Fix duplicate shape key import when the FBX connections are duplicated #104954

Merged
19 changed files with 165 additions and 105 deletions
Showing only changes of commit efc15252ef - Show all commits

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@ -6,7 +6,7 @@ bl_info = {
"name": "Grease Pencil Tools",
"description": "Extra tools for Grease Pencil",
"author": "Samuel Bernou, Antonio Vazquez, Daniel Martinez Lara, Matias Mendiola",
"version": (1, 8, 1),
"version": (1, 8, 2),
"blender": (3, 0, 0),
"location": "Sidebar > Grease Pencil > Grease Pencil Tools",
"warning": "",

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@ -49,10 +49,10 @@ def get_reduced_area_coord(context):
## minus tool leftbar + sidebar right
regs = context.area.regions
toolbar = regs[2]
sidebar = regs[3]
header = regs[0]
tool_header = regs[1]
toolbar = next((r for r in regs if r.type == 'TOOLS'), None)
sidebar = next((r for r in regs if r.type == 'UI'), None)
header = next((r for r in regs if r.type == 'HEADER'), None)
tool_header = next((r for r in regs if r.type == 'TOOL_HEADER'), None)
up_margin = down_margin = 0
if tool_header.alignment == 'TOP':
up_margin += tool_header.height

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@ -5,8 +5,8 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc), mrbimax",
"version": (3, 5, 0),
"blender": (2, 91, 0),
"version": (3, 5, 1),
"blender": (4, 0, 0),
"location": "File > Import > Images as Planes or Add > Image > Images as Planes",
"description": "Imports images and creates planes with the appropriate aspect ratio. "
"The images are mapped to the planes.",
@ -25,7 +25,10 @@ from math import pi
import bpy
from bpy.types import Operator
from bpy.app.translations import pgettext_tip as tip_
from bpy.app.translations import (
pgettext_tip as tip_,
contexts as i18n_contexts
)
from mathutils import Vector
from bpy.props import (
@ -151,6 +154,9 @@ def load_images(filenames, directory, force_reload=False, frame_start=1, find_se
file_iter = zip(filenames, repeat(1), repeat(1))
for filename, offset, frames in file_iter:
if not os.path.isfile(bpy.path.abspath(os.path.join(directory, filename))):
continue
image = load_image(filename, directory, check_existing=True, force_reload=force_reload)
# Size is unavailable for sequences, so we grab it early
@ -731,7 +737,9 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
('HASHED', "Hashed","Use noise to dither the binary visibility (works well with multi-samples)"),
('OPAQUE', "Opaque","Render surface without transparency"),
)
blend_method: EnumProperty(name="Blend Mode", items=BLEND_METHODS, default='BLEND', description="Blend Mode for Transparent Faces")
blend_method: EnumProperty(
name="Blend Mode", items=BLEND_METHODS, default='BLEND',
description="Blend Mode for Transparent Faces", translation_context=i18n_contexts.id_material)
SHADOW_METHODS = (
('CLIP', "Clip","Use the alpha threshold to clip the visibility (binary visibility)"),
@ -739,7 +747,9 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
('OPAQUE',"Opaque","Material will cast shadows without transparency"),
('NONE',"None","Material will cast no shadow"),
)
shadow_method: EnumProperty(name="Shadow Mode", items=SHADOW_METHODS, default='CLIP', description="Shadow mapping method")
shadow_method: EnumProperty(
name="Shadow Mode", items=SHADOW_METHODS, default='CLIP',
description="Shadow mapping method", translation_context=i18n_contexts.id_material)
use_backface_culling: BoolProperty(
name="Backface Culling", default=False,
@ -923,11 +933,11 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
if context.active_object and context.active_object.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
self.import_images(context)
ret_code = self.import_images(context)
context.preferences.edit.use_enter_edit_mode = editmode
return {'FINISHED'}
return ret_code
def import_images(self, context):
@ -939,6 +949,10 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
find_sequences=self.image_sequence
))
if not images:
self.report({'WARNING'}, "Please select at least an image.")
return {'CANCELLED'}
# Create individual planes
planes = [self.single_image_spec_to_plane(context, img_spec) for img_spec in images]
@ -962,6 +976,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
# all done!
self.report({'INFO'}, tip_("Added {} Image Plane(s)").format(len(planes)))
return {'FINISHED'}
# operate on a single image
def single_image_spec_to_plane(self, context, img_spec):

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@ -244,7 +244,7 @@ def skip_to_end(file, skip_chunk):
# MATERIALS #
#############
def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, offset, angle, tintcolor, mapto):
def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, offset, angle, tint1, tint2, mapto):
shader = contextWrapper.node_principled_bsdf
nodetree = contextWrapper.material.node_tree
shader.location = (-300, 0)
@ -256,13 +256,16 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
mixer.label = "Mixer"
mixer.inputs[0].default_value = pct / 100
mixer.inputs[1].default_value = (
tintcolor[:3] + [1] if tintcolor else
shader.inputs['Base Color'].default_value[:]
)
tint1[:3] + [1] if tint1 else shader.inputs['Base Color'].default_value[:])
contextWrapper._grid_to_location(1, 2, dst_node=mixer, ref_node=shader)
img_wrap = contextWrapper.base_color_texture
links.new(img_wrap.node_image.outputs['Color'], mixer.inputs[2])
links.new(mixer.outputs['Color'], shader.inputs['Base Color'])
if tint2 is not None:
img_wrap.colorspace_name = 'Non-Color'
mixer.inputs[2].default_value = tint2[:3] + [1]
links.new(img_wrap.node_image.outputs['Color'], mixer.inputs[0])
else:
links.new(img_wrap.node_image.outputs['Color'], mixer.inputs[2])
elif mapto == 'ROUGHNESS':
img_wrap = contextWrapper.roughness_texture
elif mapto == 'METALLIC':
@ -274,6 +277,8 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
elif mapto == 'ALPHA':
shader.location = (-300,0)
img_wrap = contextWrapper.alpha_texture
img_wrap.use_alpha = False
links.new(img_wrap.node_image.outputs['Color'], img_wrap.socket_dst)
elif mapto == 'EMISSION':
shader.location = (0,-900)
img_wrap = contextWrapper.emission_color_texture
@ -310,10 +315,12 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
img_wrap.extension = 'CLIP'
if alpha == 'alpha':
own_node = img_wrap.node_image
contextWrapper.material.blend_method = 'HASHED'
links.new(own_node.outputs['Alpha'], img_wrap.socket_dst)
for link in links:
if link.from_node.type == 'TEX_IMAGE' and link.to_node.type == 'MIX_RGB':
tex = link.from_node.image.name
own_node = img_wrap.node_image
own_map = img_wrap.node_mapping
if tex == image.name:
links.new(link.from_node.outputs['Alpha'], img_wrap.socket_dst)
@ -323,9 +330,6 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
if imgs.name[-3:].isdigit():
if not imgs.users:
bpy.data.images.remove(imgs)
else:
links.new(img_wrap.node_image.outputs['Alpha'], img_wrap.socket_dst)
contextWrapper.material.blend_method = 'HASHED'
shader.location = (300, 300)
contextWrapper._grid_to_location(1, 0, dst_node=contextWrapper.node_out, ref_node=shader)
@ -518,7 +522,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
def read_texture(new_chunk, temp_chunk, name, mapto):
uscale, vscale, uoffset, voffset, angle = 1.0, 1.0, 0.0, 0.0, 0.0
contextWrapper.use_nodes = True
tintcolor = None
tint1 = tint2 = None
extend = 'wrap'
alpha = False
pct = 70
@ -542,14 +546,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
img = load_image(texture_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
temp_chunk.bytes_read += read_str_len # plus one for the null character that gets removed
elif temp_chunk.ID == MAT_MAP_USCALE:
uscale = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_VSCALE:
vscale = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_UOFFSET:
uoffset = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_VOFFSET:
voffset = read_float(temp_chunk)
elif temp_chunk.ID == MAT_BUMP_PERCENT:
contextWrapper.normalmap_strength = (float(read_short(temp_chunk) / 100))
elif temp_chunk.ID == MAT_MAP_TILING:
"""Control bit flags, where 0x1 activates decaling, 0x2 activates mirror,
@ -578,11 +576,20 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
if tiling & 0x200:
tint = 'RGBtint'
elif temp_chunk.ID == MAT_MAP_USCALE:
uscale = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_VSCALE:
vscale = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_UOFFSET:
uoffset = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_VOFFSET:
voffset = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_ANG:
angle = read_float(temp_chunk)
elif temp_chunk.ID == MAT_MAP_COL1:
tintcolor = read_byte_color(temp_chunk)
tint1 = read_byte_color(temp_chunk)
elif temp_chunk.ID == MAT_MAP_COL2:
tint2 = read_byte_color(temp_chunk)
skip_to_end(file, temp_chunk)
new_chunk.bytes_read += temp_chunk.bytes_read
@ -590,7 +597,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
# add the map to the material in the right channel
if img:
add_texture_to_material(img, contextWrapper, pct, extend, alpha, (uscale, vscale, 1),
(uoffset, voffset, 0), angle, tintcolor, mapto)
(uoffset, voffset, 0), angle, tint1, tint2, mapto)
def apply_constrain(vec):
convector = mathutils.Vector.Fill(3, (CONSTRAIN * 0.1))
@ -1381,6 +1388,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'TARGET': # Target position
keyframe_data = {}
location = child.location
keyframe_data[0] = trackposition[0]
target = mathutils.Vector(read_track_data(new_chunk)[0])
direction = calc_target(location, target)
child.rotation_euler.x = direction[0]

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@ -5,7 +5,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (4, 0, 34),
"version": (4, 0, 38),
'blender': (4, 0, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -144,13 +144,10 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
'Most efficient and portable, but more difficult to edit later'),
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
'Easiest to edit later'),
('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later')),
'Easiest to edit later')),
description=(
'Output format and embedding options. Binary is most efficient, '
'but JSON (embedded or separate) may be easier to edit later'
'Output format. Binary is most efficient, '
'but JSON may be easier to edit later'
),
default='GLB', #Warning => If you change the default, need to change the default filter too
update=on_export_format_changed,
@ -174,13 +171,13 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
export_image_format: EnumProperty(
name='Images',
items=(('AUTO', 'Automatic',
'Save PNGs as PNGs, JPEGs as JPEGs, WEBPs as WEBPs. '
'Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. '
'If neither one, use PNG'),
('JPEG', 'JPEG Format (.jpg)',
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
'Be aware of a possible loss in quality'),
('WEBP', 'Webp Format',
'Save images as WEBPs as main image (no fallback)'),
('WEBP', 'WebP Format',
'Save images as WebPs as main image (no fallback)'),
('NONE', 'None',
'Don\'t export images'),
),
@ -192,18 +189,18 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
)
export_image_add_webp: BoolProperty(
name='Create Webp',
name='Create WebP',
description=(
"Creates webp textures for every textures. "
"For already webp textures, nothing happen"
"Creates WebP textures for every textures. "
"For already WebP textures, nothing happen"
),
default=False
)
export_image_webp_fallback: BoolProperty(
name='Webp fallback',
name='WebP fallback',
description=(
"For all webp textures, create a PNG fallback texture."
"For all WebP textures, create a PNG fallback texture"
),
default=False
)
@ -1674,10 +1671,10 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper):
)
import_webp_texture: BoolProperty(
name='Import Webp textures',
name='Import WebP textures',
description=(
"If a texture exists in webp format,"
"loads the webp texture instead of the fallback png/jpg one"
"If a texture exists in WebP format,"
"loads the WebP texture instead of the fallback png/jpg one"
),
default=False,
)

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@ -86,11 +86,8 @@ def __create_buffer(exporter, export_settings):
if export_settings['gltf_format'] == 'GLB':
buffer = exporter.finalize_buffer(export_settings['gltf_filedirectory'], is_glb=True)
else:
if export_settings['gltf_format'] == 'GLTF_EMBEDDED':
exporter.finalize_buffer(export_settings['gltf_filedirectory'])
else:
exporter.finalize_buffer(export_settings['gltf_filedirectory'],
export_settings['gltf_binaryfilename'])
exporter.finalize_buffer(export_settings['gltf_filedirectory'],
export_settings['gltf_binaryfilename'])
return buffer

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@ -117,7 +117,7 @@ class GlTF2Exporter:
f.write(self.__buffer.to_bytes())
uri = buffer_name
else:
uri = self.__buffer.to_embed_string()
pass # This is no more possible, we don't export embedded buffers
buffer = gltf2_io.Buffer(
byte_length=self.__buffer.byte_length,
@ -320,6 +320,20 @@ class GlTF2Exporter:
len_ = len([i for i in self.nodes_idx_to_remove if i < skin.skeleton])
skin.skeleton = skin.skeleton - len_
# Remove animation channels that was targeting a node that will be removed
new_animation_list = []
for animation in self.__gltf.animations:
new_channel_list = []
for channel in animation.channels:
if channel.target.node not in self.nodes_idx_to_remove:
new_channel_list.append(channel)
animation.channels = new_channel_list
if len(animation.channels) > 0:
new_animation_list.append(animation)
self.__gltf.animations = new_animation_list
#TODO: remove unused animation accessors?
# And now really remove nodes
self.__gltf.nodes = [node for idx, node in enumerate(self.__gltf.nodes) if idx not in self.nodes_idx_to_remove]

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@ -9,6 +9,7 @@ from ...material.gltf2_blender_gather_texture_info import gather_texture_info
def export_specular(blender_material, export_settings):
specular_extension = {}
extensions_needed = False
specular_socket = gltf2_blender_get.get_socket(blender_material, 'Specular IOR Level')
speculartint_socket = gltf2_blender_get.get_socket(blender_material, 'Specular Tint')
@ -23,18 +24,27 @@ def export_specular(blender_material, export_settings):
if specular_non_linked is True:
fac = specular_socket.default_value
if fac != 1.0:
fac = fac * 2.0
if fac < 1.0:
specular_extension['specularFactor'] = fac
if fac == 0.0:
return None, {}
extensions_needed = True
elif fac > 1.0:
# glTF specularFactor should be <= 1.0, so we will multiply ColorFactory by specularFactor, and set SpecularFactor to 1.0 (default value)
extensions_needed = True
else:
pass # If fac == 1.0, no need to export specularFactor, the default value is 1.0
else:
# Factor
fac = gltf2_blender_get.get_factor_from_socket(specular_socket, kind='VALUE')
if fac is not None and fac != 1.0:
specular_extension['specularFactor'] = fac
if fac == 0.0:
return None, {}
fac = fac * 2.0 if fac is not None else None
if fac is not None and fac < 1.0:
specular_extension['specularFactor'] = fac
extensions_needed = True
elif fac is not None and fac > 1.0:
# glTF specularFactor should be <= 1.0, so we will multiply ColorFactory by specularFactor, and set SpecularFactor to 1.0 (default value)
extensions_needed = True
# Texture
if gltf2_blender_get.has_image_node_from_socket(specular_socket):
@ -46,16 +56,26 @@ def export_specular(blender_material, export_settings):
)
specular_extension['specularTexture'] = original_specular_texture
uvmap_infos.update({'specularTexture': uvmap_info})
extensions_needed = True
if specularcolor_non_linked is True:
color = speculartint_socket.default_value[:3]
if fac is not None and fac > 1.0:
color = (color[0] * fac, color[1] * fac, color[2] * fac)
specular_extension['specularColorFactor'] = color if color != (1.0, 1.0, 1.0) else None
if color != (1.0, 1.0, 1.0):
specular_extension['specularColorFactor'] = color
extensions_needed = True
else:
# Factor
fac = gltf2_blender_get.get_factor_from_socket(speculartint_socket, kind='RGB')
if fac is not None and fac != (1.0, 1.0, 1.0):
specular_extension['specularColorFactor'] = fac
fac_color = gltf2_blender_get.get_factor_from_socket(speculartint_socket, kind='RGB')
if fac_color is not None and fac is not None and fac > 1.0:
fac_color = (fac_color[0] * fac, fac_color[1] * fac, fac_color[2] * fac)
elif fac_color is None and fac is not None and fac > 1.0:
fac_color = (fac, fac, fac)
specular_extension['specularColorFactor'] = fac_color if fac_color != (1.0, 1.0, 1.0) else None
if fac_color != (1.0, 1.0, 1.0):
extensions_needed = True
# Texture
if gltf2_blender_get.has_image_node_from_socket(speculartint_socket):
@ -67,5 +87,9 @@ def export_specular(blender_material, export_settings):
)
specular_extension['specularColorTexture'] = original_specularcolor_texture
uvmap_infos.update({'specularColorTexture': uvmap_info})
extensions_needed = True
if extensions_needed is False:
return None, {}
return Extension('KHR_materials_specular', specular_extension, False), uvmap_infos

View File

@ -59,7 +59,7 @@ def gather_image(
export_user_extensions('gather_image_hook', export_settings, image, blender_shader_sockets)
# We also return image_data, as it can be used to generate same file with another extension for webp management
# We also return image_data, as it can be used to generate same file with another extension for WebP management
return image, image_data, factor
def __gather_original_uri(original_uri, export_settings):
@ -118,7 +118,7 @@ def __gather_mime_type(sockets, export_image, export_settings):
if export_settings["gltf_image_format"] == "WEBP":
return "image/webp"
else:
# If we keep image as is (no channel composition), we need to keep original format (for webp)
# If we keep image as is (no channel composition), we need to keep original format (for WebP)
image = export_image.blender_image()
if image is not None and __is_blender_image_a_webp(image):
return "image/webp"

View File

@ -70,7 +70,7 @@ def __gather_extensions(blender_shader_sockets, source, webp_image, image_data,
ext_webp = {}
# If user want to keep original textures, and these textures are webp, we need to remove source from
# If user want to keep original textures, and these textures are WebP, we need to remove source from
# gltf2_io.Texture, and populate extension
if export_settings['gltf_keep_original_textures'] is True \
and source is not None \
@ -79,19 +79,19 @@ def __gather_extensions(blender_shader_sockets, source, webp_image, image_data,
remove_source = True
required = True
# If user want to export in webp format (so without fallback in png/jpg)
# If user want to export in WebP format (so without fallback in png/jpg)
if export_settings['gltf_image_format'] == "WEBP":
# We create all image without fallback
ext_webp["source"] = source
remove_source = True
required = True
# If user doesn't want to export in webp format, but want webp too. Texture is not webp
# If user doesn't want to export in WebP format, but want WebP too. Texture is not WebP
if export_settings['gltf_image_format'] != "WEBP" \
and export_settings['gltf_add_webp'] \
and source is not None \
and source.mime_type != "image/webp":
# We need here to create some webp textures
# We need here to create some WebP textures
new_mime_type = "image/webp"
new_data, _ = image_data.encode(new_mime_type, export_settings)
@ -116,7 +116,7 @@ def __gather_extensions(blender_shader_sockets, source, webp_image, image_data,
ext_webp["source"] = webp_image
# If user doesn't want to export in webp format, but want webp too. Texture is webp
# If user doesn't want to export in WebP format, but want WebP too. Texture is WebP
if export_settings['gltf_image_format'] != "WEBP" \
and source is not None \
and source.mime_type == "image/webp":
@ -127,7 +127,7 @@ def __gather_extensions(blender_shader_sockets, source, webp_image, image_data,
remove_source = True
required = True
# If user doesn't want to export in webp format, but want webp too as fallback. Texture is webp
# If user doesn't want to export in webp format, but want WebP too as fallback. Texture is WebP
if export_settings['gltf_image_format'] != "WEBP" \
and webp_image is not None \
and export_settings['gltf_webp_fallback'] is True:
@ -209,7 +209,7 @@ def __gather_source(blender_shader_sockets, default_sockets, export_settings):
png_image = __make_webp_image(buffer_view, None, None, new_mime_type, name, uri, export_settings)
# We inverted the png & webp image, to have the png as main source
# We inverted the png & WebP image, to have the png as main source
return png_image, source, image_data, factor
return source, None, image_data, factor

View File

@ -39,7 +39,7 @@ def specular(mh, location_specular,
x_specularcolor, y_specularcolor = location_specular_tint
if tex_specular_info is None:
specular_socket.default_value = specular_factor
specular_socket.default_value = specular_factor / 2.0
else:
# Mix specular factor
if specular_factor != 1.0:
@ -51,7 +51,7 @@ def specular(mh, location_specular,
mh.node_tree.links.new(specular_socket, node.outputs[0])
# Inputs
specular_socket = node.inputs[0]
node.inputs[1].default_value = specular_factor
node.inputs[1].default_value = specular_factor / 2.0
x_specular -= 200
texture(

View File

@ -50,9 +50,6 @@ def pbr_metallic_roughness(mh: MaterialHelper):
# This value may be overridden later if IOR extension is set on file
pbr_node.inputs['IOR'].default_value = GLTF_IOR
pbr_node.inputs['Specular IOR Level'].default_value = 0.0 # Will be overridden by KHR_materials_specular if set
pbr_node.inputs['Specular Tint'].default_value = [0.0]*3 + [1.0] # Will be overridden by KHR_materials_specular if set
if mh.pymat.occlusion_texture is not None:
if mh.settings_node is None:
mh.settings_node = make_settings_node(mh)

View File

@ -41,7 +41,7 @@ def texture(
if forced_image is None:
if mh.gltf.import_settings['import_webp_texture'] is True:
# Get the webp image if there is one
# Get the WebP image if there is one
if pytexture.extensions \
and 'EXT_texture_webp' in pytexture.extensions \
and pytexture.extensions['EXT_texture_webp']['source'] is not None:

View File

@ -47,8 +47,5 @@ class Buffer:
def to_bytes(self):
return self.__data
def to_embed_string(self):
return 'data:application/octet-stream;base64,' + base64.b64encode(self.__data).decode('ascii')
def clear(self):
self.__data = b""

View File

@ -89,10 +89,10 @@ class ActionSlot(PropertyGroup, ActionSlotBase):
target_space: EnumProperty(
name="Transform Space",
items=[("WORLD", "World Space", "World Space"),
("POSE", "Pose Space", "Pose Space"),
("LOCAL_WITH_PARENT", "Local With Parent", "Local With Parent"),
("LOCAL", "Local Space", "Local Space")],
items=[("WORLD", "World Space", "World Space", 0),
# ("POSE", "Pose Space", "Pose Space", 1),
# ("LOCAL_WITH_PARENT", "Local With Parent", "Local With Parent", 2),
("LOCAL", "Local Space", "Local Space", 3)],
default="LOCAL"
)

View File

@ -153,9 +153,10 @@ def pVisRotExec(bone, active, context):
def pVisScaExec(bone, active, context):
obj_bone = bone.id_data
bone.scale = getmat(bone, active, context,
not obj_bone.data.bones[bone.name].use_inherit_scale)\
.to_scale()
bone.scale = getmat(
bone, active, context,
obj_bone.data.bones[bone.name].inherit_scale not in {'NONE', 'NONE_LEGACY'}
).to_scale()
def pDrwExec(bone, active, context):

View File

@ -6,6 +6,7 @@
import bpy
from bpy.props import FloatProperty, FloatVectorProperty
from bpy.app.translations import pgettext_iface as iface_
import gpu
from gpu_extras.batch import batch_for_shader
from mathutils import Vector
@ -248,8 +249,8 @@ class SUNPOS_OT_ShowHdr(bpy.types.Operator):
self.initial_azimuth = context.scene.sun_pos_properties.hdr_azimuth
context.workspace.status_text_set(
"Enter/LMB: confirm, Esc/RMB: cancel,"
" MMB: pan, mouse wheel: zoom, Ctrl + mouse wheel: set exposure")
iface_("Enter/LMB: confirm, Esc/RMB: cancel, MMB: pan, "
"mouse wheel: zoom, Ctrl + mouse wheel: set exposure"))
self._handle = bpy.types.SpaceView3D.draw_handler_add(
draw_callback_px, (self, context), 'WINDOW', 'POST_PIXEL'

View File

@ -416,6 +416,19 @@ translations_tuple = (
("fr_FR", "Année",
(False, ())),
),
(("*", "Unknown projection"),
(("scripts/addons/sun_position/hdr.py:181",),
()),
("fr_FR", "Projection inconnue",
(False, ())),
),
(("*", "Enter/LMB: confirm, Esc/RMB: cancel, MMB: pan, mouse wheel: zoom, Ctrl + mouse wheel: set exposure"),
(("scripts/addons/sun_position/hdr.py:252",),
()),
("fr_FR", "Entrée/ClicG : Confirmer, Échap/ClicD : Annuler, ClicM : défiler, "
"molette : zoom, Ctrl + molette : exposition",
(False, ())),
),
(("*", "Could not find 3D View"),
(("scripts/addons/sun_position/hdr.py:263",),
()),
@ -428,12 +441,6 @@ translations_tuple = (
("fr_FR", "Veuillez utiliser un nœud de texture denvironnement",
(False, ())),
),
(("*", "Unknown projection"),
(("scripts/addons/sun_position/hdr.py:181",),
()),
("fr_FR", "Projection inconnue",
(False, ())),
),
(("*", "Show options and info:"),
(("scripts/addons/sun_position/properties.py:297",),
()),

View File

@ -344,7 +344,9 @@ class UI_OT_i18n_addon_translation_export(Operator):
if not lng.use:
print("Skipping {} language ({}).".format(lng.name, lng.uid))
continue
uid = utils_i18n.find_best_isocode_matches(lng.uid, trans.trans.keys())
translation_keys = {k for k in trans.trans.keys()
if k != self.settings.PARSER_TEMPLATE_ID}
uid = utils_i18n.find_best_isocode_matches(lng.uid, translation_keys)
if uid:
uids.append(uid[0])
@ -357,8 +359,8 @@ class UI_OT_i18n_addon_translation_export(Operator):
if not os.path.isfile(path):
continue
msgs = utils_i18n.I18nMessages(kind='PO', src=path, settings=self.settings)
msgs.update(trans.msgs[self.settings.PARSER_TEMPLATE_ID])
trans.msgs[uid] = msgs
msgs.update(trans.trans[self.settings.PARSER_TEMPLATE_ID])
trans.trans[uid] = msgs
trans.write(kind='PO', langs=set(uids))