> blender.exe!IDP_foreach_property(IDProperty * id_property_root, const int type_filter, void(*)(IDProperty *, void *) callback, void * user_data) Line 1149 C blender.exe!blender::deg::DepsgraphNodeBuilder::build_idproperties(IDProperty * id_property) Line 681 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_shapekeys(Key * key) Line 1590 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID * obdata) Line 1656 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry(Object * object) Line 1628 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data(Object * object) Line 972 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object(int base_index, Object * object, blender::deg::eDepsNode_LinkedState_Type linked_state, bool is_visible) Line 818 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_view_layer(Scene * scene, ViewLayer * view_layer, blender::deg::eDepsNode_LinkedState_Type linked_state) Line 109 C++ blender.exe!blender::deg::ViewLayerBuilderPipeline::build_nodes(blender::deg::DepsgraphNodeBuilder & node_builder) Line 20 C++ blender.exe!blender::deg::AbstractBuilderPipeline::build_step_nodes() Line 57 C++ blender.exe!blender::deg::AbstractBuilderPipeline::build() Line 36 C++ blender.exe!DEG_graph_build_from_view_layer(Depsgraph * graph) Line 248 C++ blender.exe!DEG_graph_relations_update(Depsgraph * graph) Line 299 C++ blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2733 C++ blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2786 C++ blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 472 C++ blender.exe!wm_event_do_refresh_wm_and_depsgraph(bContext * C) Line 495 C++ blender.exe!wm_event_do_notifiers(bContext * C) Line 719 C++ blender.exe!WM_main(bContext * C) Line 652 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 586 C