Index: manual/modeling/geometry_nodes/attributes_reference.rst =================================================================== --- manual/modeling/geometry_nodes/attributes_reference.rst (revision 10083) +++ manual/modeling/geometry_nodes/attributes_reference.rst (working copy) @@ -84,6 +84,9 @@ type is preferred when there are matching names. This is particularly important when joining geometry with named attributes with the :doc:`/modeling/geometry_nodes/geometry/join_geometry` +To store 2D Vectors (UV maps) and Byte Colors the +:doc:`store named attribute node` must be +used because there are no sockets for those types. .. _attribute-domains: Index: manual/modeling/geometry_nodes/mesh/uv/uv_unwrap.rst =================================================================== --- manual/modeling/geometry_nodes/mesh/uv/uv_unwrap.rst (revision 10083) +++ manual/modeling/geometry_nodes/mesh/uv/uv_unwrap.rst (working copy) @@ -54,3 +54,10 @@ UV The generated UV coordinates between 0 and 1 for each face corner in the selected faces. + +.. note:: + In order for Blender to recognize the created attribute as a UV map, it must be created with the + :doc:`store named attribute node` on + the :doc:`face corner domain` with the + :doc:`2D Vector data type`. This is necessary + because there is no 2D vector socket type.