Checking Build System Building Custom Rule D:/bpj/blender-3.6.2/extern/smaa_areatex/CMakeLists.txt smaa_areatex.cpp Building Custom Rule D:/bpj/blender-3.6.2/intern/itasc/CMakeLists.txt Armature.cpp Cache.cpp ConstraintSet.cpp ControlledObject.cpp Building Custom Rule D:/bpj/blender-3.6.2/extern/audaspace/CMakeLists.txt DefaultSynchronizer.cpp DeviceManager.cpp NULLDevice.cpp ReadDevice.cpp smaa_areatex.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\smaa_areatex.exe SoftwareDevice.cpp Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/alembic/CMakeLists.txt abc_axis_conversion.cc abc_customdata.cc ThreadedDevice.cpp CopyPose.cpp abc_reader_archive.cc Exception.cpp File.cpp FileManager.cpp FileWriter.cpp abc_reader_camera.cc abc_reader_curves.cc Accumulator.cpp ADSR.cpp ADSRReader.cpp BaseIIRFilterReader.cpp ButterworthCalculator.cpp Butterworth.cpp CallbackIIRFilterReader.cpp Delay.cpp DelayReader.cpp DynamicIIRFilter.cpp DynamicIIRFilterReader.cpp Distance.cpp FixedObject.cpp DynamicMusic.cpp Effect.cpp EffectReader.cpp Envelope.cpp Fader.cpp MovingFrame.cpp FaderReader.cpp HighpassCalculator.cpp Highpass.cpp IIRFilter.cpp IIRFilterReader.cpp Limiter.cpp LimiterReader.cpp Loop.cpp LoopReader.cpp LowpassCalculator.cpp Scene.cpp Lowpass.cpp Modulator.cpp ModulatorReader.cpp UncontrolledObject.cpp MutableReader.cpp WDLSSolver.cpp WSDLSSolver.cpp MutableSound.cpp Pitch.cpp PitchReader.cpp PlaybackManager.cpp PlaybackCategory.cpp Reverse.cpp ReverseReader.cpp WorldObject.cpp abc_reader_mesh.cc SoundList.cpp Source.cpp Sum.cpp Threshold.cpp Volume.cpp abc_reader_nurbs.cc VolumeReader.cpp VolumeSound.cpp VolumeStorage.cpp Sawtooth.cpp SawtoothReader.cpp Silence.cpp abc_reader_object.cc SilenceReader.cpp Sine.cpp SineReader.cpp Square.cpp eigen_types.cpp SquareReader.cpp Triangle.cpp abc_reader_points.cc TriangleReader.cpp ChannelMapper.cpp chain.cpp ChannelMapperReader.cpp Converter.cpp ConverterFunctions.cpp chainfksolverpos_recursive.cpp ConverterReader.cpp JOSResample.cpp JOSResampleReaderCoeff.cpp JOSResampleReader.cpp LinearResample.cpp LinearResampleReader.cpp Mixer.cpp chainjnttojacsolver.cpp ResampleReader.cpp SpecsChanger.cpp AnimateableProperty.cpp Double.cpp DoubleReader.cpp frameacc.cpp PingPong.cpp frames.cpp Sequence.cpp frames_io.cpp SequenceData.cpp framevel.cpp SequenceEntry.cpp SequenceHandle.cpp inertia.cpp abc_reader_transform.cc SequenceReader.cpp jacobian.cpp Superpose.cpp abc_util.cc jntarray.cpp SuperposeReader.cpp jntarrayacc.cpp Barrier.cpp Buffer.cpp jntarrayvel.cpp BufferReader.cpp joint.cpp RingBuffer.cpp StreamBuffer.cpp kinfam_io.cpp ThreadPool.cpp AUD_ThreadPool.cpp alembic_capi.cc AUD_Source.cpp AUD_Device.cpp segment.cpp abc_archive.cc AUD_DynamicMusic.cpp tree.cpp AUD_Handle.cpp AUD_PlaybackManager.cpp treefksolverpos_recursive.cpp AUD_Sequence.cpp abc_custom_props.cc treejnttojacsolver.cpp AUD_Sound.cpp AUD_Special.cpp FFMPEG.cpp abc_export_capi.cc error_stack.cpp FFMPEGReader.cpp utility.cpp utility_io.cpp FFMPEGWriter.cpp SndFile.cpp abc_hierarchy_iterator.cc SndFileReader.cpp SndFileWriter.cpp OpenALDevice.cpp abc_subdiv_disabler.cc abc_writer_abstract.cc OpenALReader.cpp SDLDevice.cpp abc_writer_camera.cc WASAPIDevice.cpp abc_writer_curves.cc PluginManager.cpp abc_writer_hair.cc abc_writer_instance.cc abc_writer_mball.cc abc_writer_mesh.cc bf_intern_itasc.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_itasc.lib audaspace.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\audaspace.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/audaspace/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/asset_system/CMakeLists.txt abc_writer_nurbs.cc PyAPI.cpp PyDevice.cpp PyDynamicMusic.cpp PyHandle.cpp abc_writer_points.cc asset_catalog.cc asset_catalog_path.cc asset_catalog_tree.cc asset_essentials_library.cc PyPlaybackManager.cpp PySequence.cpp abc_writer_transform.cc asset_identifier.cc PySequenceEntry.cpp PySound.cpp asset_library.cc asset_library_service.cc PySource.cpp PyThreadPool.cpp asset_representation.cc asset_storage.cc utils.cc audaspace-py.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\audaspace-py.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/avi/CMakeLists.txt avi.c avi_codecs.c avi_endian.c avi_mjpeg.c avi_options.c avi_rgb.c avi_rgb32.c bf_avi.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_avi.lib bf_asset_system.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_asset_system.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blenfont/CMakeLists.txt blf.c blf_default.c blf_dir.c blf_font.c bf_alembic.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_alembic.lib Generating operations/COM_SMAAAreaTexture.h blf_font_default.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blenlib/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/compositor/CMakeLists.txt blf_glyph.c BLI_array.c BLI_assert.c BLI_dial_2d.c BLI_dynstr.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blentranslation/CMakeLists.txt BLI_filelist.c blf_thumbs.c BLI_ghash.c BLI_ghash_utils.c BLI_heap.c BLI_heap_simple.c BLI_kdopbvh.c blf_util.c BLI_linklist.c BLI_linklist_lockfree.c blf_font_win32_compat.c blt_lang.c blt_translation.c BLI_memarena.c BLI_memblock.c BLI_memiter.c BLI_mempool.c BLI_mmap.c BLI_timer.c DLRB_tree.c bf_blenfont.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_blenfont.lib array_store.c array_store_utils.c astar.c bf_blentranslation.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_blentranslation.lib bitmap.c bitmap_draw_2d.c boxpack_2d.c buffer.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/bmesh/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/collada/CMakeLists.txt convexhull_2d.c dynlib.c easing.c AnimationClipExporter.cpp AnimationExporter.cpp AnimationImporter.cpp ArmatureExporter.cpp ArmatureImporter.cpp BCAnimationCurve.cpp BCAnimationSampler.cpp edgehash.c endian_switch.c expr_pylike_eval.c filereader_file.c filereader_gzip.c BCMath.cpp filereader_memory.c filereader_zstd.c fnmatch.c gsqueue.c hash_md5.c hash_mm2a.c hash_mm3.c jitter_2d.c kdtree_1d.c kdtree_2d.c kdtree_3d.c kdtree_4d.c lasso_2d.c math_base.c math_color.c math_geom.c math_interp.c BCSampleData.cpp math_solvers.c math_statistics.c math_time.c BlenderContext.cpp math_vector.c memory_utils.c path_util.c polyfill_2d.c polyfill_2d_beautify.c quadric.c rct.c scanfill.c CameraExporter.cpp scanfill_utils.c session_uuid.c bmo_beautify.c bmo_bevel.c bmo_bisect_plane.c bmo_bridge.c bmo_connect.c bmo_connect_concave.c bmo_connect_nonplanar.c bmo_connect_pair.c bmo_create.c bmo_dissolve.c bmo_dupe.c bmo_edgenet.c bmo_extrude.c bmo_fill_attribute.c bmo_fill_edgeloop.c bmo_fill_grid.c bmo_fill_holes.c bmo_hull.c bmo_inset.c bmo_join_triangles.c bmo_mesh_convert.c bmo_mirror.c ControllerExporter.cpp bmo_normals.c bmo_offset_edgeloops.c bmo_planar_faces.c bmo_poke.c bmo_primitive.c bmo_removedoubles.c bmo_rotate_edges.c smaa_textures.c bmo_smooth_laplacian.c smallhash.c bmo_split_edges.c bmo_subdivide.c bmo_subdivide_edgering.c sort.c DocumentExporter.cpp sort_utils.c DocumentImporter.cpp stack.c storage.c bmo_symmetrize.c bmo_triangulate.c EffectExporter.cpp string.c string_cursor_utf8.c bmo_unsubdivide.c string_utf8.c string_utils.c bmo_utils.c bmo_wireframe.c bmesh_callback_generic.c system.c task_iterator.c bmesh_construct.c tempfile.c bmesh_core.c bmesh_delete.c time.c timecode.c uvproject.c bmesh_edgeloop.c voronoi_2d.c bmesh_interp.c bmesh_log.c voxel.c bmesh_marking.c bmesh_mesh_debug.c winstuff.c winstuff_dir.c BLI_args.c bmesh_mesh_duplicate.c bmesh_mesh_partial_update.c system_win32.c bmesh_mesh_tessellate.c bmesh_mesh_validate.c bmesh_mods.c bmesh_opdefines.c bmesh_operators.c bmesh_polygon.c bmesh_polygon_edgenet.c bmesh_query.c bmesh_structure.c bmesh_walkers.c bmesh_walkers_impl.c bmesh_beautify.c bmesh_bevel.c bmesh_bisect_plane.c bmesh_decimate_collapse.c bmesh_decimate_dissolve.c bmesh_decimate_unsubdivide.c bmesh_edgenet.c bmesh_edgesplit.c bmesh_intersect.c bmesh_intersect_edges.c bmesh_path.c bmesh_path_region.c bmesh_path_region_uv.c bmesh_path_uv.c bmesh_region_match.c bmesh_separate.c bmesh_triangulate.c bmesh_wireframe.c BLI_color.cc BLI_index_range.cc atomic_disjoint_set.cc bit_span.cc ErrorHandler.cpp bmesh_iterators.cc bmesh_mesh.cc bmesh_mesh_convert.cc bmesh_mesh_normals.cc ExportSettings.cpp cache_mutex.cc ExtraHandler.cpp compute_context.cc ExtraTags.cpp cpp_types.cc GeometryExporter.cpp bmesh_query_uv.cc delaunay_2d.cc ImageExporter.cpp bmesh_boolean.cc dot_export.cc generic_vector_array.cc ImportSettings.cpp InstanceWriter.cpp LightExporter.cpp generic_virtual_array.cc generic_virtual_vector_array.cc MaterialExporter.cpp Materials.cpp implicit_sharing.cc index_mask.cc lazy_threading.cc MeshImporter.cpp length_parameterize.cc bf_bmesh.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_bmesh.lib listbase.cc SceneExporter.cpp math_boolean.cc SkinInfo.cpp Building Custom Rule D:/bpj/blender-3.6.2/source/blender/makesdna/intern/CMakeLists.txt math_vec.cc TransformReader.cpp mesh_boolean.cc BLI_assert.c BLI_ghash.c BLI_ghash_utils.c BLI_linklist.c BLI_memarena.c mesh_intersect.cc offset_indices.cc BLI_mempool.c rand.cc endian_switch.c hash_mm2a.c TransformWriter.cpp collada.cpp collada_internal.cpp collada_utils.cpp listbase.cc resource_scope.cc serialize.cc string_search.cc bf_dna_blenlib.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_dna_blenlib.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/geometry/CMakeLists.txt task_graph.cc geometry_attributes.cc geometry_ops.cc task_pool.cc task_range.cc task_scheduler.cc threads.cc timeit.cc uuid.cc bf_editor_geometry.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_geometry.lib bf_collada.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_collada.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/lattice/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/io/CMakeLists.txt io_alembic.c io_cache.c io_collada.c io_gpencil_export.c editlattice_select.c editlattice_tools.c editlattice_undo.c lattice_ops.c io_gpencil_import.c io_gpencil_utils.c io_obj.c io_ops.c io_ply_ops.c io_stl_ops.c io_usd.c bf_editor_lattice.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_lattice.lib bf_editor_io.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_io.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/mask/CMakeLists.txt mask_add.cc mask_draw.cc mask_edit.cc mask_editaction.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/metaball/CMakeLists.txt array_utils.c editmball_undo.c mball_edit.c mball_ops.c mask_ops.cc mask_query.cc bf_editor_metaball.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_metaball.lib mask_relationships.cc array_utils.cc mask_select.cc mask_shapekey.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/scene/CMakeLists.txt scene_edit.c bf_editor_scene.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_scene.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_api/CMakeLists.txt spacetypes.c fileops.c bf_editor_mask.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_mask.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/undo/CMakeLists.txt ed_undo.cc bf_editor_space_api.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_api.lib memfile_undo.cc undo_system_types.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/geometry/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/functions/CMakeLists.txt cpp_types.cc field.cc field_cpp_type.cc lazy_function.cc add_curves_on_mesh.cc curve_constraints.cc fillet_curves.cc mesh_flip_faces.cc lazy_function_execute.cc lazy_function_graph.cc mesh_merge_by_distance.cc mesh_primitive_cuboid.cc fileops.cc lazy_function_graph_executor.cc mesh_split_edges.cc mesh_to_curve_convert.cc multi_function.cc mesh_to_volume.cc multi_function_builder.cc multi_function_params.cc point_merge_by_distance.cc math_matrix.c multi_function_procedure.cc multi_function_procedure_builder.cc points_to_volume.cc multi_function_procedure_executor.cc multi_function_procedure_optimization.cc realize_instances.cc math_matrix.cc bf_functions.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_functions.lib bf_editor_undo.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_undo.lib resample_curves.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/gpencil/CMakeLists.txt gpencil_io_base.cc gpencil_io_capi.cc gpencil_io_import_base.cc gpencil_io_import_svg.cc gpencil_io_export_svg.cc gpencil_io_export_pdf.cc reverse_uv_sampler.cc bf_gpencil.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_gpencil.lib set_curve_type.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/ikplugin/CMakeLists.txt subdivide_curves.cc ikplugin_api.c iksolver_plugin.c math_rotation.c itasc_plugin.cpp math_rotation.cc trim_curves.cc noise.c uv_pack.cc noise.cc bf_ikplugin.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_ikplugin.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/imbuf/CMakeLists.txt uv_parametrizer.cc allocimbuf.cc anim_movie.cc colormanagement.cc divers.cc filetype.cc bf_blenlib.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_blenlib.lib D:\bpj\blender-3.6.2\source\blender\makesdna\DNA_action_types.h(179,9): warning C4200: 使用了非标准扩展: 结构/联合中的零大小数组 (编译源文件 D:\bpj\blender-3.6.2\source\blender\imbuf\intern\anim_movie.cc) [D:\bpj\build_windows_x64_vc16_Release\source\blender\imbuf\bf_imbuf.vcxproj] D:\bpj\blender-3.6.2\source\blender\makesdna\DNA_action_types.h(179,9): message : 默认构造函数或 copy/move 赋值运算符将忽略此成员 (编译源文件 D:\bpj\blender-3.6.2\source\blender\imbuf\intern\anim_movie.cc) [D:\bpj\build_windows_x64_vc16_Release\source\blender\imbuf\bf_imbuf.vcxproj] filter.cc format_bmp.cc format_dds.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/imbuf/intern/cineon/CMakeLists.txt format_hdr.cc format_png.cc cineon_dpx.cc cineonlib.cc dpxlib.cc logImageCore.cc logmemfile.cc bf_imbuf_cineon.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_imbuf_cineon.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/imbuf/intern/openexr/CMakeLists.txt format_psd.cc format_targa.cc format_tiff.cc openexr_api.cpp imageprocess.cc indexer.cc iris.cc jpeg.cc metadata.cc module.cc moviecache.cc readimage.cc rectop.cc rotate.cc scaling.cc stereoimbuf.cc thumbs.cc bf_imbuf_openexr.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_imbuf_openexr.lib thumbs_blend.cc thumbs_font.cc transform.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/imbuf/intern/oiio/CMakeLists.txt util.cc util_gpu.cc openimageio_api.cpp openimageio_support.cc writeimage.cc jp2.cc format_dpx.cc webp.cc bf_imbuf_openimageio.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_imbuf_openimageio.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/audaspace/CMakeLists.txt AUD_Set.cpp AUD_PyInit.cpp bf_imbuf.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_imbuf.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/clog/CMakeLists.txt clog.c bf_intern_audaspace.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_audaspace.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/dualcon/CMakeLists.txt manifold_table.cpp marching_cubes_table.cpp octree.cpp Projections.cpp bf_intern_clog.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_clog.lib dualcon_c_api.cpp Building Custom Rule D:/bpj/blender-3.6.2/intern/eigen/CMakeLists.txt eigenvalues.cc linear_solver.cc matrix.cc svd.cc bf_geometry.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_geometry.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/ghost/CMakeLists.txt GHOST_Buttons.cc GHOST_C-api.cc GHOST_CallbackEventConsumer.cc GHOST_Context.cc GHOST_ContextNone.cc GHOST_DisplayManager.cc GHOST_EventManager.cc GHOST_ISystem.cc GHOST_ISystemPaths.cc GHOST_ModifierKeys.cc GHOST_Path-api.cc GHOST_PathUtils.cc GHOST_Rect.cc GHOST_System.cc GHOST_TimerManager.cc GHOST_Window.cc GHOST_WindowManager.cc GHOST_NDOFManager.cc GHOST_ContextD3D.cc bf_intern_dualcon.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_dualcon.lib GHOST_DisplayManagerWin32.cc GHOST_DropTargetWin32.cc Building Custom Rule D:/bpj/blender-3.6.2/intern/guardedalloc/CMakeLists.txt GHOST_SystemWin32.cc leak_detector.cc memory_usage.cc GHOST_TrackpadWin32.cc GHOST_WindowWin32.cc GHOST_Wintab.cc mallocn.c mallocn_guarded_impl.c mallocn_lockfree_impl.c GHOST_ContextWGL.cc GHOST_ImeWin32.cc GHOST_NDOFManagerWin32.cc bf_intern_guardedalloc.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_guardedalloc.lib GHOST_SystemPathsWin32.cc Building Custom Rule D:/bpj/blender-3.6.2/intern/iksolver/CMakeLists.txt bf_intern_eigen.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_eigen.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/libmv/CMakeLists.txt autotrack.cc camera_intrinsics.cc GHOST_Xr.cc GHOST_XrAction.cc GHOST_XrContext.cc GHOST_XrControllerModel.cc GHOST_XrEvent.cc GHOST_XrGraphicsBinding.cc GHOST_XrSession.cc GHOST_XrSwapchain.cc IK_QJacobian.cpp IK_QJacobianSolver.cpp IK_QSegment.cpp IK_QTask.cpp IK_Solver.cpp detector.cc frame_accessor.cc image.cc logging.cc tracksN.cc predict_tracks.cc aligned_malloc.cc array_nd.cc convolve.cc conditioning.cc euclidean_resection.cc fundamental.cc bf_intern_iksolver.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_iksolver.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/locale/CMakeLists.txt boost_locale_wrapper.cpp panography.cc bf_intern_locale.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_locale.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/mantaflow/CMakeLists.txt panography_kernel.cc manta_python_API.cpp manta_fluid_API.cpp MANTA_main.cpp bf_intern_ghost.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_ghost.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/memutil/CMakeLists.txt MEM_CacheLimiterC-Api.cpp MEM_RefCountedC-Api.cpp bf_intern_memutil.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_memutil.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/mikktspace/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/intern/opencolorio/CMakeLists.txt projection.cc bf_intern_mantaflow.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_mantaflow.lib ocio_capi.cc fallback_impl.cc ocio_impl.cc Building Custom Rule D:/bpj/blender-3.6.2/intern/openvdb/CMakeLists.txt ocio_impl_glsl.cc openvdb_capi.cc bf_intern_opencolorio.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_opencolorio.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/quadriflow/CMakeLists.txt quadriflow_capi.cpp triangulation.cc numeric.cc bf_intern_quadriflow.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_quadriflow.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/rigidbody/CMakeLists.txt rb_bullet_api.cpp rb_convex_hull_api.cpp poly.cc bundle.cc detect.cc bf_intern_rigidbody.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_rigidbody.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/sky/CMakeLists.txt sky_model.cpp sky_nishita.cpp distortion_models.cc bf_intern_sky.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_sky.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/utfconv/CMakeLists.txt utfconv.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/common/CMakeLists.txt utf_winfunc.c abstract_hierarchy_iterator.cc dupli_parent_finder.cc dupli_persistent_id.cc object_identifier.cc bf_intern_openvdb.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_openvdb.lib path_util.cc bf_intern_utfconv.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_utfconv.lib initialize_reconstruction.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/function/CMakeLists.txt orientation.c unity_1_cxx.cxx unity_0_cxx.cxx bf_io_common.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_io_common.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/ply/CMakeLists.txt ply_export.cc intersect.cc ply_export_data.cc ply_export_header.cc ply_export_load_plydata.cc keyframe_selection.cc ply_file_buffer.cc ply_file_buffer_ascii.cc ply_file_buffer_binary.cc ply_import.cc modal_solver.cc packed_intrinsics.cc ply_import_buffer.cc pipeline.cc ply_import_data.cc ply_import_mesh.cc IO_ply.cc reconstruction_scale.cc bf_ply.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_ply.lib resect.cc brute_region_tracker.cc hybrid_region_tracker.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/python/bmesh/CMakeLists.txt bmesh_py_api.c bmesh_py_geometry.c bmesh_py_ops.c bmesh_py_ops_call.c bmesh_py_types.c bmesh_py_types_customdata.c bmesh_py_types_meshdata.c bmesh_py_types_select.c klt_region_tracker.cc bmesh_py_utils.c bf_python_bmesh.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_python_bmesh.lib pyramid_region_tracker.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/python/generic/CMakeLists.txt bgl.c bl_math_py_api.c blf_py_api.c bpy_threads.c idprop_py_api.c bf_nodes_function.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes_function.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/python/gpu/CMakeLists.txt idprop_py_ui_api.c imbuf_py_api.c gpu_py.c gpu_py_api.c gpu_py_batch.c gpu_py_buffer.c py_capi_rna.c py_capi_utils.c retrack_region_tracker.cc trklt_region_tracker.cc gpu_py_capabilities.c gpu_py_element.c gpu_py_framebuffer.c gpu_py_matrix.c bf_python_ext.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_python_ext.lib gpu_py_offscreen.c gpu_py_platform.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/python/mathutils/CMakeLists.txt mathutils.c mathutils_Color.c mathutils_Euler.c mathutils_Matrix.c gpu_py_select.c gpu_py_shader.c gpu_py_state.c gpu_py_texture.c mathutils_Quaternion.c mathutils_Vector.c gpu_py_types.c mathutils_geometry.c gpu_py_uniformbuffer.c mathutils_interpolate.c gpu_py_vertex_buffer.c gpu_py_vertex_format.c mathutils_kdtree.c mathutils_noise.c gpu_py_shader_create_info.cc mathutils_bvhtree.cc bf_python_mathutils.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_python_mathutils.lib bf_python_gpu.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_python_gpu.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/render/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/compositor/realtime_compositor/CMakeLists.txt bake.cc engine.cc initrender.cc multires_bake.cc compile_state.cc context.cc conversion_operation.cc domain.cc pipeline.cc render_result.cc texture_margin.cc evaluator.cc input_single_value_operation.cc node_operation.cc operation.cc realize_on_domain_operation.cc reduce_to_single_value_operation.cc result.cc texture_image.c texture_pointdensity.c texture_procedural.c zbuf.c scheduler.cc shader_node.cc shader_operation.cc bf_render.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_render.lib simple_operation.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/simulation/CMakeLists.txt static_cache_manager.cc SIM_mass_spring.cpp hair_volume.cpp implicit_eigen.cpp static_shader_manager.cc texture_pool.cc utilities.cc algorithm_parallel_reduction.cc smaa.cc symmetric_separable_blur.cc cached_mask.cc cached_texture.cc morphological_distance_feather_weights.cc ocio_color_space_conversion_shader.cc implicit_blender.c smaa_precomputed_textures.cc D:\bpj\blender-3.6.2\source\blender\compositor\realtime_compositor\cached_resources\intern\ocio_color_space_conversion_shader.cc(89,36): warning C4100: “max_width”: 未引用的形参 [D:\bpj\build_windows_x64_vc16_Release\source\blender\compositor\realtime_compositor\bf_realtime_compositor.vcxproj] D:\bpj\blender-3.6.2\source\blender\compositor\realtime_compositor\cached_resources\intern\ocio_color_space_conversion_shader.cc(258,37): warning C4100: “declarations”: 未引用的形参 [D:\bpj\build_windows_x64_vc16_Release\source\blender\compositor\realtime_compositor\bf_realtime_compositor.vcxproj] symmetric_blur_weights.cc symmetric_separable_blur_weights.cc bf_simulation.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_simulation.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/usd/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/stl/CMakeLists.txt IO_stl.cc stl_import.cc usd_asset_utils.cc stl_import_ascii_reader.cc usd_capi_export.cc stl_import_binary_reader.cc usd_capi_import.cc usd_common.cc stl_import_mesh.cc usd_hierarchy_iterator.cc bf_realtime_compositor.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_realtime_compositor.lib bf_stl.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_stl.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/io/wavefront_obj/CMakeLists.txt IO_wavefront_obj.cc obj_export_file_writer.cc obj_export_mesh.cc obj_export_mtl.cc obj_export_nurbs.cc obj_exporter.cc importer_mesh_utils.cc obj_import_file_reader.cc obj_import_mesh.cc homography.cc usd_writer_abstract.cc obj_import_mtl.cc usd_writer_camera.cc obj_import_nurbs.cc obj_import_string_utils.cc usd_writer_curves.cc obj_importer.cc usd_writer_hair.cc reconstruction.cc bf_wavefront_obj.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_wavefront_obj.lib Building Custom Rule D:/bpj/blender-3.6.2/source/creator/CMakeLists.txt blender_launcher_win32.c Generating buildinfo.h_fake, buildinfo.h Building Custom Rule D:/bpj/blender-3.6.2/source/creator/CMakeLists.txt Generating node_absorption_volume.oso blender-launcher.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\blender-launcher.exe track_region.cc Generating node_add_closure.oso Generating node_ambient_occlusion.oso Generating node_anisotropic_bsdf.oso Generating node_attribute.oso Generating node_background.oso Generating node_bevel.oso Generating node_blackbody.oso Generating node_brick_texture.oso Generating node_brightness.oso Generating node_bump.oso Generating node_camera.oso Generating node_checker_texture.oso Generating node_clamp.oso usd_writer_light.cc Generating node_combine_color.oso usd_writer_material.cc tracks.cc Generating node_combine_hsv.oso Generating node_combine_rgb.oso Generating node_combine_xyz.oso Generating node_convert_from_color.oso Generating node_convert_from_float.oso Generating node_convert_from_int.oso usd_writer_mesh.cc Generating node_convert_from_normal.oso Generating node_convert_from_point.oso Generating node_convert_from_vector.oso Generating node_diffuse_bsdf.oso usd_writer_metaball.cc Generating node_displacement.oso Generating node_emission.oso Generating node_environment_texture.oso Generating node_float_curve.oso Generating node_fresnel.oso Generating node_gamma.oso Generating node_geometry.oso autotrack.cc Generating node_glass_bsdf.oso Generating node_glossy_bsdf.oso Generating node_gradient_texture.oso Generating node_hair_bsdf.oso Generating node_hair_info.oso Generating node_holdout.oso Generating node_hsv.oso Generating node_ies_light.oso Generating node_image_texture.oso Generating node_invert.oso Generating node_layer_weight.oso tracks.cc Generating node_light_falloff.oso Generating node_light_path.oso Generating node_magic_texture.oso Generating node_map_range.oso Generating node_mapping.oso Generating node_math.oso Generating node_mix.oso Generating node_mix_closure.oso homography.cc Generating node_mix_color.oso usd_writer_transform.cc Generating node_mix_float.oso Generating node_mix_vector.oso usd_writer_volume.cc Generating node_mix_vector_non_uniform.oso Generating node_musgrave_texture.oso Generating node_noise_texture.oso Generating node_normal.oso usd_reader_camera.cc Generating node_normal_map.oso Generating node_object_info.oso usd_reader_curve.cc Generating node_output_displacement.oso Generating node_output_surface.oso Generating node_output_volume.oso Generating node_particle_info.oso Generating node_point_info.oso Generating node_principled_bsdf.oso Generating node_principled_hair_bsdf.oso Generating node_principled_volume.oso usd_reader_geom.cc Generating node_refraction_bsdf.oso Generating node_rgb_curves.oso Generating node_rgb_ramp.oso usd_reader_light.cc Generating node_rgb_to_bw.oso Generating node_scatter_volume.oso camera_intrinsics.cc Generating node_separate_color.oso usd_reader_material.cc Generating node_separate_hsv.oso Generating node_separate_rgb.oso Generating node_separate_xyz.oso Generating node_set_normal.oso Generating node_sky_texture.oso Generating node_subsurface_scattering.oso Generating node_tangent.oso Generating node_texture_coordinate.oso Generating node_toon_bsdf.oso reconstruction.cc Generating node_translucent_bsdf.oso usd_reader_mesh.cc Generating node_transparent_bsdf.oso Generating node_uv_map.oso Generating node_value.oso Generating node_vector_curves.oso Generating node_vector_displacement.oso usd_reader_nurbs.cc tracks.cc Generating node_vector_map_range.oso Generating node_vector_math.oso Generating node_vector_rotate.oso Generating node_vector_transform.oso Generating node_velvet_bsdf.oso usd_reader_prim.cc Generating node_vertex_color.oso Generating node_voronoi_texture.oso usd_reader_shape.cc track_region.cc Generating node_voxel_texture.oso Generating node_wave_texture.oso Generating node_wavelength.oso Generating node_white_noise_texture.oso Generating node_wireframe.oso Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/kernel/osl/shaders/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/subd/CMakeLists.txt dice.cpp patch.cpp split.cpp patch_table.cpp usd_reader_stage.cc usd_reader_volume.cc usd_reader_xform.cc cycles_subd.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_subd.lib Building Custom Rule D:/bpj/blender-3.6.2/source/creator/CMakeLists.txt buildinfo.c buildinfoobj.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\source\creator\buildinfoobj.dir\Release\buildinfoobj.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/util/CMakeLists.txt aligned_malloc.cpp debug.cpp ies.cpp log.cpp math_cdf.cpp md5.cpp murmurhash.cpp path.cpp profiling.cpp string.cpp simd.cpp system.cpp task.cpp thread.cpp time.cpp transform.cpp windows.cpp guarded_allocator.cpp transform_avx2.cpp transform_sse41.cpp cycles_util.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_util.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/graph/CMakeLists.txt node.cpp node_type.cpp node_xml.cpp bf_intern_libmv.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_libmv.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/datatoc/CMakeLists.txt datatoc.c datatoc.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\datatoc.exe Building Custom Rule D:/bpj/blender-3.6.2/source/blender/datatoc/CMakeLists.txt datatoc_icon.c winstuff_dir.c utfconv.c bf_usd.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_usd.lib cycles_graph.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_graph.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/draco/draco/CMakeLists.txt keyframe_animation.cc keyframe_animation_decoder.cc keyframe_animation_encoder.cc attribute_octahedron_transform.cc datatoc_icon.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\datatoc_icon.exe Generating GPU_shader_shared.h.c Generating shaders/opengl/glsl_shader_defines.glsl.c Generating shaders/gpu_shader_depth_only_frag.glsl.c Generating shaders/gpu_shader_uniform_color_frag.glsl.c Generating shaders/gpu_shader_checker_frag.glsl.c Generating shaders/gpu_shader_diag_stripes_frag.glsl.c Generating shaders/gpu_shader_simple_lighting_frag.glsl.c Generating shaders/gpu_shader_flat_color_frag.glsl.c Generating shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl.c Generating shaders/gpu_shader_flat_id_frag.glsl.c Generating shaders/gpu_shader_2D_vert.glsl.c Generating shaders/gpu_shader_2D_area_borders_vert.glsl.c Generating shaders/gpu_shader_2D_area_borders_frag.glsl.c Generating shaders/gpu_shader_2D_widget_base_vert.glsl.c Generating shaders/gpu_shader_2D_widget_base_frag.glsl.c Generating shaders/gpu_shader_2D_widget_shadow_vert.glsl.c Generating shaders/gpu_shader_2D_widget_shadow_frag.glsl.c Generating shaders/gpu_shader_2D_nodelink_frag.glsl.c Generating shaders/gpu_shader_2D_nodelink_vert.glsl.c Generating shaders/gpu_shader_2D_line_dashed_frag.glsl.c Generating shaders/gpu_shader_2D_image_vert.glsl.c Generating shaders/gpu_shader_2D_image_rect_vert.glsl.c Generating shaders/gpu_shader_icon_multi_vert.glsl.c Generating shaders/gpu_shader_icon_frag.glsl.c Generating shaders/gpu_shader_icon_vert.glsl.c Generating shaders/gpu_shader_image_frag.glsl.c Generating shaders/gpu_shader_image_desaturate_frag.glsl.c attribute_quantization_transform.cc attribute_transform.cc geometry_attribute.cc point_attribute.cc attributes_decoder.cc attributes_encoder.cc kd_tree_attributes_decoder.cc kd_tree_attributes_encoder.cc prediction_scheme_encoder_factory.cc sequential_attribute_decoder.cc sequential_attribute_decoders_controller.cc sequential_attribute_encoder.cc sequential_attribute_encoders_controller.cc sequential_integer_attribute_decoder.cc sequential_integer_attribute_encoder.cc Generating shaders/gpu_shader_image_overlays_merge_frag.glsl.c sequential_normal_attribute_decoder.cc sequential_normal_attribute_encoder.cc sequential_quantization_attribute_decoder.cc sequential_quantization_attribute_encoder.cc adaptive_rans_bit_decoder.cc adaptive_rans_bit_encoder.cc direct_bit_decoder.cc Generating shaders/compositor_alpha_crop.glsl.c Generating shaders/compositor_bilateral_blur.glsl.c Generating shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl.c Generating shaders/compositor_blur.glsl.c Generating shaders/compositor_blur_variable_size.glsl.c Generating shaders/compositor_bokeh_image.glsl.c Generating shaders/compositor_box_mask.glsl.c Generating shaders/compositor_convert.glsl.c Generating shaders/compositor_despeckle.glsl.c Generating shaders/compositor_directional_blur.glsl.c Generating shaders/compositor_displace.glsl.c Generating shaders/compositor_edge_filter.glsl.c Generating shaders/compositor_ellipse_mask.glsl.c Generating shaders/compositor_filter.glsl.c Generating shaders/compositor_flip.glsl.c Generating shaders/gpu_shader_image_shuffle_color_frag.glsl.c Generating shaders/compositor_glare_fog_glow_downsample.glsl.c Generating shaders/compositor_glare_fog_glow_upsample.glsl.c Generating shaders/compositor_glare_ghost_accumulate.glsl.c Generating shaders/compositor_glare_ghost_base.glsl.c Generating shaders/compositor_glare_highlights.glsl.c Generating shaders/compositor_glare_mix.glsl.c Generating shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl.c Generating shaders/compositor_glare_simple_star_diagonal_pass.glsl.c Generating shaders/compositor_glare_simple_star_horizontal_pass.glsl.c Generating shaders/compositor_glare_simple_star_vertical_pass.glsl.c Generating shaders/gpu_shader_image_color_frag.glsl.c Generating shaders/compositor_glare_streaks_accumulate.glsl.c Generating shaders/compositor_glare_streaks_filter.glsl.c Generating shaders/compositor_id_mask.glsl.c Generating shaders/compositor_image_crop.glsl.c Generating shaders/compositor_map_uv.glsl.c Generating shaders/compositor_morphological_distance.glsl.c Generating shaders/compositor_morphological_distance_feather.glsl.c Generating shaders/compositor_morphological_distance_threshold.glsl.c Generating shaders/compositor_morphological_step.glsl.c Generating shaders/gpu_shader_3D_image_vert.glsl.c Generating shaders/compositor_normalize.glsl.c Generating shaders/compositor_parallel_reduction.glsl.c Generating shaders/compositor_plane_deform.glsl.c Generating shaders/compositor_plane_deform_motion_blur.glsl.c direct_bit_encoder.cc rans_bit_decoder.cc Generating shaders/compositor_projector_lens_distortion.glsl.c rans_bit_encoder.cc Generating shaders/compositor_read_pass.glsl.c symbol_bit_decoder.cc Generating shaders/compositor_realize_on_domain.glsl.c symbol_bit_encoder.cc decode.cc Generating shaders/gpu_shader_3D_vert.glsl.c Generating shaders/compositor_screen_lens_distortion.glsl.c encode.cc shannon_entropy.cc Generating shaders/compositor_smaa_blending_weight_calculation.glsl.c Generating shaders/gpu_shader_3D_normal_vert.glsl.c Generating shaders/compositor_smaa_edge_detection.glsl.c symbol_decoding.cc Generating shaders/gpu_shader_3D_flat_color_vert.glsl.c Generating shaders/compositor_smaa_neighborhood_blending.glsl.c Generating shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl.c symbol_encoding.cc expert_encode.cc Generating shaders/compositor_split_viewer.glsl.c Generating shaders/gpu_shader_3D_polyline_frag.glsl.c Generating shaders/gpu_shader_3D_polyline_geom.glsl.c Generating shaders/gpu_shader_3D_polyline_vert.glsl.c Generating shaders/compositor_symmetric_blur.glsl.c mesh_decoder.cc mesh_edgebreaker_decoder.cc Generating shaders/gpu_shader_3D_polyline_vert_no_geom.glsl.c Generating shaders/gpu_shader_3D_smooth_color_vert.glsl.c Generating shaders/gpu_shader_3D_smooth_color_frag.glsl.c Generating shaders/gpu_shader_3D_passthrough_vert.glsl.c Generating shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl.c Generating shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl.c Generating shaders/gpu_shader_point_uniform_color_aa_frag.glsl.c Generating shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl.c Generating shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl.c Generating shaders/gpu_shader_point_varying_color_frag.glsl.c Generating shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl.c Generating shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl.c Generating shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl.c Generating shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl.c Generating shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl.c Generating shaders/gpu_shader_text_vert.glsl.c Generating shaders/gpu_shader_text_frag.glsl.c Generating shaders/gpu_shader_keyframe_shape_vert.glsl.c Generating shaders/gpu_shader_keyframe_shape_frag.glsl.c Generating shaders/gpu_shader_codegen_lib.glsl.c Generating shaders/common/gpu_shader_bicubic_sampler_lib.glsl.c Generating shaders/common/gpu_shader_common_color_ramp.glsl.c Generating shaders/common/gpu_shader_common_color_utils.glsl.c Generating shaders/common/gpu_shader_common_curves.glsl.c Generating shaders/common/gpu_shader_common_hash.glsl.c Generating shaders/common/gpu_shader_common_math.glsl.c Generating shaders/common/gpu_shader_common_math_utils.glsl.c Generating shaders/common/gpu_shader_common_mix_rgb.glsl.c Generating shaders/common/gpu_shader_math_base_lib.glsl.c Generating shaders/common/gpu_shader_math_fast_lib.glsl.c Generating shaders/common/gpu_shader_math_matrix_lib.glsl.c Generating shaders/common/gpu_shader_math_rotation_lib.glsl.c Generating shaders/common/gpu_shader_math_vector_lib.glsl.c Generating shaders/common/gpu_shader_smaa_lib.glsl.c Generating shaders/common/gpu_shader_test_lib.glsl.c Generating shaders/compositor_symmetric_blur_variable_size.glsl.c Generating shaders/compositor_symmetric_separable_blur.glsl.c mesh_edgebreaker_decoder_impl.cc mesh_edgebreaker_encoder.cc mesh_edgebreaker_encoder_impl.cc mesh_encoder.cc Generating shaders/common/gpu_shader_utildefines_lib.glsl.c mesh_sequential_decoder.cc mesh_sequential_encoder.cc dynamic_integer_points_kd_tree_decoder.cc dynamic_integer_points_kd_tree_encoder.cc float_points_tree_decoder.cc Generating shaders/material/gpu_shader_material_add_shader.glsl.c float_points_tree_encoder.cc integer_points_kd_tree_decoder.cc integer_points_kd_tree_encoder.cc point_cloud_decoder.cc point_cloud_encoder.cc point_cloud_kd_tree_decoder.cc Generating shaders/material/gpu_shader_material_ambient_occlusion.glsl.c point_cloud_kd_tree_encoder.cc point_cloud_sequential_decoder.cc point_cloud_sequential_encoder.cc bit_utils.cc bounding_box.cc cycle_timer.cc Generating shaders/material/gpu_shader_material_anisotropic.glsl.c data_buffer.cc decoder_buffer.cc divide.cc draco_types.cc encoder_buffer.cc Generating shaders/material/gpu_shader_material_attribute.glsl.c hash_utils.cc options.cc quantization_utils.cc corner_table.cc mesh.cc mesh_are_equivalent.cc Generating shaders/material/gpu_shader_material_background.glsl.c mesh_attribute_corner_table.cc mesh_cleanup.cc mesh_misc_functions.cc Generating shaders/material/gpu_shader_material_bevel.glsl.c mesh_stripifier.cc triangle_soup_mesh_builder.cc Generating shaders/compositor_tone_map_photoreceptor.glsl.c Generating shaders/compositor_tone_map_simple.glsl.c Generating shaders/compositor_write_output.glsl.c Generating shaders/compositor_z_combine_compute_mask.glsl.c Generating shaders/compositor_z_combine_from_mask.glsl.c Generating shaders/material/gpu_shader_material_wavelength.glsl.c Generating shaders/compositor_z_combine_simple.glsl.c Generating shaders/library/gpu_shader_compositor_alpha_over.glsl.c Generating shaders/library/gpu_shader_compositor_blur_common.glsl.c Generating shaders/library/gpu_shader_compositor_bright_contrast.glsl.c Generating shaders/material/gpu_shader_material_blackbody.glsl.c Generating shaders/library/gpu_shader_compositor_channel_matte.glsl.c Generating shaders/library/gpu_shader_compositor_chroma_matte.glsl.c Generating shaders/library/gpu_shader_compositor_color_balance.glsl.c Generating shaders/library/gpu_shader_compositor_color_correction.glsl.c Generating shaders/library/gpu_shader_compositor_color_matte.glsl.c Generating shaders/library/gpu_shader_compositor_color_spill.glsl.c Generating shaders/library/gpu_shader_compositor_color_to_luminance.glsl.c Generating shaders/library/gpu_shader_compositor_difference_matte.glsl.c Generating shaders/library/gpu_shader_compositor_distance_matte.glsl.c Generating shaders/library/gpu_shader_compositor_exposure.glsl.c Generating shaders/library/gpu_shader_compositor_gamma.glsl.c Generating shaders/library/gpu_shader_compositor_hue_correct.glsl.c Generating shaders/library/gpu_shader_compositor_hue_saturation_value.glsl.c Generating shaders/library/gpu_shader_compositor_image_diagonals.glsl.c Generating shaders/library/gpu_shader_compositor_invert.glsl.c Generating shaders/library/gpu_shader_compositor_luminance_matte.glsl.c Generating shaders/library/gpu_shader_compositor_main.glsl.c Generating shaders/library/gpu_shader_compositor_map_value.glsl.c Generating shaders/library/gpu_shader_compositor_normal.glsl.c Generating shaders/library/gpu_shader_compositor_ocio_processor.glsl.c Generating shaders/library/gpu_shader_compositor_posterize.glsl.c Generating shaders/library/gpu_shader_compositor_separate_combine.glsl.c Generating shaders/library/gpu_shader_compositor_set_alpha.glsl.c Generating shaders/library/gpu_shader_compositor_store_output.glsl.c Generating shaders/material/gpu_shader_material_bright_contrast.glsl.c Generating shaders/library/gpu_shader_compositor_texture_utilities.glsl.c Generating shaders/library/gpu_shader_compositor_type_conversion.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/compositor/realtime_compositor/CMakeLists.txt geometry_metadata.cc metadata.cc metadata_decoder.cc metadata_encoder.cc point_cloud.cc point_cloud_builder.cc Generating shaders/material/gpu_shader_material_bump.glsl.c Generating shaders/material/gpu_shader_material_camera.glsl.c Generating shaders/material/gpu_shader_material_clamp.glsl.c Generating shaders/material/gpu_shader_material_combine_color.glsl.c Generating shaders/material/gpu_shader_material_combine_hsv.glsl.c Generating shaders/material/gpu_shader_material_combine_rgb.glsl.c Generating shaders/material/gpu_shader_material_combine_xyz.glsl.c Generating shaders/material/gpu_shader_material_diffuse.glsl.c Generating shaders/material/gpu_shader_material_displacement.glsl.c Generating shaders/material/gpu_shader_material_eevee_specular.glsl.c Generating shaders/material/gpu_shader_material_emission.glsl.c Generating shaders/material/gpu_shader_material_fractal_noise.glsl.c Generating shaders/material/gpu_shader_material_fresnel.glsl.c Generating shaders/material/gpu_shader_material_gamma.glsl.c Generating shaders/material/gpu_shader_material_geometry.glsl.c Generating shaders/material/gpu_shader_material_glass.glsl.c compositor_alpha_crop.glsl.c compositor_bilateral_blur.glsl.c compositor_blur.glsl.c compositor_blur_variable_size.glsl.c compositor_bokeh_image.glsl.c compositor_box_mask.glsl.c compositor_convert.glsl.c compositor_despeckle.glsl.c compositor_directional_blur.glsl.c compositor_displace.glsl.c compositor_edge_filter.glsl.c compositor_ellipse_mask.glsl.c compositor_filter.glsl.c compositor_flip.glsl.c compositor_glare_fog_glow_downsample.glsl.c compositor_glare_fog_glow_upsample.glsl.c compositor_glare_ghost_accumulate.glsl.c compositor_glare_ghost_base.glsl.c compositor_glare_highlights.glsl.c compositor_glare_mix.glsl.c compositor_glare_simple_star_anti_diagonal_pass.glsl.c compositor_glare_simple_star_diagonal_pass.glsl.c compositor_glare_simple_star_horizontal_pass.glsl.c compositor_glare_simple_star_vertical_pass.glsl.c compositor_glare_streaks_accumulate.glsl.c compositor_glare_streaks_filter.glsl.c compositor_id_mask.glsl.c compositor_image_crop.glsl.c compositor_map_uv.glsl.c compositor_morphological_distance.glsl.c compositor_morphological_distance_feather.glsl.c compositor_morphological_distance_threshold.glsl.c compositor_morphological_step.glsl.c compositor_normalize.glsl.c compositor_parallel_reduction.glsl.c compositor_plane_deform.glsl.c compositor_plane_deform_motion_blur.glsl.c compositor_projector_lens_distortion.glsl.c compositor_read_pass.glsl.c compositor_realize_on_domain.glsl.c compositor_screen_lens_distortion.glsl.c compositor_smaa_blending_weight_calculation.glsl.c compositor_smaa_edge_detection.glsl.c compositor_smaa_neighborhood_blending.glsl.c compositor_split_viewer.glsl.c compositor_symmetric_blur.glsl.c compositor_symmetric_blur_variable_size.glsl.c compositor_symmetric_separable_blur.glsl.c compositor_tone_map_photoreceptor.glsl.c compositor_tone_map_simple.glsl.c compositor_write_output.glsl.c compositor_z_combine_compute_mask.glsl.c compositor_z_combine_from_mask.glsl.c compositor_z_combine_simple.glsl.c gpu_shader_compositor_alpha_over.glsl.c gpu_shader_compositor_blur_common.glsl.c gpu_shader_compositor_bright_contrast.glsl.c gpu_shader_compositor_channel_matte.glsl.c gpu_shader_compositor_chroma_matte.glsl.c gpu_shader_compositor_color_balance.glsl.c gpu_shader_compositor_color_correction.glsl.c gpu_shader_compositor_color_matte.glsl.c gpu_shader_compositor_color_spill.glsl.c gpu_shader_compositor_color_to_luminance.glsl.c gpu_shader_compositor_difference_matte.glsl.c gpu_shader_compositor_distance_matte.glsl.c gpu_shader_compositor_exposure.glsl.c gpu_shader_compositor_gamma.glsl.c gpu_shader_compositor_hue_correct.glsl.c gpu_shader_compositor_hue_saturation_value.glsl.c gpu_shader_compositor_image_diagonals.glsl.c gpu_shader_compositor_invert.glsl.c gpu_shader_compositor_luminance_matte.glsl.c gpu_shader_compositor_main.glsl.c gpu_shader_compositor_map_value.glsl.c Generating shaders/material/gpu_shader_material_glossy.glsl.c gpu_shader_compositor_normal.glsl.c gpu_shader_compositor_ocio_processor.glsl.c gpu_shader_compositor_posterize.glsl.c gpu_shader_compositor_separate_combine.glsl.c gpu_shader_compositor_set_alpha.glsl.c Generating shaders/material/gpu_shader_material_hair_info.glsl.c gpu_shader_compositor_store_output.glsl.c gpu_shader_compositor_texture_utilities.glsl.c gpu_shader_compositor_type_conversion.glsl.c Generating shaders/material/gpu_shader_material_hair.glsl.c Generating shaders/material/gpu_shader_material_holdout.glsl.c Generating shaders/material/gpu_shader_material_hue_sat_val.glsl.c Generating shaders/material/gpu_shader_material_invert.glsl.c Generating shaders/material/gpu_shader_material_layer_weight.glsl.c Generating shaders/material/gpu_shader_material_light_falloff.glsl.c Generating shaders/material/gpu_shader_material_light_path.glsl.c Generating shaders/material/gpu_shader_material_mapping.glsl.c Generating shaders/material/gpu_shader_material_map_range.glsl.c Generating shaders/material/gpu_shader_material_mix_color.glsl.c Generating shaders/material/gpu_shader_material_mix_shader.glsl.c draco.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\draco.lib Generating shaders/material/gpu_shader_material_noise.glsl.c Generating shaders/material/gpu_shader_material_normal.glsl.c Generating shaders/material/gpu_shader_material_normal_map.glsl.c Generating shaders/material/gpu_shader_material_object_info.glsl.c Generating shaders/material/gpu_shader_material_output_aov.glsl.c Generating shaders/material/gpu_shader_material_output_material.glsl.c bf_compositor_shaders.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_compositor_shaders.lib Generating shaders/material/gpu_shader_material_output_world.glsl.c Generating shaders/material/gpu_shader_material_particle_info.glsl.c Generating shaders/material/gpu_shader_material_point_info.glsl.c Generating shaders/material/gpu_shader_material_principled.glsl.c Generating shaders/material/gpu_shader_material_refraction.glsl.c Generating shaders/material/gpu_shader_material_rgb_to_bw.glsl.c Generating shaders/material/gpu_shader_material_separate_color.glsl.c Generating shaders/material/gpu_shader_material_separate_hsv.glsl.c Generating shaders/material/gpu_shader_material_separate_rgb.glsl.c Generating shaders/material/gpu_shader_material_separate_xyz.glsl.c Generating shaders/material/gpu_shader_material_set.glsl.c Generating shaders/material/gpu_shader_material_shader_to_rgba.glsl.c Generating shaders/material/gpu_shader_material_squeeze.glsl.c Generating shaders/material/gpu_shader_material_subsurface_scattering.glsl.c Generating shaders/material/gpu_shader_material_tangent.glsl.c Generating shaders/material/gpu_shader_material_tex_brick.glsl.c Generating shaders/material/gpu_shader_material_tex_checker.glsl.c Generating shaders/material/gpu_shader_material_tex_environment.glsl.c Generating shaders/material/gpu_shader_material_tex_gradient.glsl.c Generating shaders/material/gpu_shader_material_tex_image.glsl.c Generating engines/eevee/shaders/ambient_occlusion_lib.glsl.c Generating shaders/material/gpu_shader_material_tex_magic.glsl.c Generating shaders/material/gpu_shader_material_tex_musgrave.glsl.c Generating shaders/material/gpu_shader_material_tex_noise.glsl.c Generating engines/eevee/shaders/background_vert.glsl.c Generating engines/eevee/shaders/common_uniforms_lib.glsl.c Generating shaders/material/gpu_shader_material_tex_sky.glsl.c Generating engines/eevee/shaders/common_utiltex_lib.glsl.c Generating shaders/material/gpu_shader_material_texture_coordinates.glsl.c Generating shaders/material/gpu_shader_material_tex_voronoi.glsl.c Generating engines/eevee/shaders/lights_lib.glsl.c Generating engines/eevee/shaders/lightprobe_lib.glsl.c Generating shaders/material/gpu_shader_material_tex_wave.glsl.c Generating engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl.c Generating engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl.c Generating engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl.c Generating shaders/material/gpu_shader_material_tex_white_noise.glsl.c Generating engines/eevee/shaders/lightprobe_geom.glsl.c Generating shaders/material/gpu_shader_material_toon.glsl.c Generating shaders/material/gpu_shader_material_transform_utils.glsl.c Generating engines/eevee/shaders/lightprobe_vert.glsl.c Generating engines/eevee/shaders/lightprobe_vert_no_geom.glsl.c Generating shaders/material/gpu_shader_material_translucent.glsl.c Generating shaders/material/gpu_shader_material_transparent.glsl.c Generating engines/eevee/shaders/lightprobe_cube_display_frag.glsl.c Generating engines/eevee/shaders/lightprobe_cube_display_vert.glsl.c Generating shaders/material/gpu_shader_material_uv_map.glsl.c Generating shaders/material/gpu_shader_material_vector_displacement.glsl.c Generating engines/eevee/shaders/lightprobe_grid_display_frag.glsl.c Generating engines/eevee/shaders/lightprobe_grid_display_vert.glsl.c Generating shaders/material/gpu_shader_material_vector_math.glsl.c Generating engines/eevee/shaders/lightprobe_grid_fill_frag.glsl.c Generating shaders/material/gpu_shader_material_vector_rotate.glsl.c Generating engines/eevee/shaders/lightprobe_planar_display_frag.glsl.c Generating shaders/material/gpu_shader_material_velvet.glsl.c Generating engines/eevee/shaders/lightprobe_planar_display_vert.glsl.c Generating shaders/material/gpu_shader_material_vertex_color.glsl.c Generating engines/eevee/shaders/lookdev_world_frag.glsl.c Generating shaders/material/gpu_shader_material_volume_absorption.glsl.c Generating engines/eevee/shaders/closure_eval_lib.glsl.c Generating shaders/material/gpu_shader_material_volume_principled.glsl.c Generating shaders/material/gpu_shader_material_volume_scatter.glsl.c Generating engines/eevee/shaders/closure_eval_diffuse_lib.glsl.c Generating shaders/material/gpu_shader_material_wireframe.glsl.c Generating engines/eevee/shaders/closure_eval_glossy_lib.glsl.c Generating shaders/material/gpu_shader_material_world_normals.glsl.c Generating shaders/gpu_shader_gpencil_stroke_vert.glsl.c Generating engines/eevee/shaders/closure_eval_surface_lib.glsl.c Generating engines/eevee/shaders/closure_eval_refraction_lib.glsl.c Generating shaders/gpu_shader_gpencil_stroke_vert_no_geom.glsl.c Generating engines/eevee/shaders/closure_eval_volume_lib.glsl.c Generating shaders/gpu_shader_gpencil_stroke_frag.glsl.c Generating engines/eevee/shaders/closure_eval_translucent_lib.glsl.c Generating shaders/gpu_shader_gpencil_stroke_geom.glsl.c Generating engines/eevee/shaders/closure_type_lib.glsl.c Generating shaders/gpu_shader_display_fallback_vert.glsl.c Generating engines/eevee/shaders/eevee_empty.glsl.c Generating shaders/gpu_shader_display_fallback_frag.glsl.c Generating engines/eevee/shaders/eevee_empty_volume.glsl.c Generating shaders/gpu_shader_cfg_world_clip_lib.glsl.c Generating engines/eevee/shaders/effect_bloom_frag.glsl.c Generating shaders/gpu_shader_colorspace_lib.glsl.c Generating GPU_shader_shared_utils.h.c Generating engines/eevee/shaders/effect_dof_bokeh_frag.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/gpu/CMakeLists.txt Generating engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl.c Generating engines/eevee/shaders/effect_dof_downsample_frag.glsl.c Generating engines/eevee/shaders/effect_dof_filter_frag.glsl.c Generating engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl.c Generating engines/eevee/shaders/effect_dof_gather_frag.glsl.c Generating engines/eevee/shaders/effect_dof_lib.glsl.c Generating internal/evaluator/shaders/glsl_compute_kernel.glsl.c Generating engines/eevee/shaders/effect_dof_reduce_frag.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/intern/opensubdiv/CMakeLists.txt Generating engines/eevee/shaders/effect_dof_resolve_frag.glsl.c GPU_shader_shared.h.c glsl_shader_defines.glsl.c gpu_shader_depth_only_frag.glsl.c gpu_shader_uniform_color_frag.glsl.c gpu_shader_checker_frag.glsl.c gpu_shader_diag_stripes_frag.glsl.c gpu_shader_simple_lighting_frag.glsl.c gpu_shader_flat_color_frag.glsl.c Generating engines/eevee/shaders/effect_dof_scatter_frag.glsl.c gpu_shader_flat_color_alpha_test_0_frag.glsl.c gpu_shader_flat_id_frag.glsl.c gpu_shader_2D_vert.glsl.c gpu_shader_2D_area_borders_vert.glsl.c gpu_shader_2D_area_borders_frag.glsl.c gpu_shader_2D_widget_base_vert.glsl.c gpu_shader_2D_widget_base_frag.glsl.c opensubdiv_capi.cc type_convert.cc util.cc gpu_shader_2D_widget_shadow_vert.glsl.c Generating engines/eevee/shaders/effect_dof_scatter_vert.glsl.c eval_output.cc gpu_shader_2D_widget_shadow_frag.glsl.c gpu_shader_2D_nodelink_frag.glsl.c gpu_shader_2D_nodelink_vert.glsl.c gpu_shader_2D_line_dashed_frag.glsl.c Generating engines/eevee/shaders/effect_dof_setup_frag.glsl.c gpu_shader_2D_image_vert.glsl.c gpu_shader_2D_image_rect_vert.glsl.c gpu_shader_icon_multi_vert.glsl.c gpu_shader_icon_frag.glsl.c Generating engines/eevee/shaders/effect_reflection_lib.glsl.c eval_output_cpu.cc Generating engines/eevee/shaders/effect_reflection_resolve_frag.glsl.c gpu_shader_icon_vert.glsl.c gpu_shader_image_frag.glsl.c gpu_shader_image_desaturate_frag.glsl.c Generating engines/eevee/shaders/effect_reflection_trace_frag.glsl.c gpu_shader_image_overlays_merge_frag.glsl.c Generating engines/eevee/shaders/effect_downsample_frag.glsl.c gpu_shader_image_overlays_stereo_merge_frag.glsl.c gpu_shader_image_shuffle_color_frag.glsl.c Generating engines/eevee/shaders/effect_downsample_cube_frag.glsl.c gpu_shader_image_color_frag.glsl.c eval_output_gpu.cc gpu_shader_3D_image_vert.glsl.c Generating engines/eevee/shaders/effect_gtao_frag.glsl.c Generating engines/eevee/shaders/effect_velocity_resolve_frag.glsl.c gpu_shader_3D_vert.glsl.c gpu_shader_3D_normal_vert.glsl.c gpu_shader_3D_flat_color_vert.glsl.c gpu_shader_3D_line_dashed_uniform_color_vert.glsl.c evaluator_cache_impl.cc Generating engines/eevee/shaders/effect_velocity_tile_frag.glsl.c gpu_shader_3D_polyline_frag.glsl.c evaluator_capi.cc Generating engines/eevee/shaders/effect_minmaxz_frag.glsl.c gpu_shader_3D_polyline_geom.glsl.c gpu_shader_3D_polyline_vert.glsl.c gpu_shader_3D_polyline_vert_no_geom.glsl.c gpu_shader_3D_smooth_color_vert.glsl.c Generating engines/eevee/shaders/effect_mist_frag.glsl.c Generating engines/eevee/shaders/effect_motion_blur_frag.glsl.c gpu_shader_3D_smooth_color_frag.glsl.c gpu_shader_3D_passthrough_vert.glsl.c gpu_shader_3D_clipped_uniform_color_vert.glsl.c gpu_shader_instance_variying_size_variying_color_vert.glsl.c gpu_shader_point_uniform_color_aa_frag.glsl.c gpu_shader_point_uniform_color_outline_aa_frag.glsl.c Generating engines/eevee/shaders/effect_subsurface_frag.glsl.c gpu_shader_point_varying_color_varying_outline_aa_frag.glsl.c gpu_shader_point_varying_color_frag.glsl.c Generating engines/eevee/shaders/effect_translucency_frag.glsl.c Generating engines/eevee/shaders/effect_temporal_aa.glsl.c Generating engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl.c gpu_shader_3D_point_varying_size_varying_color_vert.glsl.c gpu_shader_3D_point_uniform_size_aa_vert.glsl.c Generating engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl.c Generating engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl.c gpu_shader_2D_point_varying_size_varying_color_vert.glsl.c Generating engines/eevee/shaders/object_motion_frag.glsl.c gpu_shader_2D_point_uniform_size_aa_vert.glsl.c evaluator_impl.cc Generating engines/eevee/shaders/object_motion_vert.glsl.c gl_compute_evaluator.cc gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl.c gpu_shader_text_vert.glsl.c Generating engines/eevee/shaders/prepass_frag.glsl.c gpu_shader_text_frag.glsl.c Generating engines/eevee/shaders/shadow_accum_frag.glsl.c gpu_shader_keyframe_shape_vert.glsl.c Generating engines/eevee/shaders/shadow_frag.glsl.c Generating engines/eevee/shaders/shadow_vert.glsl.c Generating engines/eevee/shaders/bsdf_lut_frag.glsl.c patch_map.cc gpu_shader_keyframe_shape_frag.glsl.c gpu_shader_codegen_lib.glsl.c gpu_shader_bicubic_sampler_lib.glsl.c gpu_shader_common_color_ramp.glsl.c Generating engines/eevee/shaders/btdf_lut_frag.glsl.c mesh_topology.cc Generating engines/eevee/shaders/bsdf_common_lib.glsl.c Generating engines/eevee/shaders/irradiance_lib.glsl.c gpu_shader_common_color_utils.glsl.c gpu_shader_common_curves.glsl.c gpu_shader_common_hash.glsl.c gpu_shader_common_math.glsl.c Generating engines/eevee/shaders/octahedron_lib.glsl.c Generating engines/eevee/shaders/cubemap_lib.glsl.c Generating engines/eevee/shaders/bsdf_sampling_lib.glsl.c gpu_shader_common_math_utils.glsl.c gpu_shader_common_mix_rgb.glsl.c gpu_shader_math_base_lib.glsl.c gpu_shader_math_fast_lib.glsl.c gpu_shader_math_matrix_lib.glsl.c gpu_shader_math_rotation_lib.glsl.c Generating engines/eevee/shaders/random_lib.glsl.c mesh_topology_compare.cc Generating engines/eevee/shaders/raytrace_lib.glsl.c Generating engines/eevee/shaders/renderpass_accumulate_frag.glsl.c gpu_shader_math_vector_lib.glsl.c gpu_shader_smaa_lib.glsl.c Generating engines/eevee/shaders/renderpass_lib.glsl.c topology_refiner_capi.cc Generating engines/eevee/shaders/renderpass_postprocess_frag.glsl.c gpu_shader_test_lib.glsl.c Generating engines/eevee/shaders/cryptomatte_frag.glsl.c gpu_shader_utildefines_lib.glsl.c Generating engines/eevee/shaders/cryptomatte_vert.glsl.c Generating engines/eevee/shaders/ltc_lib.glsl.c Generating engines/eevee/shaders/ssr_lib.glsl.c topology_refiner_factory.cc gpu_shader_material_add_shader.glsl.c gpu_shader_material_ambient_occlusion.glsl.c Generating engines/eevee/shaders/surface_frag.glsl.c gpu_shader_material_anisotropic.glsl.c topology_refiner_impl.cc gpu_shader_material_attribute.glsl.c topology_refiner_impl_compare.cc gpu_shader_material_background.glsl.c Generating engines/eevee/shaders/surface_geom.glsl.c gpu_shader_material_bevel.glsl.c gpu_shader_material_wavelength.glsl.c gpu_shader_material_blackbody.glsl.c gpu_shader_material_bright_contrast.glsl.c gpu_shader_material_bump.glsl.c Generating engines/eevee/shaders/surface_lib.glsl.c Generating engines/eevee/shaders/surface_vert.glsl.c Generating engines/eevee/shaders/update_noise_frag.glsl.c Generating engines/eevee/shaders/volumetric_accum_frag.glsl.c gpu_shader_material_camera.glsl.c gpu_shader_material_clamp.glsl.c Generating engines/eevee/shaders/volumetric_lib.glsl.c gpu_shader_material_combine_color.glsl.c gpu_shader_material_combine_hsv.glsl.c Generating engines/eevee/shaders/volumetric_frag.glsl.c Generating engines/eevee/shaders/volumetric_geom.glsl.c gpu_shader_material_combine_rgb.glsl.c gpu_shader_material_combine_xyz.glsl.c Generating engines/eevee/shaders/volumetric_vert.glsl.c gpu_shader_material_diffuse.glsl.c gpu_shader_material_displacement.glsl.c gpu_shader_material_eevee_specular.glsl.c gpu_shader_material_emission.glsl.c gpu_shader_material_fractal_noise.glsl.c gpu_shader_material_fresnel.glsl.c Generating engines/eevee/shaders/volumetric_resolve_frag.glsl.c gpu_shader_material_gamma.glsl.c gpu_shader_material_geometry.glsl.c gpu_shader_material_glass.glsl.c gpu_shader_material_glossy.glsl.c gpu_shader_material_hair_info.glsl.c gpu_shader_material_hair.glsl.c Generating engines/eevee/shaders/volumetric_scatter_frag.glsl.c gpu_shader_material_holdout.glsl.c gpu_shader_material_hue_sat_val.glsl.c gpu_shader_material_invert.glsl.c gpu_shader_material_layer_weight.glsl.c gpu_shader_material_light_falloff.glsl.c gpu_shader_material_light_path.glsl.c gpu_shader_material_mapping.glsl.c gpu_shader_material_map_range.glsl.c Generating engines/eevee/shaders/volumetric_integration_frag.glsl.c gpu_shader_material_mix_color.glsl.c gpu_shader_material_mix_shader.glsl.c gpu_shader_material_noise.glsl.c gpu_shader_material_normal.glsl.c gpu_shader_material_normal_map.glsl.c Generating engines/eevee/shaders/world_vert.glsl.c gpu_shader_material_object_info.glsl.c gpu_shader_material_output_aov.glsl.c gpu_shader_material_output_material.glsl.c gpu_shader_material_output_world.glsl.c gpu_shader_material_particle_info.glsl.c gpu_shader_material_point_info.glsl.c gpu_shader_material_principled.glsl.c glsl_compute_kernel.glsl.c Generating engines/eevee/shaders/infos/engine_eevee_legacy_shared.h.c gpu_shader_material_refraction.glsl.c gpu_shader_material_rgb_to_bw.glsl.c gpu_shader_material_separate_color.glsl.c gpu_shader_material_separate_hsv.glsl.c gpu_shader_material_separate_rgb.glsl.c gpu_shader_material_separate_xyz.glsl.c gpu_shader_material_set.glsl.c gpu_shader_material_shader_to_rgba.glsl.c gpu_shader_material_squeeze.glsl.c gpu_shader_material_subsurface_scattering.glsl.c gpu_shader_material_tangent.glsl.c gpu_shader_material_tex_brick.glsl.c gpu_shader_material_tex_checker.glsl.c gpu_shader_material_tex_environment.glsl.c Generating engines/eevee/engine_eevee_shared_defines.h.c gpu_shader_material_tex_gradient.glsl.c gpu_shader_material_tex_image.glsl.c gpu_shader_material_tex_magic.glsl.c gpu_shader_material_tex_musgrave.glsl.c gpu_shader_material_tex_noise.glsl.c gpu_shader_material_tex_sky.glsl.c gpu_shader_material_texture_coordinates.glsl.c gpu_shader_material_tex_voronoi.glsl.c gpu_shader_material_tex_wave.glsl.c Generating engines/eevee_next/shaders/eevee_attributes_lib.glsl.c gpu_shader_material_tex_white_noise.glsl.c gpu_shader_material_toon.glsl.c gpu_shader_material_transform_utils.glsl.c gpu_shader_material_translucent.glsl.c gpu_shader_material_transparent.glsl.c gpu_shader_material_uv_map.glsl.c gpu_shader_material_vector_displacement.glsl.c gpu_shader_material_vector_math.glsl.c bf_intern_opensubdiv.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_opensubdiv.lib gpu_shader_material_vector_rotate.glsl.c Generating engines/eevee_next/shaders/eevee_camera_lib.glsl.c gpu_shader_material_velvet.glsl.c gpu_shader_material_vertex_color.glsl.c gpu_shader_material_volume_absorption.glsl.c gpu_shader_material_volume_principled.glsl.c gpu_shader_material_volume_scatter.glsl.c gpu_shader_material_wireframe.glsl.c Generating engines/eevee_next/shaders/eevee_colorspace_lib.glsl.c Generating gpu_shader_display_transform_vert.glsl.c gpu_shader_material_world_normals.glsl.c gpu_shader_gpencil_stroke_vert.glsl.c gpu_shader_gpencil_stroke_vert_no_geom.glsl.c gpu_shader_gpencil_stroke_frag.glsl.c gpu_shader_gpencil_stroke_geom.glsl.c gpu_shader_display_fallback_vert.glsl.c Generating gpu_shader_display_transform_frag.glsl.c gpu_shader_display_fallback_frag.glsl.c gpu_shader_cfg_world_clip_lib.glsl.c gpu_shader_colorspace_lib.glsl.c Generating engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl.c GPU_shader_shared_utils.h.c Generating ocio_shader_shared.hh.c Generating engines/eevee_next/shaders/eevee_transparency_lib.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/intern/opencolorio/CMakeLists.txt Generating engines/eevee_next/shaders/eevee_debug_surfels_vert.glsl.c Generating engines/eevee_next/shaders/eevee_debug_surfels_frag.glsl.c Generating engines/eevee_next/shaders/eevee_deferred_light_frag.glsl.c gpu_shader_display_transform_vert.glsl.c gpu_shader_display_transform_frag.glsl.c ocio_shader_shared.hh.c Generating engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl.c bf_gpu_shaders.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_gpu_shaders.lib Generating engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl.c bf_ocio_shaders.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_ocio_shaders.lib Generating engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl.c Generating engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/extern/bullet2/CMakeLists.txt Generating engines/eevee_next/shaders/eevee_film_comp.glsl.c Generating engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl.c Generating engines/eevee_next/shaders/eevee_film_frag.glsl.c Generating engines/eevee_next/shaders/eevee_film_lib.glsl.c Generating engines/eevee_next/shaders/eevee_gbuffer_lib.glsl.c Generating engines/eevee_next/shaders/eevee_geom_curves_vert.glsl.c btAxisSweep3.cpp btBroadphaseProxy.cpp Generating engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl.c btCollisionAlgorithm.cpp btDbvt.cpp Generating engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/extern/ceres/CMakeLists.txt btDbvtBroadphase.cpp btDispatcher.cpp Generating engines/eevee_next/shaders/eevee_geom_world_vert.glsl.c btOverlappingPairCache.cpp btQuantizedBvh.cpp btSimpleBroadphase.cpp accelerate_sparse.cc array_utils.cc Generating engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl.c block_evaluate_preparer.cc block_jacobi_preconditioner.cc SphereTriangleDetector.cpp block_jacobian_writer.cc btActivatingCollisionAlgorithm.cpp btBox2dBox2dCollisionAlgorithm.cpp btBoxBoxCollisionAlgorithm.cpp btBoxBoxDetector.cpp Generating engines/eevee_next/shaders/eevee_hiz_update_comp.glsl.c block_random_access_dense_matrix.cc btCollisionDispatcher.cpp btCollisionObject.cpp btCollisionWorld.cpp btCollisionWorldImporter.cpp btCompoundCollisionAlgorithm.cpp Generating engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl.c btCompoundCompoundCollisionAlgorithm.cpp block_random_access_diagonal_matrix.cc Generating engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl.c btConvex2dConvex2dAlgorithm.cpp btConvexConcaveCollisionAlgorithm.cpp btConvexConvexAlgorithm.cpp block_random_access_matrix.cc btConvexPlaneCollisionAlgorithm.cpp block_random_access_sparse_matrix.cc block_sparse_matrix.cc Generating engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl.c btDefaultCollisionConfiguration.cpp btEmptyCollisionAlgorithm.cpp btGhostObject.cpp btHashedSimplePairCache.cpp btInternalEdgeUtility.cpp btManifoldResult.cpp btSimulationIslandManager.cpp Generating engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl.c block_structure.cc btSphereBoxCollisionAlgorithm.cpp btSphereSphereCollisionAlgorithm.cpp c_api.cc btSphereTriangleCollisionAlgorithm.cpp Generating engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl.c btUnionFind.cpp btBox2dShape.cpp btBoxShape.cpp btBvhTriangleMeshShape.cpp callbacks.cc btCapsuleShape.cpp btCollisionShape.cpp Generating engines/eevee_next/shaders/eevee_light_eval_lib.glsl.c btCompoundShape.cpp btConcaveShape.cpp btConeShape.cpp btConvex2dShape.cpp canonical_views_clustering.cc btConvexHullShape.cpp btConvexInternalShape.cpp cgnr_solver.cc compressed_col_sparse_matrix_utils.cc Generating engines/eevee_next/shaders/eevee_light_iter_lib.glsl.c btConvexPointCloudShape.cpp btConvexPolyhedron.cpp btConvexShape.cpp btConvexTriangleMeshShape.cpp btCylinderShape.cpp Generating engines/eevee_next/shaders/eevee_light_lib.glsl.c btEmptyShape.cpp btHeightfieldTerrainShape.cpp compressed_row_jacobian_writer.cc compressed_row_sparse_matrix.cc btMiniSDF.cpp btMinkowskiSumShape.cpp btMultiSphereShape.cpp btMultimaterialTriangleMeshShape.cpp btOptimizedBvh.cpp conditioned_cost_function.cc Generating engines/eevee_next/shaders/eevee_ltc_lib.glsl.c btPolyhedralConvexShape.cpp btScaledBvhTriangleMeshShape.cpp btSdfCollisionShape.cpp btShapeHull.cpp btSphereShape.cpp Generating engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl.c btStaticPlaneShape.cpp btStridingMeshInterface.cpp btTetrahedronShape.cpp btTriangleBuffer.cpp conjugate_gradients_solver.cc btTriangleCallback.cpp Generating engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl.c btTriangleIndexVertexArray.cpp btTriangleIndexVertexMaterialArray.cpp context.cc btTriangleMesh.cpp btTriangleMeshShape.cpp context_impl.cc btUniformScalingShape.cpp Generating engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl.c btContactProcessing.cpp btGImpactBvh.cpp btGImpactCollisionAlgorithm.cpp coordinate_descent_minimizer.cc btGImpactQuantizedBvh.cpp Generating engines/eevee_next/shaders/eevee_motion_blur_lib.glsl.c btGImpactShape.cpp btGenericPoolAllocator.cpp corrector.cc cost_function.cc btTriangleShapeEx.cpp gim_box_set.cpp gim_contact.cpp gim_memory.cpp covariance.cc gim_tri_collision.cpp Generating engines/eevee_next/shaders/eevee_nodetree_lib.glsl.c btContinuousConvexCollision.cpp btConvexCast.cpp btGjkConvexCast.cpp btGjkEpa2.cpp Generating engines/eevee_next/shaders/eevee_sampling_lib.glsl.c btGjkEpaPenetrationDepthSolver.cpp btGjkPairDetector.cpp btMinkowskiPenetrationDepthSolver.cpp Generating engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl.c btPersistentManifold.cpp covariance_impl.cc btPolyhedralContactClipping.cpp btRaycastCallback.cpp cxsparse.cc btSubSimplexConvexCast.cpp Generating engines/eevee_next/shaders/eevee_shadow_lib.glsl.c dense_cholesky.cc dense_normal_cholesky_solver.cc btVoronoiSimplexSolver.cpp btKinematicCharacterController.cpp btConeTwistConstraint.cpp Generating engines/eevee_next/shaders/eevee_shadow_clipmap_clear_comp.glsl.c btContactConstraint.cpp dense_qr.cc btFixedConstraint.cpp btGearConstraint.cpp btGeneric6DofConstraint.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_allocate_comp.glsl.c btGeneric6DofSpring2Constraint.cpp btGeneric6DofSpringConstraint.cpp btHinge2Constraint.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_clear_comp.glsl.c btHingeConstraint.cpp btNNCGConstraintSolver.cpp btPoint2PointConstraint.cpp btSequentialImpulseConstraintSolver.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_defrag_comp.glsl.c btSliderConstraint.cpp btSolve2LinearConstraint.cpp btTypedConstraint.cpp btUniversalConstraint.cpp btDiscreteDynamicsWorld.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_free_comp.glsl.c btRigidBody.cpp btSimpleDynamicsWorld.cpp btMultiBody.cpp dense_qr_solver.cc btMultiBodyConstraint.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_mask_comp.glsl.c btMultiBodyConstraintSolver.cpp btMultiBodyDynamicsWorld.cpp Generating engines/eevee_next/shaders/eevee_shadow_page_ops_lib.glsl.c dense_sparse_matrix.cc btMultiBodyJointLimitConstraint.cpp Generating engines/eevee_next/shaders/eevee_shadow_tag_update_comp.glsl.c btMultiBodyJointMotor.cpp btMultiBodyPoint2Point.cpp detect_structure.cc Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_comp.glsl.c btDantzigLCP.cpp btLemkeAlgorithm.cpp btMLCPSolver.cpp Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_frag.glsl.c btRaycastVehicle.cpp Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl.c btWheelInfo.cpp btDefaultSoftBodySolver.cpp dogleg_strategy.cc dynamic_compressed_row_jacobian_writer.cc btSoftBody.cpp Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_vert.glsl.c btSoftBodyConcaveCollisionAlgorithm.cpp btSoftBodyHelpers.cpp Generating engines/eevee_next/shaders/eevee_shadow_test.glsl.c btSoftBodyRigidBodyCollisionConfiguration.cpp Generating engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl.c btSoftRigidCollisionAlgorithm.cpp dynamic_compressed_row_sparse_matrix.cc Generating engines/eevee_next/shaders/eevee_shadow_tilemap_finalize_comp.glsl.c btSoftRigidDynamicsWorld.cpp btSoftSoftCollisionAlgorithm.cpp dynamic_sparse_normal_cholesky_solver.cc Generating engines/eevee_next/shaders/eevee_shadow_tilemap_init_comp.glsl.c btAlignedAllocator.cpp btConvexHull.cpp btConvexHullComputer.cpp btGeometryUtil.cpp Generating engines/eevee_next/shaders/eevee_shadow_tilemap_lib.glsl.c btPolarDecomposition.cpp btQuickprof.cpp btSerializer.cpp btSerializer64.cpp btVector3.cpp Generating engines/eevee_next/shaders/eevee_spherical_harmonics_lib.glsl.c eigensparse.cc Generating engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl.c Generating engines/eevee_next/shaders/eevee_surf_depth_frag.glsl.c Generating engines/eevee_next/shaders/eevee_surf_forward_frag.glsl.c Generating engines/eevee_next/shaders/eevee_surf_lib.glsl.c evaluation_callback.cc evaluator.cc Generating engines/eevee_next/shaders/eevee_surf_shadow_frag.glsl.c Generating engines/eevee_next/shaders/eevee_surf_world_frag.glsl.c Generating engines/eevee_next/shaders/eevee_velocity_lib.glsl.c Generating engines/eevee_next/eevee_defines.hh.c file.cc Generating engines/eevee_next/eevee_shader_shared.hh.c first_order_function.cc float_cxsparse.cc Generating engines/workbench/shaders/workbench_cavity_lib.glsl.c float_suitesparse.cc function_sample.cc Generating engines/workbench/shaders/workbench_common_lib.glsl.c Generating engines/workbench/shaders/workbench_composite_frag.glsl.c gradient_checker.cc gradient_checking_cost_function.cc Generating engines/workbench/shaders/workbench_next_composite_frag.glsl.c Generating engines/workbench/shaders/workbench_curvature_lib.glsl.c Generating engines/workbench/shaders/workbench_effect_cavity_frag.glsl.c Generating engines/workbench/shaders/workbench_effect_dof_frag.glsl.c gradient_problem.cc Generating engines/workbench/shaders/workbench_effect_outline_frag.glsl.c gradient_problem_solver.cc Generating engines/workbench/shaders/workbench_effect_smaa_frag.glsl.c Generating engines/workbench/shaders/workbench_effect_smaa_vert.glsl.c implicit_schur_complement.cc inner_product_computer.cc Generating engines/workbench/shaders/workbench_effect_taa_frag.glsl.c is_close.cc Generating engines/workbench/shaders/workbench_image_lib.glsl.c iteration_callback.cc iterative_refiner.cc Generating engines/workbench/shaders/workbench_matcap_lib.glsl.c Generating engines/workbench/shaders/workbench_material_lib.glsl.c iterative_schur_complement_solver.cc Generating engines/workbench/shaders/workbench_merge_infront_frag.glsl.c levenberg_marquardt_strategy.cc Generating engines/workbench/shaders/workbench_next_merge_depth_frag.glsl.c Generating engines/workbench/shaders/workbench_prepass_frag.glsl.c line_search.cc line_search_direction.cc Generating engines/workbench/shaders/workbench_prepass_hair_vert.glsl.c line_search_minimizer.cc Generating engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl.c Generating engines/workbench/shaders/workbench_prepass_vert.glsl.c line_search_preprocessor.cc Generating engines/workbench/shaders/workbench_shadow_caps_geom.glsl.c Generating engines/workbench/shaders/workbench_shadow_caps_vert_no_geom.glsl.c Generating engines/workbench/shaders/workbench_shadow_debug_frag.glsl.c Generating engines/workbench/shaders/workbench_shadow_geom.glsl.c linear_least_squares_problems.cc linear_operator.cc Generating engines/workbench/shaders/workbench_shadow_vert.glsl.c linear_solver.cc local_parameterization.cc Generating engines/workbench/shaders/workbench_shadow_visibility_comp.glsl.c Generating engines/workbench/shaders/workbench_shadow_vert_no_geom.glsl.c loss_function.cc Generating engines/workbench/shaders/workbench_transparent_accum_frag.glsl.c low_rank_inverse_hessian.cc Generating engines/workbench/shaders/workbench_transparent_resolve_frag.glsl.c manifold.cc minimizer.cc Generating engines/workbench/shaders/workbench_volume_frag.glsl.c Generating engines/workbench/shaders/workbench_volume_vert.glsl.c Generating engines/workbench/shaders/workbench_world_light_lib.glsl.c normal_prior.cc parallel_for_cxx.cc parallel_for_nothreads.cc parallel_for_openmp.cc parallel_utils.cc parameter_block_ordering.cc partitioned_matrix_view.cc polynomial.cc preconditioner.cc Generating engines/workbench/workbench_shader_shared.h.c Generating intern/shaders/common_aabb_lib.glsl.c Generating intern/shaders/common_attribute_lib.glsl.c preprocessor.cc problem.cc Generating intern/shaders/common_colormanagement_lib.glsl.c Generating intern/shaders/common_debug_draw_lib.glsl.c problem_impl.cc Generating intern/shaders/common_debug_print_lib.glsl.c program.cc Generating intern/shaders/common_debug_shape_lib.glsl.c reorder_program.cc Generating intern/shaders/common_fullscreen_vert.glsl.c Generating intern/shaders/common_fxaa_lib.glsl.c Generating intern/shaders/common_gpencil_lib.glsl.c residual_block.cc Generating intern/shaders/common_hair_lib.glsl.c residual_block_utils.cc Generating intern/shaders/common_hair_refine_comp.glsl.c Generating intern/shaders/common_hair_refine_vert.glsl.c schur_complement_solver.cc Generating intern/shaders/common_intersect_lib.glsl.c schur_eliminator.cc Generating intern/shaders/common_math_geom_lib.glsl.c schur_jacobi_preconditioner.cc schur_templates.cc scratch_evaluate_preparer.cc Generating intern/shaders/common_math_lib.glsl.c single_linkage_clustering.cc Generating intern/shaders/common_pointcloud_lib.glsl.c Generating intern/shaders/common_shape_lib.glsl.c solver.cc solver_utils.cc Generating intern/shaders/common_subdiv_custom_data_interp_comp.glsl.c sparse_cholesky.cc Generating intern/shaders/common_subdiv_ibo_lines_comp.glsl.c Generating intern/shaders/common_subdiv_ibo_tris_comp.glsl.c sparse_matrix.cc Generating intern/shaders/common_subdiv_lib.glsl.c sparse_normal_cholesky_solver.cc Generating intern/shaders/common_subdiv_normals_accumulate_comp.glsl.c stringprintf.cc Generating intern/shaders/common_subdiv_normals_finalize_comp.glsl.c subset_preconditioner.cc suitesparse.cc thread_pool.cc Generating intern/shaders/common_subdiv_patch_evaluation_comp.glsl.c Generating intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl.c thread_token_provider.cc triplet_sparse_matrix.cc Generating intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl.c trust_region_minimizer.cc Generating intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl.c trust_region_preprocessor.cc Generating intern/shaders/common_subdiv_vbo_lnor_comp.glsl.c trust_region_step_evaluator.cc trust_region_strategy.cc Generating intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl.c Generating intern/shaders/common_view_clipping_lib.glsl.c types.cc Generating intern/shaders/common_view_lib.glsl.c visibility.cc visibility_based_preconditioner.cc wall_time.cc Generating intern/shaders/draw_command_generate_comp.glsl.c partitioned_matrix_view_d_d_d.cc Generating intern/shaders/draw_debug_draw_display_frag.glsl.c Generating intern/shaders/draw_debug_draw_display_vert.glsl.c schur_eliminator_d_d_d.cc partitioned_matrix_view_2_2_2.cc Generating intern/shaders/draw_debug_info.hh.c Generating intern/shaders/draw_debug_print_display_frag.glsl.c partitioned_matrix_view_2_2_3.cc Generating intern/shaders/draw_debug_print_display_vert.glsl.c Generating intern/shaders/draw_resource_finalize_comp.glsl.c partitioned_matrix_view_2_2_4.cc Generating intern/shaders/draw_view_finalize_comp.glsl.c Generating intern/shaders/draw_visibility_comp.glsl.c extern_bullet.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_bullet.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/clew/CMakeLists.txt Generating intern/draw_command_shared.hh.c clew.c Generating intern/draw_common_shader_shared.h.c partitioned_matrix_view_2_2_d.cc Generating intern/draw_defines.h.c extern_clew.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_clew.lib Generating intern/draw_pointcloud_private.hh.c Building Custom Rule D:/bpj/blender-3.6.2/extern/cuew/CMakeLists.txt cuew.c Generating intern/draw_shader_shared.h.c extern_cuew.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_cuew.lib Generating engines/gpencil/shaders/gpencil_frag.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/extern/curve_fit_nd/CMakeLists.txt partitioned_matrix_view_2_3_3.cc curve_fit_cubic.c curve_fit_cubic_refit.c curve_fit_corners_detect.c generic_heap.c Generating engines/gpencil/shaders/gpencil_vert.glsl.c partitioned_matrix_view_2_3_4.cc Generating engines/gpencil/shaders/gpencil_antialiasing_frag.glsl.c Generating engines/gpencil/shaders/gpencil_antialiasing_vert.glsl.c partitioned_matrix_view_2_3_6.cc Generating engines/gpencil/shaders/gpencil_common_lib.glsl.c extern_curve_fit_nd.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_curve_fit_nd.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/gflags/CMakeLists.txt Generating engines/gpencil/shaders/gpencil_layer_blend_frag.glsl.c gflags.cc gflags_completions.cc gflags_reporting.cc windows_port.cc Generating engines/gpencil/shaders/gpencil_mask_invert_frag.glsl.c Generating engines/gpencil/shaders/gpencil_depth_merge_frag.glsl.c Generating engines/gpencil/shaders/gpencil_depth_merge_vert.glsl.c Generating engines/gpencil/shaders/gpencil_vfx_frag.glsl.c partitioned_matrix_view_2_3_9.cc Generating engines/gpencil/gpencil_defines.h.c extern_gflags.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_gflags.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/glog/CMakeLists.txt Generating engines/gpencil/gpencil_shader_shared.h.c demangle.cc logging.cc raw_logging.cc signalhandler.cc partitioned_matrix_view_2_3_d.cc Generating engines/select/shaders/select_id_vert.glsl.c symbolize.cc Generating engines/select/shaders/select_id_frag.glsl.c utilities.cc vlog_is_on.cc partitioned_matrix_view_2_4_3.cc Generating engines/basic/shaders/basic_conservative_depth_geom.glsl.c port.cc Generating engines/basic/shaders/basic_depth_vert.glsl.c Generating engines/basic/shaders/basic_depth_vert_conservative_no_geom.glsl.c Generating engines/basic/shaders/basic_depth_curves_vert.glsl.c extern_glog.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_glog.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/hipew/CMakeLists.txt Generating engines/basic/shaders/basic_depth_pointcloud_vert.glsl.c partitioned_matrix_view_2_4_4.cc hipew.c Generating engines/basic/shaders/basic_depth_frag.glsl.c extern_hipew.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_hipew.lib partitioned_matrix_view_2_4_6.cc Building Custom Rule D:/bpj/blender-3.6.2/extern/lzma/CMakeLists.txt Generating engines/overlay/shaders/overlay_antialiasing_frag.glsl.c partitioned_matrix_view_2_4_8.cc Alloc.c LzFind.c LzmaDec.c LzmaEnc.c Generating engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl.c LzmaLib.c Generating engines/overlay/shaders/overlay_armature_dof_vert.glsl.c partitioned_matrix_view_2_4_9.cc Generating engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl.c extern_lzma.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_lzma.lib Generating engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/extern/mantaflow/CMakeLists.txt partitioned_matrix_view_2_4_d.cc commonkernels.h.reg.cpp conjugategrad.cpp conjugategrad.h.reg.cpp edgecollapse.cpp Generating engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl.c Generating engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl.c edgecollapse.h.reg.cpp fastmarch.cpp Generating engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl.c partitioned_matrix_view_2_d_d.cc Generating engines/overlay/shaders/overlay_armature_shape_outline_vert_no_geom.glsl.c fastmarch.h.reg.cpp iogrids.cpp partitioned_matrix_view_3_3_3.cc iomeshes.cpp Generating engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl.c ioparticles.cpp ioutil.cpp partitioned_matrix_view_4_4_2.cc Generating engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl.c Generating engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl.c iovdb.cpp partitioned_matrix_view_4_4_3.cc Generating engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl.c mantaio.cpp mantaio.h.reg.cpp partitioned_matrix_view_4_4_4.cc Generating engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl.c fluidsolver.cpp partitioned_matrix_view_4_4_d.cc fluidsolver.h.reg.cpp Generating engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl.c Generating engines/overlay/shaders/overlay_armature_stick_frag.glsl.c general.cpp general.h.reg.cpp Generating engines/overlay/shaders/overlay_armature_stick_vert.glsl.c grid.cpp grid.h.reg.cpp schur_eliminator_2_2_2.cc Generating engines/overlay/shaders/overlay_armature_wire_frag.glsl.c schur_eliminator_2_2_3.cc Generating engines/overlay/shaders/overlay_armature_wire_vert.glsl.c schur_eliminator_2_2_4.cc Generating engines/overlay/shaders/overlay_background_frag.glsl.c schur_eliminator_2_2_d.cc Generating engines/overlay/shaders/overlay_clipbound_vert.glsl.c grid4d.cpp Generating engines/overlay/shaders/overlay_common_lib.glsl.c Generating engines/overlay/shaders/overlay_depth_only_frag.glsl.c Generating engines/overlay/shaders/overlay_depth_only_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl.c grid4d.h.reg.cpp Generating engines/overlay/shaders/overlay_edit_curve_handle_vert_no_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_curve_point_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl.c kernel.cpp kernel.h.reg.cpp Generating engines/overlay/shaders/overlay_edit_gpencil_vert.glsl.c levelset.cpp Generating engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl.c levelset.h.reg.cpp mesh.cpp mesh.h.reg.cpp Generating engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_frag.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_particle_point_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_edges_vert_no_geom.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_image_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl.c Generating engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_frag.glsl.c Generating engines/overlay/shaders/overlay_extra_groundline_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_loose_point_frag.glsl.c Generating engines/overlay/shaders/overlay_extra_loose_point_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_point_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_vert.glsl.c Generating engines/overlay/shaders/overlay_extra_wire_frag.glsl.c movingobs.cpp Generating engines/overlay/shaders/overlay_extra_wire_vert.glsl.c Generating engines/overlay/shaders/overlay_facing_frag.glsl.c Generating engines/overlay/shaders/overlay_facing_vert.glsl.c movingobs.h.reg.cpp multigrid.cpp Generating engines/overlay/shaders/overlay_grid_background_frag.glsl.c Generating engines/overlay/shaders/overlay_grid_frag.glsl.c Generating engines/overlay/shaders/overlay_grid_vert.glsl.c multigrid.h.reg.cpp Generating engines/overlay/shaders/overlay_image_frag.glsl.c noisefield.cpp noisefield.h.reg.cpp Generating engines/overlay/shaders/overlay_image_vert.glsl.c particle.cpp Generating engines/overlay/shaders/overlay_motion_path_line_frag.glsl.c particle.h.reg.cpp advection.cpp Generating engines/overlay/shaders/overlay_motion_path_line_geom.glsl.c Generating engines/overlay/shaders/overlay_motion_path_line_vert.glsl.c schur_eliminator_2_3_3.cc Generating engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl.c Generating engines/overlay/shaders/overlay_motion_path_point_vert.glsl.c apic.cpp Generating engines/overlay/shaders/overlay_outline_detect_frag.glsl.c schur_eliminator_2_3_4.cc Generating engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl.c Generating engines/overlay/shaders/overlay_outline_prepass_frag.glsl.c extforces.cpp fire.cpp Generating engines/overlay/shaders/overlay_outline_prepass_geom.glsl.c flip.cpp schur_eliminator_2_3_6.cc Generating engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl.c fluidguiding.cpp Generating engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl.c initplugins.cpp Generating engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl.c schur_eliminator_2_3_9.cc Generating engines/overlay/shaders/overlay_outline_prepass_vert.glsl.c kepsilon.cpp Generating engines/overlay/shaders/overlay_outline_prepass_vert_no_geom.glsl.c meshplugins.cpp Generating engines/overlay/shaders/overlay_paint_face_vert.glsl.c Generating engines/overlay/shaders/overlay_paint_point_vert.glsl.c pressure.cpp Generating engines/overlay/shaders/overlay_paint_texture_frag.glsl.c ptsplugins.cpp Generating engines/overlay/shaders/overlay_paint_texture_vert.glsl.c secondaryparticles.cpp Generating engines/overlay/shaders/overlay_paint_vertcol_frag.glsl.c surfaceturbulence.cpp Generating engines/overlay/shaders/overlay_paint_vertcol_vert.glsl.c viscosity.cpp Generating engines/overlay/shaders/overlay_paint_weight_frag.glsl.c Generating engines/overlay/shaders/overlay_paint_weight_vert.glsl.c vortexplugins.cpp Generating engines/overlay/shaders/overlay_paint_wire_vert.glsl.c Generating engines/overlay/shaders/overlay_particle_frag.glsl.c waveletturbulence.cpp waves.cpp defines.py.reg.cpp Generating engines/overlay/shaders/overlay_particle_vert.glsl.c Generating engines/overlay/shaders/overlay_point_varying_color_frag.glsl.c Generating engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl.c Generating engines/overlay/shaders/overlay_pointcloud_only_vert.glsl.c Generating engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl.c Generating engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl.c Generating engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl.c Generating engines/overlay/shaders/overlay_sculpt_mask_frag.glsl.c Generating engines/overlay/shaders/overlay_sculpt_mask_vert.glsl.c Generating engines/overlay/shaders/overlay_uniform_color_frag.glsl.c registration.cpp shapes.cpp Generating engines/overlay/shaders/overlay_varying_color.glsl.c shapes.h.reg.cpp Generating engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl.c test.cpp timing.cpp Generating engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl.c Generating engines/overlay/shaders/overlay_viewer_attribute_frag.glsl.c timing.h.reg.cpp turbulencepart.cpp turbulencepart.h.reg.cpp vortexpart.cpp Generating engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl.c vortexpart.h.reg.cpp Generating engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl.c vortexsheet.cpp Generating engines/overlay/shaders/overlay_volume_gridlines_vert.glsl.c vortexsheet.h.reg.cpp pclass.cpp Generating engines/overlay/shaders/overlay_volume_velocity_vert.glsl.c pconvert.cpp pvec3.cpp Generating engines/overlay/shaders/overlay_wireframe_frag.glsl.c registry.cpp simpleimage.cpp Generating engines/overlay/shaders/overlay_wireframe_vert.glsl.c vector4d.cpp vectorbase.cpp Generating engines/overlay/shaders/overlay_xray_fade_frag.glsl.c Generating engines/overlay/overlay_shader_shared.h.c schur_eliminator_2_3_d.cc Generating engines/image/shaders/image_engine_color_frag.glsl.c Generating engines/image/shaders/image_engine_color_vert.glsl.c Generating engines/image/shaders/image_engine_depth_frag.glsl.c Generating engines/image/shaders/image_engine_depth_vert.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/draw/CMakeLists.txt schur_eliminator_2_4_3.cc schur_eliminator_2_4_4.cc extern_mantaflow.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_mantaflow.lib schur_eliminator_2_4_6.cc Building Custom Rule D:/bpj/blender-3.6.2/extern/lzo/CMakeLists.txt minilzo.c ambient_occlusion_lib.glsl.c background_vert.glsl.c common_uniforms_lib.glsl.c common_utiltex_lib.glsl.c lights_lib.glsl.c lightprobe_lib.glsl.c lightprobe_filter_glossy_frag.glsl.c lightprobe_filter_diffuse_frag.glsl.c lightprobe_filter_visibility_frag.glsl.c lightprobe_geom.glsl.c lightprobe_vert.glsl.c lightprobe_vert_no_geom.glsl.c lightprobe_cube_display_frag.glsl.c lightprobe_cube_display_vert.glsl.c lightprobe_grid_display_frag.glsl.c lightprobe_grid_display_vert.glsl.c lightprobe_grid_fill_frag.glsl.c lightprobe_planar_display_frag.glsl.c lightprobe_planar_display_vert.glsl.c lookdev_world_frag.glsl.c closure_eval_lib.glsl.c closure_eval_diffuse_lib.glsl.c closure_eval_glossy_lib.glsl.c closure_eval_surface_lib.glsl.c closure_eval_refraction_lib.glsl.c closure_eval_volume_lib.glsl.c closure_eval_translucent_lib.glsl.c closure_type_lib.glsl.c eevee_empty.glsl.c eevee_empty_volume.glsl.c effect_bloom_frag.glsl.c effect_dof_bokeh_frag.glsl.c effect_dof_dilate_tiles_frag.glsl.c effect_dof_downsample_frag.glsl.c effect_dof_filter_frag.glsl.c effect_dof_flatten_tiles_frag.glsl.c effect_dof_gather_frag.glsl.c effect_dof_lib.glsl.c extern_minilzo.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_minilzo.lib effect_dof_reduce_frag.glsl.c effect_dof_resolve_frag.glsl.c effect_dof_scatter_frag.glsl.c effect_dof_scatter_vert.glsl.c effect_dof_setup_frag.glsl.c effect_reflection_lib.glsl.c effect_reflection_resolve_frag.glsl.c effect_reflection_trace_frag.glsl.c effect_downsample_frag.glsl.c Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/session/CMakeLists.txt effect_downsample_cube_frag.glsl.c effect_gtao_frag.glsl.c effect_velocity_resolve_frag.glsl.c effect_velocity_tile_frag.glsl.c effect_minmaxz_frag.glsl.c effect_mist_frag.glsl.c effect_motion_blur_frag.glsl.c effect_subsurface_frag.glsl.c effect_translucency_frag.glsl.c effect_temporal_aa.glsl.c lightprobe_planar_downsample_frag.glsl.c lightprobe_planar_downsample_geom.glsl.c Generating ../../../../release/datafiles/bfont.pfb.c lightprobe_planar_downsample_vert.glsl.c object_motion_frag.glsl.c object_motion_vert.glsl.c prepass_frag.glsl.c shadow_accum_frag.glsl.c Generating ../../../../release/datafiles/preview.blend.c shadow_frag.glsl.c shadow_vert.glsl.c bsdf_lut_frag.glsl.c btdf_lut_frag.glsl.c bsdf_common_lib.glsl.c irradiance_lib.glsl.c octahedron_lib.glsl.c cubemap_lib.glsl.c bsdf_sampling_lib.glsl.c random_lib.glsl.c raytrace_lib.glsl.c renderpass_accumulate_frag.glsl.c renderpass_lib.glsl.c renderpass_postprocess_frag.glsl.c Generating ../../../../release/datafiles/preview_grease_pencil.blend.c cryptomatte_frag.glsl.c cryptomatte_vert.glsl.c ltc_lib.glsl.c ssr_lib.glsl.c surface_frag.glsl.c surface_geom.glsl.c surface_lib.glsl.c surface_vert.glsl.c update_noise_frag.glsl.c volumetric_accum_frag.glsl.c volumetric_lib.glsl.c volumetric_frag.glsl.c volumetric_geom.glsl.c volumetric_vert.glsl.c volumetric_resolve_frag.glsl.c volumetric_scatter_frag.glsl.c volumetric_integration_frag.glsl.c world_vert.glsl.c engine_eevee_legacy_shared.h.c engine_eevee_shared_defines.h.c Generating ../../../../release/datafiles/splash.png.c eevee_attributes_lib.glsl.c eevee_camera_lib.glsl.c eevee_colorspace_lib.glsl.c eevee_cryptomatte_lib.glsl.c eevee_transparency_lib.glsl.c eevee_debug_surfels_vert.glsl.c eevee_debug_surfels_frag.glsl.c eevee_deferred_light_frag.glsl.c eevee_depth_of_field_accumulator_lib.glsl.c eevee_depth_of_field_bokeh_lut_comp.glsl.c eevee_depth_of_field_downsample_comp.glsl.c eevee_depth_of_field_filter_comp.glsl.c eevee_depth_of_field_gather_comp.glsl.c eevee_depth_of_field_hole_fill_comp.glsl.c eevee_depth_of_field_lib.glsl.c eevee_depth_of_field_reduce_comp.glsl.c Generating ../../../../release/datafiles/alert_icons.png.c eevee_depth_of_field_resolve_comp.glsl.c eevee_depth_of_field_scatter_frag.glsl.c eevee_depth_of_field_scatter_vert.glsl.c Generating ../../../../release/datafiles/blender_logo.png.c eevee_depth_of_field_setup_comp.glsl.c eevee_depth_of_field_stabilize_comp.glsl.c eevee_depth_of_field_tiles_dilate_comp.glsl.c eevee_depth_of_field_tiles_flatten_comp.glsl.c eevee_film_comp.glsl.c eevee_film_cryptomatte_post_comp.glsl.c eevee_film_frag.glsl.c Generating ../../../../release/datafiles/blender_icons16.png, ../../../../release/datafiles/blender_icons16.png.c eevee_film_lib.glsl.c eevee_gbuffer_lib.glsl.c eevee_geom_curves_vert.glsl.c eevee_geom_gpencil_vert.glsl.c eevee_geom_mesh_vert.glsl.c eevee_geom_world_vert.glsl.c eevee_hiz_debug_frag.glsl.c eevee_hiz_update_comp.glsl.c eevee_light_culling_debug_frag.glsl.c eevee_light_culling_select_comp.glsl.c eevee_light_culling_sort_comp.glsl.c eevee_light_culling_tile_comp.glsl.c eevee_light_culling_zbin_comp.glsl.c eevee_light_eval_lib.glsl.c eevee_light_iter_lib.glsl.c eevee_light_lib.glsl.c eevee_ltc_lib.glsl.c eevee_motion_blur_dilate_comp.glsl.c eevee_motion_blur_flatten_comp.glsl.c eevee_motion_blur_gather_comp.glsl.c eevee_motion_blur_lib.glsl.c eevee_nodetree_lib.glsl.c eevee_sampling_lib.glsl.c Generating ../../../../release/datafiles/blender_icons32.png, ../../../../release/datafiles/blender_icons32.png.c eevee_shadow_debug_frag.glsl.c eevee_shadow_lib.glsl.c eevee_shadow_clipmap_clear_comp.glsl.c eevee_shadow_page_allocate_comp.glsl.c eevee_shadow_page_clear_comp.glsl.c eevee_shadow_page_defrag_comp.glsl.c eevee_shadow_page_free_comp.glsl.c eevee_shadow_page_mask_comp.glsl.c eevee_shadow_page_ops_lib.glsl.c eevee_shadow_tag_update_comp.glsl.c eevee_shadow_tag_usage_comp.glsl.c eevee_shadow_tag_usage_frag.glsl.c eevee_shadow_tag_usage_lib.glsl.c eevee_shadow_tag_usage_vert.glsl.c eevee_shadow_test.glsl.c eevee_shadow_tilemap_bounds_comp.glsl.c eevee_shadow_tilemap_finalize_comp.glsl.c eevee_shadow_tilemap_init_comp.glsl.c eevee_shadow_tilemap_lib.glsl.c eevee_spherical_harmonics_lib.glsl.c eevee_surf_deferred_frag.glsl.c eevee_surf_depth_frag.glsl.c eevee_surf_forward_frag.glsl.c eevee_surf_lib.glsl.c eevee_surf_shadow_frag.glsl.c eevee_surf_world_frag.glsl.c eevee_velocity_lib.glsl.c eevee_defines.hh.c eevee_shader_shared.hh.c workbench_cavity_lib.glsl.c workbench_common_lib.glsl.c workbench_composite_frag.glsl.c workbench_next_composite_frag.glsl.c workbench_curvature_lib.glsl.c workbench_effect_cavity_frag.glsl.c workbench_effect_dof_frag.glsl.c workbench_effect_outline_frag.glsl.c workbench_effect_smaa_frag.glsl.c workbench_effect_smaa_vert.glsl.c workbench_effect_taa_frag.glsl.c workbench_image_lib.glsl.c workbench_matcap_lib.glsl.c workbench_material_lib.glsl.c workbench_merge_infront_frag.glsl.c workbench_next_merge_depth_frag.glsl.c workbench_prepass_frag.glsl.c workbench_prepass_hair_vert.glsl.c workbench_prepass_pointcloud_vert.glsl.c workbench_prepass_vert.glsl.c workbench_shadow_caps_geom.glsl.c workbench_shadow_caps_vert_no_geom.glsl.c workbench_shadow_debug_frag.glsl.c workbench_shadow_geom.glsl.c workbench_shadow_vert.glsl.c workbench_shadow_visibility_comp.glsl.c workbench_shadow_vert_no_geom.glsl.c workbench_transparent_accum_frag.glsl.c Generating ../../../../release/datafiles/prvicons.png.c workbench_transparent_resolve_frag.glsl.c workbench_volume_frag.glsl.c Generating ../../../../release/datafiles/brushicons/blob.png.c workbench_volume_vert.glsl.c workbench_world_light_lib.glsl.c workbench_shader_shared.h.c common_aabb_lib.glsl.c common_attribute_lib.glsl.c common_colormanagement_lib.glsl.c common_debug_draw_lib.glsl.c Generating ../../../../release/datafiles/brushicons/blur.png.c common_debug_print_lib.glsl.c common_debug_shape_lib.glsl.c Generating ../../../../release/datafiles/brushicons/clay.png.c common_fullscreen_vert.glsl.c common_fxaa_lib.glsl.c common_gpencil_lib.glsl.c Generating ../../../../release/datafiles/brushicons/claystrips.png.c common_hair_lib.glsl.c common_hair_refine_comp.glsl.c common_hair_refine_vert.glsl.c Generating ../../../../release/datafiles/brushicons/clone.png.c common_intersect_lib.glsl.c common_math_geom_lib.glsl.c common_math_lib.glsl.c common_pointcloud_lib.glsl.c Generating ../../../../release/datafiles/brushicons/crease.png.c common_shape_lib.glsl.c common_subdiv_custom_data_interp_comp.glsl.c common_subdiv_ibo_lines_comp.glsl.c common_subdiv_ibo_tris_comp.glsl.c common_subdiv_lib.glsl.c common_subdiv_normals_accumulate_comp.glsl.c common_subdiv_normals_finalize_comp.glsl.c common_subdiv_patch_evaluation_comp.glsl.c common_subdiv_vbo_edge_fac_comp.glsl.c common_subdiv_vbo_edituv_strech_angle_comp.glsl.c common_subdiv_vbo_edituv_strech_area_comp.glsl.c common_subdiv_vbo_lnor_comp.glsl.c Generating ../../../../release/datafiles/brushicons/draw.png.c common_subdiv_vbo_sculpt_data_comp.glsl.c common_view_clipping_lib.glsl.c common_view_lib.glsl.c draw_command_generate_comp.glsl.c draw_debug_draw_display_frag.glsl.c draw_debug_draw_display_vert.glsl.c draw_debug_info.hh.c Generating ../../../../release/datafiles/brushicons/fill.png.c draw_debug_print_display_frag.glsl.c draw_debug_print_display_vert.glsl.c Generating ../../../../release/datafiles/brushicons/flatten.png.c draw_resource_finalize_comp.glsl.c draw_view_finalize_comp.glsl.c draw_visibility_comp.glsl.c Generating ../../../../release/datafiles/brushicons/grab.png.c draw_command_shared.hh.c draw_common_shader_shared.h.c draw_defines.h.c draw_pointcloud_private.hh.c draw_shader_shared.h.c gpencil_frag.glsl.c Generating ../../../../release/datafiles/brushicons/inflate.png.c gpencil_vert.glsl.c gpencil_antialiasing_frag.glsl.c gpencil_antialiasing_vert.glsl.c gpencil_common_lib.glsl.c Generating ../../../../release/datafiles/brushicons/layer.png.c gpencil_layer_blend_frag.glsl.c gpencil_mask_invert_frag.glsl.c Generating ../../../../release/datafiles/brushicons/mask.png.c gpencil_depth_merge_frag.glsl.c gpencil_depth_merge_vert.glsl.c gpencil_vfx_frag.glsl.c gpencil_defines.h.c gpencil_shader_shared.h.c select_id_vert.glsl.c select_id_frag.glsl.c basic_conservative_depth_geom.glsl.c basic_depth_vert.glsl.c basic_depth_vert_conservative_no_geom.glsl.c basic_depth_curves_vert.glsl.c basic_depth_pointcloud_vert.glsl.c basic_depth_frag.glsl.c Generating ../../../../release/datafiles/brushicons/mix.png.c overlay_antialiasing_frag.glsl.c overlay_armature_dof_solid_frag.glsl.c overlay_armature_dof_vert.glsl.c overlay_armature_envelope_outline_vert.glsl.c overlay_armature_envelope_solid_frag.glsl.c overlay_armature_envelope_solid_vert.glsl.c Generating ../../../../release/datafiles/brushicons/nudge.png.c overlay_armature_shape_outline_geom.glsl.c overlay_armature_shape_outline_vert.glsl.c overlay_armature_shape_outline_vert_no_geom.glsl.c Generating ../../../../release/datafiles/brushicons/paint_select.png.c overlay_armature_shape_solid_frag.glsl.c overlay_armature_shape_solid_vert.glsl.c Generating ../../../../release/datafiles/brushicons/pinch.png.c overlay_armature_shape_wire_vert.glsl.c overlay_armature_sphere_outline_vert.glsl.c overlay_armature_sphere_solid_frag.glsl.c Generating ../../../../release/datafiles/brushicons/scrape.png.c overlay_armature_sphere_solid_vert.glsl.c overlay_armature_stick_frag.glsl.c overlay_armature_stick_vert.glsl.c overlay_armature_wire_frag.glsl.c overlay_armature_wire_vert.glsl.c overlay_background_frag.glsl.c overlay_clipbound_vert.glsl.c overlay_common_lib.glsl.c overlay_depth_only_frag.glsl.c overlay_depth_only_vert.glsl.c overlay_edit_curve_handle_geom.glsl.c overlay_edit_curve_handle_vert.glsl.c Generating ../../../../release/datafiles/brushicons/smear.png.c overlay_edit_curve_handle_vert_no_geom.glsl.c overlay_edit_curve_point_vert.glsl.c overlay_edit_curve_wire_vert.glsl.c overlay_edit_gpencil_canvas_vert.glsl.c overlay_edit_gpencil_guide_vert.glsl.c overlay_edit_gpencil_vert.glsl.c overlay_edit_lattice_point_vert.glsl.c overlay_edit_lattice_wire_vert.glsl.c overlay_edit_mesh_analysis_frag.glsl.c Generating ../../../../release/datafiles/brushicons/smooth.png.c overlay_edit_mesh_analysis_vert.glsl.c overlay_edit_mesh_common_lib.glsl.c overlay_edit_mesh_depth_vert.glsl.c Generating ../../../../release/datafiles/brushicons/snake_hook.png.c overlay_edit_mesh_frag.glsl.c schur_eliminator_2_4_8.cc overlay_edit_mesh_geom.glsl.c overlay_edit_mesh_normal_vert.glsl.c overlay_edit_mesh_skin_root_vert.glsl.c overlay_edit_mesh_vert.glsl.c overlay_edit_mesh_vert_no_geom.glsl.c overlay_edit_particle_point_vert.glsl.c overlay_edit_particle_strand_vert.glsl.c overlay_edit_uv_edges_frag.glsl.c overlay_edit_uv_edges_geom.glsl.c overlay_edit_uv_edges_vert.glsl.c overlay_edit_uv_edges_vert_no_geom.glsl.c overlay_edit_uv_face_dots_vert.glsl.c overlay_edit_uv_faces_vert.glsl.c overlay_edit_uv_image_mask_frag.glsl.c overlay_edit_uv_image_vert.glsl.c overlay_edit_uv_stretching_vert.glsl.c overlay_edit_uv_tiled_image_borders_vert.glsl.c overlay_edit_uv_verts_frag.glsl.c overlay_edit_uv_verts_vert.glsl.c overlay_extra_frag.glsl.c overlay_extra_groundline_vert.glsl.c overlay_extra_lightprobe_grid_vert.glsl.c overlay_extra_loose_point_frag.glsl.c overlay_extra_loose_point_vert.glsl.c overlay_extra_point_vert.glsl.c overlay_extra_vert.glsl.c overlay_extra_wire_frag.glsl.c overlay_extra_wire_vert.glsl.c overlay_facing_frag.glsl.c overlay_facing_vert.glsl.c overlay_grid_background_frag.glsl.c overlay_grid_frag.glsl.c overlay_grid_vert.glsl.c overlay_image_frag.glsl.c overlay_image_vert.glsl.c overlay_motion_path_line_frag.glsl.c Generating ../../../../release/datafiles/brushicons/soften.png.c overlay_motion_path_line_geom.glsl.c overlay_motion_path_line_vert.glsl.c overlay_motion_path_line_vert_no_geom.glsl.c overlay_motion_path_point_vert.glsl.c overlay_outline_detect_frag.glsl.c overlay_outline_prepass_curves_vert.glsl.c overlay_outline_prepass_frag.glsl.c schur_eliminator_2_4_9.cc overlay_outline_prepass_geom.glsl.c overlay_outline_prepass_gpencil_frag.glsl.c overlay_outline_prepass_gpencil_vert.glsl.c overlay_outline_prepass_pointcloud_vert.glsl.c Generating ../../../../release/datafiles/brushicons/texdraw.png.c overlay_outline_prepass_vert.glsl.c overlay_outline_prepass_vert_no_geom.glsl.c overlay_paint_face_vert.glsl.c overlay_paint_point_vert.glsl.c overlay_paint_texture_frag.glsl.c overlay_paint_texture_vert.glsl.c overlay_paint_vertcol_frag.glsl.c overlay_paint_vertcol_vert.glsl.c overlay_paint_weight_frag.glsl.c overlay_paint_weight_vert.glsl.c overlay_paint_wire_vert.glsl.c overlay_particle_frag.glsl.c overlay_particle_vert.glsl.c overlay_point_varying_color_frag.glsl.c overlay_point_varying_color_varying_outline_aa_frag.glsl.c overlay_pointcloud_only_vert.glsl.c Generating ../../../../release/datafiles/brushicons/texfill.png.c overlay_sculpt_curves_cage_vert.glsl.c overlay_sculpt_curves_selection_frag.glsl.c overlay_sculpt_curves_selection_vert.glsl.c overlay_sculpt_mask_frag.glsl.c overlay_sculpt_mask_vert.glsl.c overlay_uniform_color_frag.glsl.c overlay_varying_color.glsl.c overlay_viewer_attribute_curve_vert.glsl.c overlay_viewer_attribute_curves_vert.glsl.c overlay_viewer_attribute_frag.glsl.c overlay_viewer_attribute_mesh_vert.glsl.c overlay_viewer_attribute_pointcloud_vert.glsl.c overlay_volume_gridlines_vert.glsl.c overlay_volume_velocity_vert.glsl.c overlay_wireframe_frag.glsl.c overlay_wireframe_vert.glsl.c overlay_xray_fade_frag.glsl.c overlay_shader_shared.h.c image_engine_color_frag.glsl.c image_engine_color_vert.glsl.c image_engine_depth_frag.glsl.c image_engine_depth_vert.glsl.c Generating ../../../../release/datafiles/brushicons/texmask.png.c Generating ../../../../release/datafiles/brushicons/thumb.png.c Generating ../../../../release/datafiles/brushicons/twist.png.c bf_draw_shaders.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_draw_shaders.lib Generating ../../../../release/datafiles/brushicons/gp_brush_smooth.png.c Building Custom Rule D:/bpj/blender-3.6.2/extern/quadriflow/CMakeLists.txt Generating ../../../../release/datafiles/brushicons/gp_brush_thickness.png.c schur_eliminator_2_4_d.cc adjacent-matrix.cpp dedge.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_strength.png.c hierarchy.cpp loader.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_grab.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_push.png.c localsat.cpp merge-vertex.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_twist.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_pinch.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_randomize.png.c optimizer.cpp parametrizer.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_clone.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_weight.png.c schur_eliminator_2_d_d.cc Generating ../../../../release/datafiles/brushicons/gp_brush_pencil.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_pen.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_ink.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_inknoise.png.c parametrizer-flip.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_block.png.c parametrizer-int.cpp Generating ../../../../release/datafiles/brushicons/gp_brush_marker.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_fill.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_airbrush.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_chisel.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_erase_soft.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_erase_hard.png.c Generating ../../../../release/datafiles/brushicons/gp_brush_erase_stroke.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_add.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_comb.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_cut.png.c parametrizer-mesh.cpp parametrizer-scale.cpp Generating ../../../../release/datafiles/brushicons/curves_sculpt_delete.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_density.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_grow_shrink.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_pinch.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_puff.png.c parametrizer-sing.cpp Generating ../../../../release/datafiles/brushicons/curves_sculpt_slide.png.c Generating ../../../../release/datafiles/brushicons/curves_sculpt_smooth.png.c subdivide.cpp Generating ../../../../release/datafiles/brushicons/curves_sculpt_snake_hook.png.c Generating ../../../../release/datafiles/startup.blend.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/datafiles/CMakeLists.txt arg_parser.cc schur_eliminator_3_3_3.cc Building Custom Rule D:/bpj/blender-3.6.2/extern/draco/CMakeLists.txt schur_eliminator_4_4_2.cc base.cc color.cc lp_base.cc lp_skeleton.cc common.cpp decoder.cpp encoder.cpp random.cc windows.cc schur_eliminator_4_4_3.cc schur_eliminator_4_4_4.cc extern_quadriflow.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_quadriflow.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/rangetree/CMakeLists.txt range_tree.c extern_rangetree.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_rangetree.lib Building Custom Rule D:/bpj/blender-3.6.2/extern/wcwidth/CMakeLists.txt wcwidth.c extern_wcwidth.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_wcwidth.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/makesdna/intern/CMakeLists.txt 正在创建库 D:/bpj/build_windows_x64_vc16_Release/lib/Release/extern_draco.lib 和对象 D:/bpj/build_windows_x64_vc16_Release/lib/Release/extern_draco.exp dna_utils.c makesdna.c BLI_assert.c BLI_ghash.c BLI_ghash_utils.c BLI_memarena.c BLI_mempool.c hash_mm2a.c mallocn.c mallocn_guarded_impl.c mallocn_lockfree_impl.c extern_draco.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_draco.dll bfont.pfb.c preview.blend.c preview_grease_pencil.blend.c splash.png.c alert_icons.png.c blender_logo.png.c blender_icons16.png.c leak_detector.cc memory_usage.cc blender_icons32.png.c prvicons.png.c blob.png.c blur.png.c clay.png.c claystrips.png.c clone.png.c crease.png.c draw.png.c fill.png.c flatten.png.c grab.png.c inflate.png.c layer.png.c mask.png.c mix.png.c nudge.png.c paint_select.png.c pinch.png.c scrape.png.c smear.png.c smooth.png.c snake_hook.png.c soften.png.c texdraw.png.c texfill.png.c texmask.png.c thumb.png.c twist.png.c gp_brush_smooth.png.c gp_brush_thickness.png.c gp_brush_strength.png.c gp_brush_grab.png.c gp_brush_push.png.c gp_brush_twist.png.c gp_brush_pinch.png.c gp_brush_randomize.png.c gp_brush_clone.png.c gp_brush_weight.png.c gp_brush_pencil.png.c gp_brush_pen.png.c gp_brush_ink.png.c gp_brush_inknoise.png.c gp_brush_block.png.c gp_brush_marker.png.c gp_brush_fill.png.c gp_brush_airbrush.png.c gp_brush_chisel.png.c gp_brush_erase_soft.png.c gp_brush_erase_hard.png.c gp_brush_erase_stroke.png.c curves_sculpt_add.png.c curves_sculpt_comb.png.c curves_sculpt_cut.png.c curves_sculpt_delete.png.c curves_sculpt_density.png.c curves_sculpt_grow_shrink.png.c curves_sculpt_pinch.png.c makesdna.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\makesdna.exe curves_sculpt_puff.png.c curves_sculpt_slide.png.c curves_sculpt_smooth.png.c curves_sculpt_snake_hook.png.c startup.blend.c Generating dna.c, dna_type_offsets.h, dna_verify.c bf_editor_datafiles.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_datafiles.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/makesdna/intern/CMakeLists.txt buffers.cpp denoising.cpp merge.cpp session.cpp Building Custom Rule D:/bpj/blender-3.6.2/source/blender/gpu/CMakeLists.txt dna_defaults.c dna_genfile.c dna_utils.c dna.c dna_verify.c bf_dna.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_dna.lib tile.cpp schur_eliminator_4_4_d.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_userpref/CMakeLists.txt space_userpref.c userpref_ops.c bf_editor_space_userpref.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_userpref.lib cycles_session.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_session.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_text/CMakeLists.txt space_text.c text_autocomplete.c text_draw.c text_format.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/makesrna/intern/CMakeLists.txt text_format_lua.c text_format_osl.c text_format_pov.c text_format_pov_ini.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_script/CMakeLists.txt text_format_py.c text_header.c text_ops.c script_edit.c script_ops.c space_script.c bf_editor_space_script.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_script.lib text_undo.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_console/CMakeLists.txt console_draw.c console_ops.c space_console.c bf_editor_space_console.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_console.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/scene/CMakeLists.txt bf_editor_space_text.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_text.lib makesrna.c rna_define.c rna_ID.c rna_action.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/draw/CMakeLists.txt draw_cache.c draw_cache_impl_lattice.c draw_cache_impl_particles.c draw_common.c rna_animation.c rna_animviz.c rna_armature.c rna_asset.c rna_attribute.c rna_boid.c rna_brush.c rna_cachefile.c rna_camera.c draw_fluid.c rna_cloth.c rna_collection.c rna_color.c rna_constraint.c rna_context.c rna_curve.c rna_curveprofile.c rna_curves.c rna_depsgraph.c rna_dynamicpaint.c rna_fcurve.c rna_fluid.c rna_gpencil_legacy.c rna_gpencil_legacy_modifier.c rna_image.c rna_key.c rna_lattice.c rna_layer.c rna_light.c rna_lightprobe.c rna_linestyle.c rna_main.c draw_instance_data.c rna_mask.c rna_material.c rna_mesh.c rna_meta.c draw_manager_exec.c rna_modifier.c rna_movieclip.c draw_manager_shader.c draw_manager_texture.c draw_select_buffer.c rna_nla.c rna_nodetree.c basic_engine.c rna_object.c basic_shader.c eevee_bloom.c eevee_data.c rna_object_force.c rna_packedfile.c eevee_effects.c eevee_lightcache.c rna_palette.c rna_particle.c eevee_lightprobes.c eevee_lights.c rna_pointcloud.c eevee_lookdev.c rna_pose.c rna_render.c eevee_lut.c eevee_lut_gen.c rna_rigidbody.c eevee_materials.c eevee_mist.c rna_rna.c rna_scene.c rna_screen.c eevee_occlusion.c rna_sculpt_paint.c eevee_render.c rna_sequencer.c eevee_renderpasses.c rna_shader_fx.c eevee_screen_raytrace.c eevee_shadows.c eevee_shadows_cascade.c rna_sound.c eevee_shadows_cube.c rna_space.c rna_speaker.c eevee_subsurface.c eevee_temporal_sampling.c rna_test.c eevee_volumes.c workbench_data.c rna_text.c workbench_opaque.c workbench_render.c rna_texture.c workbench_transparent.c rna_timeline.c rna_tracking.c workbench_volume.c external_engine.c rna_ui.c gpencil_antialiasing.c rna_userdef.c rna_vfont.c gpencil_cache_utils.c rna_volume.c gpencil_draw_data.c gpencil_engine.c gpencil_render.c rna_wm.c rna_wm_gizmo.c rna_workspace.c rna_world.c gpencil_shader.c gpencil_shader_fx.c rna_xr.c select_draw_utils.c rna_action_api.c rna_animation_api.c rna_armature_api.c select_engine.c rna_camera_api.c rna_curve_api.c rna_fcurve_api.c rna_image_api.c rna_lattice_api.c rna_main_api.c rna_material_api.c rna_mesh_api.c rna_meta_api.c draw_cache_extract_mesh.cc draw_cache_extract_mesh_render_data.cc rna_object_api.c extract_mesh.cc extract_mesh_ibo_edituv.cc rna_pose_api.c rna_scene_api.c rna_sequencer_api.c rna_sound_api.c rna_space_api.c rna_text_api.c rna_texture_api.c rna_ui_api.c rna_vfont_api.c rna_wm_api.c rna_wm_gizmo_api.c rna_workspace_api.c clog.c mallocn.c mallocn_guarded_impl.c mallocn_lockfree_impl.c userdef_default.c userdef_default_theme.c extract_mesh_ibo_fdots.cc extract_mesh_ibo_lines.cc extract_mesh_ibo_lines_adjacency.cc extract_mesh_ibo_lines_paint_mask.cc extract_mesh_ibo_points.cc extract_mesh_ibo_tris.cc extract_mesh_vbo_attributes.cc extract_mesh_vbo_edge_fac.cc extract_mesh_vbo_edit_data.cc extract_mesh_vbo_edituv_data.cc leak_detector.cc memory_usage.cc extract_mesh_vbo_edituv_stretch_angle.cc extract_mesh_vbo_edituv_stretch_area.cc extract_mesh_vbo_fdots_edituv_data.cc extract_mesh_vbo_fdots_nor.cc extract_mesh_vbo_fdots_pos.cc extract_mesh_vbo_fdots_uv.cc extract_mesh_vbo_lnor.cc extract_mesh_vbo_mesh_analysis.cc makesrna.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\makesrna.exe extract_mesh_vbo_orco.cc extract_mesh_vbo_pos_nor.cc Generating rna_ID_gen.c, rna_action_gen.c, rna_animation_gen.c, rna_animviz_gen.c, rna_armature_gen.c, rna_asset_gen.c, rna_attribute_gen.c, rna_boid_gen.c, rna_brush_gen.c, rna_cachefile_gen.c, rna_camera_gen.c, rna_cloth_gen.c, rna_collection_gen.c, rna_color_gen.c, rna_constraint_gen.c, rna_context_gen.c, rna_curve_gen.c, rna_curveprofile_gen.c, rna_curves_gen.c, rna_depsgraph_gen.c, rna_dynamicpaint_gen.c, rna_fcurve_gen.c, rna_fluid_gen.c, rna_gpencil_legacy_gen.c, rna_gpencil_legacy_modifier_gen.c, rna_image_gen.c, rna_key_gen.c, rna_lattice_gen.c, rna_layer_gen.c, rna_light_gen.c, rna_lightprobe_gen.c, rna_linestyle_gen.c, rna_main_gen.c, rna_mask_gen.c, rna_material_gen.c, rna_mesh_gen.c, rna_meta_gen.c, rna_modifier_gen.c, rna_movieclip_gen.c, rna_nla_gen.c, rna_nodetree_gen.c, rna_object_gen.c, rna_object_force_gen.c, rna_packedfile_gen.c, rna_palette_gen.c, rna_particle_gen.c, rna_pointcloud_gen.c, rna_pose_gen.c, rna_render_gen.c, rna_rigidbody_gen.c, rna_rna_gen.c, rna_scene_gen.c, rna_screen_gen.c, rna_sculpt_paint_gen.c, rna_sequencer_gen.c, rna_shader_fx_gen.c, rna_sound_gen.c, rna_space_gen.c, rna_speaker_gen.c, rna_test_gen.c, rna_text_gen.c, rna_texture_gen.c, rna_timeline_gen.c, rna_tracking_gen.c, rna_ui_gen.c, rna_userdef_gen.c, rna_vfont_gen.c, rna_volume_gen.c, rna_wm_gen.c, rna_wm_gizmo_gen.c, rna_workspace_gen.c, rna_world_gen.c, rna_xr_gen.c, rna_prototypes_gen.h, ../RNA_prototypes.h extract_mesh_vbo_sculpt_data.cc extract_mesh_vbo_select_idx.cc extract_mesh_vbo_skin_roots.cc extract_mesh_vbo_tan.cc extract_mesh_vbo_uv.cc extract_mesh_vbo_weights.cc draw_attributes.cc draw_cache_impl_curve.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/makesrna/intern/CMakeLists.txt draw_cache_impl_curves.cc draw_cache_impl_gpencil.cc rna_access.cc rna_path.cc draw_cache_impl_mesh.cc draw_cache_impl_pointcloud.cc draw_cache_impl_subdivision.cc draw_cache_impl_volume.cc rna_access_compare_override.c rna_ID_gen.c rna_action_gen.c draw_color_management.cc rna_animation_gen.c rna_animviz_gen.c rna_armature_gen.c rna_asset_gen.c rna_attribute_gen.c rna_boid_gen.c rna_brush_gen.c rna_cachefile_gen.c rna_camera_gen.c rna_cloth_gen.c draw_command.cc rna_collection_gen.c draw_curves.cc rna_color_gen.c rna_constraint_gen.c rna_context_gen.c draw_debug.cc rna_curve_gen.c rna_curveprofile_gen.c draw_hair.cc rna_curves_gen.c rna_depsgraph_gen.c rna_dynamicpaint_gen.c rna_fcurve_gen.c rna_fluid_gen.c rna_gpencil_legacy_gen.c rna_gpencil_legacy_modifier_gen.c rna_image_gen.c rna_key_gen.c rna_lattice_gen.c rna_layer_gen.c rna_light_gen.c rna_lightprobe_gen.c rna_linestyle_gen.c draw_manager_data.cc rna_main_gen.c rna_mask_gen.c rna_material_gen.c draw_manager_profiling.cc rna_mesh_gen.c draw_manager_text.cc rna_meta_gen.c rna_modifier_gen.c rna_movieclip_gen.c rna_nla_gen.c rna_nodetree_gen.c draw_pbvh.cc rna_object_gen.c rna_object_force_gen.c rna_packedfile_gen.c rna_palette_gen.c rna_particle_gen.c rna_pointcloud_gen.c draw_pointcloud.cc rna_pose_gen.c draw_shader.cc rna_render_gen.c draw_texture_pool.cc rna_rigidbody_gen.c rna_rna_gen.c rna_scene_gen.c rna_screen_gen.c rna_sculpt_paint_gen.c rna_sequencer_gen.c rna_shader_fx_gen.c draw_view_data.cc rna_sound_gen.c draw_volume.cc rna_space_gen.c compositor_engine.cc rna_speaker_gen.c rna_test_gen.c rna_text_gen.c image_engine.cc rna_texture_gen.c rna_timeline_gen.c rna_tracking_gen.c rna_ui_gen.c rna_userdef_gen.c rna_vfont_gen.c rna_volume_gen.c rna_wm_gen.c rna_wm_gizmo_gen.c rna_workspace_gen.c rna_world_gen.c image_shader.cc eevee_shaders.cc rna_xr_gen.c eevee_shaders_extra.cc eevee_camera.cc eevee_film.cc eevee_hizbuffer.cc eevee_instance.cc bf_rna.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_rna.lib eevee_irradiance_cache.cc eevee_light.cc eevee_material.cc eevee_pipeline.cc eevee_renderbuffers.cc eevee_shader.cc eevee_shadow.cc eevee_sync.cc eevee_velocity.cc eevee_view.cc eevee_world.cc workbench_materials.cc workbench_materials_next.cc workbench_mesh_passes.cc workbench_resources.cc workbench_shader.cc workbench_shader_cache.cc workbench_state.cc workbench_volume_next.cc overlay_antialiasing.cc overlay_armature.cc extern_ceres.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\extern_ceres.lib overlay_background.cc overlay_edit_curve.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blendthumb/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blenkernel/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blentranslation/msgfmt/CMakeLists.txt overlay_edit_curves.cc overlay_edit_mesh.cc userdef_default.c CCGSubSurf.c CCGSubSurf_legacy.c overlay_edit_text.cc CCGSubSurf_util.c overlay_edit_uv.cc action.c action_mirror.c overlay_engine.cc addon.c overlay_extra.cc anim_data.c anim_path.c anim_sys.c overlay_facing.cc anim_visualization.c appdir.c armature.c overlay_fade.cc armature_deform.c armature_update.c overlay_gpencil.cc autoexec.c blender.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/windowmanager/CMakeLists.txt blender_copybuffer.c blender_user_menu.c overlay_grid.cc overlay_image.cc overlay_lattice.cc overlay_metaball.cc overlay_mode_transfer.cc overlay_motion_path.cc overlay_outline.cc overlay_paint.cc overlay_particle.cc overlay_sculpt.cc overlay_sculpt_curves.cc overlay_shader.cc overlay_viewer_attribute.cc blendfile_link_append.c boids.c bpath.c cachefile.c callbacks.c camera.c collection.c colorband.c colortools.c constraint.c curve_bevel.c curve_convert.c curve_decimate.c curve_deform.c customdata_file.c editlattice.c editmesh_bvh.c effect.c fcurve.c fcurve_cache.c fcurve_driver.c fmodifier.c freestyle.c gpencil_curve_legacy.c gpencil_legacy.c gpencil_modifier_legacy.c gpencil_update_cache_legacy.c icons_rasterize.c idprop.c idprop_utils.c idtype.c image_gen.c ipo.c kelvinlet.c keyconfig.c wm.c overlay_volume.cc wm_cursors.c wm_draw.c wm_event_query.c wm_files_link.c wm_gesture.c wm_gesture_ops.c wm_jobs.c wm_keymap.c wm_keymap_utils.c wm_menu_type.c wm_operator_props.c wm_operator_type.c wm_operator_utils.c wm_operators.c wm_panel_type.c wm_platform_support.c wm_playanim.c wm_splash_screen.c wm_stereo.c wm_subwindow.c wm_surface.c wm_toolsystem.c wm_tooltip.c wm_uilist_type.c wm_utils.c wm_window.c wm_gizmo.c wm_gizmo_group.c wm_gizmo_group_type.c wm_gizmo_map.c wm_gizmo_target_props.c wm_gizmo_type.c wm_message_bus.c lattice.c lattice_deform.c wm_message_bus_rna.c layer_utils.c wm_message_bus_static.c wm_xr.c wm_xr_action.c wm_xr_actionmap.c wm_xr_draw.c wm_xr_operators.c lib_id.c lib_id_delete.c overlay_wireframe.cc lib_id_eval.c lib_override_proxy_conversion.c wm_xr_session.c lib_query.c lib_remap.c library.c light.c draw_resource.cc main.c main_idmap.c movieclip.c wm_dragdrop.cc draw_manager.c draw_manager.cc wm_event_system.cc wm_files.cc wm_init_exit.cc nla.c object_deform.c object_facemap.c ocean.c ocean_spectrum.c packedFile.c paint_toolslots.c particle_child.c particle_distribute.c particle_system.c pointcache.c preferences.c report.c rigidbody.c screen.c shader_fx.c softbody.c sound.c speaker.c studiolight.c text.c text_suggestions.c unit.c vfont.c vfontdata_freetype.c world.c writeavi.c writeffmpeg.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/shader_fx/CMakeLists.txt bf_windowmanager.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_windowmanager.lib FX_ui_common.c FX_shader_blur.c FX_shader_colorize.c FX_shader_flip.c FX_shader_glow.c FX_shader_pixel.c FX_shader_rim.c FX_shader_shadow.c FX_shader_swirl.c FX_shader_util.c FX_shader_wave.c DerivedMesh.cc action_bones.cc anonymous_attribute_id.cc armature_pose.cc armature_selection.cc bf_shader_fx.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_shader_fx.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/sequencer/CMakeLists.txt asset.cc asset_weak_reference.cc draw_view.c eevee_cryptomatte.c eevee_depth_of_field.c animation.c channels.c clipboard.c disk_cache.c effects.c attribute.cc image_cache.c iterator.c modifier.c multiview.c prefetch.c proxy.c attribute_access.cc proxy_job.c render.c attribute_math.cc sequence_lookup.c blender_undo.cc sequencer.c sound.c strip_add.c strip_edit.c strip_relations.c strip_select.c strip_time.c strip_transform.c eevee_engine.c utils.c blendfile.cc brush.cc bvhutils.cc cdderivedmesh.cc cloth.cc eevee_motion_blur.c bf_sequencer.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_sequencer.lib eevee_sampling.c collision.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/python/intern/CMakeLists.txt compute_contexts.cc eevee_cryptomatte.cc eevee_depth_of_field.cc eevee_engine.cc eevee_motion_blur.cc bpy.c bpy_app.c bpy_app_alembic.c bpy_app_build_options.c context.cc cpp_types.cc crazyspace.cc cryptomatte.cc bpy_app_ffmpeg.c bpy_app_handlers.c bpy_app_icons.c bpy_app_ocio.c curve.cc bpy_app_oiio.c curve_bezier.cc curve_catmull_rom.cc bpy_app_opensubdiv.c curve_legacy_convert.cc bpy_app_openvdb.c bpy_app_sdl.c bpy_app_timers.c bpy_app_translations.c bpy_app_usd.c bpy_capi_utils.c bpy_driver.c bpy_gizmo_wrap.c curve_nurbs.cc bpy_interface.c bpy_interface_atexit.c curve_poly.cc curve_to_mesh_convert.cc curveprofile.cc bpy_interface_run.c bpy_intern_string.c bpy_library_load.c bpy_library_write.c bpy_msgbus.c bpy_operator.c curves.cc bpy_operator_wrap.c bpy_path.c bpy_props.c curves_geometry.cc bpy_rna.c bpy_rna_anim.c bpy_rna_array.c curves_utils.cc bpy_rna_callback.c bpy_rna_context.c bpy_rna_data.c customdata.cc bpy_rna_driver.c bpy_rna_gizmo.c bpy_rna_id_collection.c bpy_rna_operator.c bpy_rna_text.c data_transfer.cc bpy_rna_types_capi.c bpy_rna_ui.c bpy_traceback.c bpy_utils_previews.c deform.cc bpy_utils_units.c stubs.c displist.cc eevee_sampling.cc bf_python.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_python.lib dynamicpaint.cc editmesh.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/texture/CMakeLists.txt node_texture_at.cc node_texture_bricks.cc node_texture_checker.cc node_texture_combine_color.cc editmesh_cache.cc editmesh_tangent.cc fluid.cc workbench_effect_antialiasing.c node_texture_common.cc node_texture_compose.cc node_texture_coord.cc geometry_component_curves.cc node_texture_curves.cc workbench_effect_antialiasing.cc geometry_component_edit_data.cc node_texture_decompose.cc node_texture_distance.cc node_texture_hueSatVal.cc node_texture_image.cc geometry_component_instances.cc geometry_component_mesh.cc node_texture_invert.cc node_texture_math.cc node_texture_mixRgb.cc node_texture_output.cc geometry_component_pointcloud.cc node_texture_proc.cc node_texture_rotate.cc node_texture_scale.cc node_texture_separate_color.cc geometry_component_volume.cc workbench_effect_cavity.c geometry_fields.cc geometry_set.cc workbench_effect_cavity.cc node_texture_texture.cc node_texture_translate.cc node_texture_valToNor.cc node_texture_valToRgb.cc node_texture_viewer.cc node_texture_register.cc node_texture_tree.cc node_texture_util.cc workbench_effect_dof.c workbench_effect_dof.cc bf_nodes_texture.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes_texture.lib geometry_set_instances.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/shader/CMakeLists.txt gpencil_geom_legacy.cc workbench_effect_outline.c workbench_effect_outline.cc unity_9_cxx.cxx unity_8_cxx.cxx unity_7_cxx.cxx unity_6_cxx.cxx icons.cc workbench_engine.c workbench_engine.cc workbench_shadow.c unity_5_cxx.cxx idprop_create.cc idprop_serialize.cc image.cc unity_4_cxx.cxx unity_3_cxx.cxx image_format.cc unity_2_cxx.cxx image_gpu.cc image_partial_update.cc image_save.cc instances.cc key.cc unity_1_cxx.cxx workbench_shadow.cc layer.cc unity_0_cxx.cxx lib_id_remapper.cc lib_override.cc lightprobe.cc linestyle.cc main_namemap.cc draw_view.cc mask.cc mask_evaluate.cc mask_rasterize.cc material.cc mball.cc mball_tessellate.cc mesh.cc mesh_boolean_convert.cc mesh_calc_edges.cc mesh_convert.cc bf_draw.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_draw.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/geometry/CMakeLists.txt unity_16_cxx.cxx unity_15_cxx.cxx unity_14_cxx.cxx unity_13_cxx.cxx bf_nodes_shader.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes_shader.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/composite/CMakeLists.txt mesh_debug.cc mesh_evaluate.cc mesh_fair.cc mesh_iterators.cc unity_9_cxx.cxx unity_8_cxx.cxx unity_7_cxx.cxx unity_6_cxx.cxx mesh_legacy_convert.cc mesh_mapping.cc mesh_merge_customdata.cc unity_5_cxx.cxx mesh_mirror.cc unity_4_cxx.cxx unity_3_cxx.cxx unity_2_cxx.cxx mesh_normals.cc mesh_remap.cc mesh_remesh_voxel.cc unity_1_cxx.cxx unity_0_cxx.cxx mesh_runtime.cc mesh_sample.cc mesh_tangent.cc mesh_tessellate.cc bf_nodes_composite.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes_composite.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/nodes/CMakeLists.txt add_node_search.cc derived_node_tree.cc geometry_nodes_lazy_function.cc geometry_nodes_log.cc mesh_validate.cc math_functions.cc unity_12_cxx.cxx mesh_wrapper.cc modifier.cc node_common.cc node_declaration.cc multires.cc multires_reshape.cc multires_reshape_apply_base.cc node_exec.cc node_geometry_exec.cc node_multi_function.cc multires_reshape_ccg.cc multires_reshape_smooth.cc multires_reshape_subdivide.cc node_register.cc multires_reshape_util.cc node_socket.cc node_socket_declarations.cc multires_reshape_vertcos.cc multires_subdiv.cc multires_unsubdivide.cc multires_versioning.cc unity_11_cxx.cxx node_util.cc socket_search_link.cc node.cc node_runtime.cc node_tree_anonymous_attributes.cc unity_10_cxx.cxx bf_nodes.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes.lib unity_9_cxx.cxx node_tree_field_inferencing.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/modifiers/CMakeLists.txt node_tree_update.cc MOD_armature.cc MOD_array.cc MOD_bevel.cc MOD_boolean.cc node_tree_zones.cc object.cc object_dupli.cc MOD_build.cc MOD_cast.cc object_update.cc MOD_cloth.cc MOD_collision.cc outliner_treehash.cc MOD_correctivesmooth.cc MOD_curve.cc MOD_datatransfer.cc paint.cc MOD_decimate.cc MOD_displace.cc MOD_dynamicpaint.cc paint_canvas.cc MOD_edgesplit.cc MOD_explode.cc unity_8_cxx.cxx particle.cc MOD_fluid.cc pbvh.cc MOD_hook.cc MOD_laplaciandeform.cc MOD_laplaciansmooth.cc MOD_lattice.cc MOD_mask.cc MOD_mesh_to_volume.cc pbvh_bmesh.cc pbvh_colors.cc MOD_meshcache.cc MOD_meshcache_mdd.cc pbvh_pixels.cc MOD_meshcache_pc2.cc MOD_meshcache_util.cc MOD_meshdeform.cc MOD_meshsequencecache.cc MOD_mirror.cc pbvh_pixels_copy.cc MOD_multires.cc MOD_nodes.cc MOD_none.cc pbvh_uv_islands.cc pointcloud.cc MOD_normal_edit.cc MOD_ocean.cc MOD_particleinstance.cc MOD_particlesystem.cc pose_backup.cc scene.cc unity_7_cxx.cxx MOD_remesh.cc MOD_screw.cc shrinkwrap.cc simulation.cc simulation_state.cc MOD_shapekey.cc simulation_state_serialize.cc MOD_shrinkwrap.cc subdiv.cc MOD_simpledeform.cc MOD_skin.cc MOD_smooth.cc MOD_softbody.cc MOD_solidify.cc MOD_solidify_extrude.cc subdiv_ccg.cc MOD_solidify_nonmanifold.cc MOD_subsurf.cc MOD_surface.cc subdiv_ccg_mask.cc subdiv_ccg_material.cc subdiv_converter.cc MOD_surfacedeform.cc unity_6_cxx.cxx unity_5_cxx.cxx subdiv_converter_mesh.cc subdiv_deform.cc MOD_triangulate.cc MOD_ui_common.cc MOD_util.cc MOD_uvproject.cc MOD_uvwarp.cc MOD_volume_displace.cc MOD_volume_to_mesh.cc MOD_warp.cc MOD_wave.cc MOD_weighted_normal.cc MOD_weightvg_util.cc MOD_weightvgedit.cc MOD_weightvgmix.cc MOD_weightvgproximity.cc MOD_weld.cc MOD_wireframe.cc subdiv_displacement.cc subdiv_displacement_multires.cc subdiv_eval.cc subdiv_foreach.cc subdiv_mesh.cc subdiv_modifier.cc subdiv_stats.cc subdiv_topology.cc subsurf_ccg.cc texture.cc tracking.cc tracking_auto.cc tracking_detect.cc tracking_plane_tracker.cc tracking_region_tracker.cc tracking_solver.cc tracking_stabilize.cc tracking_util.cc type_conversions.cc undo_system.cc viewer_path.cc volume.cc volume_render.cc volume_to_mesh.cc unity_4_cxx.cxx unity_3_cxx.cxx unity_2_cxx.cxx workspace.cc unity_1_cxx.cxx unity_0_cxx.cxx bf_nodes_geometry.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_nodes_geometry.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/blender/CMakeLists.txt camera.cpp device.cpp display_driver.cpp image.cpp geometry.cpp light.cpp mesh.cpp bf_modifiers.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_modifiers.lib object.cpp Building Custom Rule D:/bpj/blender-3.6.2/source/blender/gpencil_modifiers_legacy/CMakeLists.txt MOD_gpencil_legacy_ui_common.c MOD_gpencil_legacy_armature.c object_cull.cpp MOD_gpencil_legacy_array.c MOD_gpencil_legacy_build.c MOD_gpencil_legacy_color.c MOD_gpencil_legacy_dash.c MOD_gpencil_legacy_envelope.c MOD_gpencil_legacy_hook.c MOD_gpencil_legacy_lattice.c MOD_gpencil_legacy_length.c MOD_gpencil_legacy_lineart.c output_driver.cpp MOD_gpencil_legacy_mirror.c MOD_gpencil_legacy_multiply.c MOD_gpencil_legacy_noise.c MOD_gpencil_legacy_offset.c MOD_gpencil_legacy_opacity.c MOD_gpencil_legacy_outline.c MOD_gpencil_legacy_shrinkwrap.c MOD_gpencil_legacy_simplify.c MOD_gpencil_legacy_smooth.c MOD_gpencil_legacy_subdiv.c MOD_gpencil_legacy_texture.c MOD_gpencil_legacy_thick.c MOD_gpencil_legacy_time.c MOD_gpencil_legacy_tint.c MOD_gpencil_legacy_util.c MOD_gpencil_legacy_weight_angle.c MOD_gpencil_legacy_weight_proximity.c lineart_chain.c lineart_ops.c lineart_shadow.c lineart_util.c lineart_cpu.cc particles.cpp pointcloud.cpp curves.cpp bf_gpencil_modifiers_legacy.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_gpencil_modifiers_legacy.lib logging.cpp Building Custom Rule D:/bpj/blender-3.6.2/source/blender/freestyle/CMakeLists.txt python.cpp session.cpp shader.cpp sync.cpp cmake_pch.cxx texture.cpp AppCanvas.cpp AppConfig.cpp AppView.cpp Controller.cpp BlenderFileLoader.cpp viewport.cpp BlenderStrokeRenderer.cpp FRS_freestyle.cpp Bezier.cpp FastGrid.cpp volume.cpp FitCurve.cpp GeomCleaner.cpp GeomUtils.cpp Grid.cpp GridHelpers.cpp HashGrid.cpp Noise.cpp matrix_util.cpp normal_cycle.cpp GaussianFilter.cpp ImagePyramid.cpp BPy_BBox.cpp BPy_BinaryPredicate0D.cpp BPy_BinaryPredicate1D.cpp BPy_ContextFunctions.cpp BPy_Convert.cpp BPy_Freestyle.cpp BPy_FrsMaterial.cpp BPy_FrsNoise.cpp BPy_Id.cpp BPy_IntegrationType.cpp BPy_Interface0D.cpp BPy_Interface1D.cpp BPy_Iterator.cpp BPy_MediumType.cpp BPy_Nature.cpp BPy_Operators.cpp BPy_SShape.cpp BPy_StrokeAttribute.cpp BPy_StrokeShader.cpp BPy_UnaryFunction0D.cpp BPy_UnaryFunction1D.cpp BPy_UnaryPredicate0D.cpp BPy_UnaryPredicate1D.cpp BPy_ViewMap.cpp BPy_ViewShape.cpp BPy_FalseBP1D.cpp BPy_Length2DBP1D.cpp BPy_SameShapeIdBP1D.cpp BPy_TrueBP1D.cpp BPy_ViewMapGradientNormBP1D.cpp Director.cpp BPy_CurvePoint.cpp BPy_SVertex.cpp BPy_ViewVertex.cpp BPy_StrokeVertex.cpp BPy_NonTVertex.cpp BPy_TVertex.cpp BPy_FEdge.cpp BPy_FrsCurve.cpp BPy_Stroke.cpp BPy_ViewEdge.cpp BPy_Chain.cpp BPy_FEdgeSharp.cpp BPy_FEdgeSmooth.cpp BPy_AdjacencyIterator.cpp BPy_ChainPredicateIterator.cpp BPy_ChainSilhouetteIterator.cpp BPy_ChainingIterator.cpp BPy_CurvePointIterator.cpp BPy_Interface0DIterator.cpp BPy_SVertexIterator.cpp BPy_StrokeVertexIterator.cpp BPy_ViewEdgeIterator.cpp BPy_orientedViewEdgeIterator.cpp BPy_BackboneStretcherShader.cpp BPy_BezierCurveShader.cpp BPy_BlenderTextureShader.cpp BPy_CalligraphicShader.cpp BPy_ColorNoiseShader.cpp BPy_ConstantColorShader.cpp BPy_ConstantThicknessShader.cpp BPy_ConstrainedIncreasingThicknessShader.cpp BPy_GuidingLinesShader.cpp BPy_IncreasingColorShader.cpp BPy_IncreasingThicknessShader.cpp BPy_PolygonalizationShader.cpp BPy_SamplingShader.cpp BPy_SmoothingShader.cpp BPy_SpatialNoiseShader.cpp BPy_StrokeTextureStepShader.cpp BPy_ThicknessNoiseShader.cpp BPy_TipRemoverShader.cpp BPy_UnaryFunction0DDouble.cpp BPy_UnaryFunction0DEdgeNature.cpp BPy_UnaryFunction0DFloat.cpp BPy_UnaryFunction0DId.cpp BPy_UnaryFunction0DMaterial.cpp BPy_UnaryFunction0DUnsigned.cpp BPy_UnaryFunction0DVec2f.cpp BPy_UnaryFunction0DVec3f.cpp BPy_UnaryFunction0DVectorViewShape.cpp BPy_UnaryFunction0DViewShape.cpp BPy_ShapeIdF0D.cpp BPy_MaterialF0D.cpp BPy_CurveNatureF0D.cpp BPy_Normal2DF0D.cpp BPy_VertexOrientation2DF0D.cpp BPy_VertexOrientation3DF0D.cpp BPy_GetOccludeeF0D.cpp BPy_GetShapeF0D.cpp BPy_Curvature2DAngleF0D.cpp BPy_DensityF0D.cpp BPy_GetProjectedXF0D.cpp BPy_GetProjectedYF0D.cpp BPy_GetProjectedZF0D.cpp BPy_GetXF0D.cpp BPy_GetYF0D.cpp BPy_GetZF0D.cpp BPy_LocalAverageDepthF0D.cpp BPy_ZDiscontinuityF0D.cpp BPy_GetCurvilinearAbscissaF0D.cpp BPy_GetParameterF0D.cpp BPy_GetViewMapGradientNormF0D.cpp BPy_ReadCompleteViewMapPixelF0D.cpp BPy_ReadMapPixelF0D.cpp BPy_ReadSteerableViewMapPixelF0D.cpp BPy_QuantitativeInvisibilityF0D.cpp BPy_GetOccludersF0D.cpp BPy_UnaryFunction1DDouble.cpp BPy_UnaryFunction1DEdgeNature.cpp BPy_UnaryFunction1DFloat.cpp BPy_UnaryFunction1DUnsigned.cpp BPy_UnaryFunction1DVec2f.cpp BPy_UnaryFunction1DVec3f.cpp BPy_UnaryFunction1DVectorViewShape.cpp BPy_UnaryFunction1DVoid.cpp BPy_CurveNatureF1D.cpp BPy_Normal2DF1D.cpp BPy_Orientation2DF1D.cpp BPy_Orientation3DF1D.cpp BPy_Curvature2DAngleF1D.cpp BPy_DensityF1D.cpp BPy_GetCompleteViewMapDensityF1D.cpp BPy_GetDirectionalViewMapDensityF1D.cpp BPy_GetProjectedXF1D.cpp BPy_GetProjectedYF1D.cpp BPy_GetProjectedZF1D.cpp BPy_GetSteerableViewMapDensityF1D.cpp BPy_GetViewMapGradientNormF1D.cpp BPy_GetXF1D.cpp BPy_GetYF1D.cpp BPy_GetZF1D.cpp BPy_LocalAverageDepthF1D.cpp BPy_ZDiscontinuityF1D.cpp BPy_QuantitativeInvisibilityF1D.cpp BPy_GetOccludeeF1D.cpp BPy_GetOccludersF1D.cpp BPy_GetShapeF1D.cpp BPy_ChainingTimeStampF1D.cpp BPy_IncrementChainingTimeStampF1D.cpp BPy_TimeStampF1D.cpp BPy_FalseUP0D.cpp BPy_TrueUP0D.cpp BPy_ContourUP1D.cpp BPy_DensityLowerThanUP1D.cpp BPy_EqualToChainingTimeStampUP1D.cpp BPy_EqualToTimeStampUP1D.cpp BPy_ExternalContourUP1D.cpp BPy_FalseUP1D.cpp BPy_QuantitativeInvisibilityUP1D.cpp BPy_ShapeUP1D.cpp BPy_TrueUP1D.cpp BPy_WithinImageBoundaryUP1D.cpp IndexedFaceSet.cpp LineRep.cpp NodeCamera.cpp NodeDrawingStyle.cpp NodeGroup.cpp NodeLight.cpp NodeShape.cpp NodeTransform.cpp NodeViewLayer.cpp OrientedLineRep.cpp Rep.cpp SceneHash.cpp ScenePrettyPrinter.cpp SceneVisitor.cpp TriangleRep.cpp VertexRep.cpp AdvancedFunctions0D.cpp AdvancedFunctions1D.cpp AdvancedStrokeShaders.cpp BasicStrokeShaders.cpp Canvas.cpp Chain.cpp ChainingIterators.cpp ContextFunctions.cpp Curve.cpp Operators.cpp PSStrokeRenderer.cpp Predicates0D.cpp Predicates1D.cpp Stroke.cpp StrokeIO.cpp StrokeLayer.cpp StrokeRenderer.cpp StrokeRep.cpp StrokeShader.cpp StrokeTesselator.cpp TextStrokeRenderer.cpp BaseObject.cpp Exception.cpp Iterator.cpp PseudoNoise.cpp PythonInterpreter.cpp RandGen.cpp StringUtils.cpp TimeStamp.cpp ArbitraryGridDensityProvider.cpp AverageAreaGridDensityProvider.cpp BoxGrid.cpp CulledOccluderSource.cpp FEdgeXDetector.cpp Functions0D.cpp Functions1D.cpp HeuristicGridDensityProviderFactory.cpp Interface0D.cpp Interface1D.cpp OccluderSource.cpp Pow23GridDensityProvider.cpp Silhouette.cpp SilhouetteGeomEngine.cpp SphericalGrid.cpp SteerableViewMap.cpp ViewEdgeXBuilder.cpp ViewMap.cpp ViewMapBuilder.cpp ViewMapTesselator.cpp Curvature.cpp WEdge.cpp WFillGrid.cpp WSFillGrid.cpp WXEdge.cpp WXEdgeBuilder.cpp WingedEdgeBuilder.cpp bf_freestyle.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_freestyle.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/uvedit/CMakeLists.txt uvedit_buttons.c uvedit_draw.c uvedit_ops.c uvedit_path.c uvedit_rip.c uvedit_select.c uvedit_smart_stitch.c uvedit_clipboard.cc uvedit_clipboard_graph_iso.cc uvedit_islands.cc uvedit_unwrap_ops.cc bf_blenkernel.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_blenkernel.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/util/CMakeLists.txt ed_draw.c ed_transverts.c ed_util_imbuf.c gizmo_utils.c numinput.c select_utils.c bf_editor_uvedit.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_uvedit.lib ed_util.cc ed_util_ops.cc ed_viewer_path.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/transform/CMakeLists.txt transform.c transform_constraints.c transform_convert.c transform_convert_action.c transform_convert_armature.c transform_convert_cursor.c transform_convert_curve.c transform_convert_gpencil_legacy.c transform_convert_graph.c transform_convert_lattice.c transform_convert_mask.c transform_convert_mball.c transform_convert_mesh.c transform_convert_mesh_edge.c transform_convert_mesh_skin.c transform_convert_mesh_uv.c transform_convert_mesh_vert_cdata.c transform_convert_nla.c transform_convert_object.c transform_convert_object_texspace.c transform_convert_paintcurve.c transform_convert_particle.c transform_convert_sequencer.c transform_convert_sequencer_image.c bf_editor_util.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_util.lib transform_convert_tracking.c transform_convert_tracking_curves.c transform_draw_cursors.c transform_generics.c transform_gizmo_2d.c transform_gizmo_extrude_3d.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_view3d/CMakeLists.txt transform_input.c transform_mode.c transform_mode_align.c transform_mode_baketime.c transform_mode_bbone_resize.c bf_intern_cycles.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_intern_cycles.lib transform_mode_bend.c transform_mode_boneenvelope.c transform_mode_boneroll.c drawobject.cc transform_mode_curveshrinkfatten.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_topbar/CMakeLists.txt space_view3d.cc view3d_draw.cc view3d_gizmo_preselect_type.cc transform_mode_customdata.c transform_mode_edge_rotate_normal.c transform_mode_edge_seq_slide.c transform_mode_edge_slide.c transform_mode_gpopacity.c transform_mode_gpshrinkfatten.c transform_mode_maskshrinkfatten.c transform_mode_mirror.c space_topbar.c transform_mode_push_pull.c transform_mode_resize.c transform_mode_rotate.c transform_mode_shear.c transform_mode_shrink_fatten.c transform_mode_skin_resize.c transform_mode_tilt.c transform_mode_timescale.c transform_mode_timeslide.c transform_mode_timetranslate.c transform_mode_tosphere.c bf_editor_space_topbar.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_topbar.lib transform_mode_trackball.c transform_mode_translate.c transform_mode_vert_slide.c view3d_gizmo_ruler.cc transform_ops.c view3d_iterators.cc transform_orientations.c transform_snap_animation.c transform_snap_sequencer.c view3d_navigate.cc view3d_select.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_statusbar/CMakeLists.txt space_statusbar.c transform_convert_curves.cc transform_convert_node.cc transform_convert_sculpt.cc transform_gizmo_3d.cc bf_editor_space_statusbar.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_statusbar.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_spreadsheet/CMakeLists.txt space_spreadsheet.cc spreadsheet_cache.cc transform_gizmo_3d_cage.cc spreadsheet_column.cc spreadsheet_data_source.cc transform_gizmo_3d_shear.cc transform_snap.cc transform_snap_object.cc spreadsheet_data_source_geometry.cc spreadsheet_dataset_draw.cc spreadsheet_draw.cc spreadsheet_layout.cc spreadsheet_ops.cc view3d_buttons.c view3d_camera_control.c view3d_cursor_snap.c view3d_edit.c view3d_gizmo_armature.c view3d_gizmo_camera.c view3d_gizmo_empty.c view3d_gizmo_forcefield.c view3d_gizmo_light.c view3d_gizmo_navigate.c view3d_gizmo_navigate_type.c view3d_gizmo_preselect.c view3d_gizmo_tool_generic.c view3d_header.c view3d_navigate_dolly.c view3d_navigate_fly.c view3d_navigate_move.c view3d_navigate_ndof.c view3d_navigate_roll.c view3d_navigate_rotate.c view3d_navigate_smoothview.c view3d_navigate_walk.c view3d_navigate_zoom.c view3d_navigate_zoom_border.c view3d_ops.c view3d_placement.c view3d_project.c view3d_snap.c view3d_utils.c view3d_view.c bf_editor_transform.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_transform.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_sequencer/CMakeLists.txt spreadsheet_panels.cc spreadsheet_row_filter.cc bf_editor_space_view3d.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_view3d.lib sequencer_add.c sequencer_buttons.c sequencer_channels_draw.c sequencer_channels_edit.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_outliner/CMakeLists.txt sequencer_drag_drop.c sequencer_draw.c sequencer_edit.c sequencer_modifier.c sequencer_ops.c sequencer_preview.c outliner_collections.cc sequencer_proxy.c outliner_context.cc outliner_dragdrop.cc outliner_draw.cc sequencer_scopes.c sequencer_select.c spreadsheet_row_filter_ui.cc sequencer_thumbnails.c sequencer_view.c space_sequencer.c outliner_edit.cc outliner_ops.cc outliner_query.cc bf_editor_space_sequencer.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_sequencer.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_node/CMakeLists.txt outliner_select.cc add_menu_assets.cc add_node_search.cc clipboard.cc drawnode.cc outliner_sync.cc outliner_tools.cc outliner_tree.cc outliner_utils.cc space_outliner.cc common.cc link_drag_search.cc node_add.cc node_context_path.cc tree_display.cc tree_display_data.cc tree_display_libraries.cc node_draw.cc tree_display_orphaned.cc tree_display_override_library_hierarchies.cc tree_display_override_library_properties.cc node_edit.cc node_geometry_attribute_search.cc node_gizmo.cc tree_display_scenes.cc tree_display_sequencer.cc tree_display_view_layer.cc tree_element.cc tree_element_anim_data.cc tree_element_collection.cc tree_element_driver.cc tree_element_gpencil_layer.cc node_group.cc tree_element_id.cc tree_element_id_library.cc node_ops.cc tree_element_id_scene.cc tree_element_label.cc tree_element_nla.cc tree_element_overrides.cc node_relationships.cc node_select.cc tree_element_rna.cc tree_element_scene_objects.cc tree_element_seq.cc tree_element_view_layer.cc tree_iterator.cc node_templates.cc node_view.cc space_node.cc bf_editor_space_outliner.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_outliner.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_nla/CMakeLists.txt nla_buttons.c nla_channels.c nla_draw.c nla_edit.c bf_editor_space_node.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_node.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_info/CMakeLists.txt nla_ops.c nla_select.c space_nla.c info_draw.c info_ops.c info_report.c space_info.c textview.c bf_editor_space_nla.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_nla.lib info_stats.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_image/CMakeLists.txt image_buttons.c image_draw.c image_edit.c image_ops.c image_sequence.c space_image.c image_undo.cc bf_editor_space_info.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_info.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_graph/CMakeLists.txt graph_buttons.c graph_draw.c graph_edit.c graph_ops.c bf_editor_space_spreadsheet.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_spreadsheet.lib graph_select.c graph_slider_ops.c graph_utils.c graph_view.c space_graph.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_file/CMakeLists.txt asset_catalog_tree_view.cc file_draw.cc file_indexer.cc filelist.cc bf_editor_space_graph.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_graph.lib bf_editor_space_image.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_image.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_clip/CMakeLists.txt filesel.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_buttons/CMakeLists.txt clip_buttons.cc clip_dopesheet_draw.cc clip_dopesheet_ops.cc clip_draw.cc buttons_context.c buttons_ops.c space_buttons.c folder_history.cc clip_editor.cc clip_graph_draw.cc clip_graph_ops.cc clip_ops.cc buttons_texture.cc clip_utils.cc space_clip.cc tracking_ops.cc tracking_ops_detect.cc file_ops.c file_panels.c file_utils.c fsmenu.c tracking_ops_orient.cc tracking_ops_plane.cc bf_editor_space_buttons.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_buttons.lib tracking_ops_solve.cc space_file.c tracking_ops_stabilize.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/space_action/CMakeLists.txt action_buttons.cc tracking_ops_track.cc action_data.cc action_draw.cc action_edit.cc tracking_ops_utils.cc tracking_select.cc action_ops.cc action_select.cc space_action.cc bf_editor_space_clip.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_clip.lib bf_editor_space_file.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_file.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/sound/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/sculpt_paint/CMakeLists.txt sound_ops.c curves_sculpt_add.cc curves_sculpt_brush.cc curves_sculpt_comb.cc curves_sculpt_delete.cc bf_editor_sound.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_sound.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/screen/CMakeLists.txt bf_editor_space_action.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_space_action.lib area.cc workspace_listen.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/render/CMakeLists.txt render_internal.cc render_opengl.cc render_ops.cc render_preview.cc render_shading.cc curves_sculpt_density.cc curves_sculpt_grow_shrink.cc render_update.cc area_query.c area_utils.c glutil.c screen_context.c curves_sculpt_ops.cc curves_sculpt_pinch.cc screen_draw.c render_view.cc screen_edit.c screen_geometry.c screen_ops.c screen_user_menu.c screendump.c workspace_edit.c workspace_layout_edit.c bf_editor_screen.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_screen.lib bf_editor_render.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_render.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/object/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/physics/CMakeLists.txt object_add.cc object_bake.cc object_bake_api.cc object_bake_simulation.cc curves_sculpt_puff.cc dynamicpaint_ops.c particle_boids.c particle_edit.c particle_edit_undo.c curves_sculpt_selection.cc particle_object.c curves_sculpt_selection_paint.cc physics_fluid.c physics_ops.c curves_sculpt_slide.cc physics_pointcache.c rigidbody_constraint.c rigidbody_object.c object_data_transform.cc object_edit.cc rigidbody_world.c object_modes.cc object_modifier.cc bf_editor_physics.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_physics.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/mesh/CMakeLists.txt editface.cc editmesh_attribute.cc editmesh_knife_project.cc editmesh_mask_extract.cc curves_sculpt_smooth.cc object_remesh.cc curves_sculpt_snake_hook.cc object_transform.cc object_vgroup.cc editmesh_select.cc paint_canvas.cc editmesh_tools.cc editmesh_undo.cc paint_cursor.cc mesh_data.cc paint_curve.cc mesh_mirror.cc meshtools.cc object_collection.c object_constraint.c object_data_transfer.c object_facemap_ops.c paint_curve_undo.cc paint_hide.cc paint_image.cc object_gpencil_modifier.c object_hook.c object_ops.c object_random.c object_relations.c object_select.c object_shader_fx.c object_shapekey.c paint_image_2d.cc paint_image_2d_curve_mask.cc object_utils.c object_volume.c paint_image_ops_paint.cc object_warp.c bf_editor_object.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_object.lib paint_image_proj.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/interface/CMakeLists.txt paint_mask.cc editmesh_add.c editmesh_add_gizmo.c editmesh_automerge.c editmesh_bevel.c paint_ops.cc eyedropper_color.cc paint_stroke.cc editmesh_bisect.c eyedropper_colorband.cc eyedropper_datablock.cc eyedropper_depth.cc editmesh_extrude.c editmesh_extrude_screw.c editmesh_extrude_spin.c editmesh_extrude_spin_gizmo.c editmesh_inset.c editmesh_intersect.c editmesh_knife.c editmesh_loopcut.c eyedropper_driver.cc eyedropper_gpencil_color.cc interface_eyedropper.cc editmesh_path.c interface.cc editmesh_polybuild.c editmesh_preselect_edgering.c paint_utils.cc paint_vertex.cc editmesh_preselect_elem.c interface_align.cc editmesh_rip.c editmesh_rip_edge.c editmesh_select_similar.c interface_anim.cc paint_vertex_color_ops.cc editmesh_utils.c paint_vertex_proj.cc mesh_ops.c interface_button_group.cc interface_context_menu.cc interface_context_path.cc interface_drag.cc interface_draw.cc bf_editor_mesh.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_mesh.lib interface_drop.cc paint_vertex_weight_ops.cc interface_dropboxes.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/gpencil_legacy/CMakeLists.txt paint_vertex_weight_utils.cc interface_handlers.cc interface_icons.cc interface_icons_event.cc annotate_draw.c annotate_paint.c interface_layout.cc drawgpencil.c editaction_gpencil.c gpencil_add_blank.c gpencil_add_lineart.c gpencil_add_monkey.c gpencil_add_stroke.c sculpt.cc gpencil_armature.c gpencil_convert.c gpencil_data.c gpencil_edit.c gpencil_edit_curve.c sculpt_automasking.cc gpencil_fill.c interface_ops.cc sculpt_boundary.cc gpencil_interpolate.c gpencil_merge.c gpencil_ops.c interface_panel.cc gpencil_ops_versioning.c gpencil_paint.c interface_query.cc gpencil_primitive.c gpencil_sculpt_paint.c gpencil_select.c interface_region_color_picker.cc gpencil_utils.c gpencil_uv.c gpencil_vertex_ops.c gpencil_vertex_paint.c sculpt_brush_types.cc interface_region_hud.cc gpencil_weight_paint.c gpencil_trace_ops.c interface_region_menu_pie.cc gpencil_trace_utils.c sculpt_cloth.cc interface_region_menu_popup.cc interface_region_popover.cc sculpt_detail.cc sculpt_dyntopo.cc interface_region_popup.cc gpencil_bake_animation.cc gpencil_mesh.cc interface_region_search.cc gpencil_undo.cc interface_region_tooltip.cc interface_regions.cc sculpt_expand.cc sculpt_face_set.cc sculpt_filter_color.cc interface_style.cc interface_template_asset_view.cc interface_template_attribute_search.cc sculpt_filter_mask.cc interface_template_list.cc interface_template_search_menu.cc bf_editor_gpencil_legacy.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_gpencil_legacy.lib interface_template_search_operator.cc sculpt_filter_mesh.cc sculpt_geodesic.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/gizmo_library/CMakeLists.txt sculpt_mask_expand.cc interface_templates.cc interface_undo.cc interface_utils.cc interface_widgets.cc sculpt_mask_init.cc gizmo_draw_utils.c gizmo_library_presets.c gizmo_library_utils.c geom_arrow_gizmo.c geom_cube_gizmo.c geom_dial_gizmo.c resources.cc arrow3d_gizmo.c blank3d_gizmo.c sculpt_multiplane_scrape.cc button2d_gizmo.c cage2d_gizmo.c sculpt_ops.cc cage3d_gizmo.c dial3d_gizmo.c sculpt_paint_color.cc view2d.cc view2d_draw.cc move3d_gizmo.c primitive3d_gizmo.c sculpt_paint_image.cc snap3d_gizmo.c view2d_edge_pan.cc sculpt_pose.cc view2d_gizmo_navigate.cc sculpt_smooth.cc sculpt_transform.cc bf_editor_gizmo_library.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_gizmo_library.lib view2d_ops.cc abstract_view.cc abstract_view_item.cc sculpt_undo.cc grid_view.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/curves/CMakeLists.txt sculpt_uv.cc interface_view.cc tree_view.cc curves_add.cc curves_data.cc curves_edit.cc curves_ops.cc curves_selection.cc bf_editor_interface.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_interface.lib curves_undo.cc bf_editor_sculpt_paint.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_sculpt_paint.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/curve/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/asset/CMakeLists.txt curve_ops.c editcurve.c editcurve_add.c editcurve_paint.c asset_catalog.cc asset_filter.cc asset_handle.cc asset_import.cc editcurve_pen.c editcurve_query.c editcurve_select.c editfont.c asset_indexer.cc editfont_undo.c asset_library_reference.cc asset_library_reference_enum.cc asset_list.cc editcurve_undo.cc asset_mark_clear.cc asset_ops.cc asset_temp_id_consumer.cc asset_type.cc bf_editor_curve.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_curve.lib bf_editor_curves.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_curves.lib Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/animation/CMakeLists.txt Building Custom Rule D:/bpj/blender-3.6.2/source/blender/editors/armature/CMakeLists.txt anim_channels_defines.c anim_channels_edit.c armature_add.c anim_deps.c anim_draw.c anim_filter.c anim_ipo_utils.c armature_edit.c armature_naming.c anim_markers.c armature_ops.c anim_motion_paths.c armature_relations.c armature_select.c anim_ops.c armature_skinning.c bf_editor_asset.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_asset.lib drivers.c fmodifier_ui.c armature_utils.c keyframes_draw.c keyframes_edit.c pose_edit.c pose_group.c pose_lib_2.c pose_select.c keyframes_general.c pose_slide.c pose_transform.c pose_utils.c keyframing.c keyingsets.c Building Custom Rule D:/bpj/blender-3.6.2/source/blender/depsgraph/CMakeLists.txt time_scrub_ui.c deg_builder.cc deg_builder_cache.cc editarmature_undo.cc deg_builder_cycle.cc deg_builder_key.cc meshlaplacian.cc keyframes_keylist.cc deg_builder_map.cc deg_builder_nodes.cc deg_builder_nodes_rig.cc deg_builder_nodes_scene.cc bf_editor_armature.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_armature.lib bf_editor_animation.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_editor_animation.lib deg_builder_nodes_view_layer.cc deg_builder_pchanmap.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/blenloader/CMakeLists.txt deg_builder_relations.cc userdef_default_theme.c versioning_250.c versioning_260.c versioning_270.c versioning_280.c deg_builder_relations_drivers.cc Generating operations/COM_OpenCLKernels.cl.h deg_builder_relations_rig.cc Building Custom Rule D:/bpj/blender-3.6.2/source/blender/compositor/CMakeLists.txt deg_builder_relations_scene.cc versioning_cycles.c deg_builder_relations_view_layer.cc deg_builder_remove_noop.cc deg_builder_rna.cc versioning_dna.c versioning_legacy.c versioning_userdef.c deg_builder_stack.cc deg_builder_transitive.cc pipeline.cc pipeline_all_objects.cc pipeline_compositor.cc pipeline_from_ids.cc pipeline_render.cc pipeline_view_layer.cc deg_debug.cc deg_debug_relations_graphviz.cc deg_debug_stats_gnuplot.cc deg_eval.cc deg_eval_copy_on_write.cc blend_validate.cc deg_eval_flush.cc readblenentry.cc readfile.cc readfile_tempload.cc cmake_pch.cxx deg_eval_runtime_backup.cc deg_eval_runtime_backup_animation.cc deg_eval_runtime_backup_gpencil.cc undofile.cc deg_eval_runtime_backup_modifier.cc versioning_290.cc versioning_300.cc deg_eval_runtime_backup_movieclip.cc deg_eval_runtime_backup_object.cc deg_eval_runtime_backup_pose.cc versioning_400.cc deg_eval_runtime_backup_scene.cc deg_eval_runtime_backup_sequence.cc deg_eval_runtime_backup_sequencer.cc deg_eval_runtime_backup_sound.cc deg_eval_runtime_backup_volume.cc deg_eval_stats.cc deg_eval_visibility.cc versioning_common.cc versioning_defaults.cc unity_24_cxx.cxx unity_23_cxx.cxx unity_22_cxx.cxx unity_21_cxx.cxx deg_node.cc deg_node_component.cc unity_20_cxx.cxx deg_node_factory.cc unity_19_cxx.cxx unity_18_cxx.cxx deg_node_id.cc writefile.cc unity_17_cxx.cxx unity_16_cxx.cxx unity_15_cxx.cxx unity_14_cxx.cxx unity_13_cxx.cxx deg_node_operation.cc unity_12_cxx.cxx deg_node_time.cc unity_11_cxx.cxx depsgraph.cc unity_10_cxx.cxx unity_9_cxx.cxx unity_8_cxx.cxx depsgraph_build.cc unity_7_cxx.cxx unity_6_cxx.cxx unity_5_cxx.cxx unity_4_cxx.cxx unity_3_cxx.cxx depsgraph_debug.cc unity_2_cxx.cxx unity_1_cxx.cxx unity_0_cxx.cxx depsgraph_eval.cc depsgraph_physics.cc depsgraph_query.cc depsgraph_query_foreach.cc depsgraph_query_iter.cc depsgraph_registry.cc depsgraph_relation.cc bf_blenloader.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_blenloader.lib msgfmt.c depsgraph_tag.cc depsgraph_type.cc depsgraph_update.cc bf_compositor.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_compositor.lib msgfmt.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\bin\Release\msgfmt.exe bf_depsgraph.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_depsgraph.lib blendthumb_extract.cc blendthumb_png.cc blendthumb_win32.cc blendthumb_win32_dll.cc Generating ab.mo Generating ar.mo Generating ca.mo Generating cs.mo Generating de.mo Generating eo.mo Generating es.mo Generating es_ES.mo 正在创建库 D:/bpj/build_windows_x64_vc16_Release/lib/Release/BlendThumb.lib 和对象 D:/bpj/build_windows_x64_vc16_Release/lib/Release/BlendThumb.exp Generating eu.mo Generating fa.mo BlendThumb.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\BlendThumb.dll Generating fi.mo Generating fr.mo Generating ha.mo Generating he.mo Generating hi.mo Generating hr.mo Generating hu.mo Generating id.mo Generating it.mo Generating ja.mo Generating ka.mo Generating ko.mo Generating ky.mo Generating nl.mo Generating pl.mo Generating pt.mo Generating pt_BR.mo Generating ru.mo Generating sk.mo Generating sr.mo Generating sr@latin.mo Generating sv.mo Generating th.mo Generating tr.mo Generating uk.mo Generating vi.mo Generating zh_CN.mo Generating zh_TW.mo Building Custom Rule D:/bpj/blender-3.6.2/source/creator/CMakeLists.txt alembic.cpp alembic_read.cpp attribute.cpp background.cpp gpu_batch.cc gpu_capabilities.cc gpu_codegen.cc gpu_compute.cc gpu_context.cc gpu_debug.cc gpu_drawlist.cc gpu_framebuffer.cc gpu_immediate.cc gpu_index_buffer.cc gpu_matrix.cc gpu_node_graph.cc gpu_platform.cc gpu_query.cc gpu_select_sample_query.cc bake.cpp gpu_shader.cc gpu_shader_builtin.cc camera.cpp gpu_shader_create_info.cc gpu_shader_dependency.cc gpu_shader_interface.cc gpu_shader_log.cc gpu_state.cc gpu_storage_buffer.cc gpu_texture.cc gpu_uniform_buffer.cc colorspace.cpp constant_fold.cpp gpu_vertex_buffer.cc gpu_vertex_format.cc devicescene.cpp gl_backend.cc gl_batch.cc film.cpp gl_compute.cc gl_context.cc geometry.cpp geometry_attributes.cpp gl_debug.cc gl_debug_layer.cc gl_drawlist.cc gl_framebuffer.cc geometry_bvh.cpp gl_immediate.cc gl_index_buffer.cc geometry_mesh.cpp gl_query.cc gl_shader.cc gl_shader_interface.cc gl_shader_log.cc hair.cpp image.cpp gl_state.cc gl_storage_buffer.cc gl_texture.cc gl_uniform_buffer.cc gl_vertex_array.cc image_oiio.cpp gl_vertex_buffer.cc image_sky.cpp image_vdb.cpp integrator.cpp light.cpp gpu_batch_presets.c gpu_batch_utils.c gpu_immediate_util.c gpu_init_exit.c gpu_material.c gpu_select.c gpu_select_pick.c gpu_viewport.c bf_gpu.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\bf_gpu.lib light_tree.cpp mesh.cpp mesh_displace.cpp mesh_subdivision.cpp procedural.cpp pointcloud.cpp object.cpp particles.cpp pass.cpp curves.cpp scene.cpp shader.cpp shader_graph.cpp shader_nodes.cpp stats.cpp svm.cpp tables.cpp tabulated_sobol.cpp volume.cpp osl.cpp cycles_scene.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_scene.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/kernel/osl/CMakeLists.txt closures.cpp globals.cpp services.cpp cycles_kernel_osl.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_kernel_osl.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/kernel/CMakeLists.txt kernel.cpp kernel_sse2.cpp kernel_sse41.cpp kernel_avx2.cpp kernel.cpp kernel.cpp cycles_kernel.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_kernel.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/integrator/CMakeLists.txt adaptive_sampling.cpp denoiser.cpp denoiser_gpu.cpp denoiser_oidn.cpp denoiser_optix.cpp path_trace.cpp tile.cpp pass_accessor.cpp pass_accessor_cpu.cpp pass_accessor_gpu.cpp path_trace_display.cpp path_trace_tile.cpp path_trace_work.cpp path_trace_work_cpu.cpp path_trace_work_gpu.cpp render_scheduler.cpp shader_eval.cpp work_balancer.cpp work_tile_scheduler.cpp cycles_integrator.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_integrator.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/device/CMakeLists.txt device.cpp denoise.cpp memory.cpp kernel_thread_globals.cpp graphics_interop.cpp kernel.cpp queue.cpp device.cpp device_impl.cpp kernel.cpp device.cpp device_impl.cpp graphics_interop.cpp kernel.cpp queue.cpp util.cpp device.cpp device_impl.cpp graphics_interop.cpp kernel.cpp queue.cpp util.cpp device_impl.cpp queue.cpp device.cpp device.cpp device.cpp device_impl.cpp queue.cpp cycles_device.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_device.lib Building Custom Rule D:/bpj/blender-3.6.2/intern/cycles/bvh/CMakeLists.txt bvh.cpp bvh2.cpp binning.cpp build.cpp embree.cpp hiprt.cpp multi.cpp node.cpp optix.cpp sort.cpp split.cpp unaligned.cpp cycles_bvh.vcxproj -> D:\bpj\build_windows_x64_vc16_Release\lib\Release\cycles_bvh.lib Building Custom Rule D:/bpj/blender-3.6.2/source/creator/CMakeLists.txt creator.c creator_args.c creator_signals.c buildinfo.c LINK : fatal error LNK1181: 无法打开输入文件“D:\bpj\blender-3.6.2\..\lib\win64_vc15\fftw3\lib\libfftw.lib” [D:\bpj\build_windows_x64_vc16_Release\source\creator\blender.vcxproj] 生成失败。 D:\bpj\blender-3.6.2\source\blender\makesdna\DNA_action_types.h(179,9): warning C4200: 使用了非标准扩展: 结构/联合中的零大小数组 (编译源文件 D:\bpj\blender-3.6.2\source\blender\imbuf\intern\anim_movie.cc) [D:\bpj\build_windows_x64_vc16_Release\source\blender\imbuf\bf_imbuf.vcxproj] D:\bpj\blender-3.6.2\source\blender\compositor\realtime_compositor\cached_resources\intern\ocio_color_space_conversion_shader.cc(89,36): warning C4100: “max_width”: 未引用的形参 [D:\bpj\build_windows_x64_vc16_Release\source\blender\compositor\realtime_compositor\bf_realtime_compositor.vcxproj] D:\bpj\blender-3.6.2\source\blender\compositor\realtime_compositor\cached_resources\intern\ocio_color_space_conversion_shader.cc(258,37): warning C4100: “declarations”: 未引用的形参 [D:\bpj\build_windows_x64_vc16_Release\source\blender\compositor\realtime_compositor\bf_realtime_compositor.vcxproj] LINK : fatal error LNK1181: 无法打开输入文件“D:\bpj\blender-3.6.2\..\lib\win64_vc15\fftw3\lib\libfftw.lib” [D:\bpj\build_windows_x64_vc16_Release\source\creator\blender.vcxproj] 3 个警告 1 个错误 已用时间 01:24:56.41