INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 I0421 12:11:14.895761 7460 device.cpp:51] CUEW initialization failed: Error opening the library I0421 12:11:14.901757 7460 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 1, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 2, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 3, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 4, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 5, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 6, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 7, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 8, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 9, "FBO-&framebuffer.fb", already bound. WARN (gpu.debug): SPACE_OUTLINER > ARegion : API_ID_RECOMPILE_VERTEX_SHADER performance warning has been generated. Vertex shader recompiled due to state change. WARN (gpu.debug): SPACE_OUTLINER > ARegion : API_ID_RECOMPILE_VERTEX_SHADER performance warning has been generated. Vertex shader recompiled due to state change. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 10, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 11, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 12, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 13, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 14, "FBO-&framebuffer.fb", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 16, "FBO-&dfbl->default_", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 17, "FBO-Clear In Front", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 18, "FBO-Clear Main", already bound. INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 19, "FBO-Opaque.Gbuffer", already bound. ERROR (gpu.shader): draw_command_generate ComputeShader: | 14 | #define depth2D sampler2D | ^ | Error: 'atomicAdd' : first argument should be shared or buffer | | #define depth2D sampler2D | ^ | Error: 'atomicAdd' : first argument should be shared or buffer | | #define depth2D sampler2D | ^ | Error: 'atomicAdd' : first argument should be shared or buffer | | #define depth2D sampler2D | ^ | Error: 'atomicAdd' : first argument should be shared or buffer | | #define depth2D sampler2D | ^ | Error: 'atomicAdd' : first argument should be shared or buffer Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF62D0A8EDB Module : blender.exe Thread : 00001d24 Switching to fully guarded memory allocator. Blender 4.1.1 Build: 2024-04-15 23:33:30 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 4.1\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-cycles argv[4] = --python-expr argv[5] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\Asus\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Asus\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Writing: C:\Users\Asus\AppData\Local\Temp\blender\debug_logs\blender.crash.txt