forked from blender/blender
realize-depth #5
@ -91,7 +91,7 @@ void BKE_editmesh_looptris_calc_with_partial_ex(BMEditMesh *em,
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const BMeshCalcTessellation_Params *params)
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{
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BLI_assert(em->looptris.size() == poly_to_tri_count(em->bm->totface, em->bm->totloop));
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BLI_assert(!em->looptris.is_empty());
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BLI_assert(!(em->bm->totface && em->looptris.is_empty()));
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BM_mesh_calc_tessellation_with_partial_ex(em->bm, em->looptris, bmpinfo, params);
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}
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