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@ -269,13 +269,11 @@ def create_torus_knot(self, context):
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# set object in the scene
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scene = bpy.context.scene
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scene.collection.objects.link(new_obj) # place in active scene
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bpy.ops.object.select_all(action='DESELECT')
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new_obj.select_set(True) # set as selected
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#scene.objects.active = new_obj # set as active
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bpy.context.view_layer.objects.active = new_obj
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new_obj.matrix_world = self.align_matrix # apply matrix
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# set BEZIER handles
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#if splineType == 'BEZIER':
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# setBezierHandles(new_obj, self.handleType)
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bpy.context.view_layer.update()
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return
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@ -331,9 +329,9 @@ def addLinkColors(self, curveData):
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mat.diffuse_color = (*colors[cID], 1.0)
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if self.options_plus:
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mat.diffuse_color.s = self.saturation
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mat.diffuse_color = (mat.diffuse_color[0] * self.saturation, mat.diffuse_color[1] * self.saturation, mat.diffuse_color[2] * self.saturation, 1.0)
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else:
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mat.diffuse_color.s = 0.75
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mat.diffuse_color = (mat.diffuse_color[0] * 0.75, mat.diffuse_color[1] * 0.75, mat.diffuse_color[2] * 0.75, 1.0)
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me.materials.append(mat)
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