forked from blender/blender
davidhaver-WIP-realize-depth #3
@ -58,11 +58,6 @@ struct OrderedAttributes {
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}
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};
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struct InstanceListEntry {
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int handle;
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char *name;
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float4x4 transform;
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};
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struct AttributeFallbacksArray {
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/**
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* Instance attribute values used as fallback when the geometry does not have the
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@ -324,25 +319,20 @@ static void realize_collections(Collection *collection, bke::Instances *instance
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children_objects.append(collection_object->ob);
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}
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Vector<InstanceListEntry> entries;
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entries.reserve(children_collections.size() + children_objects.size());
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for (Collection *child_collection : children_collections) {
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float4x4 transform = float4x4::identity();
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transform.location() += float3(child_collection->instance_offset);
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transform.location() -= float3(collection->instance_offset);
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const int handle = instances->add_reference(*child_collection);
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entries.append({handle, &(child_collection->id.name[2]), transform});
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instances->add_instance(handle, transform);
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// entries.append({handle, &(child_collection->id.name[2]), transform});
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}
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for (Object *child_object : children_objects) {
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const int handle = instances->add_reference(*child_object);
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float4x4 transform = float4x4::identity();
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transform.location() -= float3(collection->instance_offset);
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transform *= float4x4(child_object->object_to_world);
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entries.append({handle, &(child_object->id.name[2]), transform});
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}
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for (const InstanceListEntry &entry : entries) {
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instances->add_instance(entry.handle, entry.transform);
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instances->add_instance(handle, transform);instances->add_instance(handle, transform);
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}
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}
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