forked from blender/blender
realize-depth #5
@ -1613,7 +1613,6 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
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const float angle = RNA_float_get(op->ptr, "angle");
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bke::mesh_sharp_edges_set_from_angle(mesh, angle, keep_sharp_edges);
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}
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mesh.tag_sharpness_changed();
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BKE_mesh_batch_cache_dirty_tag(static_cast<Mesh *>(ob->data), BKE_MESH_BATCH_DIRTY_ALL);
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changed = true;
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}
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