mesh edit tools: promote to 2.79 release: Updates #50680

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opened 2017-02-14 12:24:29 +01:00 by Brendon Murphy · 15 comments
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Hi,
This is the task for mesh edit tools move from addons_contrib to addons release.
mesh edit tools represents years worth of code that differs from or does similar functions in a different way & also functions that are not easily solvable in either c or py.
This "collection" of functions is built towards edit mode mesh vert, edge & face tools.

I'll make no excuses that there are corner cases within this addon's feature set that are not easily solvable, same as with many release addons and built in tools dealing with mesh editing. however, after 4 years in addons contrib & a wide user base, I feel it's appropriate to give this addon a run in 2.79 release.
maintainer: @BrendonMurphy code cleanup: @VukGardasevic
Also If reviewers think it may be appropriate to add a simple warning in the bl_info: "warning": "Test Version", I'm ok with that.
In most cases when used within the proper workflow & design, all the addons included work very well & as advertised.

Panels:
Edit mode: Tools, Pen tool (modal vert draw),
Edit mode: Tools, Mesh Edit tools, sub panels, vert, edge, face, utils.
Icon only sub panel header "Fast Tools & edit mode selection tools"

Vert mode:
Camphor,
Random Verts

Edge mode:
Cad edge tools, extend, project, angle off edge.
2d edge fillet
Offset edges
Roundify
Set edge length
Edges to wall

Face mode:
Multi extrude
Face inset fillet
Cut faces
Split Solidify

Utils;
fast loop
Normals flip
Remove doubles
Subdivide
Dissolve limited
Select by index

Menus:

Hot keys:
Double right click in v/e/f or combined modes for same menus as Ctrl/v/e/f
Integration into select & edit mode specials menus
To Do, merge in Extrude/reshape by @mano-wii
Edit: Merge commit here: https://developer.blender.org/rBAC8761c4a5250d97aa9e5c510125d2ad5cb8a1e638

Edit: Created Wiki Page: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools

Hi, This is the task for mesh edit tools move from addons_contrib to addons release. mesh edit tools represents years worth of code that differs from or does similar functions in a different way & also functions that are not easily solvable in either c or py. This "collection" of functions is built towards edit mode mesh vert, edge & face tools. I'll make no excuses that there are corner cases within this addon's feature set that are not easily solvable, same as with many release addons and built in tools dealing with mesh editing. however, after 4 years in addons contrib & a wide user base, I feel it's appropriate to give this addon a run in 2.79 release. maintainer: @BrendonMurphy code cleanup: @VukGardasevic Also If reviewers think it may be appropriate to add a simple warning in the bl_info: "warning": "Test Version", I'm ok with that. In most cases when used within the proper workflow & design, all the addons included work very well & as advertised. Panels: Edit mode: Tools, Pen tool (modal vert draw), Edit mode: Tools, Mesh Edit tools, sub panels, vert, edge, face, utils. Icon only sub panel header "Fast Tools & edit mode selection tools" Vert mode: Camphor, Random Verts Edge mode: Cad edge tools, extend, project, angle off edge. 2d edge fillet Offset edges Roundify Set edge length Edges to wall Face mode: Multi extrude Face inset fillet Cut faces Split Solidify Utils; fast loop Normals flip Remove doubles Subdivide Dissolve limited Select by index Menus: Hot keys: Double right click in v/e/f or combined modes for same menus as Ctrl/v/e/f Integration into select & edit mode specials menus To Do, merge in Extrude/reshape by @mano-wii Edit: Merge commit here: https://developer.blender.org/rBAC8761c4a5250d97aa9e5c510125d2ad5cb8a1e638 Edit: Created Wiki Page: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools
Brendon Murphy self-assigned this 2017-02-14 12:24:30 +01:00
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscribers: @mano-wii, @BrendonMurphy

Added subscribers: @mano-wii, @BrendonMurphy

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

Added subscriber: @EricLafarge

Added subscriber: @EricLafarge
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just a note here, there's changed behavior in pen tools.
Old behavior - Hold Ctrl whilst drawing to copy selected mesh element to pen placemant
New behavior - above function is missing
@VukGardasevic any ideas there?

just a note here, there's changed behavior in pen tools. Old behavior - Hold Ctrl whilst drawing to copy selected mesh element to pen placemant New behavior - above function is missing @VukGardasevic any ideas there?

Just for having the record of the issue discussed on the IRC, it was related to the previous version of Pen Tool allowing other Operators to be executed ( the default return was PASS_THROUGH).

I'll upload the patch with the code for Extrude at Cursor that can be activated with the Ctrl key in the next few days.

Just for having the record of the issue discussed on the IRC, it was related to the previous version of Pen Tool allowing other Operators to be executed ( the default return was PASS_THROUGH). I'll upload the patch with the code for Extrude at Cursor that can be activated with the Ctrl key in the next few days.
Brendon Murphy changed title from mesh edit tools 2.79 release to mesh edit tools: promote to 2.79 release 2017-03-12 12:34:14 +01:00

Added subscriber: @tynkatopi

Added subscriber: @tynkatopi

Mesh to wall addon , selected edges only.
mesh_to_wall.py

Mesh to wall addon , selected edges only. [mesh_to_wall.py](https://archive.blender.org/developer/F508298/mesh_to_wall.py)
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Committed, Closed as resolved.

Committed, Closed as resolved.
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Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
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Added subscribers: @Clarkx, @cedriclepiller, @CodeManX

Added subscribers: @Clarkx, @cedriclepiller, @CodeManX
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re-opening
I'm not happy with the pkhg faces menu in object mode toolshelf panel as 1 button.
The addon sits well in the 'Face Menu' & the function corresponds well with other tools in the 'Face Menu'
As a simple workflow example: edit mode, select cube, subdivide 2, select faces to extrude, add pkhg faces, add the faces types in object mode, then toggle back to edit mode, ready to extrude/inset or other options.

Further update in the Utils section:
Added Mesh Check bgl & merged in list amount of tri's/ngons in ui from prior mesh check addon by @JeremyLegigan @Clarkx, @cedriclepiller, @CodeManX

Update shortly.

re-opening I'm not happy with the pkhg faces menu in object mode toolshelf panel as 1 button. The addon sits well in the 'Face Menu' & the function corresponds well with other tools in the 'Face Menu' As a simple workflow example: edit mode, select cube, subdivide 2, select faces to extrude, add pkhg faces, add the faces types in object mode, then toggle back to edit mode, ready to extrude/inset or other options. Further update in the Utils section: Added Mesh Check bgl & merged in list amount of tri's/ngons in ui from prior mesh check addon by @JeremyLegigan @Clarkx, @cedriclepiller, @CodeManX Update shortly.
Brendon Murphy changed title from mesh edit tools: promote to 2.79 release to mesh edit tools: promote to 2.79 release: Updates 2017-03-28 11:51:39 +02:00
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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committed, resolved.

committed, resolved.
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Reference: blender/blender-addons#50680
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