========================================== = Blender 4.3.0 Alpha System Information = ========================================== Blender: ========================================== version: 4.3.0 Alpha, branch: main, commit date: 2024-08-15 08:15, hash: f0c2d4eeed6d, type: Release build date: 2024-08-15, 08:47:49 platform: 'Linux-6.8.0-41-generic-x86_64-with-glibc2.39' binary path: '/home/vik/Desktop/Blenders/Blender_Builds/blender' build cflags: -Wall -Werror=implicit-function-declaration -Wstrict-prototypes -Werror=return-type -Werror=vla -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wno-stringop-overread -Wno-stringop-overflow -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wimplicit-fallthrough=5 -Wno-error=unused-but-set-variable -march=x86-64-v2 -std=gnu11 -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off build cxxflags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wcomma-subscript -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wno-stringop-overread -Wno-stringop-overflow -Wimplicit-fallthrough=5 -Wundef -Wmissing-declarations -march=x86-64-v2 -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off build linkflags: -Wl,--version-script='/home/blender/git/blender-vdev/blender.git/source/creator/symbols_unix.map' build system: CMake windowing environment: 'X11' Python: ========================================== version: 3.11.7 (main, Jun 11 2024, 12:31:01) [GCC 11.2.1 20220127 (Red Hat 11.2.1-9)] file system encoding: utf-8:surrogateescape paths: '/home/vik/.config/blender/4.3/scripts/startup' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/startup' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/modules' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/python/lib/python311.zip' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/python/lib/python3.11' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/python/lib/python3.11/lib-dynload' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/python/lib/python3.11/site-packages' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/freestyle/modules' '/home/vik/.config/blender/4.3/scripts/addons/modules' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core' '/home/vik/.config/blender/4.3/scripts/addons' '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/startup/bl_ui' Python (External Binary): ========================================== binary path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/python/bin/python3.11' version: Python 3.11.7 Directories: ========================================== scripts: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts' '/home/vik/.config/blender/4.3/scripts' user scripts: '/home/vik/.config/blender/4.3/scripts' pref scripts: datafiles: '/home/vik/.config/blender/4.3/datafiles' config: '/home/vik/.config/blender/4.3/config' scripts: '/home/vik/.config/blender/4.3/scripts' extensions: '/home/vik/.config/blender/4.3/extensions' tempdir: '/tmp/blender_paoTM1/' FFmpeg: ========================================== avcodec: '60, 31, 102' avdevice: '60, 3, 100' avformat: '60, 16, 100' avutil: '58, 29, 100' swscale: ' 7, 5, 100' SDL: ========================================== Version: 2.30.0 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON) Other Libraries: ========================================== OpenColorIO: 2, 3, 2 OpenImageIO: 2, 5, 11 OpenShadingLanguage: 1, 13, 7 OpenSubdiv: 3, 6, 0 OpenVDB: 11, 0, 0 Alembic: 1, 8, 3 USD: 0, 24, 5 GPU: ========================================== renderer: 'Mesa Intel(R) Arc(tm) A770 Graphics (DG2)' vendor: 'Intel' version: '4.6 (Core Profile) Mesa 24.2.0-devel (git-ced469daf5)' device type: 'INTEL' backend type: 'OPENGL' extensions: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc Implementation Dependent GPU Limits: ========================================== Maximum Batch Vertices: 3000 Maximum Batch Indices: 3000 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Maximum Image Units: 192 Cycles: ========================================== CPU device capabilities: SSE42 AVX2 oneAPI device capabilities: Intel(R) Arc(TM) A770 Graphics sycl::info::platform::name Intel(R) Level-Zero sycl::info::device::vendor Intel(R) Corporation sycl::info::device::driver_version 1.3.29735 sycl::info::device::max_compute_units 512 sycl::info::device::max_clock_frequency 2400 sycl::info::device::global_mem_size 16225243136 sycl::ext::intel::info::device::pci_address 0000:0a:00.0 sycl::ext::intel::info::device::gpu_eu_simd_width 8 sycl::ext::intel::info::device::gpu_eu_count 512 sycl::ext::intel::info::device::gpu_slices 1 sycl::ext::intel::info::device::gpu_subslices_per_slice 32 sycl::ext::intel::info::device::gpu_eu_count_per_subslice 16 sycl::ext::intel::info::device::gpu_hw_threads_per_eu 8 sycl::info::device::max_work_group_size 1024 sycl::info::device::max_work_item_dimensions 3 sycl::info::device::max_work_item_sizes[0] 1024 sycl::info::device::max_work_item_sizes[1] 1024 sycl::info::device::max_work_item_sizes[2] 1024 sycl::info::device::max_num_sub_groups 128 sycl::info::device::sub_group_size[] 8 sycl::info::device::sub_group_size[] 16 sycl::info::device::sub_group_size[] 32 sycl::info::device::sub_group_independent_forward_progress 0 sycl::info::device::preferred_vector_width_char 8 sycl::info::device::preferred_vector_width_short 4 sycl::info::device::preferred_vector_width_int 2 sycl::info::device::preferred_vector_width_long 1 sycl::info::device::preferred_vector_width_float 2 sycl::info::device::preferred_vector_width_double 1 sycl::info::device::preferred_vector_width_half 4 sycl::info::device::address_bits 64 sycl::info::device::max_mem_alloc_size 4294959104 sycl::info::device::mem_base_addr_align 8 sycl::info::device::error_correction_support 0 sycl::info::device::is_available 1 device::has(cpu) 0 device::has(gpu) 1 device::has(fp16) 1 device::has(atomic64) 1 device::has(usm_host_allocations) 1 device::has(usm_device_allocations) 1 device::has(usm_shared_allocations) 1 device::has(usm_system_allocations) 0 device::has(ext_oneapi_bindless_images) 1 device::has(ext_oneapi_interop_semaphore_import) 0 device::has(ext_oneapi_interop_semaphore_export) 0 Enabled add-ons: ========================================== cycles (version: UNKNOWN, path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/cycles/__init__.py') randomCuts (version: (0, 1, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/randomCuts.py') io_anim_bvh (version: (1, 0, 1), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/io_anim_bvh/__init__.py') io_scene_fbx (version: (5, 12, 4), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/io_scene_fbx/__init__.py') io_curve_svg (version: UNKNOWN, path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/io_curve_svg/__init__.py') io_mesh_uv_layout (version: (1, 2, 0), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/io_mesh_uv_layout/__init__.py') io_scene_gltf2 (version: (4, 3, 12), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/io_scene_gltf2/__init__.py') merge_curve_verts_0_1_0 (version: (0, 1, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/merge_curve_verts_0_1_0.py') togglewire_0_1_0 (version: (0, 1, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/togglewire_0_1_0.py') unhide_unselect_menu_0_1_0 (version: (0, 1, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/unhide_unselect_menu_0_1_0.py') 2d_pan (version: (0, 2, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/2d_pan.py') togglebrushalpha_0_1_0 (version: (0, 1, 0), path: '/home/vik/.config/blender/4.3/scripts/addons/togglebrushalpha_0_1_0.py') viewport_vr_preview (version: (0, 11, 2), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/viewport_vr_preview/__init__.py') bl_pkg (version: (0, 0, 1), path: '/home/vik/Desktop/Blenders/Blender_Builds/4.3/scripts/addons_core/bl_pkg/__init__.py') bl_ext.blender_org.rigify (version: (0, 6, 11), path: '/home/vik/.config/blender/4.3/extensions/blender_org/rigify/__init__.py') bl_ext.blender_org.magic_uv (version: (6, 7, 1), path: '/home/vik/.config/blender/4.3/extensions/blender_org/magic_uv/__init__.py') bl_ext.blender_org.node_wrangler (version: (3, 53, 0), path: '/home/vik/.config/blender/4.3/extensions/blender_org/node_wrangler/__init__.py') bl_ext.blender_org.stl_format_legacy (version: (1, 1, 3), path: '/home/vik/.config/blender/4.3/extensions/blender_org/stl_format_legacy/__init__.py') bl_ext.blender_org.f2 (version: (1, 8, 4), path: '/home/vik/.config/blender/4.3/extensions/blender_org/f2/__init__.py') bl_ext.blender_org.boltfactory (version: (0, 4, 0), path: '/home/vik/.config/blender/4.3/extensions/blender_org/boltfactory/__init__.py') bl_ext.blender_org.extra_mesh_objects (version: (0, 3, 11), path: '/home/vik/.config/blender/4.3/extensions/blender_org/extra_mesh_objects/__init__.py') bl_ext.blender_org.extra_curve_objectes (version: (0, 1, 5), path: '/home/vik/.config/blender/4.3/extensions/blender_org/extra_curve_objectes/__init__.py') bl_ext.blender_org.looptools (version: (4, 7, 7), path: '/home/vik/.config/blender/4.3/extensions/blender_org/looptools/__init__.py') bl_ext.blender_org.snap_utilities_line (version: (6, 8, 0), path: '/home/vik/.config/blender/4.3/extensions/blender_org/snap_utilities_line/__init__.py') imagepaste (version: (1, 8, 1), path: '/home/vik/.config/blender/4.3/scripts/addons/imagepaste/__init__.py') bl_ext.blender_org.viewport_pie_menus (version: (1, 3, 0), path: '/home/vik/.config/blender/4.3/extensions/blender_org/viewport_pie_menus/__init__.py') animation_motion_trail_updated (version: (1, 2, 5), path: '/home/vik/.config/blender/4.3/scripts/addons/animation_motion_trail_updated.py')