Index: wave.rst =================================================================== --- wave.rst (revision 10040) +++ wave.rst (working copy) @@ -31,7 +31,15 @@ Position of the wave along the *Bands Direction*. This can be used as an input for more control over the distortion. +.. hint:: In general, textures can be distorted by mixing their texture coordinates with another texture. + The distortion built into the *Wave Texture Node* uses the *Color* output of the + :doc:`Noise Texture Node `. + + To replicate this, center its value range around zero, multiply it by a factor proportional to *Distortion*/*Scale* and add the result onto the texture coordinates. + *Detail*, *Detail Scale* and *Roughness* of the *Wave Texture Node* correspond to the inputs on the + :doc:`Noise Texture Node `. + Properties ==========