Storm Hydra render addon #104597
@ -4,10 +4,8 @@
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# <pep8 compliant>
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# <pep8 compliant>
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import bpy
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import bpy
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import bpy_hydra
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class StormHydraRenderEngine(bpy.types.HydraRenderEngine):
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class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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bl_idname = 'HYDRA_STORM'
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bl_idname = 'HYDRA_STORM'
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bl_label = "Hydra Storm"
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bl_label = "Hydra Storm"
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bl_info = "USD's high performance rasterizing renderer"
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bl_info = "USD's high performance rasterizing renderer"
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@ -15,7 +13,7 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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bl_use_preview = True
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bl_use_preview = True
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bl_use_gpu_context = True
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bl_use_gpu_context = True
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brecht marked this conversation as resolved
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brecht marked this conversation as resolved
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Brecht Van Lommel
commented
(OpenGL) is not accurate for Metal and Vulkan (OpenGL) is not accurate for Metal and Vulkan
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delegate_id = 'HdStormRendererPlugin'
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bl_delegate_id = 'HdStormRendererPlugin'
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def get_render_settings(self, engine_type):
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def get_render_settings(self, engine_type):
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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Hydra: Storm -> Hydra Storm