diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index d97994a7a..25721e8fe 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -172,7 +172,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): name='Images', items=(('AUTO', 'Automatic', 'Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. ' - 'If neither one, use PNG'), + 'For other formats, use PNG'), ('JPEG', 'JPEG Format (.jpg)', 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) ' 'Be aware of a possible loss in quality'), @@ -191,8 +191,8 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): export_image_add_webp: BoolProperty( name='Create WebP', description=( - "Creates WebP textures for every textures. " - "For already WebP textures, nothing happen" + "Creates WebP textures for every texture. " + "For already WebP textures, nothing happens" ), default=False ) @@ -638,7 +638,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): export_try_sparse_sk: BoolProperty( name='Use Sparse Accessor if better', - description='Try using Sparce Accessor if it save space', + description='Try using Sparse Accessor if it saves space', default=True ) @@ -650,9 +650,9 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): export_gpu_instances: BoolProperty( name='GPU Instances', - description='Export using EXT_mesh_gpu_instancing.' - 'Limited to children of a same Empty. ' - 'multiple Materials might be omitted', + description='Export using EXT_mesh_gpu_instancing. ' + 'Limited to children of a given Empty. ' + 'Multiple materials might be omitted', default=False ) @@ -1645,7 +1645,7 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper): items=( ("BLENDER", "Blender (best for import/export round trip)", "Good for re-importing glTFs exported from Blender, " - "and re-exporting glTFs to glTFs after Blender editing" + "and re-exporting glTFs to glTFs after Blender editing. " "Bone tips are placed on their local +Y axis (in glTF space)"), ("TEMPERANCE", "Temperance (average)", "Decent all-around strategy. " @@ -1673,8 +1673,8 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper): import_webp_texture: BoolProperty( name='Import WebP textures', description=( - "If a texture exists in WebP format," - "loads the WebP texture instead of the fallback png/jpg one" + "If a texture exists in WebP format, " + "loads the WebP texture instead of the fallback PNG/JPEG one" ), default=False, )