Fix duplicate shape key import when the FBX connections are duplicated #104954
@ -5,7 +5,7 @@
|
||||
bl_info = {
|
||||
"name": "FBX format",
|
||||
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
|
||||
"version": (5, 8, 7),
|
||||
"version": (5, 8, 8),
|
||||
"blender": (3, 6, 0),
|
||||
"location": "File > Import-Export",
|
||||
"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
|
||||
|
@ -3470,31 +3470,56 @@ def load(operator, context, filepath="",
|
||||
def _():
|
||||
fbx_tmpl = fbx_template_get((b'Geometry', b'KFbxShape'))
|
||||
|
||||
# - FBX | - Blender equivalent
|
||||
# Mesh | `Mesh`
|
||||
# BlendShape | `Key`
|
||||
# BlendShapeChannel | `ShapeKey`, but without its `.data`.
|
||||
# Shape | `ShapeKey.data`, but also includes normals and the values are relative to the base Mesh
|
||||
# | instead of being absolute. The data is sparse, so each Shape has an "Indexes" array too.
|
||||
# | FBX 2020 introduced 'Modern Style' Shapes that also support tangents, binormals, vertex
|
||||
# | colors and UVs, and can be absolute values instead of relative, but 'Modern Style' Shapes
|
||||
# | are not currently supported.
|
||||
#
|
||||
# The FBX connections between Shapes and Meshes form multiple many-many relationships:
|
||||
# Mesh >-< BlendShape >-< BlendShapeChannel >-< Shape
|
||||
# In practice, the relationships are almost never many-many and are more typically 1-many or 1-1:
|
||||
# Mesh --- BlendShape:
|
||||
# usually 1-1 and the FBX SDK might enforce that each BlendShape is connected to at most one Mesh.
|
||||
# BlendShape --< BlendShapeChannel:
|
||||
# usually 1-many.
|
||||
# BlendShapeChannel --- or uncommonly --< Shape:
|
||||
# usually 1-1, but 1-many is a documented feature.
|
||||
|
||||
def connections_gen(c_src_uuid, fbx_id, fbx_type):
|
||||
"""Helper to reduce duplicate code"""
|
||||
# Rarely, an imported FBX file will have duplicate connections. For Shape Key related connections, FBX
|
||||
# appears to ignore the duplicates, or overwrite the existing duplicates such that the end result is the
|
||||
# same as ignoring them, so keep a set of the seen connections and ignore any duplicates.
|
||||
seen_connections = set()
|
||||
for c_dst_uuid, ctype in fbx_connection_map.get(c_src_uuid, ()):
|
||||
if ctype.props[0] != b'OO':
|
||||
# 'Object-Object' connections only.
|
||||
continue
|
||||
fbx_data, bl_data = fbx_table_nodes.get(c_dst_uuid, (None, None))
|
||||
if fbx_data is None or fbx_data.id != fbx_id or fbx_data.props[2] != fbx_type:
|
||||
# Either `c_dst_uuid` doesn't exist, or it has a different id or type.
|
||||
continue
|
||||
connection_key = (c_src_uuid, c_dst_uuid)
|
||||
if connection_key in seen_connections:
|
||||
# The connection is a duplicate, skip it.
|
||||
continue
|
||||
seen_connections.add(connection_key)
|
||||
yield c_dst_uuid, fbx_data, bl_data
|
||||
|
||||
mesh_to_shapes = {}
|
||||
for s_uuid, s_item in fbx_table_nodes.items():
|
||||
fbx_sdata, bl_sdata = s_item = fbx_table_nodes.get(s_uuid, (None, None))
|
||||
for s_uuid, (fbx_sdata, _bl_sdata) in fbx_table_nodes.items():
|
||||
if fbx_sdata is None or fbx_sdata.id != b'Geometry' or fbx_sdata.props[2] != b'Shape':
|
||||
continue
|
||||
|
||||
# shape -> blendshapechannel -> blendshape -> mesh.
|
||||
for bc_uuid, bc_ctype in fbx_connection_map.get(s_uuid, ()):
|
||||
if bc_ctype.props[0] != b'OO':
|
||||
continue
|
||||
fbx_bcdata, _bl_bcdata = fbx_table_nodes.get(bc_uuid, (None, None))
|
||||
if fbx_bcdata is None or fbx_bcdata.id != b'Deformer' or fbx_bcdata.props[2] != b'BlendShapeChannel':
|
||||
continue
|
||||
for bs_uuid, bs_ctype in fbx_connection_map.get(bc_uuid, ()):
|
||||
if bs_ctype.props[0] != b'OO':
|
||||
continue
|
||||
fbx_bsdata, _bl_bsdata = fbx_table_nodes.get(bs_uuid, (None, None))
|
||||
if fbx_bsdata is None or fbx_bsdata.id != b'Deformer' or fbx_bsdata.props[2] != b'BlendShape':
|
||||
continue
|
||||
for m_uuid, m_ctype in fbx_connection_map.get(bs_uuid, ()):
|
||||
if m_ctype.props[0] != b'OO':
|
||||
continue
|
||||
fbx_mdata, bl_mdata = fbx_table_nodes.get(m_uuid, (None, None))
|
||||
if fbx_mdata is None or fbx_mdata.id != b'Geometry' or fbx_mdata.props[2] != b'Mesh':
|
||||
continue
|
||||
for bc_uuid, fbx_bcdata, _bl_bcdata in connections_gen(s_uuid, b'Deformer', b'BlendShapeChannel'):
|
||||
for bs_uuid, _fbx_bsdata, _bl_bsdata in connections_gen(bc_uuid, b'Deformer', b'BlendShape'):
|
||||
for m_uuid, _fbx_mdata, bl_mdata in connections_gen(bs_uuid, b'Geometry', b'Mesh'):
|
||||
# Blenmeshes are assumed already created at that time!
|
||||
assert(isinstance(bl_mdata, bpy.types.Mesh))
|
||||
# Group shapes by mesh so that each mesh only needs to be processed once for all of its shape
|
||||
|
Loading…
Reference in New Issue
Block a user