forked from blender/blender
realize-depth #5
@ -505,7 +505,7 @@ void ED_view3d_gizmo_mesh_preselect_get_active(bContext *C,
|
||||
/* weak, allocate an array just to access the index. */
|
||||
Base *base = nullptr;
|
||||
Object *obedit = nullptr;
|
||||
{
|
||||
if (object_index != -1) {
|
||||
Vector<Base *> bases = BKE_view_layer_array_from_bases_in_edit_mode(
|
||||
scene, view_layer, CTX_wm_view3d(C));
|
||||
if (object_index < bases.size()) {
|
||||
|
Loading…
Reference in New Issue
Block a user