I0428 12:45:09.293581 16984 device.cpp:36] CUEW initialization succeeded I0428 12:45:09.293581 16984 device.cpp:38] Found precompiled kernels I0428 12:45:09.300681 16984 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library ERROR (gpu.shader): GPU_material_compile VertShader: | 9324 | render_view_buf[drw_view_id]); | | eevee_geom_mesh_vert.glsl:44:0: Error: C1317: qualified actual parameter #2 cannot be converted to less qualified parameter ("shadow_view.1224") Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6CED4A0D0 Module : blender.exe Thread : 00004258 Switching to fully guarded memory allocator. Blender 4.2.0 Alpha Build: 2024-04-24 23:46:23 Windows Release argv[0] = C:\Users\japh\Desktop\blender-4.2.0-alpha+main.1b04a0d4949d-windows.amd64-release\blender-4.2.0-alpha+main.1b04a0d4949d-windows.amd64-release\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\japh\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\japh\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Writing: C:\Users\japh\AppData\Local\Temp\blender\debug_logs\blender.crash.txt