Index: manual/compositing/types/converter/color_ramp.rst =================================================================== --- manual/compositing/types/converter/color_ramp.rst (revision 10009) +++ manual/compositing/types/converter/color_ramp.rst (working copy) @@ -1,4 +1,5 @@ .. index:: Compositor Nodes; Color Ramp +.. _bpy.types.CompositorNodeValToRGB: .. Editor's Note: This page gets copied into: .. - :doc:`` .. - :doc:`` Index: manual/editors/texture_node/types/converter/color_ramp.rst =================================================================== --- manual/editors/texture_node/types/converter/color_ramp.rst (revision 10009) +++ manual/editors/texture_node/types/converter/color_ramp.rst (working copy) @@ -1,2 +1,3 @@ +.. _bpy.types.TextureNodeValToRGB: .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below (for texture nodes). .. include:: /compositing/types/converter/color_ramp.rst Index: manual/render/shader_nodes/converter/color_ramp.rst =================================================================== --- manual/render/shader_nodes/converter/color_ramp.rst (revision 10009) +++ manual/render/shader_nodes/converter/color_ramp.rst (working copy) @@ -1,2 +1,3 @@ +.. _bpy.types.ShaderNodeValToRGB: .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below (for Cycles). .. include:: /compositing/types/converter/color_ramp.rst Index: manual/compositing/types/distort/corner_pin.rst =================================================================== --- manual/compositing/types/distort/corner_pin.rst (revision 10009) +++ manual/compositing/types/distort/corner_pin.rst (working copy) @@ -1,4 +1,5 @@ .. index:: Compositor Nodes; Corner Pin +.. _bpy.types.CompositorNodeCornerPin: *************** Corner Pin Node Index: manual/modeling/geometry_nodes/mesh/topology/corners_of_face.rst =================================================================== --- manual/modeling/geometry_nodes/mesh/topology/corners_of_face.rst (revision 10009) +++ manual/modeling/geometry_nodes/mesh/topology/corners_of_face.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Corners of Face -.. _bpy.types.GeometryCornersOfFace: +.. _bpy.types.GeometryNodeCornersOfFace: ******************** Corners of Face Node Index: manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_curves.rst =================================================================== --- manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_curves.rst (revision 10009) +++ manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_curves.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Edge Paths to Curves -.. _bpy.types.GeometryNodeInputEdgePathsToCurves: +.. _bpy.types.GeometryNodeEdgePathsToCurves: ************************* Edge Paths to Curves Node Index: manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_selection.rst =================================================================== --- manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_selection.rst (revision 10009) +++ manual/modeling/geometry_nodes/mesh/operations/edge_paths_to_selection.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Edge Paths to Selection -.. _bpy.types.GeometryNodeInputEdgePathsToSelection: +.. _bpy.types.GeometryNodeEdgePathsToSelection: **************************** Edge Paths to Selection Node Index: manual/editors/texture_node/types/color/hue_saturation.rst =================================================================== --- manual/editors/texture_node/types/color/hue_saturation.rst (revision 10009) +++ manual/editors/texture_node/types/color/hue_saturation.rst (working copy) @@ -1,3 +1,4 @@ +.. _bpy.types.TextureNodeHueSaturation: .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below. .. include:: /compositing/types/color/hue_saturation.rst :start-after: .. --- copy below this line --- Index: manual/modeling/geometry_nodes/input/constant/image.rst =================================================================== --- manual/modeling/geometry_nodes/input/constant/image.rst (revision 10009) +++ manual/modeling/geometry_nodes/input/constant/image.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Image -.. _bpy.types.GeometryNodeImageInput: +.. _bpy.types.GeometryNodeInputImage: *************** Image Node Index: manual/editors/texture_node/types/color/invert.rst =================================================================== --- manual/editors/texture_node/types/color/invert.rst (revision 10009) +++ manual/editors/texture_node/types/color/invert.rst (working copy) @@ -1,3 +1,4 @@ +.. _bpy.types.TextureNodeInvert: .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below. .. include:: /compositing/types/color/invert.rst :start-after: .. --- copy below this line --- Index: manual/render/shader_nodes/textures/musgrave.rst =================================================================== --- manual/render/shader_nodes/textures/musgrave.rst (revision 10009) +++ manual/render/shader_nodes/textures/musgrave.rst (working copy) @@ -1,4 +1,4 @@ -.. _bpy.ShaderNodeTexMusgrave: +.. _bpy.types.ShaderNodeTexMusgrave: ********************* Musgrave Texture Node Index: manual/modeling/geometry_nodes/geometry/read/named_attribute.rst =================================================================== --- manual/modeling/geometry_nodes/geometry/read/named_attribute.rst (revision 10009) +++ manual/modeling/geometry_nodes/geometry/read/named_attribute.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Named Attribute -.. _bpy.types.GeometryNodeNamedAttribute: +.. _bpy.types.GeometryNodeInputNamedAttribute: ******************** Named Attribute Node Index: manual/modeling/geometry_nodes/attribute/remove_named_attribute.rst =================================================================== --- manual/modeling/geometry_nodes/attribute/remove_named_attribute.rst (revision 10009) +++ manual/modeling/geometry_nodes/attribute/remove_named_attribute.rst (working copy) @@ -1,5 +1,5 @@ .. index:: Geometry Nodes; Remove Named Attribute -.. _bpy.types.GeometryNodeRemoveNamedAttribute: +.. _bpy.types.GeometryNodeRemoveAttribute: *************************** Remove Named Attribute Node Index: manual/editors/texture_node/types/converter/rgb_to_bw.rst =================================================================== --- manual/editors/texture_node/types/converter/rgb_to_bw.rst (revision 10009) +++ manual/editors/texture_node/types/converter/rgb_to_bw.rst (working copy) @@ -1,4 +1,4 @@ -.. _bpy.types.TextureNodeValToRGB: +.. _bpy.types.TextureNodeRGBToBW: .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below. .. include:: /compositing/types/converter/rgb_to_bw.rst :start-after: .. --- copy below this line ---