WIP: FBX: Preventing import of duplicate shape keys #104939
@ -1931,7 +1931,10 @@ def blen_read_shapes(fbx_tmpl, fbx_data, objects, me, scene):
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# will be clamped, and we'll print a warning message to the console.
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shape_key_values_in_range = True
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bc_uuid_to_keyblocks = {}
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for bc_uuid, fbx_sdata, fbx_bcdata in fbx_data:
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for k, v in fbx_data.items():
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bc_uuid = k[0]
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fbx_sdata, fbx_bcdata = v
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elem_name_utf8 = elem_name_ensure_class(fbx_sdata, b'Geometry')
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indices = elem_prop_first(elem_find_first(fbx_sdata, b'Indexes'))
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dvcos = elem_prop_first(elem_find_first(fbx_sdata, b'Vertices'))
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@ -3506,11 +3509,12 @@ def load(operator, context, filepath="",
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node = fbx_helper_nodes[o_uuid]
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if node:
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objects.append(node)
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shapes_list = []
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mesh_to_shapes[bl_mdata] = (objects, shapes_list)
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shapes = {}
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mesh_to_shapes[bl_mdata] = (objects, shapes)
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else:
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shapes_list = mesh_to_shapes[bl_mdata][1]
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shapes_list.append((bc_uuid, fbx_sdata, fbx_bcdata))
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shapes = mesh_to_shapes[bl_mdata][1]
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# Dict to avoid duplicates
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shapes[(bc_uuid, id(fbx_sdata), id(fbx_bcdata))] = (fbx_sdata, fbx_bcdata)
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# BlendShape deformers are only here to connect BlendShapeChannels to meshes, nothing else to do.
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# Iterate through each mesh and create its shape keys
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