Exported FBX has inconsistent tranforms #100325

Closed
opened 2022-08-10 16:21:21 +02:00 by Jac Rossiter · 4 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94

Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: blender/blender@c77597cd0e
Worked: (newest version of Blender that worked as expected)

Addon Information
Name: FBX format (4, 36, 0)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier

Short description of error
When exporting an FBX the transformations are inconsistent. When exporting an object on it's own or with a single empty the result is fine, but when you have two empties then the object has the wrong orientation. I have put together an example blendfile.

Exact steps for others to reproduce the error

Export example 1 using the settings shown bellow, then export example 2. The first one is okay but the second one has the wrong orientation and scale. This can be seen when importing into other applications or importing to blender itself.
I use these export settings:
image.png
[Based on the default startup or an attached .blend file (as simple as possible)]

Export Test.7z

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 **Blender Version** Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `blender/blender@c77597cd0e` Worked: (newest version of Blender that worked as expected) **Addon Information** Name: FBX format (4, 36, 0) Author: Campbell Barton, Bastien Montagne, Jens Restemeier **Short description of error** When exporting an FBX the transformations are inconsistent. When exporting an object on it's own or with a single empty the result is fine, but when you have two empties then the object has the wrong orientation. I have put together an example blendfile. **Exact steps for others to reproduce the error** Export example 1 using the settings shown bellow, then export example 2. The first one is okay but the second one has the wrong orientation and scale. This can be seen when importing into other applications or importing to blender itself. I use these export settings: ![image.png](https://archive.blender.org/developer/F13356485/image.png) [Based on the default startup or an attached .blend file (as simple as possible)] [Export Test.7z](https://archive.blender.org/developer/F13356463/Export_Test.7z)
Author

Added subscriber: @JacRossiter

Added subscriber: @JacRossiter

Added subscribers: @mont29, @mano-wii

Added subscribers: @mont29, @mano-wii

This is caused by the Apply Transform option and as commented in #65478:

In #65478#694628, @mont29 wrote:
Thanks for the report, but that Apply Transform option is known broken in pretty much anything but basic use cases (static meshes without any fancy relations or anything). That’s why it’s marked as experimental, not a bug, just some TODO to get that actually working…

So a known issue.

This is caused by the `Apply Transform` option and as commented in #65478: > In #65478#694628, @mont29 wrote: > Thanks for the report, but that Apply Transform option is known broken in pretty much anything but basic use cases (static meshes without any fancy relations or anything). That’s why it’s marked as experimental, not a bug, just some TODO to get that actually working… So a known issue.

Closed as duplicate of #65478

Closed as duplicate of #65478
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Reference: blender/blender-addons#100325
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