# Blender 4.1.1, Commit date: 2024-04-15 15:11, Hash e1743a0317bc Preferences saved # Info bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.light_add(type='SPOT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.object.camera_add(enter_editmode=False, align='VIEW', location=(0, 0, 0), rotation=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.projector.create() # Operator # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FFB0B1109A6 Exception Module : nvoglv64.dll Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x0000000000000130 Stack trace: nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B0DEC70 DrvValidateVersion nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B10EEC0 DrvPresentBuffers nvoglv64.dll :0x00007FFB0B0EFFE0 DllMain nvoglv64.dll :0x00007FFB0B0EFFE0 DllMain nvoglv64.dll :0x00007FFB0B0EFFE0 DllMain nvoglv64.dll :0x00007FFB0B0EFFE0 DllMain nvoglv64.dll :0x00007FFB0B0DE980 DrvSwapLayerBuffers nvoglv64.dll :0x00007FFB0B0EFFE0 DllMain nvoglv64.dll :0x00007FFB0AE6F0CB Symbols not available Loaded Modules : 0x00007FF78E820000 4.1.1.0 blender.exe E:\Blender Foundation\blender-4.1.1-windows-x64\blender.pdb 0x00007FFB96DD0000 10.0.19041.3636 ntdll.dll 0x00007FFB957C0000 10.0.19041.3636 KERNEL32.DLL 0x00007FFB94B30000 10.0.19041.3758 KERNELBASE.dll 0x00007FFB91CE0000 10.0.19041.3636 apphelp.dll 0x00007FFB96BF0000 10.0.19041.3636 USER32.dll 0x00007FFB947A0000 10.0.19041.3803 win32u.dll 0x00007FFB7DAB0000 tbb.dll 0x00007FFB73920000 tbbmalloc.dll 0x00007FFB94E30000 10.0.19041.3636 GDI32.dll 0x00007FFB947D0000 10.0.19041.3758 gdi32full.dll 0x00007FFB94560000 10.0.19041.3636 msvcp_win.dll 0x00007FFB94600000 10.0.19041.3636 ucrtbase.dll 0x00007FFB8F780000 14.29.30139.0 VCRUNTIME140.dll 0x00007FFB96B40000 10.0.19041.3693 ADVAPI32.dll 0x00007FFB6ADA0000 14.29.30139.0 MSVCP140.dll 0x00007FFB953B0000 7.0.19041.3636 msvcrt.dll 0x00007FFB91C30000 14.29.30139.0 VCRUNTIME140_1.dll 0x00007FFB950D0000 10.0.19041.3636 sechost.dll 0x00007FFB96100000 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SETUPAPI.dll 0x00007FFB71BE0000 2.2.2.0 OpenImageDenoise.dll 0x00007FFB94700000 10.0.19041.3636 bcrypt.dll 0x00007FFB71320000 1.38.8.0 MaterialXFormat.dll 0x00007FFB56670000 1.38.8.0 MaterialXCore.dll 0x00007FFB7AC60000 60.3.100.0 avdevice-60.dll 0x00007FFB17DD0000 60.16.100.0 avformat-60.dll 0x00007FFB6A640000 7.5.100.0 swscale-7.dll 0x00007FFB4C4B0000 fftw3f.dll 0x00007FFB1A4D0000 usd_ms.dll 0x00007FFB16D00000 58.29.100.0 avutil-58.dll 0x00007FFB16B30000 1.2.2.0 sndfile.dll 0x00007FFB18020000 60.31.102.0 avcodec-60.dll 0x00007FFB169A0000 1.23.1.0 OpenAL32.dll 0x00007FFB71080000 Iex.dll 0x00007FFB14F40000 OpenEXR.dll 0x00007FFB6A0E0000 Imath.dll 0x00007FFB15210000 11.0.0.0 openvdb.dll 0x00007FFB564F0000 boost_locale-vc142-mt-x64-1_82.dll 0x00007FFB4C6E0000 epoxy-0.dll 0x00007FFB147D0000 gmp-10.dll 0x00007FFB148F0000 3.11.7150.1013 python311.dll 0x00007FFB92D70000 10.0.19041.3636 dxgi.dll 0x00007FFB8FFF0000 tbbmalloc_proxy.dll 0x00007FFB712F0000 10.0.19041.1 AVIFIL32.dll 0x00007FFB7F130000 6.10.19041.3636 COMCTL32.dll 0x00007FFB920A0000 10.0.19041.3636 dwmapi.dll 0x00007FFB8FFC0000 libgmpxx.dll 0x00007FFB146E0000 fftw3.dll 0x00007FFB73810000 boost_thread-vc142-mt-x64-1_82.dll 0x00007FFB144A0000 OpenEXRCore.dll 0x00007FFB874C0000 10.0.19041.3636 dbgeng.dll 0x00007FFB73AF0000 oslnoise.dll 0x00007FFB87B50000 10.0.19041.3636 WINMM.dll 0x00007FFB10EE0000 2.2.2.0 OpenImageDenoise_core.dll 0x00007FFB71280000 10.0.19041.1 AVICAP32.dll 0x00007FFB7ADB0000 10.0.19041.3636 Secur32.dll 0x00007FFB4C170000 1.38.8.0 MaterialXRender.dll 0x00007FFB14370000 10.0.19041.3636 OPENGL32.dll 0x00007FFB69620000 1.38.8.0 MaterialXGenGlsl.dll 0x00007FFB687A0000 1.38.8.0 MaterialXGenMsl.dll 0x00007FFB71260000 4.12.100.0 swresample-4.dll 0x00007FFB2D000000 1.38.8.0 MaterialXGenShader.dll 0x00007FFB71B90000 IlmThread.dll 0x00007FFB2CF70000 10.0.19041.1 MSACM32.dll 0x00007FFB6DCB0000 10.0.19041.1 MSVFW32.dll 0x00007FFB87400000 10.0.19041.3636 dbgmodel.dll 0x00007FFB8FA10000 10.0.19041.3636 XmlLite.dll 0x00007FFB6B3E0000 10.0.19041.3636 GLU32.dll 0x00007FFB66F40000 10.0.19041.1 winmmbase.dll 0x00007FFB94360000 10.0.19041.3636 SSPICLI.DLL 0x00007FFB92590000 10.0.19041.3758 windows.storage.dll 0x00007FFB93E20000 10.0.19041.3636 Wldp.dll 0x00007FFB92390000 10.0.19041.3758 kernel.appcore.dll 0x00007FFB91EC0000 10.0.19041.3636 uxtheme.dll 0x00007FFB94940000 10.0.19041.3636 bcryptPrimitives.dll 0x00007FFB943E0000 10.0.19041.3636 profapi.dll 0x00007FFB93D90000 10.0.19041.3636 CRYPTBASE.DLL 0x00007FFB96780000 2001.12.10941.16384 clbcatq.dll 0x00007FFB8D0C0000 10.0.19041.3636 MMDevApi.dll 0x00007FFB94240000 10.0.19041.3636 DEVOBJ.dll 0x00007FFB8D510000 10.0.19041.3636 AUDIOSES.DLL 0x00007FFB941F0000 10.0.19041.3636 powrprof.dll 0x00007FFB941D0000 UMPDC.dll 0x00007FFB94F90000 10.0.19041.3636 MSCTF.dll 0x00007FFB8FE20000 7.0.19041.3636 PROPSYS.dll 0x00007FFB8EF40000 10.0.19041.3636 AppXDeploymentClient.dll 0x00007FFB0A730000 32.0.15.5599 nvoglv64.dll 0x00007FFB90190000 10.0.19041.3636 WTSAPI32.dll 0x00007FFB93FB0000 10.0.19041.3636 msasn1.dll 0x00007FFB8DDF0000 10.0.19041.3636 cryptnet.dll 0x00007FFB949D0000 10.0.19041.3636 CRYPT32.dll 0x00007FFB8DCA0000 10.0.19041.3636 drvstore.dll 0x000001F6C85B0000 10.0.19041.3636 WINTRUST.dll 0x00007FFB935D0000 10.0.19041.3636 ntmarta.dll 0x00007FFB96830000 10.0.19041.3636 imagehlp.dll 0x00007FFB93D70000 10.0.19041.3636 CRYPTSP.dll 0x00007FFB934B0000 10.0.19041.3636 rsaenh.dll 0x00007FFB88020000 32.0.15.5599 nvgpucomp64.dll 0x00007FFB8BD90000 10.0.19041.3636 dxcore.dll 0x00007FFB94170000 10.0.19041.3636 WINSTA.dll 0x00007FFB6C750000 10.0.19041.3636 dataexchange.dll 0x00007FFB910F0000 10.0.19041.3693 dcomp.dll 0x00007FFB908C0000 10.0.19041.3636 d3d11.dll 0x00007FFB8E430000 10.0.19041.3758 twinapi.appcore.dll 0x00007FFB8B360000 10.0.19041.3758 textinputframework.dll 0x00007FFB91660000 10.0.19041.3636 CoreUIComponents.dll 0x00007FFB919C0000 10.0.19041.3636 CoreMessaging.dll 0x00007FFB90300000 10.0.19041.3636 wintypes.dll 0x00007FFB6C500000 10.0.19041.3758 explorerframe.dll 0x00007FFB7D9B0000 10.0.19041.3636 directmanipulation.dll 0x00007FFB8F680000 10.0.19041.3636 policymanager.dll 0x00007FFB93540000 10.0.19041.3636 msvcp110_win.dll 0x00007FFB96700000 10.0.19041.3636 coml2.dll 0x00007FFB6DC90000 10.0.19041.3636 LINKINFO.dll 0x00007FFB63D50000 10.0.19041.3636 zipfldr.dll 0x00007FFB7C0F0000 10.0.19041.3636 MPR.dll 0x00007FFB91CD0000 10.0.19041.3636 drprov.dll 0x00007FFB91CB0000 10.0.19041.3636 ntlanman.dll 0x00007FFB91C90000 10.0.19041.3636 davclnt.dll 0x00007FFB91C80000 10.0.19041.3636 DAVHLPR.dll 0x00007FFB93610000 10.0.19041.3636 wkscli.dll 0x00007FFB6BA40000 10.0.19041.3636 cscapi.dll 0x00007FFB93980000 10.0.19041.3636 netutils.dll 0x00007FFB75610000 10.0.19041.3636 Windows.StateRepositoryPS.dll 0x00007FFB13FD0000 32.0.15.5599 nvcuda.dll 0x00007FFB128C0000 32.0.15.5599 nvcuda64.dll 0x00007FFB85AC0000 32.0.15.5599 nvapi64.dll 0x00007FFB13F30000 nvdxgdmal64.dll 0x00007FFB2CD60000 2.2.2.0 OpenImageDenoise_device_cpu.dll 0x00007FFB13CC0000 2.2.2.0 OpenImageDenoise_device_cuda.dll 0x000001F6CF5F0000 3.11.7150.1013 python3.DLL 0x00007FFB13BA0000 3.11.7150.1013 unicodedata.pyd 0x00007FFB138D0000 _multiarray_umath.cp311-win_amd64.pyd 0x00007FFB6A620000 _multiarray_tests.cp311-win_amd64.pyd 0x00007FFB6A0B0000 3.11.7150.1013 _ctypes.pyd 0x00007FFB711A0000 libffi-8.dll 0x00007FFB136C0000 _umath_linalg.cp311-win_amd64.pyd 0x00007FFB6A190000 _pocketfft_internal.cp311-win_amd64.pyd 0x00007FFB2B440000 mtrand.cp311-win_amd64.pyd 0x00007FFB69710000 bit_generator.cp311-win_amd64.pyd 0x00007FFB63F00000 _common.cp311-win_amd64.pyd 0x00007FFB71070000 3.11.7150.1013 _hashlib.pyd 0x00007FFB109A0000 3.1.5.0 libcrypto-3.dll 0x00007FFB56850000 _bounded_integers.cp311-win_amd64.pyd 0x00007FFB564D0000 _mt19937.cp311-win_amd64.pyd 0x00007FFB564B0000 _philox.cp311-win_amd64.pyd 0x00007FFB556D0000 _pcg64.cp311-win_amd64.pyd 0x00007FFB6E5E0000 _sfc64.cp311-win_amd64.pyd 0x00007FFB12810000 _generator.cp311-win_amd64.pyd # Python backtrace