diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py index a5d3c9d5b..63a9f8eed 100644 --- a/add_mesh_extra_objects/__init__.py +++ b/add_mesh_extra_objects/__init__.py @@ -13,7 +13,7 @@ bl_info = { "name": "Extra Objects", "author": "Multiple Authors", - "version": (0, 3, 10), + "version": (0, 3, 11), "blender": (2, 80, 0), "location": "View3D > Add > Mesh", "description": "Add extra mesh object types", diff --git a/add_mesh_extra_objects/add_mesh_solid.py b/add_mesh_extra_objects/add_mesh_solid.py index 1c1699e68..31a57e75e 100644 --- a/add_mesh_extra_objects/add_mesh_solid.py +++ b/add_mesh_extra_objects/add_mesh_solid.py @@ -16,35 +16,6 @@ from bpy.props import ( from bpy_extras.object_utils import object_data_add -# this function creates a chain of quads and, when necessary, a remaining tri -# for each polygon created in this script. be aware though, that this function -# assumes each polygon is convex. -# poly: list of faces, or a single face, like those -# needed for mesh.from_pydata. -# returns the tessellated faces. - -def createPolys(poly): - # check for faces - if len(poly) == 0: - return [] - # one or more faces - if type(poly[0]) == type(1): - poly = [poly] # if only one, make it a list of one face - faces = [] - for i in poly: - L = len(i) - # let all faces of 3 or 4 verts be - if L < 5: - faces.append(i) - # split all polygons in half and bridge the two halves - else: - f = [[i[x], i[x + 1], i[L - 2 - x], i[L - 1 - x]] for x in range(L // 2 - 1)] - faces.extend(f) - if L & 1 == 1: - faces.append([i[L // 2 - 1 + x] for x in [0, 1, 2]]) - return faces - - # function to make the reduce function work as a workaround to sum a list of vectors def vSum(list): @@ -501,9 +472,6 @@ class Solids(bpy.types.Operator): self.snub ) - # turn n-gons in quads and tri's - faces = createPolys(faces) - # resize to normal size, or if keepSize, make sure all verts are of length 'size' if self.keepSize: rad = self.size / verts[-1 if self.dual else 0].length