@ -363,11 +363,11 @@ def metallic_roughness(mh: MaterialHelper, location, metallic_socket, roughness_
x - = 200
# Separate RGB
node = mh . node_tree . nodes . new ( ' ShaderNodeSeparate RGB ' )
node = mh . node_tree . nodes . new ( ' ShaderNodeSeparate Color ' )
node . location = x - 150 , y - 75
# Outputs
mh . node_tree . links . new ( metallic_socket , node . outputs [ ' B ' ] )
mh . node_tree . links . new ( roughness_socket , node . outputs [ ' G ' ] )
mh . node_tree . links . new ( metallic_socket , node . outputs [ ' B lue ' ] )
mh . node_tree . links . new ( roughness_socket , node . outputs [ ' G reen ' ] )
# Inputs
color_socket = node . inputs [ 0 ]
@ -447,10 +447,10 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
x - = 200
# Separate RGB
node = mh . node_tree . nodes . new ( ' ShaderNodeSeparate RGB ' )
node = mh . node_tree . nodes . new ( ' ShaderNodeSeparate Color ' )
node . location = x - 150 , y - 75
# Outputs
mh . node_tree . links . new ( occlusion_socket , node . outputs [ ' R ' ] )
mh . node_tree . links . new ( occlusion_socket , node . outputs [ ' R ed ' ] )
# Inputs
color_socket = node . inputs [ 0 ]