INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 ERROR (gpu.shader): gpu_shader_icon_multi VertShader: | 1 | #version 430 | | Error: C0159: invalid char 'K' in integer constant suffix ERROR (gpu.shader): gpu_shader_icon_multi FragShader: | 1 | #version 430 | | Error: C0159: invalid char 'K' in integer constant suffix Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7F3C90B6B Module : blender.exe Thread : 00001f14 Switching to fully guarded memory allocator. Blender 4.2.0 Alpha Build: 2024-06-05 08:14:12 Windows Release argv[0] = E:\Programs\Graphic Softwares\Blender\blender-4.2.0-alpha+main.1c92d26bfc8d-windows.amd64-release\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\Ahmed\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Ahmed\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: NVIDIA Corporation renderer: GeForce GT 525M/PCIe/SSE2 version: 4.6.0 NVIDIA 391.35 Writing: C:\Users\Ahmed\AppData\Local\Temp\blender\debug_logs\blender.crash.txt