davidhaver-WIP-realize-depth #3

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David-Haver wants to merge 65 commits from David-Haver/blender-old:davidhaver-WIP-realize-depth into WIP-realize-depth

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@ -228,12 +228,12 @@ struct AllCurvesInfo {
bool create_custom_normal_attribute = false;
};
struct AllInstancesInfo{
/** store an array of void pointer to attributes for each component. */
Vector<AttributeFallbacksArray> attribute_fallback;
/** Instance components to merge for output geometry. */
Vector<const bke::GeometryComponent *> instances_components_to_merge;
/** Base transform for each instance component. */
Vector<float4x4> instances_components_transforms;
/** anothere take on attibutes*/
Vector<Map<AttributeIDRef, const void *>> map_attributes_ptr;
};
/** Collects all tasks that need to be executed to realize all instances. */
struct GatherTasks {
@ -668,15 +668,7 @@ static void gather_realize_tasks_recursive(GatherTasksInfo &gather_info,
}
case bke::GeometryComponent::Type::Instance: {
if (current_depth == target_depth) {
Map<AttributeIDRef, const void *> tmp_pointer_attiubute;
for ( int attribute_index : gather_info.instances_attriubutes.index_range()){
AttributeIDRef id = gather_info.instances_attriubutes.ids[attribute_index];
const void * data_ptr = base_instance_context.instances.array[attribute_index];
tmp_pointer_attiubute.add(id, data_ptr);
}
gather_info.instances.map_attributes_ptr.append(tmp_pointer_attiubute);
gather_info.instances.attribute_fallback.append(base_instance_context.instances);
gather_info.instances.instances_components_to_merge.append(component);
gather_info.instances.instances_components_transforms.append(base_transform);
}
@ -879,87 +871,75 @@ static void execute_realize_pointcloud_task(
}
static void execute_instances_tasks(const Span<const bke::GeometryComponent *> src_components,
Span<blender::float4x4> src_base_transforms,
blender::Map<bke::AttributeIDRef, bke::AttributeKind> span_test_base_attributes,
Vector<blender::Map<blender::bke::AttributeIDRef, const void *>> map_attributes,
OrderedAttributes all_instances_attributes,
Span<blender::geometry::AttributeFallbacksArray> attribute_fallback,
bke::GeometrySet &result)
{
BLI_assert(src_components.size() == src_base_transforms.size());
BLI_assert(src_components.size() == src_base_transforms.size() && src_components.size() == attribute_fallback.size());
if (src_components.is_empty()){
return;
}
VArray<blender::float4x4>::ForSpan(src_base_transforms);
Array<int> offsets_data(src_components.size() + 1);
for (const int i : src_components.index_range()) {
const auto &src_component = static_cast<const bke::InstancesComponent &>(*src_components[i]);
offsets_data[i] = src_component.get()->instances_num();
for (const int component_index : src_components.index_range()) {
const auto &src_component = static_cast<const bke::InstancesComponent &>(*src_components[component_index]);
offsets_data[component_index] = src_component.get()->instances_num();
}
const OffsetIndices offsets = offset_indices::accumulate_counts_to_offsets(offsets_data);
std::unique_ptr<bke::Instances> dst_instances = std::make_unique<bke::Instances>();
dst_instances->resize(offsets.total_size());
// creates attribute for each ID in the span_test_base_attributes.id;
Vector<bke::GSpanAttributeWriter> attribute_writers;
for (const auto item : span_test_base_attributes.items()) {
/* Prepare generic output attributes. */
for (const int attribute_index : all_instances_attributes.index_range()) {
bke::AttrDomain domain = bke::AttrDomain::Instance;
bke::AttributeIDRef id = item.key;
eCustomDataType type = item.value.data_type;
blender::bke::MutableAttributeAccessor atrr = dst_instances->attributes_for_write();
attribute_writers.append(atrr.lookup_or_add_for_write_only_span(id, domain, type));
bke::AttributeIDRef id = all_instances_attributes.ids[attribute_index];
eCustomDataType type = all_instances_attributes.kinds[attribute_index].data_type;
blender::bke::MutableAttributeAccessor attr = dst_instances->attributes_for_write();
attr.lookup_or_add_for_write_only_span(id, domain, type).finish();
}
MutableSpan<float4x4> all_transforms = dst_instances->transforms();
MutableSpan<int> all_handles = dst_instances->reference_handles();
for (const int i : src_components.index_range()) {
const auto &src_component = static_cast<const bke::InstancesComponent &>(*src_components[i]);
for (const int component_index : src_components.index_range()) {
const auto &src_component = static_cast<const bke::InstancesComponent &>(*src_components[component_index]);
const bke::Instances &src_instances = *src_component.get();
const blender::float4x4 src_base_transform = src_base_transforms[i];
const auto map_attibute = map_attributes[i];
const blender::float4x4 src_base_transform = src_base_transforms[component_index];
const Array<const void *> attribute_fallback_array = attribute_fallback[component_index].array;
const Span<bke::InstanceReference> src_references = src_instances.references();
Array<int> handle_map(src_references.size());
for (const int src_handle : src_references.index_range()) {
handle_map[src_handle] = dst_instances->add_reference(src_references[src_handle]);
}
const IndexRange dst_range = offsets[i];
for (const auto item : span_test_base_attributes.items()) {
bke::AttrDomain domain = bke::AttrDomain::Instance;
bke::AttributeIDRef id = item.key;
eCustomDataType type = item.value.data_type;
const IndexRange dst_range = offsets[component_index];
for (const int attribute_index : all_instances_attributes.index_range()) {
bke::AttributeIDRef id = all_instances_attributes.ids[attribute_index];
eCustomDataType type = all_instances_attributes.kinds[attribute_index].data_type;
const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(type);
BLI_assert(cpp_type != nullptr);
bke::GSpanAttributeWriter write_attribute = dst_instances->attributes_for_write().lookup_or_add_for_write_only_span(id , domain, type);
bke::GSpanAttributeWriter write_attribute = dst_instances->attributes_for_write().lookup_for_write_span(id);
GMutableSpan dst_span = write_attribute.span;
if (!write_attribute) { // do not override existing attributes
continue;
}
const void *a; // Declare a pointer to an integer
int value = 5; // Declare an integer variable and assign a value
a = &value;
if (map_attibute.lookup_ptr(id) !=nullptr && map_attibute.lookup(id) != nullptr){
a = map_attibute.lookup(id);
const void *attribute_ptr; // Declare a pointer to an integer
if (attribute_fallback_array[attribute_index] != nullptr){
attribute_ptr = attribute_fallback_array[attribute_index];
}
GVArray read_attribute = dst_instances->attributes().lookup_or_default(id,domain, type).varray;
GVArray thre = GVArray::ForSingle(*cpp_type, dst_range.size() , a);
array_utils::copy(thre, dst_span.slice(dst_range));
else{
attribute_ptr = cpp_type->default_value();
}
GVArray src_span = GVArray::ForSingle(*cpp_type, dst_range.size() , attribute_ptr);
array_utils::copy(src_span, dst_span.slice(dst_range));
write_attribute.finish();
}
const Span<int> src_handles = src_instances.reference_handles();
array_utils::gather(handle_map.as_span(), src_handles, all_handles.slice(dst_range));
array_utils::copy(src_instances.transforms(), all_transforms.slice(dst_range));
for (blender::float4x4& transfrom : all_transforms.slice(dst_range)){
@ -1055,7 +1035,6 @@ static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
bool &r_create_id,
bool &r_create_material_index)
{
options.depths;
Vector<bke::GeometryComponent::Type> src_component_types;
src_component_types.append(bke::GeometryComponent::Type::Mesh);
if (options.realize_instance_attributes) {
@ -1799,7 +1778,7 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
AllMeshesInfo all_meshes_info = preprocess_meshes(geometry_set, options);
AllCurvesInfo all_curves_info = preprocess_curves(geometry_set, options);
bool a = true;
OrderedAttributes ordered_attributes = gather_generic_instance_attributes_to_propagate(geometry_set, options, a);
OrderedAttributes all_instance_attributes = gather_generic_instance_attributes_to_propagate(geometry_set, options, a);
Vector<std::unique_ptr<GArray<>>> temporary_arrays;
const bool create_id_attribute = all_pointclouds_info.create_id_attribute ||
@ -1808,7 +1787,7 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
GatherTasksInfo gather_info = {all_pointclouds_info,
all_meshes_info,
all_curves_info,
ordered_attributes,
all_instance_attributes,
create_id_attribute,
options.selection,
options.depths,
@ -1823,24 +1802,16 @@ bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
gather_info.instances.instances_components_to_merge.append(
&temp_geometry_set.get_component_for_write<bke::InstancesComponent>());
gather_info.instances.instances_components_transforms.append(float4x4::identity());
AttributeIDRef blank_id = "";
const void *null_ptr;
Map<AttributeIDRef, const void *> tmp_pointer_attiubute;
tmp_pointer_attiubute.add(blank_id, null_ptr);
gather_info.instances.map_attributes_ptr.append(tmp_pointer_attiubute);
const void *null_ptr = nullptr;
gather_info.instances.attribute_fallback.append((null_ptr, gather_info.instances_attriubutes.size()));
}
gather_realize_tasks_recursive(gather_info, 0, -1, geometry_set, transform, attribute_fallbacks);
Map<AttributeIDRef, AttributeKind> r_attributes;
for (int i : ordered_attributes.index_range()){
r_attributes.add(ordered_attributes.ids[i], ordered_attributes.kinds[i]);
};
execute_instances_tasks(gather_info.instances.instances_components_to_merge,
gather_info.instances.instances_components_transforms,
r_attributes,
gather_info.instances.map_attributes_ptr,
all_instance_attributes,
gather_info.instances.attribute_fallback,
new_geometry_set);
execute_realize_pointcloud_tasks(options,
all_pointclouds_info,