forked from blender/blender
davidhaver-WIP-realize-depth #3
@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#pragma once
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#include "BLI_math_matrix_types.hh"
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#include "BKE_anonymous_attribute_id.hh"
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#include "BKE_anonymous_attribute_id.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_geometry_set.hh"
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@ -12,4 +12,7 @@ namespace blender::geometry {
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bke::GeometrySet join_geometries(Span<bke::GeometrySet> geometries,
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bke::GeometrySet join_geometries(Span<bke::GeometrySet> geometries,
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const bke::AnonymousAttributePropagationInfo &propagation_info);
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const bke::AnonymousAttributePropagationInfo &propagation_info);
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void join_transform_instance_components(Span<const bke::InstancesComponent *> src_components,
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Span<blender::float4x4> src_base_transforms,
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bke::GeometrySet &result);
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}
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}
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