Fix: Use correct displacement_method property #105044
@ -5,8 +5,8 @@
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bl_info = {
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bl_info = {
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"name": "3D-Coat Applink",
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"name": "3D-Coat Applink",
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"author": "Kalle-Samuli Riihikoski (haikalle)",
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"author": "Kalle-Samuli Riihikoski (haikalle)",
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"version": (4, 9, 34),
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"version": (4, 9, 35),
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"blender": (2, 80, 0),
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"blender": (4, 1, 0),
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"location": "Scene > 3D-Coat Applink",
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"location": "Scene > 3D-Coat Applink",
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"description": "Transfer data between 3D-Coat/Blender",
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"description": "Transfer data between 3D-Coat/Blender",
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"warning": "",
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"warning": "",
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@ -521,7 +521,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
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main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
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main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
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main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
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main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
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coatMat.cycles.displacement_method = 'BOTH'
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coatMat.displacement_method = 'BOTH'
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else:
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else:
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if (texcoat['alpha'] != []):
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if (texcoat['alpha'] != []):
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@ -659,7 +659,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
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main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
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main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
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main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
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main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
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coatMat.cycles.displacement_method = 'BOTH'
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coatMat.displacement_method = 'BOTH'
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else:
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else:
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if (texcoat['alpha'] != []):
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if (texcoat['alpha'] != []):
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@ -6,8 +6,8 @@ bl_info = {
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"name": "Real Snow",
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"name": "Real Snow",
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"description": "Generate snow mesh",
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"description": "Generate snow mesh",
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"author": "Marco Pavanello, Drew Perttula",
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"author": "Marco Pavanello, Drew Perttula",
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"version": (1, 3, 1),
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"version": (1, 3, 2),
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"blender": (4, 0, 0),
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"blender": (4, 1, 0),
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"location": "View 3D > Properties Panel",
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"location": "View 3D > Properties Panel",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/object/real_snow.html",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/object/real_snow.html",
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"tracker_url": "https://gitlab.com/marcopavanello/real-snow/-/issues",
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"tracker_url": "https://gitlab.com/marcopavanello/real-snow/-/issues",
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@ -341,7 +341,7 @@ def add_material(obj: bpy.types.Object):
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link.new(mapping.outputs[0], noise3.inputs[0])
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link.new(mapping.outputs[0], noise3.inputs[0])
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link.new(coord.outputs[3], mapping.inputs[0])
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link.new(coord.outputs[3], mapping.inputs[0])
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# Set displacement and add material
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# Set displacement and add material
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mat.cycles.displacement_method = "DISPLACEMENT"
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mat.displacement_method = "DISPLACEMENT"
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obj.data.materials.append(mat)
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obj.data.materials.append(mat)
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