diff --git a/object_collection_manager/__init__.py b/object_collection_manager/__init__.py index 7467fcbd0..601985525 100644 --- a/object_collection_manager/__init__.py +++ b/object_collection_manager/__init__.py @@ -6,8 +6,8 @@ bl_info = { "name": "Collection Manager", "description": "Manage collections and their objects", "author": "Ryan Inch", - "version": (2, 24, 4), - "blender": (2, 80, 0), + "version": (2, 24, 5), + "blender": (3, 0, 0), "location": "View3D - Object Mode (Shortcut - M)", "warning": '', # used for warning icon and text in addons panel "doc_url": "{BLENDER_MANUAL_URL}/addons/interface/collection_manager.html", diff --git a/object_collection_manager/internals.py b/object_collection_manager/internals.py index c616645fa..3e120e8ba 100644 --- a/object_collection_manager/internals.py +++ b/object_collection_manager/internals.py @@ -764,7 +764,7 @@ class CMSendReport(Operator): if length > max_len: max_len = length - return wm.invoke_popup(self, width=(30 + (max_len*5.5))) + return wm.invoke_popup(self, width=int(30 + (max_len*5.5))) def execute(self, context): self.report({'INFO'}, self.message) diff --git a/object_collection_manager/qcd_move_widget.py b/object_collection_manager/qcd_move_widget.py index 55da14531..ec6f03416 100644 --- a/object_collection_manager/qcd_move_widget.py +++ b/object_collection_manager/qcd_move_widget.py @@ -5,7 +5,6 @@ import time from math import cos, sin, pi, floor import bpy -import bgl import blf import gpu from gpu_extras.batch import batch_for_shader @@ -91,15 +90,12 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False bl = round(bl * scale_factor()) br = round(br * scale_factor()) - bgl.glEnable(bgl.GL_BLEND) + gpu.state.blend_set('ALPHA') if outline: thickness = round(2 * scale_factor()) thickness = max(thickness, 2) - - bgl.glLineWidth(thickness) - bgl.glEnable(bgl.GL_LINE_SMOOTH) - bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST) + shader.uniform_float("lineWidth", thickness) draw_type = 'TRI_FAN' if not outline else 'LINE_STRIP' @@ -115,10 +111,15 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False sine = tl * sin(side * 2 * pi / sides) + vert_y vertices.append((cosine,sine)) - batch = batch_for_shader(shader, draw_type, {"pos": vertices}) - shader.bind() - shader.uniform_float("color", color) - batch.draw(shader) + if not outline: + batch = batch_for_shader(shader, draw_type, {"pos": vertices}) + shader.bind() + shader.uniform_float("color", color) + batch.draw(shader) + else: + batch = batch_for_shader(shader, draw_type, {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() + batch.draw(shader) # top right corner vert_x = area["vert"][0] + area["width"] - tr @@ -132,10 +133,15 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False sine = tr * sin(side * 2 * pi / sides) + vert_y vertices.append((cosine,sine)) - batch = batch_for_shader(shader, draw_type, {"pos": vertices}) - shader.bind() - shader.uniform_float("color", color) - batch.draw(shader) + if not outline: + batch = batch_for_shader(shader, draw_type, {"pos": vertices}) + shader.bind() + shader.uniform_float("color", color) + batch.draw(shader) + else: + batch = batch_for_shader(shader, draw_type, {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() + batch.draw(shader) # bottom left corner vert_x = area["vert"][0] + bl @@ -149,10 +155,15 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False sine = bl * sin(side * 2 * pi / sides) + vert_y vertices.append((cosine,sine)) - batch = batch_for_shader(shader, draw_type, {"pos": vertices}) - shader.bind() - shader.uniform_float("color", color) - batch.draw(shader) + if not outline: + batch = batch_for_shader(shader, draw_type, {"pos": vertices}) + shader.bind() + shader.uniform_float("color", color) + batch.draw(shader) + else: + batch = batch_for_shader(shader, draw_type, {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() + batch.draw(shader) # bottom right corner vert_x = area["vert"][0] + area["width"] - br @@ -166,10 +177,15 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False sine = br * sin(side * 2 * pi / sides) + vert_y vertices.append((cosine,sine)) - batch = batch_for_shader(shader, draw_type, {"pos": vertices}) - shader.bind() - shader.uniform_float("color", color) - batch.draw(shader) + if not outline: + batch = batch_for_shader(shader, draw_type, {"pos": vertices}) + shader.bind() + shader.uniform_float("color", color) + batch.draw(shader) + else: + batch = batch_for_shader(shader, draw_type, {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() + batch.draw(shader) if not outline: vertices = [] @@ -249,6 +265,7 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False ]) batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) + shader.bind() shader.uniform_float("color", color) batch.draw(shader) @@ -263,7 +280,8 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False (le_x, bl_vert[1] - (overlap if bl == 0 else 0)) ] - batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices}) + batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() batch.draw(shader) # right edge @@ -273,7 +291,8 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False (re_x, br_vert[1] - (overlap if br == 0 else 0)) ] - batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices}) + batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() batch.draw(shader) # top edge @@ -283,7 +302,8 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False (tr_vert[0] + (overlap if tr == 0 else 0), te_y) ] - batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices}) + batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() batch.draw(shader) # bottom edge @@ -293,12 +313,12 @@ def draw_rounded_rect(area, shader, color, tl=5, tr=5, bl=5, br=5, outline=False (br_vert[0] + (overlap if br == 0 else 0), be_y) ] - batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices}) + batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() batch.draw(shader) - bgl.glDisable(bgl.GL_LINE_SMOOTH) - bgl.glDisable(bgl.GL_BLEND) + gpu.state.blend_set('NONE') def mouse_in_area(mouse_pos, area, buf = 0): x = mouse_pos[0] @@ -741,7 +761,7 @@ def draw_callback_px(self, context): allocate_main_ui(self, context) shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') - shader.bind() + line_shader = gpu.shader.from_builtin('3D_POLYLINE_SMOOTH_COLOR') addon_prefs = context.preferences.addons[__package__].preferences @@ -749,7 +769,7 @@ def draw_callback_px(self, context): main_window = self.areas["Main Window"] outline_color = addon_prefs.qcd_ogl_widget_menu_back_outline background_color = addon_prefs.qcd_ogl_widget_menu_back_inner - draw_rounded_rect(main_window, shader, outline_color[:] + (1,), outline=True) + draw_rounded_rect(main_window, line_shader, outline_color[:] + (1,), outline=True) draw_rounded_rect(main_window, shader, background_color) # draw window title @@ -765,9 +785,6 @@ def draw_callback_px(self, context): blf.color(font_id, text_color[0], text_color[1], text_color[2], 1) blf.draw(font_id, text) - # refresh shader - not sure why this is needed - shader.bind() - in_tooltip_area = False tooltip_slot_idx = None @@ -833,7 +850,7 @@ def draw_callback_px(self, context): # draw button outline_color = addon_prefs.qcd_ogl_widget_tool_outline - draw_rounded_rect(button_area, shader, outline_color[:] + (1,), tl, tr, bl, br, outline=True) + draw_rounded_rect(button_area, line_shader, outline_color[:] + (1,), tl, tr, bl, br, outline=True) draw_rounded_rect(button_area, shader, button_color, tl, tr, bl, br) # ACTIVE OBJECT @@ -841,14 +858,15 @@ def draw_callback_px(self, context): active_object_indicator = self.areas[f"Button {slot_num} Active Object Indicator"] vertices = get_circle_coords(active_object_indicator) - shader.uniform_float("color", icon_color[:] + (1,)) batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices}) + shader.bind() + shader.uniform_float("color", icon_color[:] + (1,)) - bgl.glEnable(bgl.GL_BLEND) + gpu.state.blend_set('ALPHA') batch.draw(shader) - bgl.glDisable(bgl.GL_BLEND) + gpu.state.blend_set('NONE') # SELECTED OBJECTS elif not set(selected_objects).isdisjoint(collection_objects): @@ -856,18 +874,16 @@ def draw_callback_px(self, context): alpha = addon_prefs.qcd_ogl_selected_icon_alpha vertices = get_circle_coords(selected_object_indicator) - shader.uniform_float("color", icon_color[:] + (alpha,)) - batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices}) + line_shader.uniform_float("lineWidth", 2 * scale_factor()) + color = icon_color[:] + (alpha,) + batch = batch_for_shader(line_shader, 'LINE_STRIP', {"pos": [(v[0], v[1], 0) for v in vertices], "color": [color for v in vertices]}) + shader.bind() - bgl.glLineWidth(2 * scale_factor()) - bgl.glEnable(bgl.GL_BLEND) - bgl.glEnable(bgl.GL_LINE_SMOOTH) - bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST) + gpu.state.blend_set('ALPHA') - batch.draw(shader) + batch.draw(line_shader) - bgl.glDisable(bgl.GL_LINE_SMOOTH) - bgl.glDisable(bgl.GL_BLEND) + gpu.state.blend_set('NONE') # OBJECTS elif collection_objects: @@ -875,14 +891,15 @@ def draw_callback_px(self, context): alpha = addon_prefs.qcd_ogl_objects_icon_alpha vertices, indices = get_coords(object_indicator) - shader.uniform_float("color", icon_color[:] + (alpha,)) batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) + shader.bind() + shader.uniform_float("color", icon_color[:] + (alpha,)) - bgl.glEnable(bgl.GL_BLEND) + gpu.state.blend_set('ALPHA') batch.draw(shader) - bgl.glDisable(bgl.GL_BLEND) + gpu.state.blend_set('NONE') # X ICON @@ -891,17 +908,15 @@ def draw_callback_px(self, context): X_icon_color = addon_prefs.qcd_ogl_widget_menu_back_text vertices, indices = get_x_coords(X_icon) - shader.uniform_float("color", X_icon_color[:] + (1,)) batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) + shader.bind() + shader.uniform_float("color", X_icon_color[:] + (1,)) - bgl.glEnable(bgl.GL_BLEND) - bgl.glEnable(bgl.GL_POLYGON_SMOOTH) - bgl.glHint(bgl.GL_POLYGON_SMOOTH_HINT, bgl.GL_NICEST) + gpu.state.blend_set('ALPHA') batch.draw(shader) - bgl.glDisable(bgl.GL_POLYGON_SMOOTH) - bgl.glDisable(bgl.GL_BLEND) + gpu.state.blend_set('NONE') if in_tooltip_area: if self.draw_tooltip: @@ -912,7 +927,7 @@ def draw_callback_px(self, context): " * Shift+LMB - Toggle objects\' slot." ) - draw_tooltip(self, context, shader, f"{slot_string}{hotkey_string}") + draw_tooltip(self, context, shader, line_shader, f"{slot_string}{hotkey_string}") self.hover_time = None @@ -921,7 +936,7 @@ def draw_callback_px(self, context): self.hover_time = time.time() -def draw_tooltip(self, context, shader, message): +def draw_tooltip(self, context, shader, line_shader, message): addon_prefs = context.preferences.addons[__package__].preferences font_id = 0 @@ -962,7 +977,7 @@ def draw_tooltip(self, context, shader, message): outline_color = addon_prefs.qcd_ogl_widget_tooltip_outline background_color = addon_prefs.qcd_ogl_widget_tooltip_inner - draw_rounded_rect(tooltip, shader, outline_color[:] + (1,), outline=True) + draw_rounded_rect(tooltip, line_shader, outline_color[:] + (1,), outline=True) draw_rounded_rect(tooltip, shader, background_color) line_pos = padding + line_height