ERROR (gpu.shader): workbench_shader_shadow_pass_get_ex_330 GeomShader: | | Error: 'invocations' : not supported for this version or the enabled extensions | Error: '' : missing #endif | Error: '' : compilation terminated | 3 | #define DFDY_SIGN 1.0 | | Error: compilation errors. No code generated. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF65AC9BE10 Module : blender.exe Thread : 00002d58 Switching to fully guarded memory allocator. Blender 2.93.9 Build: 2022-04-19 23:50:11 Windows release argv[0] = D:\Blender 2.91\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Arjun\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Arjun\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend read file Version 293 sub 18 date 2021-04-16 16:00 hash 463b38b0e0b0 GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: ATI Technologies Inc. renderer: AMD Radeon(TM) Graphics version: 4.5.0 Core Profile Context 23.11.1.231017 Read blend: F:\Blender Files\Projects_blender\Breguet Alize.blend read file F:\Blender Files\Projects_blender\Breguet Alize.blend Version 293 sub 21 date 2022-04-19 14:25 hash 31712ce77a6a Writing: C:\Users\Arjun\AppData\Local\Temp\Breguet Alize.crash.txt