I0406 16:19:28.794255 3156 device.cpp:47] CUEW initialization failed: Error opening the library I0406 16:19:28.803287 3156 device.cpp:32] HIPEW initialization succeeded I0406 16:19:28.803287 3156 device.cpp:34] Found precompiled kernels ERROR (gpu.shader): GPU_material_compile VertShader: | 1 | #version 430 | ^ | '#extension' : extension not supported: GL_AMD_vertex_shader_layer | | #version 430 | ^ | Error: 'closure_eval' : function already has a body | | #version 430 | ^ | Error: '' : compilation terminated | 2 | #extension GL_ARB_texture_gather: enable | | Error: compilation errors. No code generated. ERROR (gpu.shader): GPU_material_compile FragShader: | 1 | #version 430 | ^ | '#extension' : extension not supported: GL_AMD_vertex_shader_layer | | #version 430 | ^ | Error: 'closure_eval' : function already has a body | | #version 430 | ^ | Error: '' : compilation terminated | 2 | #extension GL_ARB_texture_gather: enable | | Error: compilation errors. No code generated. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7B2052500 Module : blender.exe Thread : 00000c54 Switching to fully guarded memory allocator. Blender 3.5.0 Build: 2023-03-29 06:36:20 Windows release argv[0] = C:\Program Files\Blender Foundation\Blender 3.5\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\DFERRE~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\dferrero1\AppData\Roaming\Blender Foundation\Blender\3.5\config\userpref.blend Writing: C:\Users\DFERRE~1\AppData\Local\Temp\blender.crash.txt