forked from blender/blender
davidhaver-WIP-realize-depth #2
@ -31,7 +31,7 @@ struct RealizeInstancesOptions {
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/**
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/**
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* Allow the user to choice which instances to realize and to what depth.
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* Allow the user to choice which instances to realize and to what depth.
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*/
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*/
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struct SpecificInstancesChoice {
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struct VariedDepthOption {
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/**
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/**
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* Selection of top-level instances to realize.
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* Selection of top-level instances to realize.
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*/
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*/
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@ -71,10 +71,10 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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* output will contain an `id` attribute as well. The output id is generated by mixing/hashing ids
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* output will contain an `id` attribute as well. The output id is generated by mixing/hashing ids
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* of instances and of the instanced geometry data.
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* of instances and of the instanced geometry data.
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*
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*
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* Will realize only the instaces chosen by chosen_instaces to there chosen depth.
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* Will realize only the instances chosen by varied_depth_option to there chosen depth.
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*/
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*/
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bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instaces);
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const VariedDepthOption &varied_depth_option);
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} // namespace blender::geometry
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} // namespace blender::geometry
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@ -827,7 +827,7 @@ void static gather_attributes_for_propagation(
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attribute_foreach(re_geometry_set,
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attribute_foreach(re_geometry_set,
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component_types,
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component_types,
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0,
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0,
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SpecificInstancesChoice::MAX_DEPTH,
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VariedDepthOption::MAX_DEPTH,
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instance_depth,
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instance_depth,
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selection,
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selection,
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[&](const AttributeIDRef &attribute_id,
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[&](const AttributeIDRef &attribute_id,
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@ -878,7 +878,7 @@ void static gather_attributes_for_propagation(
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static OrderedAttributes gather_generic_instance_attributes_to_propagate(
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static OrderedAttributes gather_generic_instance_attributes_to_propagate(
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const bke::GeometrySet &in_geometry_set,
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const bke::GeometrySet &in_geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances)
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const VariedDepthOption &varied_depth_option)
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{
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{
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Vector<bke::GeometryComponent::Type> src_component_types;
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Vector<bke::GeometryComponent::Type> src_component_types;
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src_component_types.append(bke::GeometryComponent::Type::Instance);
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src_component_types.append(bke::GeometryComponent::Type::Instance);
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@ -887,8 +887,8 @@ static OrderedAttributes gather_generic_instance_attributes_to_propagate(
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gather_attributes_for_propagation(in_geometry_set,
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gather_attributes_for_propagation(in_geometry_set,
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src_component_types,
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src_component_types,
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bke::GeometryComponent::Type::Instance,
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bke::GeometryComponent::Type::Instance,
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chosen_instances.depths,
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varied_depth_option.depths,
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chosen_instances.selection,
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varied_depth_option.selection,
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options.propagation_info,
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options.propagation_info,
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attributes_to_propagate);
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attributes_to_propagate);
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attributes_to_propagate.remove("position");
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attributes_to_propagate.remove("position");
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@ -1008,7 +1008,7 @@ static void execute_instances_tasks(
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static OrderedAttributes gather_generic_pointcloud_attributes_to_propagate(
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static OrderedAttributes gather_generic_pointcloud_attributes_to_propagate(
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const bke::GeometrySet &in_geometry_set,
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const bke::GeometrySet &in_geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances,
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const VariedDepthOption &varied_depth_option,
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bool &r_create_radii,
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bool &r_create_radii,
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bool &r_create_id)
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bool &r_create_id)
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{
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{
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@ -1022,8 +1022,8 @@ static OrderedAttributes gather_generic_pointcloud_attributes_to_propagate(
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gather_attributes_for_propagation(in_geometry_set,
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gather_attributes_for_propagation(in_geometry_set,
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src_component_types,
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src_component_types,
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bke::GeometryComponent::Type::PointCloud,
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bke::GeometryComponent::Type::PointCloud,
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chosen_instances.depths,
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varied_depth_option.depths,
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chosen_instances.selection,
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varied_depth_option.selection,
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options.propagation_info,
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options.propagation_info,
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attributes_to_propagate);
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attributes_to_propagate);
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@ -1055,12 +1055,12 @@ static void gather_pointclouds_to_realize(const bke::GeometrySet &geometry_set,
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static AllPointCloudsInfo preprocess_pointclouds(const bke::GeometrySet &geometry_set,
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static AllPointCloudsInfo preprocess_pointclouds(const bke::GeometrySet &geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances)
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const VariedDepthOption &varied_depth_option)
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{
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{
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AllPointCloudsInfo info;
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AllPointCloudsInfo info;
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info.attributes = gather_generic_pointcloud_attributes_to_propagate(geometry_set,
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info.attributes = gather_generic_pointcloud_attributes_to_propagate(geometry_set,
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options,
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options,
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chosen_instances,
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varied_depth_option,
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info.create_radius_attribute,
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info.create_radius_attribute,
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info.create_id_attribute);
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info.create_id_attribute);
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@ -1217,7 +1217,7 @@ static void execute_realize_pointcloud_tasks(bool keep_original_ids,
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static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
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static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
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const bke::GeometrySet &in_geometry_set,
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const bke::GeometrySet &in_geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances,
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const VariedDepthOption &varied_depth_option,
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bool &r_create_id,
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bool &r_create_id,
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bool &r_create_material_index)
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bool &r_create_material_index)
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{
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{
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@ -1231,8 +1231,8 @@ static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
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gather_attributes_for_propagation(in_geometry_set,
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gather_attributes_for_propagation(in_geometry_set,
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src_component_types,
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src_component_types,
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bke::GeometryComponent::Type::Mesh,
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bke::GeometryComponent::Type::Mesh,
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chosen_instances.depths,
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varied_depth_option.depths,
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chosen_instances.selection,
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varied_depth_option.selection,
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options.propagation_info,
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options.propagation_info,
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attributes_to_propagate);
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attributes_to_propagate);
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attributes_to_propagate.remove("position");
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attributes_to_propagate.remove("position");
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@ -1266,13 +1266,13 @@ static void gather_meshes_to_realize(const bke::GeometrySet &geometry_set,
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static AllMeshesInfo preprocess_meshes(const bke::GeometrySet &geometry_set,
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static AllMeshesInfo preprocess_meshes(const bke::GeometrySet &geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances)
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const VariedDepthOption &varied_depth_option)
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{
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{
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AllMeshesInfo info;
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AllMeshesInfo info;
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info.attributes = gather_generic_mesh_attributes_to_propagate(
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info.attributes = gather_generic_mesh_attributes_to_propagate(
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geometry_set,
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geometry_set,
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options,
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options,
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chosen_instances,
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varied_depth_option,
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info.create_id_attribute,
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info.create_id_attribute,
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info.create_material_index_attribute);
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info.create_material_index_attribute);
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@ -1588,7 +1588,7 @@ static void execute_realize_mesh_tasks(bool keep_original_ids,
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static OrderedAttributes gather_generic_curve_attributes_to_propagate(
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static OrderedAttributes gather_generic_curve_attributes_to_propagate(
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const bke::GeometrySet &in_geometry_set,
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const bke::GeometrySet &in_geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances,
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const VariedDepthOption &varied_depth_option,
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bool &r_create_id)
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bool &r_create_id)
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{
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{
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Vector<bke::GeometryComponent::Type> src_component_types;
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Vector<bke::GeometryComponent::Type> src_component_types;
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@ -1601,8 +1601,8 @@ static OrderedAttributes gather_generic_curve_attributes_to_propagate(
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gather_attributes_for_propagation(in_geometry_set,
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gather_attributes_for_propagation(in_geometry_set,
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src_component_types,
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src_component_types,
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bke::GeometryComponent::Type::Curve,
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bke::GeometryComponent::Type::Curve,
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chosen_instances.depths,
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varied_depth_option.depths,
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chosen_instances.selection,
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varied_depth_option.selection,
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options.propagation_info,
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options.propagation_info,
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attributes_to_propagate);
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attributes_to_propagate);
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attributes_to_propagate.remove("position");
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attributes_to_propagate.remove("position");
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@ -1638,11 +1638,11 @@ static void gather_curves_to_realize(const bke::GeometrySet &geometry_set,
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static AllCurvesInfo preprocess_curves(const bke::GeometrySet &geometry_set,
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static AllCurvesInfo preprocess_curves(const bke::GeometrySet &geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances)
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const VariedDepthOption &varied_depth_option)
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{
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{
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AllCurvesInfo info;
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AllCurvesInfo info;
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info.attributes = gather_generic_curve_attributes_to_propagate(
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info.attributes = gather_generic_curve_attributes_to_propagate(
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geometry_set, options, chosen_instances, info.create_id_attribute);
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geometry_set, options, varied_depth_option, info.create_id_attribute);
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gather_curves_to_realize(geometry_set, info.order);
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gather_curves_to_realize(geometry_set, info.order);
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info.realize_info.reinitialize(info.order.size());
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info.realize_info.reinitialize(info.order.size());
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@ -1969,8 +1969,8 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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return geometry_set;
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return geometry_set;
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}
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}
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SpecificInstancesChoice all_instances;
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VariedDepthOption all_instances;
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all_instances.depths = VArray<int>::ForSingle(SpecificInstancesChoice::MAX_DEPTH,
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all_instances.depths = VArray<int>::ForSingle(VariedDepthOption::MAX_DEPTH,
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geometry_set.get_instances()->instances_num());
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geometry_set.get_instances()->instances_num());
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IndexMaskMemory memory;
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IndexMaskMemory memory;
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all_instances.selection = IndexMask::from_bools(
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all_instances.selection = IndexMask::from_bools(
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@ -1980,7 +1980,7 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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const RealizeInstancesOptions &options,
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const RealizeInstancesOptions &options,
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const SpecificInstancesChoice &chosen_instances)
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const VariedDepthOption &varied_depth_option)
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{
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{
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/* The algorithm works in three steps:
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/* The algorithm works in three steps:
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* 1. Preprocess each unique geometry that is instanced (e.g. each `Mesh`).
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* 1. Preprocess each unique geometry that is instanced (e.g. each `Mesh`).
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@ -1995,18 +1995,18 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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bke::GeometrySet not_to_realize_set;
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bke::GeometrySet not_to_realize_set;
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propagate_instances_to_keep(
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propagate_instances_to_keep(
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geometry_set, chosen_instances.selection, not_to_realize_set, options.propagation_info);
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geometry_set, varied_depth_option.selection, not_to_realize_set, options.propagation_info);
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if (options.keep_original_ids) {
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if (options.keep_original_ids) {
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remove_id_attribute_from_instances(geometry_set);
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remove_id_attribute_from_instances(geometry_set);
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}
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}
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AllPointCloudsInfo all_pointclouds_info = preprocess_pointclouds(
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AllPointCloudsInfo all_pointclouds_info = preprocess_pointclouds(
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geometry_set, options, chosen_instances);
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geometry_set, options, varied_depth_option);
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AllMeshesInfo all_meshes_info = preprocess_meshes(geometry_set, options, chosen_instances);
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AllMeshesInfo all_meshes_info = preprocess_meshes(geometry_set, options, varied_depth_option);
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AllCurvesInfo all_curves_info = preprocess_curves(geometry_set, options, chosen_instances);
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AllCurvesInfo all_curves_info = preprocess_curves(geometry_set, options, varied_depth_option);
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OrderedAttributes all_instance_attributes = gather_generic_instance_attributes_to_propagate(
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OrderedAttributes all_instance_attributes = gather_generic_instance_attributes_to_propagate(
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geometry_set, options, chosen_instances);
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geometry_set, options, varied_depth_option);
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const bool create_id_attribute = all_pointclouds_info.create_id_attribute ||
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const bool create_id_attribute = all_pointclouds_info.create_id_attribute ||
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all_meshes_info.create_id_attribute ||
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all_meshes_info.create_id_attribute ||
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@ -2017,8 +2017,8 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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all_curves_info,
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all_curves_info,
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all_instance_attributes,
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all_instance_attributes,
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create_id_attribute,
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create_id_attribute,
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chosen_instances.selection,
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varied_depth_option.selection,
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chosen_instances.depths,
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varied_depth_option.depths,
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temporary_arrays};
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temporary_arrays};
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if (not_to_realize_set.has_instances()) {
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if (not_to_realize_set.has_instances()) {
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@ -2033,7 +2033,7 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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gather_realize_tasks_recursive(gather_info,
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gather_realize_tasks_recursive(gather_info,
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0,
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0,
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SpecificInstancesChoice::MAX_DEPTH,
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VariedDepthOption::MAX_DEPTH,
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geometry_set,
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geometry_set,
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transform,
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transform,
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attribute_fallbacks);
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attribute_fallbacks);
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@ -65,15 +65,15 @@ static void node_geo_exec(GeoNodeExecParams params)
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evaluator.set_selection(selection_field_overrided);
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evaluator.set_selection(selection_field_overrided);
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evaluator.evaluate();
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evaluator.evaluate();
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geometry::SpecificInstancesChoice chosen_instances;
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geometry::VariedDepthOption varied_depth_option;
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David-Haver marked this conversation as resolved
Outdated
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chosen_instances.depths = evaluator.get_evaluated<int>(evaluated_depth_index);
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varied_depth_option.depths = evaluator.get_evaluated<int>(evaluated_depth_index);
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chosen_instances.selection = evaluator.get_evaluated_selection_as_mask();
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varied_depth_option.selection = evaluator.get_evaluated_selection_as_mask();
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geometry::RealizeInstancesOptions options;
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geometry::RealizeInstancesOptions options;
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options.keep_original_ids = false;
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options.keep_original_ids = false;
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options.realize_instance_attributes = true;
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options.realize_instance_attributes = true;
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options.propagation_info = params.get_output_propagation_info("Geometry");
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options.propagation_info = params.get_output_propagation_info("Geometry");
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geometry_set = geometry::realize_instances(geometry_set, options, chosen_instances);
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geometry_set = geometry::realize_instances(geometry_set, options, varied_depth_option);
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params.set_output("Geometry", std::move(geometry_set));
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params.set_output("Geometry", std::move(geometry_set));
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}
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}
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Loading…
Reference in New Issue
Block a user
This is fine, but I'm not sure about the name 'SpecificInstancesChoice'. I think something like 'SelectionAndDepthOption' may be clearer. Alternatively, 'VariedDepthOption' could also work.
I couldn't think of a better name VariedDepthOption sound great, I will change it to that.