forked from blender/blender
davidhaver-WIP-realize-depth #2
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*
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aryeramaty marked this conversation as resolved
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* SPDX-License-Identifier: GPL-2.0-or-later */
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_geometry_set.hh"
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#include "GEO_join_geometries.hh"
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#include "GEO_join_geometries.hh"
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#include "GEO_realize_instances.hh"
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#include "GEO_realize_instances.hh"
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#include "DNA_collection_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BLI_array_utils.hh"
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#include "BLI_array_utils.hh"
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.hh"
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#include "BLI_math_rotation.hh"
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#include "BLI_noise.hh"
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#include "BLI_noise.hh"
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#include "BLI_task.hh"
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#include "BKE_collection.hh"
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#include "BKE_curves.hh"
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#include "BKE_curves.hh"
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#include "BKE_customdata.hh"
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#include "BKE_customdata.hh"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_geometry_set_instances.hh"
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As a general rule, I'll try to minimize the length of the PR, aiming to stay as close as possible to origin/main. I believe things like 'include clean-up' can wait for a later PR.
The changes were done mainly to the code you add and to thing that changed because of it.
New included made some other unnecessary.
Fair enough