==================================== = Blender 3.5.0 System Information = ==================================== Blender: ==================================== version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: 1be25cfff18b, type: release build date: 2023-03-29, 06:36:20 platform: 'Windows-10-10.0.19045-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.10.9 (main, Dec 8 2022, 14:09:03) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\python310.zip' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python\\bin' 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Python\\Python310\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\addons\\modules' 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\addons' 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\python\\bin\\python.exe' version: Python 3.10.9 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 3.5\\3.5\\scripts' 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\scripts' user scripts: 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\scripts' pref scripts: None datafiles: 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\datafiles' config: 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\config' scripts : 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\scripts' autosave: 'C:\\Users\\MR.Cracker\\AppData\\Roaming\\Blender Foundation\\Blender\\3.5\\autosave' tempdir: 'C:\\Users\\MR50B1~1.CRA\\AppData\\Local\\Temp\\blender_a10336\\' FFmpeg: ==================================== avcodec: '59, 37, 100' avdevice: '59, 7, 100' avformat: '59, 27, 100' avutil: '57, 28, 100' swscale: ' 6, 7, 100' SDL: ==================================== Version: 2.0.20 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 2, 0 OpenImageIO: 2, 4, 9 OpenShadingLanguage: 1, 13, 0 OpenSubdiv: 3, 5, 0 OpenVDB: 10, 0, 0 Alembic: 1, 8, 3 USD: 0, 22, 11 GPU: ==================================== renderer: 'Intel(R) HD Graphics 500' vendor: 'Intel' version: '4.5.0 - Build 25.20.100.6446' device type: 'INTEL' backend type: 'OPENGL' extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Features: Compute Shader Support: 1 Shader Storage Buffer Objects Support: 0 Image Load/Store Support: 0 Cycles: ==================================== CPU device capabilities: SSE2 SSE41 oneAPI device capabilities: Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: (2, 2, 0), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 5), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 37, 5), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (3, 5, 30), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_scene_gltf2\__init__.py) io_scene_obj (version: (3, 9, 0), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 3.5\3.5\scripts\addons\io_scene_x3d\__init__.py)