INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Menu : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\Ghost\Ghost.blend\2J6GIc3NHOIzuXmV.py:399: SyntaxWarning: 'str' object is not callable; perhaps you missed a comma? Error in bpy.app.handlers.load_post[6]: Switching to fully guarded memory allocator. Blender 4.2.2 LTS Build: 2024-09-24 01:17:42 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 4.2\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\REINHARD\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\REINHARD\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: NVIDIA Corporation renderer: NVIDIA GeForce MX450/PCIe/SSE2 version: 4.6.0 NVIDIA 565.90 Read blend: "C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\Ghost\Ghost.blend" TypeError: 'NoneType' object is not callable WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browDownLeft"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browInnerUp"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browOuterUpRight"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browInnerUp"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browOuterUpRight"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browDownRight"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browOuterUpLeft"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browDownRight"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browOuterUpLeft"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browDownLeft"].value[0] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMWaistWidth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FHMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["Simon Riley HEAD"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMThighsTone"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMUpperArmsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMStomachSoften"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNipplesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["batman_body"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMThighsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNeckSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNavelDepth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMPectoralsUnderCurve"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMGlutesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMFeetThickness"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNipplesLarge"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMMouthRealism_HD_div2"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMBodybuilderDetails"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8VeinsHD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMAreolaeDiameter"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8HD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesLengthLower"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesCurl"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNavel"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FHMTheBrute8HD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesExpand"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesLengthUpper"] INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 27 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 28 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 29 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 30 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 32 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 33 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 34 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 35 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 39 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 40 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 38 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 22 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 23 (bound to GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 43 (bound to GL_SHADER_STORAGE_BUFFER (8)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 44 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (9)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 38 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 46 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 47 (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 48 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 43 (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 48 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 49 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 50 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\IronBull\Iron Bull\IronBull.blend\6mvz05wa025c2256.py:399: SyntaxWarning: 'str' object is not callable; perhaps you missed a comma? Error in bpy.app.handlers.load_post[6]: Dependency cycle detected: OBGhost Mesh/VISIBILITY() depends on OBGhost Mesh/DRIVER(modifiers["Cock"].show_render) via 'Driver -> Driven Property' OBGhost Mesh/VISIBILITY() via 'RNA Target -> Driver' Dependency cycle detected: OBJawbone_Poncho_Rig/DRIVER(hide_render) depends on OBJawbone_Poncho_Rig/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBJawbone_Poncho_Rig/OBJECT_FROM_LAYER_ENTRY() via 'Object from Layer' OBJawbone_Poncho_Rig/DRIVER(hide_render) via 'Driver -> Driven Property' Dependency cycle detected: OBGhost/DRIVER(hide_render) depends on OBGhost/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBGhost/OBJECT_BASE_FLAGS() via 'Base flags flush Exit' OBGhost/OBJECT_FROM_LAYER_ENTRY() via 'Base flags flush Entry' OBGhost/DRIVER(hide_render) via 'Driver -> Driven Property' Dependency cycle detected: OBGhost Glasses/OBJECT_FROM_LAYER_ENTRY() depends on OBGhost Glasses/DRIVER(hide_render) via 'Driver -> Driven Property' OBGhost Glasses/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBGhost Glasses/OBJECT_FROM_LAYER_ENTRY() via 'Object from Layer' Detected 4 dependency cycles Read blend: "C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\IronBull\Iron Bull\IronBull.blend" TypeError: 'NoneType' object is not callable WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key.009', 'key_blocks["browDownLeft"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browDownLeft"].value[0] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMThighsTone"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMStomachDepth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMPectoralsUnderCurve"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNipplesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMStomachSoften"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMHandsThickness"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNeckSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMWaistWidth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMGlutesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMForearmsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMFeetThickness"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["FBMHeight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["FHMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PHMEyelashesLengthUpper"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PHMEyelashesLengthLower"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PHMEyelashesCurl"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMUpperArmsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNipples"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNipplesDepth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMThighsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["FBM_SWOLE 4 Minotaur"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNipplesDiameter"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["FBMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNipplesLarge"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Manny Beard"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["FHM_SWOLE4Minotaur"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Further apart"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Brows Projection"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PHMEyelashesExpand"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Iron Bull Patch"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browDownLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Brows Rotate 2"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browInnerUp"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Iron Bull Horns"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browOuterUpLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browInnerUpWrinkles"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["Iron Bull Pants And Boots"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browOuterUpRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["PBMNavel"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["cheekSquintRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browOuterUpRightWrinkles"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browDownRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeBlink_L"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["cheekPuff"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeBlink_R"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["cheekSquintLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeDown_L"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeIn_R"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeUp_L"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["browOuterUpLeftWrinkles"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeUp_R"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeBlinkLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeOut_L"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeSquintLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeOut_R"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeBlinkRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeDown_R"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeSquintRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeWideLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["jawForward"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["EyeIn_L"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthClose"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["jawRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthDimpleLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthDimpleRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["eyeWideRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthFrownRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthFunnel"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthLowerDownRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthPressLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["jawOpen"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthPressRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthFrownLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthPucker"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthRollUpper"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthRollLower"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["jawLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthShrugLower"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthShrugUpper"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthSmileLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthSmileRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthStretchRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthUpperUpLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthUpperUpRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthStretchLeft"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["tongueOut"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["noseSneerRight"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthRight"] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["PHMBrowCompression_HD_div2"].value[0]' ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["noseSneerLeft"] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["PHMBrowCompression_HD_div2"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["ePHMCheekCreaseR"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["ePHMCheekCreaseL"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["ePHMCheekCreaseR"].value[0] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBIron Bull -> ["mouthLowerDownLeft"] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["ePHMCheekCreaseL"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["PHMCheeksDimpleCreaseL_HD_div2"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["PHMCheeksDimpleCreaseR_HD_div2"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["PHMCheeksDimpleCreaseL_HD_div2"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["PHMCheeksDimpleCreaseR_HD_div2"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Key', 'key_blocks["PHMNoseCompression_HD_div2"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["PHMNoseCompression_HD_div2"].value[0] INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 49 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 50 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 51 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 52 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 54 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 55 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 56 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 57 (bound to GL_UNIFORM_BUFFER (2), GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 59 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 60 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 61 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 62 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 64 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 65 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 66 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 67 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 69 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 70 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 68 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 40 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 41 (bound to GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 73 (bound to GL_SHADER_STORAGE_BUFFER (8)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 74 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (9)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 68 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 76 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 77 (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 78 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 73 (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 78 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 79 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 80 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 88 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 89 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 90 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 91 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 93 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 94 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 95 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 96 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 98 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 99 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 97 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 83 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 84 (bound to GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 102 (bound to GL_SHADER_STORAGE_BUFFER (8)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 103 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (9)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 97 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 105 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 106 (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 107 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 102 (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 107 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 108 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 109 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\Ghost\Ghost.blend\2J6GIc3NHOIzuXmV.py:399: SyntaxWarning: 'str' object is not callable; perhaps you missed a comma? Error in bpy.app.handlers.load_post[6]: Read blend: "C:\Users\REINHARD\OneDrive\Documentos\Modelos descargados\Ghost\Ghost.blend" TypeError: 'NoneType' object is not callable WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browDownLeft"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browDownRight"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browDownRight"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browInnerUp"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browDownLeft"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browOuterUpRight"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browInnerUp"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:364 BKE_animsys_rna_path_resolve: Animato: Invalid path. ID = 'Ghost Mask URBAN:KEYS', 'key_blocks["browOuterUpLeft"].value[0]' WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browOuterUpRight"].value[0] WARN (bke.anim_sys): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\anim_sys.cc:4218 BKE_animsys_eval_driver: invalid driver - key_blocks["browOuterUpLeft"].value[0] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["Simon Riley HEAD"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FHMTheBrute8"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMThighsTone"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMUpperArmsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["batman_body"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMStomachSoften"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMThighsSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMPectoralsUnderCurve"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNipplesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMWaistWidth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNeckSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNipplesLarge"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNavelDepth"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMGlutesSize"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMFeetThickness"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMAreolaeDiameter"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMBodybuilderDetails"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMMouthRealism_HD_div2"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FHMTheBrute8HD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8VeinsHD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["FBMTheBrute8HD_div4"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesLengthUpper"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PBMNavel"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesLengthLower"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesExpand"] ERROR (bke.fcurve): C:\Users\blender\git\blender-v420\blender.git\source\blender\blenkernel\intern\fcurve_driver.cc:213 dtar_get_prop_val: Driver Evaluation Error: cannot resolve target for OBGhost -> ["PHMEyelashesCurl"] INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 29 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 30 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 31 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 32 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 34 (bound to GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 35 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 68 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 69 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 71 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 72 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 70 (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 22 (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 23 (bound to GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 75 (bound to GL_SHADER_STORAGE_BUFFER (8)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 76 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (9)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 70 (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 78 (bound to GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 79 (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 80 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 75 (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 80 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 97 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 98 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_UNIFORM_BUFFER (8), and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_UNIFORM_BUFFER (6), GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. WARN (gpu.debug): : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7F34AB84C Module : blender.exe Thread : 000042bc Dependency cycle detected: OBGhost Mesh/VISIBILITY() depends on OBGhost Mesh/DRIVER(modifiers["Cock"].show_render) via 'Driver -> Driven Property' OBGhost Mesh/VISIBILITY() via 'RNA Target -> Driver' Dependency cycle detected: OBJawbone_Poncho_Rig/DRIVER(hide_render) depends on OBJawbone_Poncho_Rig/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBJawbone_Poncho_Rig/OBJECT_FROM_LAYER_ENTRY() via 'Object from Layer' OBJawbone_Poncho_Rig/DRIVER(hide_render) via 'Driver -> Driven Property' Dependency cycle detected: OBGhost/DRIVER(hide_render) depends on OBGhost/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBGhost/OBJECT_BASE_FLAGS() via 'Base flags flush Exit' OBGhost/OBJECT_FROM_LAYER_ENTRY() via 'Base flags flush Entry' OBGhost/DRIVER(hide_render) via 'Driver -> Driven Property' Dependency cycle detected: OBGhost Glasses/OBJECT_FROM_LAYER_ENTRY() depends on OBGhost Glasses/DRIVER(hide_render) via 'Driver -> Driven Property' OBGhost Glasses/OBJECT_FROM_LAYER_EXIT() via 'RNA Target -> Driver' OBGhost Glasses/OBJECT_FROM_LAYER_ENTRY() via 'Object from Layer' Detected 4 dependency cycles Writing: C:\Users\REINHARD\AppData\Local\Temp\blender\debug_logs\Ghost.crash.txt