I0619 11:55:09.507678 10752 device.cpp:33] CUEW initialization succeeded I0619 11:55:09.507678 10752 device.cpp:35] Found precompiled kernels I0619 11:55:09.515652 10752 device.cpp:61] HIPEW initialization failed: Error opening HIP dynamic library I0619 11:55:09.606863 10752 device.cpp:185] Device has compute preemption or is not used for display. I0619 11:55:09.606863 10752 device.cpp:188] Added device "NVIDIA GeForce GTX 1070" with id "CUDA_NVIDIA GeForce GTX 1070_0000:01:00". Switching to fully guarded memory allocator. Blender 4.0.0 Alpha Build: 2023-06-18 01:40:30 Windows release argv[0] = C:\blender 4.0\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\3diWorkstation\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: "C:\Users\3diWorkstation\AppData\Roaming\Blender Foundation\Blender\4.0\config\userpref.blend" Read blend: "E:\temp\testrel.blend" Traceback (most recent call last): File "C:\Users\3diWorkstation\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\AI-Render\handlers.py", line 19, in load_post_handler if context.scene.air_props.is_enabled: AttributeError: 'str' object has no attribute 'scene' Win32 Error# (170): The requested resource is in use. Win32 Error# (170): The requested resource is in use. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFA2352832A Module : tbbmalloc.dll Thread : 00002a00 Writing: C:\Users\3diWorkstation\AppData\Local\Temp\testrel.crash.txt Error loading symbols C:\blender 4.0\blender.pdb error:0xc0000005 size = 110186496 base=0x00007FF6FBBA0000