tissue updated to v0.3.70 #105180

Closed
Alessandro Zomparelli wants to merge 1 commits from AlessandroZomparelli/blender-addons:'tissue-addon' into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
18 changed files with 5236 additions and 2875 deletions

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@ -1,21 +1,15 @@
# Tissue
![cover](http://www.co-de-it.com/wordpress/wp-content/uploads/2015/07/tissue_graphics.jpg)
Tissue - Blender's add-on for computational design by Co-de-iT
http://www.co-de-it.com/wordpress/code/blender-tissue
https://www.co-de-it.com/code/blender-tissue
Tissue is already shipped with both Blender. However I recommend to update the default version downloading manually the most recent one, for more updated features and more stability.
### Blender 2.93
### Blender 4.0.2
Tissue v0.3.52 for Blender 2.93 (latest stable release): https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52
Download the latest release: https://github.com/alessandro-zomparelli/tissue/releases
Development branch (usually the most updated version): https://github.com/alessandro-zomparelli/tissue/tree/b290-dev
### Blender 2.79 (unsupported)
Tissue v0.3.4 for Blender 2.79b (latest stable release): https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-4
Development branch (most updated version): https://github.com/alessandro-zomparelli/tissue/tree/dev1
Current development branch (usually the most updated version): https://github.com/alessandro-zomparelli/tissue/tree/b401-dev
### Installation:
@ -27,21 +21,18 @@ Development branch (most updated version): https://github.com/alessandro-zompare
### Documentation
Tissue documentation for Blender 2.80: https://github.com/alessandro-zomparelli/tissue/wiki
Tissue documentation for Blender's latest version: https://docs.blender.org/manual/en/latest/addons/mesh/tissue.html
### Issues
Please help me keeping Tissue stable and updated, report any issues or feedback here: https://github.com/alessandro-zomparelli/tissue/issues
Please help me keep Tissue stable and updated, report any issues or feedback here: https://github.com/alessandro-zomparelli/tissue/issues
### Contribute
Tissue is free and open-source. I really think that this is the power of Blender and I wanted to give my small contribution to it.
Tissue is free and open-source. I think that this is the power of Blender and I wanted to give my small contribution to it.
If you like my work and you want to help me, please consider to support me on **Patreon**, where I share some tips about Blender, Tissue and scripting: https://www.patreon.com/alessandrozomparelli
If you like my work and you want to help me, please consider supporting me on **Patreon**, where I share some tips about Blender, Tissue and scripting: https://www.patreon.com/alessandrozomparelli
[![Patreon](http://alessandrozomparelli.com/wp-content/uploads/2020/04/patreon-transparent-vector-small.png)](https://www.patreon.com/alessandrozomparelli)
A special thanks to all my patrons, in particular to my **Tissue Supporters**: *TomaLaboratory*, *Scott Shorter*, *Garrett Post*, *Kairomon*, *Art Evans*, *Justin Davis*, *John Wise*, *Avi Bryant*, *Ahmed Saber*, *SlimeSound Production*, *Steffen Meier*.
Many thanks,
Alessandro

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@ -1,6 +1,21 @@
# SPDX-FileCopyrightText: 2017-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------------- TISSUE ----------------------------------- #
# ------------------------------- version 0.3 -------------------------------- #
@ -12,15 +27,15 @@
# (2017) #
# #
# http://www.co-de-it.com/ #
# http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Mesh/Tissue #
# https://docs.blender.org/manual/en/latest/addons/mesh/tissue.html #
# #
# ############################################################################ #
bl_info = {
"name": "Tissue",
"author": "Alessandro Zomparelli (Co-de-iT)",
"version": (0, 3, 54),
"blender": (2, 93, 0),
"author": "Alessandro Zomparelli",
"version": (0, 3, 70),
"blender": (4, 0, 2),
"location": "",
"description": "Tools for Computational Design",
"warning": "",
@ -35,6 +50,7 @@ if "bpy" in locals():
importlib.reload(tessellate_numpy)
importlib.reload(tissue_properties)
importlib.reload(weight_tools)
importlib.reload(weight_reaction_diffusion)
importlib.reload(dual_mesh)
importlib.reload(lattice)
importlib.reload(uv_to_mesh)
@ -43,11 +59,14 @@ if "bpy" in locals():
importlib.reload(material_tools)
importlib.reload(curves_tools)
importlib.reload(polyhedra)
importlib.reload(texture_reaction_diffusion)
importlib.reload(contour_curves)
else:
from . import tessellate_numpy
from . import tissue_properties
from . import weight_tools
from . import weight_reaction_diffusion
from . import dual_mesh
from . import lattice
from . import uv_to_mesh
@ -56,6 +75,8 @@ else:
from . import material_tools
from . import curves_tools
from . import polyhedra
from . import texture_reaction_diffusion
from . import contour_curves
import bpy
from bpy.props import PointerProperty, CollectionProperty, BoolProperty
@ -86,6 +107,7 @@ classes = (
tessellate_numpy.TISSUE_PT_tessellate_morphing,
tessellate_numpy.TISSUE_PT_tessellate_iterations,
tessellate_numpy.tissue_render_animation,
tessellate_numpy.tissue_remove,
weight_tools.face_area_to_vertex_groups,
weight_tools.vertex_colors_to_vertex_groups,
@ -93,31 +115,36 @@ classes = (
weight_tools.vertex_group_to_uv,
weight_tools.TISSUE_PT_weight,
weight_tools.TISSUE_PT_color,
weight_tools.weight_contour_curves,
weight_tools.tissue_weight_contour_curves_pattern,
weight_tools.weight_contour_mask,
weight_tools.weight_contour_displace,
weight_tools.harmonic_weight,
weight_tools.edges_deformation,
weight_tools.edges_bending,
weight_tools.weight_laplacian,
weight_tools.reaction_diffusion,
weight_tools.start_reaction_diffusion,
weight_tools.TISSUE_PT_reaction_diffusion,
weight_tools.TISSUE_PT_reaction_diffusion_weight,
weight_tools.reset_reaction_diffusion_weight,
weight_reaction_diffusion.start_reaction_diffusion,
weight_reaction_diffusion.TISSUE_PT_reaction_diffusion,
weight_reaction_diffusion.TISSUE_PT_reaction_diffusion_performance,
weight_reaction_diffusion.TISSUE_PT_reaction_diffusion_vector_field,
weight_reaction_diffusion.TISSUE_PT_reaction_diffusion_weight,
weight_reaction_diffusion.TISSUE_PT_reaction_diffusion_cache,
weight_reaction_diffusion.reset_reaction_diffusion_weight,
weight_tools.formula_prop,
weight_tools.reaction_diffusion_prop,
weight_reaction_diffusion.reaction_diffusion_prop,
weight_tools.weight_formula,
weight_tools.update_weight_formula,
weight_tools.curvature_to_vertex_groups,
weight_tools.weight_formula_wiki,
weight_tools.tissue_weight_distance,
weight_tools.random_weight,
weight_tools.bake_reaction_diffusion,
weight_tools.reaction_diffusion_free_data,
weight_reaction_diffusion.bake_reaction_diffusion,
weight_reaction_diffusion.reaction_diffusion_free_data,
weight_tools.tissue_weight_streamlines,
contour_curves.tissue_weight_contour_curves_pattern,
contour_curves.tissue_update_contour_curves,
contour_curves.tissue_contour_curves_prop,
contour_curves.TISSUE_PT_contour_curves,
dual_mesh.dual_mesh,
dual_mesh.dual_mesh_tessellated,
@ -128,12 +155,21 @@ classes = (
curves_tools.tissue_to_curve_prop,
curves_tools.tissue_convert_to_curve,
curves_tools.tissue_convert_to_curve_update,
curves_tools.tissue_update_convert_to_curve,
curves_tools.TISSUE_PT_convert_to_curve,
uv_to_mesh.uv_to_mesh,
polyhedra.polyhedra_wireframe
polyhedra.polyhedral_wireframe,
polyhedra.tissue_update_polyhedra,
polyhedra.tissue_polyhedra_prop,
polyhedra.TISSUE_PT_polyhedra_object,
texture_reaction_diffusion.tex_reaction_diffusion_prop,
texture_reaction_diffusion.start_tex_reaction_diffusion,
texture_reaction_diffusion.reset_tex_reaction_diffusion,
texture_reaction_diffusion.TISSUE_PT_tex_reaction_diffusion,
texture_reaction_diffusion.TISSUE_PT_tex_reaction_diffusion_images
)
def register():
@ -147,18 +183,27 @@ def register():
bpy.types.Object.tissue_tessellate = PointerProperty(
type=tissue_properties.tissue_tessellate_prop
)
bpy.types.Object.tissue_polyhedra = PointerProperty(
type=polyhedra.tissue_polyhedra_prop
)
bpy.types.Object.tissue_to_curve = PointerProperty(
type=curves_tools.tissue_to_curve_prop
)
bpy.types.Object.tissue_contour_curves = PointerProperty(
type=contour_curves.tissue_contour_curves_prop
)
bpy.types.Object.formula_settings = CollectionProperty(
type=weight_tools.formula_prop
)
bpy.types.Object.reaction_diffusion_settings = PointerProperty(
type=weight_tools.reaction_diffusion_prop
type=weight_reaction_diffusion.reaction_diffusion_prop
)
bpy.types.Object.tex_reaction_diffusion_settings = PointerProperty(
type=texture_reaction_diffusion.tex_reaction_diffusion_prop
)
# weight_tools
bpy.app.handlers.frame_change_post.append(weight_tools.reaction_diffusion_def)
#bpy.app.handlers.frame_change_post.append(tessellate_numpy.anim_tessellate)
bpy.app.handlers.frame_change_post.append(weight_reaction_diffusion.reaction_diffusion_def)
bpy.app.handlers.frame_change_post.append(texture_reaction_diffusion.tex_reaction_diffusion_def)
def unregister():
from bpy.utils import unregister_class

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@ -1,5 +1,3 @@
# SPDX-FileCopyrightText: 2022-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
@ -15,7 +13,7 @@ class tissuePreferences(bpy.types.AddonPreferences):
print_stats : IntProperty(
name="Print Stats",
description="Print in the console all details about the computing time",
description="Print in the console all details about the computing time.",
default=1,
min=0,
max=4
@ -37,9 +35,13 @@ class tissuePreferences(bpy.types.AddonPreferences):
numba_spec = importlib.util.find_spec('numba')
found = numba_spec is not None
if found:
try:
import numba
layout.label(text='Numba module installed correctly!', icon='INFO')
layout.prop(self, "use_numba_tess")
else:
except:
found = False
if not found:
layout.label(text='Numba module not installed!', icon='ERROR')
layout.label(text='Installing Numba will make Tissue faster', icon='INFO')
row = layout.row()
@ -56,6 +58,8 @@ class tissue_install_numba(bpy.types.Operator):
try:
from .utils_pip import Pip
#Pip.upgrade_pip()
Pip.uninstall('llvmlite')
Pip.uninstall('numba')
Pip.install('llvmlite')
Pip.install('numba')
from numba import jit, njit, guvectorize, float64, int32, prange

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@ -1,7 +1,23 @@
# SPDX-FileCopyrightText: 2022-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# #
# (c) Alessandro Zomparelli #
# (2017) #
@ -37,7 +53,8 @@ from .utils import (
convert_object_to_mesh,
get_weight_numpy,
loops_from_bmesh,
get_mesh_before_subs
get_mesh_before_subs,
tissue_time
)
import time
@ -48,7 +65,7 @@ def anim_curve_active(self, context):
try:
props.object.name
if not ob.tissue.bool_lock:
bpy.ops.object.tissue_convert_to_curve_update()
bpy.ops.object.tissue_update_convert_to_curve()
except: pass
@ -67,7 +84,7 @@ class tissue_to_curve_prop(PropertyGroup):
)
bool_lock : BoolProperty(
name="Lock",
description="Prevent automatic update on settings changes or if other objects have it in the hierarchy",
description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
default=False,
update = anim_curve_active
)
@ -79,7 +96,7 @@ class tissue_to_curve_prop(PropertyGroup):
)
bool_run : BoolProperty(
name="Animatable Curve",
description="Automatically recompute the conversion when the frame is changed",
description="Automatically recompute the conversion when the frame is changed.",
default = False
)
use_modifiers : BoolProperty(
@ -480,12 +497,12 @@ class tissue_convert_to_curve(Operator):
new_ob.tissue.bool_lock = False
bpy.ops.object.tissue_convert_to_curve_update()
bpy.ops.object.tissue_update_convert_to_curve()
return {'FINISHED'}
class tissue_convert_to_curve_update(Operator):
bl_idname = "object.tissue_convert_to_curve_update"
class tissue_update_convert_to_curve(Operator):
bl_idname = "object.tissue_update_convert_to_curve"
bl_label = "Tissue Update Curve"
bl_description = "Update Curve object"
bl_options = {'REGISTER', 'UNDO'}
@ -500,9 +517,10 @@ class tissue_convert_to_curve_update(Operator):
return False
def execute(self, context):
ob = context.object
tissue_time(None,'Tissue: Convert to Curve of "{}"...'.format(ob.name), levels=0)
start_time = time.time()
ob = context.object
props = ob.tissue_to_curve
ob0 = props.object
if props.mode == 'PARTICLES':
@ -669,8 +687,7 @@ class tissue_convert_to_curve_update(Operator):
ob.data.splines.update()
if not props.bool_smooth: bpy.ops.object.shade_flat()
end_time = time.time()
print('Tissue: object "{}" converted to Curve in {:.4f} sec'.format(ob.name, end_time-start_time))
tissue_time(start_time,'Convert to Curve',levels=0)
return {'FINISHED'}
@ -700,7 +717,7 @@ class TISSUE_PT_convert_to_curve(Panel):
#layout.use_property_decorate = False
col = layout.column(align=True)
row = col.row(align=True)
#col.operator("object.tissue_convert_to_curve_update", icon='FILE_REFRESH', text='Refresh')
#col.operator("object.tissue_update_convert_to_curve", icon='FILE_REFRESH', text='Refresh')
row.operator("object.tissue_update_tessellate_deps", icon='FILE_REFRESH', text='Refresh') ####
lock_icon = 'LOCKED' if ob.tissue.bool_lock else 'UNLOCKED'
#lock_icon = 'PINNED' if props.bool_lock else 'UNPINNED'
@ -710,6 +727,8 @@ class TISSUE_PT_convert_to_curve(Panel):
col2 = row.column(align=True)
col2.prop(ob.tissue, "bool_run", text="",icon='TIME')
col2.enabled = not ob.tissue.bool_lock
col2 = row.column(align=True)
col2.operator("mesh.tissue_remove", text="", icon='X')
col.separator()
row = col.row(align=True)

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@ -1,7 +1,23 @@
# SPDX-FileCopyrightText: 2017-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------------- DUAL MESH -------------------------------- #
# -------------------------------- version 0.3 ------------------------------- #
# #
@ -230,10 +246,14 @@ class dual_mesh(Operator):
)
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
subsurf_modifier = context.object.modifiers.new("dual_mesh_subsurf", 'SUBSURF')
context.object.modifiers.move(len(context.object.modifiers)-1, 0)
bpy.ops.object.modifier_add(type='SUBSURF')
ob.modifiers[-1].name = "dual_mesh_subsurf"
while True:
bpy.ops.object.modifier_move_up(modifier="dual_mesh_subsurf")
if ob.modifiers[0].name == "dual_mesh_subsurf":
break
bpy.ops.object.modifier_apply(modifier=subsurf_modifier.name)
bpy.ops.object.modifier_apply(modifier='dual_mesh_subsurf')
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
@ -246,7 +266,7 @@ class dual_mesh(Operator):
bpy.ops.mesh.select_more(use_face_step=False)
bpy.ops.mesh.select_similar(
type='EDGE', compare='EQUAL', threshold=0.01)
type='VERT_EDGES', compare='EQUAL', threshold=0.01)
bpy.ops.mesh.select_all(action='INVERT')
bpy.ops.mesh.dissolve_verts()

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@ -1,7 +1,20 @@
# SPDX-FileCopyrightText: 2017-2023 Blender Foundation
# ##### BEGIN GPL LICENSE BLOCK #####
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------- LATTICE ALONG SURFACE -------------------------- #
# -------------------------------- version 0.3 ------------------------------- #
# #
@ -327,6 +340,7 @@ class lattice_along_surface(Operator):
grid_mesh = temp_grid_obj.data
for v in grid_mesh.vertices:
v.co = grid_obj.matrix_world @ v.co
#grid_mesh.calc_normals()
if len(grid_mesh.polygons) > 64 * 64:
bpy.data.objects.remove(temp_grid_obj)
@ -372,13 +386,16 @@ class lattice_along_surface(Operator):
lattice.scale.z = 1
context.view_layer.objects.active = obj
lattice_modifier = context.object.modifiers.new("", 'LATTICE')
lattice_modifier.object = lattice
bpy.ops.object.modifier_add(type='LATTICE')
obj.modifiers[-1].object = lattice
# set as parent
if self.set_parent:
override = {'active_object': obj, 'selected_objects' : [lattice,obj]}
bpy.ops.object.parent_set(override, type='OBJECT', keep_transform=False)
override = context.copy()
override['active_object'] = obj
override['selected_objects'] = [lattice,obj]
with context.temp_override(**override):
bpy.ops.object.parent_set(type='OBJECT', keep_transform=False)
# reading grid structure
verts_grid, edges_grid, faces_grid = grid_from_mesh(
@ -434,7 +451,7 @@ class lattice_along_surface(Operator):
bpy.ops.object.delete(use_global=False)
context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.modifier_remove(modifier=lattice_modifier.name)
bpy.ops.object.modifier_remove(modifier=obj.modifiers[-1].name)
if nu > 64 or nv > 64:
self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64")
return {'CANCELLED'}

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@ -1,6 +1,20 @@
# SPDX-FileCopyrightText: 2022 Blender Foundation
# ##### BEGIN GPL LICENSE BLOCK #####
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# #
# (c) Alessandro Zomparelli #
@ -210,8 +224,8 @@ class weight_to_materials(Operator):
faces_weight.append(w)
faces_weight = np.array(faces_weight)
faces_weight = faces_weight * count
faces_weight.astype('int')
ob.data.polygons.foreach_set('material_index',list(faces_weight))
faces_weight = list(faces_weight.astype('int'))
ob.data.polygons.foreach_set('material_index', faces_weight)
ob.data.update()
bpy.ops.object.mode_set(mode='OBJECT')
return {'FINISHED'}

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@ -1,6 +1,20 @@
# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
# ##### BEGIN GPL LICENSE BLOCK #####
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import numpy as np
import time
@ -32,11 +46,87 @@ except:
if bool_numba:
#from numba import jit, njit, guvectorize, float64, int32, prange
@njit(parallel=True)
#@cuda.jit('void(float32[:,:], float32[:,:])')
def tex_laplacian(lap, arr):
arr2 = arr*2
diag = sqrt(2)/2
nx = arr.shape[0]
ny = arr.shape[1]
for i in prange(nx):
for j in prange(ny):
i0 = (i-1)%nx
j0 = (j-1)%ny
i1 = (i+1)%nx
j1 = (j+1)%ny
#lap[i+1,j+1] = arr[i, j+1] + arr[i+2, j+1] + arr[i+1, j] + arr[i+1, j+2] - 4*arr[i+1,j+1]
lap[i,j] = ((arr[i0, j] + arr[i1, j] - arr2[i,j]) + \
(arr[i, j0] + arr[i, j1] - arr2[i,j]) + \
(arr[i0, j0] + arr[i1, j1] - arr2[i,j])*diag + \
(arr[i1, j0] + arr[i0, j1] - arr2[i,j])*diag)*0.75
@njit(parallel=True)
def tex_laplacian_ani(lap, arr, VF):
arr2 = arr*2
nx = arr.shape[0]
ny = arr.shape[1]
i0 = np.arange(nx)-1
i0[0] = 1
i1 = np.arange(nx)+1
i1[nx-1] = nx-2
j0 = np.arange(ny)-1
j0[0] = 1
j1 = np.arange(ny)+1
j1[ny-1] = ny-2
for i in prange(nx):
for j in prange(ny):
lap[i,j] = (arr[i0[i], j] + arr[i1[i], j] - arr2[i,j])*VF[0,i,j] + \
(arr[i, j0[j]] + arr[i, j1[j]] - arr2[i,j])*VF[1,i,j] + \
(arr[i0[i], j0[j]] + arr[i1[i], j1[j]] - arr2[i,j])*VF[2,i,j] + \
(arr[i1[i], j0[j]] + arr[i0[i], j1[j]] - arr2[i,j])*VF[3,i,j]
#lap[0,:] = lap[1,:]
#lap[:,0] = lap[:,1]
#lap[-1,:] = lap[-2,:]
#lap[:,-1] = lap[:,-2]
#@cuda.jit(parallel=True)
@njit(parallel=True)
def run_tex_rd(A, B, lap_A, lap_B, diff_A, diff_B, f, k, dt, steps, brush):
for t in range(steps):
tex_laplacian(lap_A, A)
tex_laplacian(lap_B, B)
nx = A.shape[0]
ny = A.shape[1]
for i in prange(nx):
for j in prange(ny):
B[i,j] += brush[i,j]
ab2 = A[i,j]*B[i,j]**2
A[i,j] += (lap_A[i,j]*diff_A - ab2 + f*(1-A[i,j]))*dt
B[i,j] += (lap_B[i,j]*diff_B + ab2 - (k+f)*B[i,j])*dt
@njit(parallel=True)
def run_tex_rd_ani(A, B, lap_A, lap_B, diff_A, diff_B, f, k, dt, steps, vf1, vf2, brush):
for t in range(steps):
tex_laplacian_ani(lap_A, A, vf2)
#laplacian(lap_A, A)
tex_laplacian_ani(lap_B, B, vf1)
nx = A.shape[0]
ny = A.shape[1]
for i in prange(nx):
for j in prange(ny):
B[i,j] += brush[i,j]
ab2 = A[i ,j]*B[i,j]**2
A[i,j] += (lap_A[i,j]*diff_A[i,j] - ab2 + f[i,j]*(1-A[i,j]))*dt
B[i,j] += (lap_B[i,j]*diff_B[i,j] + ab2 - (k[i,j]+f[i,j])*B[i,j])*dt
@njit(parallel=True)
def numba_reaction_diffusion(n_verts, n_edges, edge_verts, a, b, brush, diff_a, diff_b, f, k, dt, time_steps):
arr = np.arange(n_edges)*2
id0 = edge_verts[arr]
id1 = edge_verts[arr+1]
arr = np.arange(n_edges)
id0 = edge_verts[arr*2]
id1 = edge_verts[arr*2+1]
for i in range(time_steps):
lap_a, lap_b = rd_init_laplacian(n_verts)
numba_rd_laplacian(id0, id1, a, b, lap_a, lap_b)
@ -62,17 +152,14 @@ if bool_numba:
return values
@njit(parallel=True)
def numba_reaction_diffusion_anisotropic(n_verts, n_edges, edge_verts, a, b, brush, diff_a, diff_b, f, k, dt, time_steps, grad):
arr = np.arange(n_edges)*2
id0 = edge_verts[arr]
id1 = edge_verts[arr+1]
#grad = weight_grad[id0] - weight_grad[id1]
#grad = np.abs(grad)
#grad /= abs(np.max(grad))
#grad = grad*0.98 + 0.02
def numba_reaction_diffusion_anisotropic(n_verts, n_edges, edge_verts, a, b, brush, diff_a, diff_b, f, k, dt, time_steps, field_mult):
arr = np.arange(n_edges)
id0 = edge_verts[arr*2]
id1 = edge_verts[arr*2+1]
mult = field_mult[arr]
for i in range(time_steps):
lap_a, lap_b = rd_init_laplacian(n_verts)
numba_rd_laplacian_anisotropic(id0, id1, a, b, lap_a, lap_b, grad)
numba_rd_laplacian_anisotropic(id0, id1, a, b, lap_a, lap_b, mult)
numba_rd_core(a, b, lap_a, lap_b, diff_a, diff_b, f, k, dt)
numba_set_ab(a,b,brush)
return a,b
@ -112,28 +199,27 @@ if bool_numba:
if a[i] < 0: a[i] = 0
elif a[i] > 1: a[i] = 1
#@guvectorize(['(float64[:] ,float64[:] ,float64[:] , float64[:], float64[:], float64[:])'],'(m),(m),(n),(n),(n),(n)',target='parallel')
@njit(parallel=True)
def numba_rd_laplacian(id0, id1, a, b, lap_a, lap_b):
for i in prange(len(id0)):
v0 = id0[i]
v1 = id1[i]
lap_a[v0] += a[v1] - a[v0]
lap_a[v1] += a[v0] - a[v1]
lap_b[v0] += b[v1] - b[v0]
lap_b[v1] += b[v0] - b[v1]
lap_a[v0] += (a[v1] - a[v0])
lap_a[v1] += (a[v0] - a[v1])
lap_b[v0] += (b[v1] - b[v0])
lap_b[v1] += (b[v0] - b[v1])
#return lap_a, lap_b
@njit(parallel=True)
def numba_rd_laplacian_anisotropic(id0, id1, a, b, lap_a, lap_b, grad):
def numba_rd_laplacian_anisotropic(id0, id1, a, b, lap_a, lap_b, mult):
for i in prange(len(id0)):
v0 = id0[i]
v1 = id1[i]
lap_a[v0] += (a[v1] - a[v0])
lap_a[v1] += (a[v0] - a[v1])
lap_b[v0] -= (b[v1] - b[v0])*grad[i]
lap_b[v1] += (b[v0] - b[v1])*grad[i]
multiplier = mult[i]
lap_a[v0] += (a[v1] - a[v0])# * multiplier
lap_a[v1] += (a[v0] - a[v1])# * multiplier
lap_b[v0] += (b[v1] - b[v0]) * multiplier
lap_b[v1] += (b[v0] - b[v1]) * multiplier
#return lap_a, lap_b
@njit(parallel=True)

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@ -1,6 +1,20 @@
# SPDX-FileCopyrightText: 2017-2023 Blender Foundation
# ##### BEGIN GPL LICENSE BLOCK #####
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# ---------------------------- ADAPTIVE DUPLIFACES --------------------------- #
# ------------------------------- version 0.84 ------------------------------- #
@ -47,26 +61,19 @@ from . import config
def allowed_objects():
return ('MESH', 'CURVE', 'SURFACE', 'FONT', 'META')
def remove_temp_objects():
# clean objects
for o in bpy.data.objects:
if "_tissue_tmp" in o.name:
bpy.data.objects.remove(o)
return
def tessellated(ob):
tess_props = ob.tissue_tessellate
if tess_props.generator not in list(bpy.data.objects):
props = ob.tissue_tessellate
if props.generator not in list(bpy.data.objects):
return False
elif tess_props.component_mode == 'OBJECT':
return tess_props.component in list(bpy.data.objects)
elif tess_props.component_mode == 'COLLECTION':
if tess_props.component_coll in list(bpy.data.collections):
for o in list(tess_props.component_coll.objects):
elif props.component_mode == 'OBJECT':
return props.component in list(bpy.data.objects)
elif props.component_mode == 'COLLECTION':
if props.component_coll in list(bpy.data.collections):
for o in list(props.component_coll.objects):
if o.type in allowed_objects():
return True
else:
for mat in tess_props.generator.material_slots.keys():
for mat in props.generator.material_slots.keys():
if mat in bpy.data.objects.keys():
if bpy.data.objects[mat].type in allowed_objects():
return True
@ -101,6 +108,10 @@ def tessellate_patch(props):
vertex_group_thickness = props['vertex_group_thickness']
invert_vertex_group_thickness = props['invert_vertex_group_thickness']
vertex_group_thickness_factor = props['vertex_group_thickness_factor']
vertex_group_frame_thickness = props['vertex_group_frame_thickness']
invert_vertex_group_frame_thickness = props['invert_vertex_group_frame_thickness']
vertex_group_frame_thickness_factor = props['vertex_group_frame_thickness_factor']
face_weight_frame = props['face_weight_frame']
vertex_group_distribution = props['vertex_group_distribution']
invert_vertex_group_distribution = props['invert_vertex_group_distribution']
vertex_group_distribution_factor = props['vertex_group_distribution_factor']
@ -128,6 +139,7 @@ def tessellate_patch(props):
vertex_group_scale_normals = props['vertex_group_scale_normals']
invert_vertex_group_scale_normals = props['invert_vertex_group_scale_normals']
boundary_mat_offset = props['boundary_mat_offset']
preserve_quads = props['preserve_quads']
_props = props.copy()
@ -154,7 +166,7 @@ def tessellate_patch(props):
# Target mesh used for normals
if normals_mode in ('SHAPEKEYS', 'OBJECT'):
if fill_mode == 'PATCH':
ob0_sk = convert_object_to_mesh(target, True, True)
ob0_sk = convert_object_to_mesh(target, True, rotation_mode!='UV')
else:
use_modifiers = gen_modifiers
if normals_mode == 'SHAPEKEYS' and not gen_modifiers:
@ -175,7 +187,7 @@ def tessellate_patch(props):
for sk in _ob0.data.shape_keys.key_blocks: sk.value = 0
# Base mesh
if fill_mode == 'PATCH':
ob0 = convert_object_to_mesh(_ob0)
ob0 = convert_object_to_mesh(_ob0, True, True, rotation_mode!='UV')
if boundary_mat_offset != 0:
bm=bmesh.new()
@ -230,7 +242,7 @@ def tessellate_patch(props):
first_component = True
for com in components:
if com:
com = convert_object_to_mesh(com, com_modifiers, False)
com = convert_object_to_mesh(com, com_modifiers, False, False)
com, com_area = tessellate_prepare_component(com, props)
com_verts = get_vertices_numpy(com.data)
bpy.data.objects.remove(com)
@ -319,6 +331,9 @@ def tessellate_patch(props):
break
else: before.modifiers.remove(m)
if rotation_mode!='UV':
before_subsurf = simple_to_mesh_mirror(before)
else:
before_subsurf = simple_to_mesh(before)
if boundary_mat_offset != 0:
@ -360,6 +375,7 @@ def tessellate_patch(props):
if not vertex_group_rotation in ob0.vertex_groups.keys():
rotation_mode = 'DEFAULT'
bool_vertex_group = bool_vertex_group and len(ob0.vertex_groups.keys()) > 0
bool_weight_smooth_normals = vertex_group_smooth_normals in ob0.vertex_groups.keys()
bool_weight_thickness = vertex_group_thickness in ob0.vertex_groups.keys()
bool_weight_distribution = vertex_group_distribution in ob0.vertex_groups.keys()
@ -422,7 +438,10 @@ def tessellate_patch(props):
v01 = all_verts[:,0,-1]
v10 = all_verts[:,-1,0]
v11 = all_verts[:,-1,-1]
face_weight = (weight_distribution[v00] + weight_distribution[v01] + weight_distribution[v10] + weight_distribution[v11])/4 * len(components)
# Average method
face_weight = np.average(weight_distribution[all_verts.reshape((all_verts.shape[0], -1))], axis=1) * len(components)
# Corners Method
#face_weight = (weight_distribution[v00] + weight_distribution[v01] + weight_distribution[v10] + weight_distribution[v11])/4 * len(components)
if fill_mode == 'FAN' and consistent_wedges:
for i in range(n_original_faces):
face_mask = faces_id == i
@ -578,7 +597,7 @@ def tessellate_patch(props):
for mat_id, _ob1 in enumerate(components):
if _ob1 == None: continue
# Set original values (for next components)
# Set original values (for next commponents)
com_modifiers = _com_modifiers
bool_shapekeys = _bool_shapekeys
@ -620,7 +639,7 @@ def tessellate_patch(props):
mod_visibility.append(m.show_viewport)
m.show_viewport = False
com_modifiers = True
ob1 = convert_object_to_mesh(_ob1, com_modifiers, False)
ob1 = convert_object_to_mesh(_ob1, com_modifiers, False, False)
ob1, com_area = tessellate_prepare_component(ob1, props)
ob1.name = "_tissue_tmp_ob1"
@ -753,6 +772,11 @@ def tessellate_patch(props):
if vertex_group_thickness in ob0.vertex_groups.keys():
vg_id = ob0.vertex_groups[vertex_group_thickness].index
weight_thickness = store_weight[vg_id,:,:]
if invert_vertex_group_thickness:
weight_thickness = 1-weight_thickness
fact = vertex_group_thickness_factor
if fact > 0:
weight_thickness = weight_thickness*(1-fact) + fact
if vertex_group_smooth_normals in ob0.vertex_groups.keys():
vg_id = ob0.vertex_groups[vertex_group_smooth_normals].index
weight_smooth_normals = store_weight[vg_id,:,:]
@ -802,6 +826,7 @@ def tessellate_patch(props):
n2 = n2[masked_faces][:,None,:]
else:
if normals_mode == 'CUSTOM':
me0.calc_normals_split()
normals_split = [0]*len(me0.loops)*3
vertex_indexes = [0]*len(me0.loops)
me0.loops.foreach_get('normal', normals_split)
@ -863,7 +888,7 @@ def tessellate_patch(props):
# thickness variation
mean_area = []
a2 = None
if scale_mode == 'ADAPTIVE' and normals_mode not in ('SHAPEKEYS','OBJECT'):
if scale_mode == 'ADAPTIVE':# and normals_mode not in ('SHAPEKEYS','OBJECT'):
#com_area = bb[0]*bb[1]
if mode != 'BOUNDS' or com_area == 0: com_area = 1
if normals_mode == 'FACES':
@ -878,6 +903,9 @@ def tessellate_patch(props):
verts_area = verts_area[masked_verts]
verts_area = verts_area.mean(axis=(1,2)).reshape((n_patches,1,1))
a2 = verts_area
if normals_mode in ('SHAPEKEYS','OBJECT'):
verts_area = np.ones(n_verts0)
verts_area = verts_area[masked_verts]
else:
areas = calc_verts_area_bmesh(me0)
verts_area = np.sqrt(areas*patch_faces/com_area)
@ -900,7 +928,6 @@ def tessellate_patch(props):
np_v = np.clip(sk_uv_quads[:,:,1], 0, sides).astype('int')[:,None,:]
np_u1 = np.clip(sk_uv_quads[:,:,2], 0, sides).astype('int')[:,None,:]
np_v1 = np.clip(sk_uv_quads[:,:,3], 0, sides).astype('int')[:,None,:]
print(np_v1)
# face corners for each vertex (n_patches, n_sk, n_verts1, 4)
v00 = verts_xyz[:,np_u,np_v].reshape((n_patches,n_sk,n_verts1,3))#.swapaxes(0,1)
v10 = verts_xyz[:,np_u1,np_v].reshape((n_patches,n_sk,n_verts1,3))#.swapaxes(0,1)
@ -973,12 +1000,18 @@ def tessellate_patch(props):
except: pass
tt = tissue_time(tt, "Inject coordinates", levels=2)
# Vertex Group
for vg in ob1.vertex_groups:
vg_name = vg.name
if vg_name in ob0.vertex_groups.keys():
vg_name = '_{}_'.format(vg_name)
new_patch.vertex_groups.new(name=vg_name)
if bool_vertex_group:
vg_name = '{} (Component)'.format(vg_name)
else:
vg_name = vg_name
#new_patch.vertex_groups.new(name=vg_name)
new_patch.vertex_groups[vg.name].name = vg_name
if bool_vertex_group:
new_groups = []
for vg in ob0.vertex_groups:
@ -1253,7 +1286,7 @@ class tissue_tessellate(Operator):
min=1,
soft_max=5,
description="Automatically repeat the Tessellation using the "
+ "generated geometry as new base object.\nUseful for "
+ "generated geometry as new base object.\nUsefull for "
+ "for branching systems. Dangerous!"
)
bool_combine : BoolProperty(
@ -1350,13 +1383,21 @@ class tissue_tessellate(Operator):
name="Frame Thickness",
default=0.2,
min=0,
soft_max=2,
soft_max=1,
description="Frame Thickness"
)
frame_boundary_thickness : FloatProperty(
name="Frame Boundary Thickness",
default=0,
min=0,
soft_max=1,
description="Frame Boundary Thickness (if zero, it uses the Frame Thickness instead)"
)
frame_mode : EnumProperty(
items=(
('CONSTANT', 'Constant', 'Even thickness'),
('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
('RELATIVE', 'Relative', 'Frame offset depends on face areas'),
('CENTER', 'Center', 'Toward the center of the face (uses Incenter for Triangles)')),
default='CONSTANT',
name="Offset"
)
@ -1387,7 +1428,7 @@ class tissue_tessellate(Operator):
)
use_origin_offset : BoolProperty(
name="Align to Origins",
default=False,
default=True,
description="Define offset according to components origin and local Z coordinate"
)
@ -1407,6 +1448,27 @@ class tissue_tessellate(Operator):
description="Thickness factor to use for zero vertex group influence"
)
vertex_group_frame_thickness : StringProperty(
name="Frame thickness weight", default='',
description="Vertex Group used for frame thickness"
)
invert_vertex_group_frame_thickness : BoolProperty(
name="Invert", default=False,
description="Invert the vertex group influence"
)
vertex_group_frame_thickness_factor : FloatProperty(
name="Factor",
default=0,
min=0,
max=1,
description="Thickness factor to use for zero vertex group influence"
)
face_weight_frame : BoolProperty(
name="Face Weight",
default=True,
description="Uniform weight for individual faces"
)
vertex_group_distribution : StringProperty(
name="Distribution weight", default='',
description="Vertex Group used for gradient distribution"
@ -1520,6 +1582,11 @@ class tissue_tessellate(Operator):
name="Automatic Rotation", default=False,
description="Automatically rotate the boundary faces"
)
preserve_quads : BoolProperty(
name="Preserve Quads",
default=False,
description="Quad faces are tessellated using QUAD mode"
)
working_on = ""
@ -1568,7 +1635,7 @@ class tissue_tessellate(Operator):
if no_components:
layout = self.layout
layout.label(icon='OUTLINER_COLLECTION', text='Components from Active Collection')
layout.label(icon='INFO', text="The Active Collection does not contain any Mesh,")
layout.label(icon='INFO', text="The Active Collection does not containt any Mesh,")
layout.label(text="Curve, Surface, Meta or Text object.")
return
elif self.component_mode == 'MATERIALS':
@ -1646,9 +1713,21 @@ class tissue_tessellate(Operator):
if self.fill_mode == 'FRAME':
col.separator()
col.label(text="Frame Settings:")
col.prop(self, "preserve_quads", expand=True)
col.separator()
row = col.row(align=True)
row.prop(self, "frame_mode", expand=True)
col.prop(self, "frame_thickness", text='Thickness', icon='NONE')
# Vertex Group Frame Thickness
row = col.row(align=True)
row.prop_search(self, 'vertex_group_frame_thickness',
ob0, "vertex_groups", text='')
col2 = row.column(align=True)
row2 = col2.row(align=True)
row2.prop(self, "invert_vertex_group_frame_thickness", text="",
toggle=True, icon='ARROW_LEFTRIGHT')
row2.prop(self, "vertex_group_frame_thickness_factor")
row2.enabled = self.vertex_group_frame_thickness in ob0.vertex_groups.keys()
col.separator()
row = col.row(align=True)
row.prop(self, "fill_frame", icon='NONE')
@ -1661,6 +1740,10 @@ class tissue_tessellate(Operator):
col2 = row.column(align=True)
col2.prop(self, "boundary_mat_offset", icon='NONE')
col2.enabled = self.frame_boundary and show_frame_mat
if self.frame_boundary:
col.separator()
row = col.row(align=True)
col.prop(self, "frame_boundary_thickness", icon='NONE')
if self.rotation_mode == 'UV':
uv_error = False
@ -1742,7 +1825,7 @@ class tissue_tessellate(Operator):
bool_update = False
if context.object == ob0:
auto_layer_collection()
new_ob = convert_object_to_mesh(ob0,False,False)
new_ob = convert_object_to_mesh(ob0, False, False, self.rotation_mode!='UV') #///
new_ob.data.name = self.object_name
new_ob.name = self.object_name
else:
@ -1781,7 +1864,7 @@ class tissue_update_tessellate_deps(Operator):
bl_idname = "object.tissue_update_tessellate_deps"
bl_label = "Tissue Refresh"
bl_description = ("Fast update the tessellated mesh according to base and "
"component changes")
"component changes.")
bl_options = {'REGISTER', 'UNDO'}
go = False
@ -1809,20 +1892,30 @@ class tissue_update_tessellate_deps(Operator):
update_objects = list(reversed(update_dependencies(ob, update_objects)))
#update_objects = list(reversed(update_dependencies(ob, [ob])))
for o in update_objects:
override = {
'object': o,
'selected_objects' : [o]
}
override = {'object': o, 'selected_objects': [o]}
with context.temp_override(**override):
if o.type == 'MESH':
if o.tissue.tissue_type == 'TESSELLATE':
try:
bpy.ops.object.tissue_update_tessellate(override)
bpy.ops.object.tissue_update_tessellate()
except:
self.report({'ERROR'}, "Can't Tessellate :-(")
else:
if o.tissue.tissue_type == 'POLYHEDRA':
try:
bpy.ops.object.tissue_convert_to_curve_update(override)
bpy.ops.object.tissue_update_polyhedra()
except:
self.report({'ERROR'}, "Can't compute Polyhedra :-(")
else:
if o.tissue.tissue_type == 'TO_CURVE':
try:
bpy.ops.object.tissue_update_convert_to_curve()
except:
self.report({'ERROR'}, "Can't compute Curve :-(")
if o.tissue.tissue_type == 'CONTOUR_CURVES':
try:
bpy.ops.object.tissue_update_contour_curves()
except:
self.report({'ERROR'}, "Can't compute Contour Curves :-(")
context.view_layer.objects.active = active_ob
for o in context.view_layer.objects:
@ -1849,13 +1942,11 @@ class tissue_update_tessellate(Operator):
return False
def execute(self, context):
tissue_time(None,'Tissue: Tessellating...', levels=0)
ob = context.object
tissue_time(None,'Tissue: Tessellate of "{}"...'.format(ob.name), levels=0)
start_time = time.time()
ob = context.object
tess_props = props_to_dict(ob)
props = props_to_dict(ob)
if not self.go:
generator = ob.tissue_tessellate.generator
component = ob.tissue_tessellate.component
@ -1897,6 +1988,7 @@ class tissue_update_tessellate(Operator):
bridge_edges_crease = ob.tissue_tessellate.bridge_edges_crease
bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
frame_thickness = ob.tissue_tessellate.frame_thickness
frame_boundary_thickness = ob.tissue_tessellate.frame_boundary_thickness
frame_mode = ob.tissue_tessellate.frame_mode
frame_boundary = ob.tissue_tessellate.frame_boundary
fill_frame = ob.tissue_tessellate.fill_frame
@ -1910,6 +2002,10 @@ class tissue_update_tessellate(Operator):
vertex_group_thickness = ob.tissue_tessellate.vertex_group_thickness
invert_vertex_group_thickness = ob.tissue_tessellate.invert_vertex_group_thickness
vertex_group_thickness_factor = ob.tissue_tessellate.vertex_group_thickness_factor
vertex_group_frame_thickness = ob.tissue_tessellate.vertex_group_frame_thickness
invert_vertex_group_frame_thickness = ob.tissue_tessellate.invert_vertex_group_frame_thickness
vertex_group_frame_thickness_factor = ob.tissue_tessellate.vertex_group_frame_thickness_factor
face_weight_frame = ob.tissue_tessellate.face_weight_frame
vertex_group_distribution = ob.tissue_tessellate.vertex_group_distribution
invert_vertex_group_distribution = ob.tissue_tessellate.invert_vertex_group_distribution
vertex_group_distribution_factor = ob.tissue_tessellate.vertex_group_distribution_factor
@ -1941,7 +2037,7 @@ class tissue_update_tessellate(Operator):
# reset messages
ob.tissue_tessellate.warning_message_merge = ''
tess_props = props_to_dict(ob)
props = props_to_dict(ob)
# Solve Local View issues
local_spaces = []
@ -2000,7 +2096,7 @@ class tissue_update_tessellate(Operator):
components.append(ob1)
if ob0.type == 'META':
base_ob = convert_object_to_mesh(ob0, False, True)
base_ob = convert_object_to_mesh(ob0, False, True, props['rotation_mode']!='UV')
else:
base_ob = ob0.copy()
base_ob.data = ob0.data
@ -2018,7 +2114,8 @@ class tissue_update_tessellate(Operator):
for mod in base_ob.modifiers:
if mod.type == 'CLOTH':
override = {'scene': scene, 'active_object': base_ob, 'point_cache': mod.point_cache}
bpy.ops.ptcache.bake(override, bake=True)
with context.temp_override(**override):
bpy.ops.ptcache.bake(bake=True)
break
base_ob.modifiers.update()
@ -2047,11 +2144,11 @@ class tissue_update_tessellate(Operator):
ob.data.clear_geometry() # Faster with heavy geometries (from previous tessellations)
for iter in range(iterations):
tess_props['generator'] = base_ob
props['generator'] = base_ob
if iter > 0 and len(iter_objects) == 0: break
if iter > 0 and normals_mode in ('SHAPEKEYS','OBJECT'):
tess_props['normals_mode'] = 'VERTS'
props['normals_mode'] = 'VERTS'
same_iteration = []
matched_materials = []
@ -2069,7 +2166,7 @@ class tissue_update_tessellate(Operator):
components.append(None)
else:
components.append(None)
tess_props['component'] = components
props['component'] = components
# patch subdivisions for additional iterations
if iter > 0 and fill_mode == 'PATCH':
temp_mod = base_ob.modifiers.new('Tissue_Subsurf', type='SUBSURF')
@ -2078,9 +2175,8 @@ class tissue_update_tessellate(Operator):
# patch tessellation
tissue_time(None,"Tessellate iteration...",levels=1)
tt = time.time()
same_iteration = tessellate_patch(tess_props)
same_iteration = tessellate_patch(props)
tissue_time(tt, "Tessellate iteration",levels=1)
tt = time.time()
# if empty or error, continue
@ -2121,6 +2217,10 @@ class tissue_update_tessellate(Operator):
# remove faces from last mesh
bm = bmesh.new()
if (fill_mode == 'PATCH' or gen_modifiers) and iter == 0:
if props['rotation_mode']!='UV':
last_mesh = simple_to_mesh_mirror(base_ob)#(ob0)
else:
last_mesh = simple_to_mesh(base_ob)#(ob0)
else:
last_mesh = iter_objects[-1].data.copy()
@ -2152,7 +2252,7 @@ class tissue_update_tessellate(Operator):
bpy.data.objects.remove(iter_objects[-1])
iter_objects = iter_objects[:-1]
# set new base object for next iteration
base_ob = convert_object_to_mesh(new_ob,True,True)
base_ob = convert_object_to_mesh(new_ob,True,True, props['rotation_mode']!='UV')
if iter < iterations-1: new_ob.data = base_ob.data
# store new iteration and set transformations
iter_objects.append(new_ob)
@ -2208,8 +2308,8 @@ class tissue_update_tessellate(Operator):
for o in iter_objects:
try: bpy.data.objects.remove(o)
except: pass
try: bpy.data.meshes.remove(data1)
except: pass
#try: bpy.data.meshes.remove(data1)
#except: pass
context.view_layer.objects.active = ob
ob.select_set(True)
message = errors[new_ob]
@ -2221,7 +2321,7 @@ class tissue_update_tessellate(Operator):
# update data and preserve name
if ob.type != 'MESH':
loc, matr = ob.location, ob.matrix_world
ob = convert_object_to_mesh(ob,False,True)
ob = convert_object_to_mesh(ob,False,True,props['rotation_mode']!='UV')
ob.location, ob.matrix_world = loc, matr
data_name = ob.data.name
old_data = ob.data
@ -2238,10 +2338,12 @@ class tissue_update_tessellate(Operator):
ob.data.name = data_name
bpy.data.meshes.remove(old_data)
'''
# copy vertex group
for vg in new_ob.vertex_groups:
if not vg.name in ob.vertex_groups.keys():
ob.vertex_groups.new(name=vg.name)
'''
selected_objects = [o for o in context.selected_objects]
for o in selected_objects: o.select_set(False)
@ -2254,10 +2356,7 @@ class tissue_update_tessellate(Operator):
use_bmesh = not (bool_shapekeys and fill_mode == 'PATCH' and component_mode != 'OBJECT')
merge_components(new_ob, ob.tissue_tessellate, use_bmesh)
if bool_smooth:
bpy.ops.object.shade_smooth()
else:
bpy.ops.object.shade_flat()
if bool_smooth: bpy.ops.object.shade_smooth()
for mesh in bpy.data.meshes:
if not mesh.users: bpy.data.meshes.remove(mesh)
@ -2288,7 +2387,7 @@ class tissue_update_tessellate(Operator):
tissue_time(tt, "Closing tessellation", levels=1)
tissue_time(start_time,'Tessellation of "{}"'.format(ob.name),levels=0)
tissue_time(start_time,'Tessellate',levels=0)
return {'FINISHED'}
def check(self, context):
@ -2320,9 +2419,17 @@ class TISSUE_PT_tessellate(Panel):
col.operator("object.dual_mesh_tessellated", text='Dual Mesh', icon='SEQ_CHROMA_SCOPE')
col.separator()
op = col.operator("object.polyhedral_wireframe", icon='MESH_CUBE', text='Polyhedral Decomposition')
op.mode = 'POLYHEDRA'
op = col.operator("object.polyhedral_wireframe", icon='MOD_WIREFRAME', text='Polyhedral Wireframe')
op.mode = 'WIREFRAME'
col.separator()
#col.label(text="Curves:")
col.operator("object.tissue_convert_to_curve", icon='OUTLINER_OB_CURVE', text="Convert to Curve")
#row.operator("object.tissue_convert_to_curve_update", icon='FILE_REFRESH', text='')
col.operator("object.tissue_weight_contour_curves_pattern", icon='FORCE_TURBULENCE', text="Contour Curves")
#row.operator("object.tissue_update_convert_to_curve", icon='FILE_REFRESH', text='')
col.separator()
col.operator("object.tissue_update_tessellate_deps", icon='FILE_REFRESH', text='Refresh') #####
@ -2337,7 +2444,6 @@ class TISSUE_PT_tessellate(Panel):
col.separator()
col.label(text="Other:")
col.operator("object.dual_mesh", icon='SEQ_CHROMA_SCOPE')
col.operator("object.polyhedra_wireframe", icon='MOD_WIREFRAME', text='Polyhedra Wireframe')
col.operator("object.lattice_along_surface", icon="OUTLINER_OB_LATTICE")
act = context.object
@ -2389,7 +2495,7 @@ class TISSUE_PT_tessellate_object(Panel):
col = layout.column(align=True)
row = col.row(align=True)
set_tessellate_handler(self,context)
set_tissue_handler(self,context)
###### set_animatable_fix_handler(self,context)
row.operator("object.tissue_update_tessellate_deps", icon='FILE_REFRESH', text='Refresh') ####
lock_icon = 'LOCKED' if tissue_props.bool_lock else 'UNLOCKED'
@ -2400,6 +2506,8 @@ class TISSUE_PT_tessellate_object(Panel):
col2 = row.column(align=True)
col2.prop(tissue_props, "bool_run", text="", icon='TIME')
col2.enabled = not tissue_props.bool_lock
col2 = row.column(align=True)
col2.operator("mesh.tissue_remove", text="", icon='X')
#layout.use_property_split = True
#layout.use_property_decorate = False # No animation.
col = layout.column(align=True)
@ -2408,14 +2516,6 @@ class TISSUE_PT_tessellate_object(Panel):
row.prop_search(props, "generator", context.scene, "objects")
col2 = row.column(align=True)
col2.prop(props, "gen_modifiers", text='Use Modifiers',icon='MODIFIER')
'''
try:
if not (props.generator.modifiers or props.generator.data.shape_keys):
col2.enabled = False
except:
col2.enabled = False
'''
#col.separator()
layout.use_property_split = False
# Fill
@ -2446,7 +2546,7 @@ class TISSUE_PT_tessellate_frame(Panel):
try:
bool_frame = context.object.tissue_tessellate.fill_mode == 'FRAME'
bool_tessellated = context.object.tissue_tessellate.generator != None
return context.object.type == 'MESH' and bool_frame and bool_tessellated
return context.object.type == 'MESH' and bool_frame and bool_tessellated and context.object.tissue.tissue_type == 'TESSELLATE'
except:
return False
@ -2455,10 +2555,28 @@ class TISSUE_PT_tessellate_frame(Panel):
props = ob.tissue_tessellate
layout = self.layout
col = layout.column(align=True)
col.prop(props, "preserve_quads")
col.separator()
row = col.row(align=True)
row.prop(props, "frame_mode", expand=True)
row = col.row(align=True)
row.prop(props, "frame_thickness", icon='NONE', expand=True)
# Vertex Group Frame Thickness
row = col.row(align=True)
ob0 = props.generator
row.prop_search(props, 'vertex_group_frame_thickness',
ob0, "vertex_groups", text='')
col2 = row.column(align=True)
row2 = col2.row(align=True)
row2.prop(props, "invert_vertex_group_frame_thickness", text="",
toggle=True, icon='ARROW_LEFTRIGHT')
row2.prop(props, "vertex_group_frame_thickness_factor")
row2.enabled = props.vertex_group_frame_thickness in ob0.vertex_groups.keys()
row = col.row(align=True)
row.prop(props, "face_weight_frame")
row.enabled = props.vertex_group_frame_thickness in ob0.vertex_groups.keys()
col.separator()
row = col.row(align=True)
row.prop(props, "fill_frame", icon='NONE')
@ -2471,6 +2589,10 @@ class TISSUE_PT_tessellate_frame(Panel):
col2 = row.column(align=True)
col2.prop(props, "boundary_mat_offset", icon='NONE')
col2.enabled = props.frame_boundary and show_frame_mat
if props.frame_boundary:
col.separator()
row = col.row(align=True)
col.prop(props, "frame_boundary_thickness", icon='NONE')
class TISSUE_PT_tessellate_component(Panel):
@ -2507,13 +2629,6 @@ class TISSUE_PT_tessellate_component(Panel):
row.prop_search(props, "component", context.scene, "objects")
col2 = row.column(align=True)
col2.prop(props, "com_modifiers", text='Use Modifiers',icon='MODIFIER')
'''
try:
if not (props.component.modifiers or props.component.data.shape_keys):
col2.enabled = False
except:
col2.enabled = False
'''
elif props.component_mode == 'COLLECTION':
col.separator()
@ -2653,6 +2768,7 @@ class TISSUE_PT_tessellate_rotation(Panel):
row.separator()
row.separator()
row.separator()
ob0 = props['generator']
row.prop_search(props, 'vertex_group_rotation',
ob0, "vertex_groups", text='Vertex Group')
col2 = row.column(align=True)
@ -2820,6 +2936,8 @@ class TISSUE_PT_tessellate_options(Panel):
def draw(self, context):
ob = context.object
props = ob.tissue_tessellate
ob0 = props.generator
ob1 = props.component
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
@ -3026,6 +3144,26 @@ class TISSUE_PT_tessellate_iterations(Panel):
slider=False, toggle=False, icon_only=False, event=False,
full_event=False, emboss=True, index=-1)
class tissue_remove(Operator):
bl_idname = "mesh.tissue_remove"
bl_label = "Tissue Remove"
bl_description = "Remove Tissue properties"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
ob = context.object
layout = self.layout
col = layout.column(align=True)
col.label(text='This is a destructive operation! Are you sure?', icon='ERROR')
def execute(self, context):
ob = context.active_object
ob.tissue.tissue_type = 'NONE'
return {'FINISHED'}
class tissue_rotate_face_right(Operator):
bl_idname = "mesh.tissue_rotate_face_right"
bl_label = "Tissue Rotate Faces Right"
@ -3190,9 +3328,8 @@ class tissue_rotate_face_left(Operator):
return {'FINISHED'}
def convert_to_frame(ob, props, use_modifiers):
new_ob = convert_object_to_mesh(ob, use_modifiers, True)
def convert_to_frame(ob, props, use_modifiers=True):
new_ob = convert_object_to_mesh(ob, use_modifiers, True,props['rotation_mode']!='UV')
# create bmesh
bm = bmesh.new()
@ -3202,14 +3339,18 @@ def convert_to_frame(ob, props, use_modifiers):
bm.faces.ensure_lookup_table()
if props['bool_selection']:
original_faces = [f for f in bm.faces if f.select]
elif props['preserve_quads']:
original_faces = [f for f in bm.faces if len(f.verts)!=4]
else:
original_faces = list(bm.faces)
# detect edge loops
loops = []
boundaries_mat = []
neigh_face_center = []
face_normals = []
# append boundary loops
if props['frame_boundary']:
#selected_edges = [e for e in bm.edges if e.select]
@ -3223,7 +3364,7 @@ def convert_to_frame(ob, props, use_modifiers):
face_center = [face.calc_center_median()]
loop_normals = [face.normal]
selected_edges = selected_edges[1:]
if props['bool_vertex_group']:
if props['bool_vertex_group'] or True:
n_verts = len(new_ob.data.vertices)
base_vg = [get_weight(vg,n_verts) for vg in new_ob.vertex_groups]
while True:
@ -3265,7 +3406,7 @@ def convert_to_frame(ob, props, use_modifiers):
vert_ids = []
# append regular faces
for f in original_faces:#bm.faces:
for f in original_faces:
loop = list(f.verts)
loops.append(loop)
boundaries_mat.append([f.material_index for v in loop])
@ -3282,6 +3423,21 @@ def convert_to_frame(ob, props, use_modifiers):
else: area = 0
verts_area.append(area)
bool_weight_thick = props['vertex_group_frame_thickness'] in new_ob.vertex_groups.keys()
if bool_weight_thick:
vg = new_ob.vertex_groups[props['vertex_group_frame_thickness']]
weight_frame = get_weight_numpy(vg, len(bm.verts))
if props['invert_vertex_group_frame_thickness']:
weight_frame = 1-weight_frame
fact = props['vertex_group_frame_thickness_factor']
if fact > 0:
weight_frame = weight_frame*(1-fact) + fact
else:
weight_frame = np.ones((len(bm.verts)))
centers_neigh = []
centers_id = []
verts_count = len(bm.verts)-1
for loop_index, loop in enumerate(loops):
is_boundary = loop_index < len(neigh_face_center)
materials = boundaries_mat[loop_index]
@ -3305,7 +3461,11 @@ def convert_to_frame(ob, props, use_modifiers):
normal = face_normals[loop_index][i]
tan0 = normal.cross(vec0)
tan1 = normal.cross(vec1)
tangent = (tan0 + tan1).normalized()/sin(ang)*props['frame_thickness']
if is_boundary and props['frame_boundary_thickness'] != 0:
thickness = props['frame_boundary_thickness']
else:
thickness = props['frame_thickness']
tangent = (tan0 + tan1).normalized()/sin(ang)*thickness
tangents.append(tangent)
# calc correct direction for boundaries
@ -3319,16 +3479,54 @@ def convert_to_frame(ob, props, use_modifiers):
dir_val += tangent.dot(vert.co - surf_point)
if dir_val > 0: mult = 1
if props['frame_mode'] == 'CENTER':
# uses incenter for triangular loops and average point for generic polygons
polygon_loop = list(dict.fromkeys(loop_ext))
if len(polygon_loop) == 3:
loop_center = incenter([v.co for v in polygon_loop])
else:
loop_center = Vector((0,0,0))
for v in polygon_loop:
loop_center += v.co
loop_center /= len(polygon_loop)
# add vertices
central_vertex = None
skip_vertex = False
for i in range(len(loop)):
vert = loop_ext[i+1]
if props['frame_mode'] == 'RELATIVE': area = verts_area[vert.index]
else: area = 1
new_co = vert.co + tangents[i] * mult * area
if props['face_weight_frame']:
weight_factor = [weight_frame[v.index] for v in loop_ext]
weight_factor = sum(weight_factor)/len(weight_factor)
else:
weight_factor = weight_frame[vert.index]
if props['frame_mode'] == 'CENTER':
if is_boundary:
new_co = vert.co + tangents[i] * mult * weight_factor
else:
factor = weight_factor*props['frame_thickness']
if factor == 1 and props['frame_thickness']:
skip_vertex = True
else:
new_co = vert.co + (loop_center-vert.co)*factor
else:
new_co = vert.co + tangents[i] * mult * area * weight_factor
# add vertex
new_vert = bm.verts.new(new_co)
new_loop.append(new_vert)
if skip_vertex:
# prevents dublicates in the center of the loop
if central_vertex:
new_vert = central_vertex
else:
central_vertex = bm.verts.new(loop_center)
new_vert = central_vertex
vert_ids.append(vert.index)
skip_vertex = False
else:
new_vert = bm.verts.new(new_co)
vert_ids.append(vert.index)
new_loop.append(new_vert)
new_loop.append(new_loop[0])
# add faces
@ -3340,31 +3538,40 @@ def convert_to_frame(ob, props, use_modifiers):
v3 = new_loop[i]
face_verts = [v1,v0,v3,v2]
if mult == -1: face_verts = [v0,v1,v2,v3]
face_verts = list(dict.fromkeys(face_verts))
new_face = bm.faces.new(face_verts)
new_face.material_index = materials[i+1]
new_face.select = True
new_faces.append(new_face)
# fill frame
if props['fill_frame'] and not is_boundary:
center_neigh = []
n_verts = len(new_loop)-1
loop_center = Vector((0,0,0))
for v in new_loop[1:]: loop_center += v.co
for v in new_loop[1:]:
loop_center += v.co
verts_count += 1
center_neigh.append(verts_count)
centers_neigh.append(center_neigh)
loop_center /= n_verts
center = bm.verts.new(loop_center)
verts_count += 1
vert_ids.append(center.index)
centers_id.append(verts_count)
for i in range(n_verts):
v0 = new_loop[i+1]
v1 = new_loop[i]
face_verts = [v1,v0,center]
face_verts = list(dict.fromkeys(face_verts))
if len(face_verts) < 3: continue
new_face = bm.faces.new(face_verts)
new_face.material_index = materials[i] + props['fill_frame_mat']
new_face.select = True
new_faces.append(new_face)
#bpy.ops.object.mode_set(mode='OBJECT')
#for f in bm.faces: f.select_set(f not in new_faces)
for f in original_faces: bm.faces.remove(f)
bm.to_mesh(new_ob.data)
# propagate vertex groups
if props['bool_vertex_group']:
if props['bool_vertex_group'] or bool_weight_thick:
base_vg = []
for vg in new_ob.vertex_groups:
vertex_group = []
@ -3378,6 +3585,13 @@ def convert_to_frame(ob, props, use_modifiers):
for vg_id, vg in enumerate(new_ob.vertex_groups):
for ii, jj in zip(vert_ids, new_vert_ids):
vg.add([jj], base_vg[vg_id][ii], 'REPLACE')
# set weight for the central points
if props['fill_frame']:
for cn, ii in zip(centers_neigh, centers_id):
cw = [vg.weight(cni) for cni in cn]
cw = sum(cw)/len(cw)
vg.add([ii], cw, 'REPLACE')
new_ob.data.update()
bm.free()
return new_ob
@ -3386,7 +3600,7 @@ def reduce_to_quads(ob, props):
'''
Convert an input object to a mesh with polygons that have maximum 4 vertices
'''
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True)
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True, props['rotation_mode']!='UV')
me = new_ob.data
# Check if there are polygons with more than 4 sides
@ -3445,7 +3659,7 @@ def reduce_to_quads(ob, props):
return new_ob
def convert_to_fan(ob, props, add_id_layer=False):
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True)
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True, props['rotation_mode']!='UV')
bm = bmesh.new()
bm.from_mesh(new_ob.data)
if add_id_layer:
@ -3464,7 +3678,7 @@ def convert_to_fan(ob, props, add_id_layer=False):
return new_ob
def convert_to_triangles(ob, props):
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True)
new_ob = convert_object_to_mesh(ob, props['gen_modifiers'], True, props['rotation_mode']!='UV')
bm = bmesh.new()
bm.from_mesh(new_ob.data)
bmesh.ops.triangulate(bm, faces=bm.faces, quad_method='FIXED', ngon_method='BEAUTY')
@ -3588,6 +3802,8 @@ def merge_components(ob, props, use_bmesh):
bpy.ops.object.mode_set(mode='OBJECT')
except: pass
else:
if(props.bridge_edges_crease>0 or props.open_edges_crease>0):
ob.data.edge_creases_ensure()
bm = bmesh.new()
bm.from_mesh(ob.data.copy())
if props.merge_open_edges_only:
@ -3602,14 +3818,17 @@ def merge_components(ob, props, use_bmesh):
if props.close_mesh != 'NONE':
bm.edges.ensure_lookup_table()
# set crease
crease_layer = bm.edges.layers.float.new("crease_edge")
crease_layer = bm.edges.layers.float.new('crease_edge')
boundary_edges = [e for e in bm.edges if e.is_boundary or e.is_wire]
n_materials = len(ob.material_slots)-1
if props.close_mesh == 'BRIDGE':
try:
for e in boundary_edges:
e[crease_layer] = props.bridge_edges_crease
closed = bmesh.ops.bridge_loops(bm, edges=boundary_edges, use_pairs=True)
for f in closed['faces']: f.material_index += props.bridge_material_offset
if n_materials >= 0:
for f in closed['faces']:
f.material_index = min(f.material_index + props.bridge_material_offset, n_materials)
except:
bm.to_mesh(ob.data)
return 'bridge_error'
@ -3617,7 +3836,9 @@ def merge_components(ob, props, use_bmesh):
for e in boundary_edges:
e[crease_layer] = props.open_edges_crease
closed = bmesh.ops.holes_fill(bm, edges=boundary_edges)
for f in closed['faces']: f.material_index += props.cap_material_offset
if n_materials >= 0:
for f in closed['faces']:
f.material_index = min(f.material_index + props.cap_material_offset, n_materials)
elif props.close_mesh == 'BRIDGE_CAP':
# BRIDGE
dvert_lay = bm.verts.layers.deform.active
@ -3630,7 +3851,9 @@ def merge_components(ob, props, use_bmesh):
for e in bridge_edges:
e[crease_layer] = props.bridge_edges_crease
closed = bmesh.ops.bridge_loops(bm, edges=bridge_edges, use_pairs=True)
for f in closed['faces']: f.material_index += props.bridge_material_offset
if n_materials >= 0:
for f in closed['faces']:
f.material_index = min(f.material_index + props.bridge_material_offset, n_materials)
boundary_edges = [e for e in bm.edges if e.is_boundary]
except: pass
# CAP
@ -3643,7 +3866,9 @@ def merge_components(ob, props, use_bmesh):
for e in cap_edges:
e[crease_layer] = props.open_edges_crease
closed = bmesh.ops.holes_fill(bm, edges=cap_edges)
for f in closed['faces']: f.material_index += props.cap_material_offset
if n_materials >= 0:
for f in closed['faces']:
f.material_index = min(f.material_index + props.bridge_material_offset, n_materials)
except: pass
bm.to_mesh(ob.data)
@ -3676,13 +3901,13 @@ class tissue_render_animation(Operator):
self.report({'ERROR'}, message)
return {'CANCELLED'}
'''
remove_tessellate_handler()
remove_tissue_handler()
scene = context.scene
if event.type == 'ESC' or scene.frame_current >= scene.frame_end:
scene.render.filepath = self.path
# set again the handler
blender_handlers = bpy.app.handlers.frame_change_post
blender_handlers.append(anim_tessellate)
blender_handlers.append(anim_tissue)
blender_handlers.append(reaction_diffusion_scene)
context.window_manager.event_timer_remove(self.timer)
if event.type == 'ESC':
@ -3705,7 +3930,7 @@ class tissue_render_animation(Operator):
scene = context.scene
if self.start:
remove_tessellate_handler()
remove_tissue_handler()
reaction_diffusion_remove_handler(self, context)
scene = context.scene
scene.frame_current = scene.frame_start
@ -3715,7 +3940,7 @@ class tissue_render_animation(Operator):
self.start = False
else:
scene.frame_current += scene.frame_step
anim_tessellate(scene)
anim_tissue(scene)
reaction_diffusion_scene(scene)
scene.render.filepath = "{}{:04d}".format(self.path,scene.frame_current)
bpy.ops.render.render(write_still=True)
@ -3729,7 +3954,7 @@ def offset_boundary_materials(bm, boundary_mat_offset=0, boundary_variable_offse
bound_verts_value = [0]*len(bm.faces)
bound_edges_value = [0]*len(bm.faces)
shift_faces = [0]*len(bm.faces)
# store boundaries information
# store boundaries informations
for v in bm.verts:
if v.is_boundary:
for f in v.link_faces:

View File

@ -0,0 +1,694 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#-------------------------- COLORS / GROUPS EXCHANGER -------------------------#
# #
# Vertex Color to Vertex Group allow you to convert colors channles to weight #
# maps. #
# The main purpose is to use vertex colors to store information when importing #
# files from other softwares. The script works with the active vertex color #
# slot. #
# For use the command "Vertex Clors to Vertex Groups" use the search bar #
# (space bar). #
# #
# (c) Alessandro Zomparelli #
# (2017) #
# #
# http://www.co-de-it.com/ #
# #
################################################################################
import bpy, bmesh, os
import numpy as np
import math, timeit, time
from math import pi
from statistics import mean, stdev
from mathutils import Vector
from mathutils.kdtree import KDTree
from numpy import *
try: from .numba_functions import run_tex_rd, run_tex_rd_ani
except: pass
#from .numba_functions import integrate_field
#from .numba_functions import numba_reaction_diffusion
try: import numexpr as ne
except: pass
# Reaction-Diffusion cache
from pathlib import Path
import random as rnd
import string
from bpy.types import (
Operator,
Panel,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
StringProperty,
FloatVectorProperty,
IntVectorProperty
)
from .utils import *
def tex_reaction_diffusion_add_handler(self, context):
# remove existing handlers
tex_reaction_diffusion_remove_handler(self, context)
# add new handler
bpy.app.handlers.frame_change_post.append(tex_rd_scene)
def tex_reaction_diffusion_remove_handler(self, context):
# remove existing handlers
old_handlers = []
for h in bpy.app.handlers.frame_change_post:
if "tex_rd" in str(h):
old_handlers.append(h)
for h in old_handlers: bpy.app.handlers.frame_change_post.remove(h)
class tex_reaction_diffusion_prop(PropertyGroup):
run : BoolProperty(default=False, update = tex_reaction_diffusion_add_handler,
description='Compute a new iteration on frame changes. Currently is not working during Render Animation')
res_x : IntProperty(
name="Resolution X", default=512, min=2, soft_max=1000,
description="Resolution of the simulation")
res_y : IntProperty(
name="Resolution Y", default=512, min=2, soft_max=1000,
description="Resolution of the simulation")
time_steps : IntProperty(
name="Steps", default=10, min=0, soft_max=50,
description="Number of Steps")
dt : FloatProperty(
name="dt", default=1, min=0, soft_max=0.2,
description="Time Step")
diff_a : FloatProperty(
name="Diff A", default=0.14, min=0, soft_max=2, precision=3,
description="Diffusion A")
diff_b : FloatProperty(
name="Diff B", default=0.07, min=0, soft_max=2, precision=3,
description="Diffusion B")
f : FloatProperty(
name="f", default=0.055, soft_min=0.01, soft_max=0.06, precision=4, step=0.05,
description="Feed Rate")
k : FloatProperty(
name="k", default=0.062, soft_min=0.035, soft_max=0.065, precision=4, step=0.05,
description="Kill Rate")
diff_mult : FloatProperty(
name="Scale", default=1, min=0, soft_max=1, max=10, precision=2,
description="Multiplier for the diffusion of both substances")
anisotropy : FloatProperty(
name="Anisotropy", default=0.5, min=0, max=1, precision=2,
description="Influence of the Vector Field")
img_vector_field : StringProperty(
name="Vector Field", default='',
description="Image used for the Vector Field. RGB to XY")
img_a : StringProperty(
name="A", default='',
description="Image used for the chemical A")
img_b : StringProperty(
name="B", default='',
description="Image used for the chemical B")
img_diff_a : StringProperty(
name="Diff A", default='',
description="Image used for A diffusion")
img_diff_b : StringProperty(
name="Diff B", default='',
description="Image used for B diffusion")
img_scale : StringProperty(
name="Scale", default='',
description="Image used for Scale value")
img_f : StringProperty(
name="f", default='',
description="Image used for Feed value (f)")
img_k : StringProperty(
name="k", default='',
description="Image used for Kill value (k)")
img_brush : StringProperty(
name="Brush", default='',
description="Image used for adding/removing B")
invert_img_diff_a : BoolProperty(default=False,
description='Invert the value of the Vertex Group Diff A')
invert_img_diff_b : BoolProperty(default=False,
description='Invert the value of the Vertex Group Diff B')
invert_img_scale : BoolProperty(default=False,
description='Invert the value of the Vertex Group Scale')
invert_img_f : BoolProperty(default=False,
description='Invert the value of the Vertex Group f')
invert_img_k : BoolProperty(default=False,
description='Invert the value of the Vertex Group k')
invert_img_vector_field : BoolProperty(default=False,
description='Use the perpendicular direction')
min_diff_a : FloatProperty(
name="Min Diff A", default=0.1, min=0, soft_max=2, precision=3,
description="Min Diff A")
max_diff_a : FloatProperty(
name="Max Diff A", default=0.1, min=0, soft_max=2, precision=3,
description="Max Diff A")
min_diff_b : FloatProperty(
name="Min Diff B", default=0.1, min=0, soft_max=2, precision=3,
description="Min Diff B")
max_diff_b : FloatProperty(
name="Max Diff B", default=0.1, min=0, soft_max=2, precision=3,
description="Max Diff B")
min_scale : FloatProperty(
name="Scale", default=0.35, min=0, soft_max=1, max=10, precision=2,
description="Min Scale Value")
max_scale : FloatProperty(
name="Scale", default=1, min=0, soft_max=1, max=10, precision=2,
description="Max Scale value")
min_f : FloatProperty(
name="Min f", default=0.02, min=0, soft_min=0.01, soft_max=0.06, max=0.2, precision=4, step=0.05,
description="Min Feed Rate")
max_f : FloatProperty(
name="Max f", default=0.055, min=0, soft_min=0.01, soft_max=0.06, max=0.2, precision=4, step=0.05,
description="Max Feed Rate")
min_k : FloatProperty(
name="Min k", default=0.035, min=0, soft_min=0.035, soft_max=0.065, max=0.2, precision=4, step=0.05,
description="Min Kill Rate")
max_k : FloatProperty(
name="Max k", default=0.062, min=0, soft_min=0.035, soft_max=0.065, max=0.2, precision=4, step=0.05,
description="Max Kill Rate")
brush_mult : FloatProperty(
name="Mult", default=0.5, min=-1, max=1, precision=3, step=0.05,
description="Multiplier for brush value")
bool_cache : BoolProperty(
name="Use Cache", default=False,
description="Read modifiers affect the vertex groups")
cache_frame_start : IntProperty(
name="Start", default=1,
description="Frame on which the simulation starts")
cache_frame_end : IntProperty(
name="End", default=250,
description="Frame on which the simulation ends")
cache_dir : StringProperty(
name="Cache directory", default="", subtype='FILE_PATH',
description = 'Directory that contains Reaction-Diffusion cache files'
)
normalize : BoolProperty(
name="Normalize values", default=False,
description="Normalize values from 0 to 1")
def tex_rd_scene(scene, bake=False):
for ob in bpy.context.scene.objects:
if ob.tex_reaction_diffusion_settings.run:
tex_reaction_diffusion_def(ob)
def tex_reaction_diffusion_def(ob, bake=False):
try:
props = ob.tex_reaction_diffusion_settings
except:
return
scene = bpy.context.scene
print("Texture Reaction Diffusion: " + str(scene.frame_current))
start_time = timeit.default_timer()
img_a = bpy.data.images[props.img_a]
img_b = bpy.data.images[props.img_b]
diff_a = props.diff_a
diff_b = props.diff_b
diff_a_min = props.min_diff_a
diff_a_max = props.max_diff_a
diff_b_min = props.min_diff_b
diff_b_max = props.max_diff_b
f_min = props.min_f
f_max = props.max_f
k_min = props.min_k
k_max = props.max_k
ani = props.anisotropy
dt = props.dt
time_steps = props.time_steps
res_x = props.res_x #int(img_b.size[0])
res_y = props.res_y #int(img_b.size[1])
min_scale = props.min_scale
max_scale = props.max_scale
images = bpy.data.images.keys()
rd_images = [img_a, img_b]
img_diff_a = None
img_diff_b = None
img_vector_field = None
img_f = None
img_k = None
img_scale = None
img_brush = None
if props.img_vector_field in images:
img_vector_field = bpy.data.images[props.img_vector_field]
rd_images.append(img_vector_field)
if props.img_diff_a in images:
img_diff_a = bpy.data.images[props.img_diff_a]
rd_images.append(img_diff_a)
if props.img_diff_b in images:
img_diff_b = bpy.data.images[props.img_diff_b]
rd_images.append(img_diff_b)
if props.img_f in images:
img_f = bpy.data.images[props.img_f]
rd_images.append(img_f)
if props.img_k in images:
img_k = bpy.data.images[props.img_k]
rd_images.append(img_k)
if props.img_scale in images:
img_scale = bpy.data.images[props.img_scale]
rd_images.append(img_scale)
if props.img_brush in images:
img_brush = bpy.data.images[props.img_brush]
rd_images.append(img_brush)
for im in rd_images:
im.scale(res_x ,res_y)
im.pixels.update()
nx = res_y
ny = res_x
a_px = np.float32(np.zeros(nx*ny*4))
img_a.pixels.foreach_get(a_px)
b_px = np.float32(np.zeros(nx*ny*4))
img_b.pixels.foreach_get(b_px)
if img_vector_field:
vf_px = np.float32(np.zeros(nx*ny*4))
img_vector_field.pixels.foreach_get(vf_px)
vf_px = np.array(vf_px).reshape((-1,4))
vf_x = vf_px[:,1]*2-1
vf_x = vf_x.reshape((nx,ny))
vf_y = vf_px[:,0]*2-1
vf_y = vf_y.reshape((nx,ny))
# original field
vf_x_ = sqrt(2)/2*vf_x
vf_y_ = sqrt(2)/2*vf_y
vf_xy1_ = abs(vf_x_ + vf_y_)
vf_xy2_ = abs(vf_x_ - vf_y_)
vf_xy1 = (vf_xy1_*ani + (1-ani))*sqrt(2)/2
vf_xy2 = (vf_xy2_*ani + (1-ani))*sqrt(2)/2
vf_x_ = abs(vf_x)*ani + (1-ani)
vf_y_ = abs(vf_y)*ani + (1-ani)
vf1 = np.concatenate((vf_x_[np.newaxis,:,:], vf_y_[np.newaxis,:,:], vf_xy1[np.newaxis,:,:], vf_xy2[np.newaxis,:,:]), axis=0)
# perpendicular field
vf_x, vf_y = -vf_y, vf_x
vf_x_ = sqrt(2)/2*vf_x
vf_y_ = sqrt(2)/2*vf_y
vf_xy1_ = abs(vf_x_ + vf_y_)
vf_xy2_ = abs(vf_x_ - vf_y_)
vf_xy1 = (vf_xy1_*ani + (1-ani))*sqrt(2)/2
vf_xy2 = (vf_xy2_*ani + (1-ani))*sqrt(2)/2
vf_x = abs(vf_x)*ani + (1-ani)
vf_y = abs(vf_y)*ani + (1-ani)
vf2 = np.concatenate((vf_x[np.newaxis,:,:], vf_y[np.newaxis,:,:], vf_xy1[np.newaxis,:,:], vf_xy2[np.newaxis,:,:]), axis=0)
if props.invert_img_vector_field:
vf1, vf2 = vf2, vf1
else:
vf = np.ones((1,nx,ny))
vf_diag = np.ones((1,nx,ny))*sqrt(2)/2
vf1 = np.concatenate((vf, vf, vf_diag, vf_diag), axis=0)
vf2 = vf1
if img_diff_a:
diff_a = np_remap_image_values(img_diff_a, channel=0, min=diff_a_min, max=diff_a_max, invert=props.invert_img_diff_a)
else:
diff_a = np.ones((nx,ny))*props.diff_a
if img_diff_b:
diff_b = np_remap_image_values(img_diff_b, channel=0, min=diff_b_min, max=diff_b_max, invert=props.invert_img_diff_b)
else:
diff_b = np.ones((nx,ny))*props.diff_b
if img_scale:
scale = np_remap_image_values(img_scale, channel=0, min=min_scale, max=max_scale, invert=props.invert_img_scale)
diff_a *= scale
diff_b *= scale
else:
diff_a *= props.diff_mult
diff_b *= props.diff_mult
if img_f:
f = np_remap_image_values(img_f, channel=0, min=f_min, max=f_max, invert=props.invert_img_f)
else:
f = np.ones((nx,ny))*props.f
if img_k:
k = np_remap_image_values(img_k, channel=0, min=k_min, max=k_max, invert=props.invert_img_k)
else:
k = np.ones((nx,ny))*props.k
if img_brush:
brush = np_remap_image_values(img_brush)*props.brush_mult
else:
brush = np.zeros((nx,ny))
print("Load images: " + str(timeit.default_timer() - start_time) + " sec")
start_time = timeit.default_timer()
a_px = np.array(a_px).reshape((-1,4))
a = a_px[:,0]
a = a.reshape((nx,ny))
lap_a = np.zeros((nx,ny))
b_px = np.array(b_px).reshape((-1,4))
b = b_px[:,0]
b = b.reshape((nx,ny))
lap_b = np.zeros((nx,ny))
print("Reshape data time: " + str(timeit.default_timer() - start_time) + " sec")
start_time = timeit.default_timer()
run_tex_rd_ani(a, b, lap_a, lap_b, diff_a, diff_b, f, k, dt, time_steps, vf1, vf2, brush)
print("Simulation time: " + str(timeit.default_timer() - start_time) + " sec")
start_time = timeit.default_timer()
np.clip(a,0,1,out=a)
np.clip(b,0,1,out=b)
a = a.flatten()
b = b.flatten()
a_px[:,0] = a
a_px[:,1] = a
a_px[:,2] = a
b_px[:,0] = b
b_px[:,1] = b
b_px[:,2] = b
img_a.pixels.foreach_set(np.float32(a_px.flatten()))
img_b.pixels.foreach_set(np.float32(b_px.flatten()))
img_a.pixels.update()
img_b.pixels.update()
img_a.update()
img_b.update()
print("Stored Images: " + str(timeit.default_timer() - start_time) + " sec")
class reset_tex_reaction_diffusion(Operator):
bl_idname = "object.reset_tex_reaction_diffusion"
bl_label = "Reset Texture Reaction Diffusion"
bl_description = ("Run a Reaction-Diffusion based on images: A and B")
bl_options = {'REGISTER', 'UNDO'}
run : BoolProperty(
name="Run Reaction-Diffusion", default=True, description="Compute a new iteration on frame changes")
time_steps : IntProperty(
name="Steps", default=10, min=0, soft_max=50,
description="Number of Steps")
dt : FloatProperty(
name="dt", default=1, min=0, soft_max=0.2,
description="Time Step")
diff_a : FloatProperty(
name="Diff A", default=0.14, min=0, soft_max=2,
description="Diffusion A")
diff_b : FloatProperty(
name="Diff B", default=0.07, min=0, soft_max=2,
description="Diffusion B")
f : FloatProperty(
name="f", default=0.055, min=0, soft_min=0.01, soft_max=0.06, max=0.1, precision=4,
description="Feed Rate")
k : FloatProperty(
name="k", default=0.062, min=0, soft_min=0.035, soft_max=0.065, max=0.1, precision=4,
description="Kill Rate")
def execute(self, context):
props = context.object.tex_reaction_diffusion_settings
props.dt = self.dt
props.time_steps = self.time_steps
props.f = self.f
props.k = self.k
props.diff_a = self.diff_a
props.diff_b = self.diff_b
res_x = props.res_x
res_y = props.res_y
img_a = bpy.data.images[props.img_a]
img_b = bpy.data.images[props.img_b]
img_a.scale(width=res_x, height=res_y)
img_b.scale(width=res_x, height=res_y)
img_a.pixels.foreach_set([1]*res_x*res_y*4)
img_b.pixels.foreach_set([0,0,0,1]*res_x*res_y)
img_a.pixels.update()
img_b.pixels.update()
img_a.update()
img_b.update()
return {'FINISHED'}
class start_tex_reaction_diffusion(Operator):
bl_idname = "object.start_tex_reaction_diffusion"
bl_label = "Start Texture Reaction Diffusion"
bl_description = ("Run a Reaction-Diffusion based on images: A and B")
bl_options = {'REGISTER', 'UNDO'}
#res_x : IntProperty(
# name="Resolution X", default=512, min=2, soft_max=1000,
# description="Resolution of the simulation")
#res_y : IntProperty(
# name="Resolution Y", default=512, min=2, soft_max=1000,
# description="Resolution of the simulation")
@classmethod
def poll(cls, context):
return True
#def invoke(self, context, event):
# return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
tex_reaction_diffusion_add_handler(self, context)
set_animatable_fix_handler(self, context)
ob = context.object
props = ob.tex_reaction_diffusion_settings
if props.img_a in bpy.data.images.keys():
img_a = bpy.data.images[props.img_a]
img_a.scale(props.res_x, props.res_y)
else:
img_a = bpy.data.images.new(name="A", width=props.res_x, height=props.res_y)
if props.img_b in bpy.data.images.keys():
img_b = bpy.data.images[props.img_b]
img_b.scale(props.res_x, props.res_y)
else:
img_b = bpy.data.images.new(name="B", width=props.res_x, height=props.res_y)
props.run = True
#props.res_x = self.res_x
#props.res_y = self.res_y
props.img_a = img_a.name
props.img_b = img_b.name
#props.run = self.run
#props.dt = self.dt
#props.time_steps = self.time_steps
#props.f = self.f
#props.k = self.k
#props.diff_a = self.diff_a
#props.diff_b = self.diff_b
return {'FINISHED'}
class TISSUE_PT_tex_reaction_diffusion(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
bl_label = "Tissue Texture Reaction-Diffusion"
bl_options = {'DEFAULT_CLOSED'}
#@classmethod
#def poll(cls, context):
# return True
def draw(self, context):
tex_reaction_diffusion_add_handler(self, context)
ob = bpy.context.object
props = ob.tex_reaction_diffusion_settings
img_a = props.img_a
img_b = props.img_b
layout = self.layout
col = layout.column(align=True)
row = col.row(align=True)
if not (img_a and img_b in bpy.data.images):
row.operator("object.start_tex_reaction_diffusion",
icon="EXPERIMENTAL")
col = layout.column(align=True)
row = col.row(align=True)
row.prop(props, 'res_x')
row.prop(props, 'res_y')
col.separator()
col.prop_search(props, 'img_a', bpy.data, "images")
col.prop_search(props, 'img_b', bpy.data, "images")
else:
row.operator("object.reset_tex_reaction_diffusion",
icon="EXPERIMENTAL")
row = col.row(align=True)
row.prop(props, "run", text="Run Reaction-Diffusion")
col = layout.column(align=True)
row = col.row(align=True)
row.prop(props, 'res_x')
row.prop(props, 'res_y')
col.separator()
col.prop_search(props, 'img_a', bpy.data, "images")
col.prop_search(props, 'img_b', bpy.data, "images")
col.separator()
row = col.row(align=True)
row.prop(props, "time_steps")
row.prop(props, "dt")
row.enabled = not props.bool_cache
col.separator()
row = col.row(align=True)
col1 = row.column(align=True)
col1.prop(props, "diff_a")
col1.enabled = props.img_diff_a == '' and not props.bool_cache
col1 = row.column(align=True)
col1.prop(props, "diff_b")
col1.enabled = props.img_diff_b == '' and not props.bool_cache
row = col.row(align=True)
row.prop(props, "diff_mult")
row.enabled = props.img_scale == '' and not props.bool_cache
#col.separator()
row = col.row(align=True)
col1 = row.column(align=True)
col1.prop(props, "f")
col1.enabled = props.img_f == '' and not props.bool_cache
col1 = row.column(align=True)
col1.prop(props, "k")
col1.enabled = props.img_k == '' and not props.bool_cache
'''
col.separator()
col.label(text='Cache:')
#col.prop(props, "bool_cache")
col.prop(props, "cache_dir", text='')
col.separator()
row = col.row(align=True)
row.prop(props, "cache_frame_start")
row.prop(props, "cache_frame_end")
col.separator()
if props.bool_cache:
col.operator("object.reaction_diffusion_free_data")
else:
row = col.row(align=True)
row.operator("object.bake_reaction_diffusion")
file = bpy.context.blend_data.filepath
temp = bpy.context.preferences.filepaths.temporary_directory
if file == temp == props.cache_dir == '':
row.enabled = False
col.label(text="Cannot use cache", icon='ERROR')
col.label(text='please save the Blender or set a Cache directory')
'''
class TISSUE_PT_tex_reaction_diffusion_images(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
bl_parent_id = "TISSUE_PT_tex_reaction_diffusion"
bl_label = "Image Maps"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
props = context.object.tex_reaction_diffusion_settings
if props.img_a and props.img_b in bpy.data.images.keys():
return True
else:
return False
def draw(self, context):
ob = context.object
props = ob.tex_reaction_diffusion_settings
layout = self.layout
#layout.use_property_split = True
col = layout.column(align=True)
insert_image_parameter(col, ob, 'brush', text='Brush:')
insert_image_parameter(col, ob, 'diff_a', text='Diff A:')
insert_image_parameter(col, ob, 'diff_b', text='Diff B:')
insert_image_parameter(col, ob, 'scale', text='Scale:')
insert_image_parameter(col, ob, 'f', text='f:')
insert_image_parameter(col, ob, 'k', text='k:')
insert_image_parameter(col, ob, 'vector_field', text='Vector Field:')
col.enabled = not props.bool_cache
def insert_image_parameter(col, ob, name, text=''):
props = ob.tex_reaction_diffusion_settings
split = col.split(factor=0.25, align=True)
col2 = split.column(align=True)
col2.label(text=text)
col2 = split.column(align=True)
row2 = col2.row(align=True)
row2.prop_search(props, 'img_' + name, bpy.data, "images", text='')
if name not in ('brush'):
if name == 'vector_field': icon = 'DRIVER_ROTATIONAL_DIFFERENCE'#'ORIENTATION_VIEW'
else: icon = 'ARROW_LEFTRIGHT'
row2.prop(props, "invert_img_" + name, text="", toggle=True, icon=icon)
if 'img_' + name in props:
if props['img_' + name] != '':
if name == 'brush':
col2.prop(props, "brush_mult")
elif name == 'vector_field':
col2.prop(props, "anisotropy")
else:
row2 = col2.row(align=True)
row2.prop(props, "min_" + name, text="Min")
row2 = col2.row(align=True)
row2.prop(props, "max_" + name, text="Max")
col.separator()

View File

@ -1,7 +1,23 @@
# SPDX-FileCopyrightText: 2022-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# ---------------------------- ADAPTIVE DUPLIFACES --------------------------- #
# ------------------------------- version 0.84 ------------------------------- #
# #
@ -29,7 +45,9 @@ from bpy.props import (
StringProperty,
PointerProperty
)
from .utils import tissue_time
from . import config
import time
def update_dependencies(ob, objects):
@ -50,6 +68,8 @@ def get_deps(ob):
return [ob.tissue_tessellate.generator, ob.tissue_tessellate.component]
elif type == 'TO_CURVE':
return [ob.tissue_to_curve.object]
elif type == 'POLYHEDRA':
return [ob.tissue_polyhedra.object]
else: return []
def anim_tessellate_active(self, context):
@ -75,10 +95,9 @@ def anim_tessellate_object(ob):
#from bpy.app.handlers import persistent
def anim_tessellate(scene, depsgraph=None):
print('Tissue: animating tessellations...')
#config.evaluatedDepsgraph = depsgraph
def anim_tissue(scene, depsgraph=None):
tissue_time(None,'Tissue: Animating Tissue objects at frame {}...'.format(scene.frame_current), levels=0)
start_time = time.time()
try:
active_object = bpy.context.object
@ -109,10 +128,15 @@ def anim_tessellate(scene, depsgraph=None):
override['mode'] = 'OBJECT'
override['view_layer'] = scene.view_layers[0]
break
with bpy.context.temp_override(**override):
if ob.tissue.tissue_type == 'TESSELLATE':
bpy.ops.object.tissue_update_tessellate(override)
bpy.ops.object.tissue_update_tessellate()
elif ob.tissue.tissue_type == 'TO_CURVE':
bpy.ops.object.tissue_convert_to_curve_update(override)
bpy.ops.object.tissue_update_convert_to_curve()
elif ob.tissue.tissue_type == 'POLYHEDRA':
bpy.ops.object.tissue_update_polyhedra()
elif ob.tissue.tissue_type == 'CONTOUR_CURVES':
bpy.ops.object.tissue_update_contour_curves()
if old_mode != None:
objects = bpy.context.view_layer.objects
@ -121,68 +145,40 @@ def anim_tessellate(scene, depsgraph=None):
bpy.ops.object.mode_set(mode=old_mode)
config.evaluatedDepsgraph = None
print('end')
tissue_time(start_time,'Animated Tissue objects at frame {}'.format(scene.frame_current), levels=0)
return
'''
def OLD_anim_tessellate(scene, depsgraph):
print('Tissue: animating tessellations...')
#global evaluatedDepsgraph
#print(evaluatedDepsgraph)
print(config.evaluatedDepsgraph)
config.evaluatedDepsgraph = depsgraph
print(config.evaluatedDepsgraph)
try:
active_object = bpy.context.object
old_mode = bpy.context.object.mode
selected_objects = bpy.context.selected_objects
except: active_object = old_mode = selected_objects = None
if old_mode in ('OBJECT', 'PAINT_WEIGHT') or True:
update_objects = []
for ob in scene.objects:
if ob.tissue.bool_run and not ob.tissue.bool_lock:
if ob not in update_objects: update_objects.append(ob)
update_objects = list(reversed(update_dependencies(ob, update_objects)))
for ob in update_objects:
for window in bpy.context.window_manager.windows:
screen = window.screen
for area in screen.areas:
if area.type == 'VIEW_3D':
override = bpy.context.copy()
override['window'] = window
override['screen'] = screen
override['area'] = area
override['selected_objects'] = [ob]
override['object'] = ob
override['active_object'] = ob
override['selected_editable_objects'] = [ob]
override['mode'] = 'OBJECT'
override['view_layer'] = scene.view_layers[0]
break
bpy.ops.object.tissue_update_tessellate(override)
config.evaluatedDepsgraph = None
print('end')
print(config.evaluatedDepsgraph)
return
'''
def remove_tessellate_handler():
def remove_tissue_handler():
tissue_handlers = []
blender_handlers = bpy.app.handlers.frame_change_post
for h in blender_handlers:
if "anim_tessellate" in str(h):
if "anim_tissue" in str(h):
tissue_handlers.append(h)
for h in tissue_handlers: blender_handlers.remove(h)
def set_tessellate_handler(self, context):
remove_tessellate_handler()
def set_tissue_handler(self, context):
remove_tissue_handler()
for o in context.scene.objects:
if o.tissue.bool_run:
blender_handlers = bpy.app.handlers.frame_change_post
blender_handlers.append(anim_tessellate)
blender_handlers.append(anim_tissue)
break
return
def remove_polyhedra_handler():
tissue_handlers = []
blender_handlers = bpy.app.handlers.frame_change_post
for h in blender_handlers:
if "anim_polyhedra" in str(h):
tissue_handlers.append(h)
for h in tissue_handlers: blender_handlers.remove(h)
def set_polyhedra_handler(self, context):
remove_polyhedra_handler()
for o in context.scene.objects:
if o.tissue.bool_run:
blender_handlers = bpy.app.handlers.frame_change_post
blender_handlers.append(anim_polyhedra)
break
return
@ -190,7 +186,7 @@ def set_tessellate_handler(self, context):
class tissue_prop(PropertyGroup):
bool_lock : BoolProperty(
name="Lock",
description="Prevent automatic update on settings changes or if other objects have it in the hierarchy",
description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
default=False
)
bool_dependencies : BoolProperty(
@ -202,17 +198,24 @@ class tissue_prop(PropertyGroup):
name="Animatable",
description="Automatically recompute the geometry when the frame is changed. Tessellations may not work using the default Render Animation",
default = False,
update = set_tessellate_handler
update = set_tissue_handler
)
tissue_type : EnumProperty(
items=(
('NONE', "None", ""),
('TESSELLATE', "Tessellate", ""),
('TO_CURVE', "To Curve", "")
('TO_CURVE', "To Curve", ""),
('POLYHEDRA', "Polyhedra", ""),
('CONTOUR_CURVES', "Contour Curves", "")
),
default='NONE',
name=""
)
bool_hold : BoolProperty(
name="Hold",
description="Wait...",
default=False
)
class tissue_tessellate_prop(PropertyGroup):
bool_hold : BoolProperty(
@ -561,13 +564,13 @@ class tissue_tessellate_prop(PropertyGroup):
boundary_mat_offset : IntProperty(
name="Material Offset",
default=0,
description="Material Offset for boundaries (with Multi Components or Material ID)",
description="Material Offset for boundaries (with components based on Materials)",
update = anim_tessellate_active
)
fill_frame_mat : IntProperty(
name="Material Offset",
default=0,
description="Material Offset for inner faces (with Multi Components or Material ID)",
description="Material Offset for inner faces (with components based on Materials)",
update = anim_tessellate_active
)
open_edges_crease : FloatProperty(
@ -598,14 +601,23 @@ class tissue_tessellate_prop(PropertyGroup):
name="Frame Thickness",
default=0.2,
min=0,
soft_max=2,
soft_max=1,
description="Frame Thickness",
update = anim_tessellate_active
)
frame_boundary_thickness : FloatProperty(
name="Frame Boundary Thickness",
default=0,
min=0,
soft_max=1,
description="Frame Boundary Thickness (when zero it uses the Frame Thickness instead)",
update = anim_tessellate_active
)
frame_mode : EnumProperty(
items=(
('CONSTANT', 'Constant', 'Even thickness'),
('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
('RELATIVE', 'Relative', 'Frame offset depends on face areas'),
('CENTER', 'Center', 'Toward the center of the face (uses Incenter for Triangles)')),
default='CONSTANT',
name="Offset",
update = anim_tessellate_active
@ -641,7 +653,7 @@ class tissue_tessellate_prop(PropertyGroup):
)
use_origin_offset : BoolProperty(
name="Align to Origins",
default=False,
default=True,
description="Define offset according to components origin and local Z coordinate",
update = anim_tessellate_active
)
@ -665,6 +677,31 @@ class tissue_tessellate_prop(PropertyGroup):
update = anim_tessellate_active
)
vertex_group_frame_thickness : StringProperty(
name="Frame Thickness weight", default='',
description="Vertex Group used for frame thickness",
update = anim_tessellate_active
)
invert_vertex_group_frame_thickness : BoolProperty(
name="Invert", default=False,
description="Invert the vertex group influence",
update = anim_tessellate_active
)
vertex_group_frame_thickness_factor : FloatProperty(
name="Factor",
default=0,
min=0,
max=1,
description="Frame thickness factor to use for zero vertex group influence",
update = anim_tessellate_active
)
face_weight_frame : BoolProperty(
name="Face Weight",
default=True,
description="Uniform weight for individual faces",
update = anim_tessellate_active
)
vertex_group_cap_owner : EnumProperty(
items=(
('BASE', 'Base', 'Use base vertex group'),
@ -802,6 +839,12 @@ class tissue_tessellate_prop(PropertyGroup):
description="Automatically rotate the boundary faces",
update = anim_tessellate_active
)
preserve_quads : BoolProperty(
name="Preserve Quads",
default=False,
description="Quad faces are tessellated using QUAD mode",
update = anim_tessellate_active
)
def store_parameters(operator, ob):
ob.tissue_tessellate.bool_hold = True
@ -852,6 +895,7 @@ def store_parameters(operator, ob):
ob.tissue_tessellate.bridge_cuts = operator.bridge_cuts
ob.tissue_tessellate.bridge_smoothness = operator.bridge_smoothness
ob.tissue_tessellate.frame_thickness = operator.frame_thickness
ob.tissue_tessellate.frame_boundary_thickness = operator.frame_boundary_thickness
ob.tissue_tessellate.frame_mode = operator.frame_mode
ob.tissue_tessellate.frame_boundary = operator.frame_boundary
ob.tissue_tessellate.fill_frame = operator.fill_frame
@ -863,6 +907,10 @@ def store_parameters(operator, ob):
ob.tissue_tessellate.vertex_group_thickness = operator.vertex_group_thickness
ob.tissue_tessellate.invert_vertex_group_thickness = operator.invert_vertex_group_thickness
ob.tissue_tessellate.vertex_group_thickness_factor = operator.vertex_group_thickness_factor
ob.tissue_tessellate.vertex_group_frame_thickness = operator.vertex_group_frame_thickness
ob.tissue_tessellate.invert_vertex_group_frame_thickness = operator.invert_vertex_group_frame_thickness
ob.tissue_tessellate.vertex_group_frame_thickness_factor = operator.vertex_group_frame_thickness_factor
ob.tissue_tessellate.face_weight_frame = operator.face_weight_frame
ob.tissue_tessellate.vertex_group_distribution = operator.vertex_group_distribution
ob.tissue_tessellate.invert_vertex_group_distribution = operator.invert_vertex_group_distribution
ob.tissue_tessellate.vertex_group_distribution_factor = operator.vertex_group_distribution_factor
@ -888,6 +936,7 @@ def store_parameters(operator, ob):
ob.tissue_tessellate.invert_vertex_group_scale_normals = operator.invert_vertex_group_scale_normals
ob.tissue_tessellate.boundary_variable_offset = operator.boundary_variable_offset
ob.tissue_tessellate.auto_rotate_boundary = operator.auto_rotate_boundary
ob.tissue_tessellate.preserve_quads = operator.preserve_quads
ob.tissue_tessellate.bool_hold = False
return ob
@ -938,11 +987,16 @@ def load_parameters(operator, ob):
operator.boundary_mat_offset = ob.tissue_tessellate.boundary_mat_offset
operator.fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
operator.frame_thickness = ob.tissue_tessellate.frame_thickness
operator.frame_boundary_thickness = ob.tissue_tessellate.frame_boundary_thickness
operator.frame_mode = ob.tissue_tessellate.frame_mode
operator.use_origin_offset = ob.tissue_tessellate.use_origin_offset
operator.vertex_group_thickness = ob.tissue_tessellate.vertex_group_thickness
operator.invert_vertex_group_thickness = ob.tissue_tessellate.invert_vertex_group_thickness
operator.vertex_group_thickness_factor = ob.tissue_tessellate.vertex_group_thickness_factor
operator.vertex_group_frame_thickness = ob.tissue_tessellate.vertex_group_frame_thickness
operator.invert_vertex_group_frame_thickness = ob.tissue_tessellate.invert_vertex_group_frame_thickness
operator.vertex_group_frame_thickness_factor = ob.tissue_tessellate.vertex_group_frame_thickness_factor
operator.face_weight_frame = ob.tissue_tessellate.face_weight_frame
operator.vertex_group_distribution = ob.tissue_tessellate.vertex_group_distribution
operator.invert_vertex_group_distribution = ob.tissue_tessellate.invert_vertex_group_distribution
operator.vertex_group_distribution_factor = ob.tissue_tessellate.vertex_group_distribution_factor
@ -968,6 +1022,7 @@ def load_parameters(operator, ob):
operator.invert_vertex_group_scale_normals = ob.tissue_tessellate.invert_vertex_group_scale_normals
operator.boundary_variable_offset = ob.tissue_tessellate.boundary_variable_offset
operator.auto_rotate_boundary = ob.tissue_tessellate.auto_rotate_boundary
operator.preserve_quads = ob.tissue_tessellate.preserve_quads
return ob
def props_to_dict(ob):
@ -1003,6 +1058,7 @@ def props_to_dict(ob):
tessellate_dict['even_thickness'] = props.even_thickness
tessellate_dict['even_thickness_iter'] = props.even_thickness_iter
tessellate_dict['frame_thickness'] = props.frame_thickness
tessellate_dict['frame_boundary_thickness'] = props.frame_boundary_thickness
tessellate_dict['frame_mode'] = props.frame_mode
tessellate_dict['frame_boundary'] = props.frame_boundary
tessellate_dict['fill_frame'] = props.fill_frame
@ -1011,6 +1067,10 @@ def props_to_dict(ob):
tessellate_dict['vertex_group_thickness'] = props.vertex_group_thickness
tessellate_dict['invert_vertex_group_thickness'] = props.invert_vertex_group_thickness
tessellate_dict['vertex_group_thickness_factor'] = props.vertex_group_thickness_factor
tessellate_dict['vertex_group_frame_thickness'] = props.vertex_group_frame_thickness
tessellate_dict['invert_vertex_group_frame_thickness'] = props.invert_vertex_group_frame_thickness
tessellate_dict['vertex_group_frame_thickness_factor'] = props.vertex_group_frame_thickness_factor
tessellate_dict['face_weight_frame'] = props.face_weight_frame
tessellate_dict['vertex_group_distribution'] = props.vertex_group_distribution
tessellate_dict['invert_vertex_group_distribution'] = props.invert_vertex_group_distribution
tessellate_dict['vertex_group_distribution_factor'] = props.vertex_group_distribution_factor
@ -1036,6 +1096,10 @@ def props_to_dict(ob):
tessellate_dict["invert_vertex_group_scale_normals"] = props.invert_vertex_group_scale_normals
tessellate_dict["boundary_variable_offset"] = props.boundary_variable_offset
tessellate_dict["auto_rotate_boundary"] = props.auto_rotate_boundary
tessellate_dict["merge"] = props.merge
tessellate_dict["merge_thres"] = props.merge_thres
tessellate_dict["merge_open_edges_only"] = props.merge_open_edges_only
tessellate_dict["preserve_quads"] = props.preserve_quads
return tessellate_dict
def copy_tessellate_props(source_ob, target_ob):

View File

@ -1,5 +1,3 @@
# SPDX-FileCopyrightText: 2019-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy, bmesh
@ -183,6 +181,25 @@ def vector_rotation(vec):
if ang < 0: ang = 2*pi + ang
return ang
def signed_angle_with_axis(va, vb, axis):
return atan2(va.cross(vb).dot(axis.normalized()), va.dot(vb))
def round_angle_with_axis(va, vb, axis):
angle = signed_angle_with_axis(va, vb, axis)
return 2*pi + angle if angle < 0 else angle
def incenter(vecs):
lengths = x = y = z = 0
mid = len(vecs)//2+1
for vi, vj, vk in zip(vecs, vecs[1:]+vecs[:1], vecs[mid:]+vecs[:mid]):
length = (vj-vi).length
lengths += length
x += length*vk.x
y += length*vk.y
z += length*vk.z
inc = Vector((x/lengths, y/lengths, z/lengths))
return inc
# ------------------------------------------------------------------
# SCENE
# ------------------------------------------------------------------
@ -215,7 +232,15 @@ def turn_off_animatable(scene):
# OBJECTS
# ------------------------------------------------------------------
def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
def remove_temp_objects():
# clean objects
for o in bpy.data.objects:
if "_tissue_tmp" in o.name:
bpy.data.objects.remove(o)
return
def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True, mirror_correction = True):
#mirror_correction = False
try: ob.name
except: return None
if ob.type != 'MESH':
@ -226,6 +251,9 @@ def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
#dg = bpy.context.evaluated_depsgraph_get()
#ob_eval = ob.evaluated_get(dg)
#me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
if mirror_correction:
me = simple_to_mesh_mirror(ob)
else:
me = simple_to_mesh(ob)
new_ob = bpy.data.objects.new(ob.data.name, me)
new_ob.location, new_ob.matrix_world = ob.location, ob.matrix_world
@ -234,6 +262,9 @@ def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
else:
if apply_modifiers:
new_ob = ob.copy()
if mirror_correction:
new_me = simple_to_mesh_mirror(ob)
else:
new_me = simple_to_mesh(ob)
new_ob.modifiers.clear()
new_ob.data = new_me
@ -250,6 +281,76 @@ def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
bpy.context.view_layer.objects.active = new_ob
return new_ob
def simple_to_mesh_mirror(ob, depsgraph=None):
'''
Convert object to mesh applying Modifiers and Shape Keys.
Automatically correct Faces rotation for Tessellations.
'''
if 'MIRROR' in [m.type for m in ob.modifiers]:
_ob = ob.copy()
_ob.name = _ob.name + "_mirror"
bpy.context.collection.objects.link(_ob)
# Store modifiers
mods = list(_ob.modifiers)
# Store visibility setting
mods_vis = [m.show_viewport for m in _ob.modifiers]
# Turn modifiers off
for m in _ob.modifiers:
m.show_viewport = False
while True:
if len(mods) == 0: break
remove_mods = []
for m, vis in zip(mods, mods_vis):
m.show_viewport = vis
remove_mods.append(m)
if m.type == 'MIRROR' and vis:
n_axis = m.use_axis[0] + m.use_axis[1] + m.use_axis[2]
fraction = 2**n_axis
me = simple_to_mesh(_ob, depsgraph)
bm = bmesh.new()
bm.from_mesh(me)
bm.faces.ensure_lookup_table()
n_faces = len(bm.faces)
if n_axis > 0:
bm.faces.ensure_lookup_table()
rotate_faces = bm.faces
rot_index = []
if n_axis == 1: fraction_val = [0,1]
elif n_axis == 2: fraction_val = [0,1,1,0]
elif n_axis == 3: fraction_val = [0,1,1,0,1,0,0,1]
for i in fraction_val:
for j in range(n_faces//fraction):
rot_index.append(i)
for face, shift in zip(rotate_faces, rot_index):
if shift == 0: continue
vs = face.verts[:]
vs2 = vs[-shift:]+vs[:-shift]
material_index = face.material_index
bm.faces.remove(face)
f2 = bm.faces.new(vs2)
f2.select = True
f2.material_index = material_index
bm.normal_update()
bm.to_mesh(me)
bm.free()
for rm in remove_mods:
_ob.modifiers.remove(rm)
_ob.data = me
mods = mods[1:]
mods_vis = mods_vis[1:]
remove_mods = []
break
if m == mods[-1]:
mods = []
me = simple_to_mesh(_ob, depsgraph)
_ob.data = me
_ob.modifiers.clear()
else:
me = simple_to_mesh(ob, depsgraph)
return me
def simple_to_mesh(ob, depsgraph=None):
'''
Convert object to mesh applying Modifiers and Shape Keys
@ -263,6 +364,7 @@ def simple_to_mesh(ob, depsgraph=None):
dg = depsgraph
ob_eval = ob.evaluated_get(dg)
me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
#me.calc_normals()
return me
def _join_objects(context, objects, link_to_scene=True, make_active=True):
@ -320,11 +422,10 @@ def join_objects(context, objects):
return new_ob
def join_objects(objects):
override = bpy.context.copy()
new_ob = objects[0]
override['active_object'] = new_ob
override['selected_editable_objects'] = objects
bpy.ops.object.join(override)
override = {'active_object': new_ob, 'selected_editable_objects': objects}
with bpy.context.temp_override(**override):
bpy.ops.object.join()
return new_ob
def repeat_mesh(me, n):
@ -345,8 +446,7 @@ def array_mesh(ob, n):
arr = ob.modifiers.new('Repeat','ARRAY')
arr.relative_offset_displace[0] = 0
arr.count = n
# with bpy.context.temp_override(active_object=ob):
# bpy.ops.object.modifier_apply(modifier='Repeat')
#bpy.ops.object.modifier_apply({'active_object':ob},modifier='Repeat')
#me = ob.data
ob.modifiers.update()
@ -366,7 +466,8 @@ def array_mesh_object(ob, n):
override = bpy.context.copy()
override['active_object'] = ob
override = {'active_object': ob}
bpy.ops.object.modifier_apply(override, modifier=arr.name)
with bpy.context.temp_override(**override):
bpy.ops.object.modifier_apply(modifier=arr.name)
return ob
@ -389,7 +490,7 @@ def get_mesh_before_subs(ob):
hide_mods = []
mods_visibility = []
for m in hide_mods: m.show_viewport = False
me = simple_to_mesh(ob)
me = simple_to_mesh_mirror(ob)
for m, vis in zip(hide_mods,mods_visibility): m.show_viewport = vis
return me, subs
@ -542,9 +643,6 @@ def get_patches____(me_low, me_high, sides, subs, bool_selection, bool_material_
# fill inners
patches[:,1:-1,1:-1] = inners[None,:,:] + ips[:,None,None]
#end_time = time.time()
#print('Tissue: Got Patches in {:.4f} sec'.format(end_time-start_time))
return patches, mask
def tessellate_prepare_component(ob1, props):
@ -673,10 +771,11 @@ def tessellate_prepare_component(ob1, props):
cut_edges = [g for g in bisect['geom_cut'] if type(g)==bmesh.types.BMEdge]
cut_verts = [g for g in bisect['geom_cut'] if type(g)==bmesh.types.BMVert]
if bound!='CLIP':
if True or bound!='CLIP':
for e in cut_edges:
seam = True
# Prevent glitches
'''
for e1 in original_edges:
match_00 = (e.verts[0].co-e1.verts[0].co).length < thres
match_11 = (e.verts[1].co-e1.verts[1].co).length < thres
@ -685,6 +784,7 @@ def tessellate_prepare_component(ob1, props):
if (match_00 and match_11) or (match_01 and match_10):
seam = False
break
'''
e.seam = seam
if bound == 'CYCLIC':
@ -912,6 +1012,26 @@ def get_edges_id_numpy(mesh):
edges = np.concatenate((edges,indexes), axis=1)
return edges
def get_edges_numpy_ex(mesh):
'''
Create a numpy array with the edges of a given mesh, or all the possible
between the vertices of a same face
'''
edges_verts = get_edges_numpy(mesh)
polygons_diag = []
for f in mesh.polygons:
sides = len(f.vertices)
if sides < 4: continue
for i in range(sides-2):
v0 = f.vertices[i]
for j in range(i+2, sides-1 if i == 0 else sides):
v1 = f.vertices[j]
polygons_diag.append((v0,v1))
if len(polygons_diag) == 0:
return edges_verts
polygons_diag = np.array(polygons_diag,dtype=np.int32)
return np.concatenate((edges_verts, polygons_diag), axis=0)
def get_polygons_select_numpy(mesh):
n_polys = len(mesh.polygons)
selections = [0]*n_polys*2
@ -919,13 +1039,16 @@ def get_polygons_select_numpy(mesh):
selections = np.array(selections)
return selections
def get_attribute_numpy(elements_list, attribute='select', mult=1):
def get_attribute_numpy(elements_list, attribute='select', mult=1, size=None):
'''
Generate a numpy array getting attribute from a list of element using
the foreach_get() function.
'''
if size:
n_elements = size
else:
n_elements = len(elements_list)
values = [0]*n_elements*mult
values = np.zeros(int(n_elements*mult))
elements_list.foreach_get(attribute, values)
values = np.array(values)
if mult > 1: values = values.reshape((n_elements,mult))
@ -1006,6 +1129,73 @@ def find_curves(edges, n_verts):
curves.append(curve)
return curves
def find_curves_attribute(edges, n_verts, attribute):
# dictionary with a list for every point
verts_dict = {key:[] for key in range(n_verts)}
# get neighbors for every point
for e in edges:
verts_dict[e[0]].append(e[1])
verts_dict[e[1]].append(e[0])
curves = []
ordered_attr = []
while True:
if len(verts_dict) == 0: break
# next starting point
v = list(verts_dict.keys())[0]
# neighbors
v01 = verts_dict[v]
if len(v01) == 0:
verts_dict.pop(v)
continue
curve = []
attr = []
if len(v01) > 1:
curve.append(v01[1]) # add neighbors
attr.append(attribute[v01[1]]) # add neighbors
curve.append(v) # add starting point
attr.append(attribute[v])
curve.append(v01[0]) # add neighbors
attr.append(attribute[v01[0]])
verts_dict.pop(v)
# start building curve
while True:
#last_point = curve[-1]
#if last_point not in verts_dict: break
# try to change direction if needed
if curve[-1] in verts_dict: pass
elif curve[0] in verts_dict:
curve.reverse()
attr.reverse()
else: break
# neighbors points
last_point = curve[-1]
v01 = verts_dict[last_point]
# curve end
if len(v01) == 1:
verts_dict.pop(last_point)
if curve[0] in verts_dict: continue
else: break
# chose next point
new_point = None
if v01[0] == curve[-2]: new_point = v01[1]
elif v01[1] == curve[-2]: new_point = v01[0]
#else: break
#if new_point != curve[1]:
curve.append(new_point)
ordered_attr.append(attr)
verts_dict.pop(last_point)
if curve[0] == curve[-1]:
verts_dict.pop(new_point)
break
if(len(curve)>0):
curves.append(curve)
return curves, ordered_attr
def curve_from_points(points, name='Curve'):
curve = bpy.data.curves.new(name,'CURVE')
for c in points:
@ -1015,10 +1205,56 @@ def curve_from_points(points, name='Curve'):
ob_curve = bpy.data.objects.new(name,curve)
return ob_curve
def curve_from_pydata(points, radii, indexes, name='Curve', skip_open=False, merge_distance=1, set_active=True, only_data=False):
def curve_from_pydata(points, radii, indexes, name='Curve', skip_open=False, merge_distance=1, set_active=True, only_data=False, curve=None, spline_type='POLY'):
if not curve:
curve = bpy.data.curves.new(name,'CURVE')
curve.dimensions = '3D'
use_rad = True
for c in indexes:
bool_cyclic = c[0] == c[-1]
if bool_cyclic: c.pop(-1)
# cleanup
pts = np.array([points[i] for i in c])
try:
rad = np.array([radii[i] for i in c])
except:
use_rad = False
rad = 1
if merge_distance > 0:
pts1 = np.roll(pts,1,axis=0)
dist = np.linalg.norm(np.array(pts1-pts, dtype=np.float64), axis=1)
count = 0
n = len(dist)
mask = np.ones(n).astype('bool')
for i in range(n):
count += dist[i]
if count > merge_distance: count = 0
else: mask[i] = False
pts = pts[mask]
if use_rad: rad = rad[mask]
if skip_open and not bool_cyclic: continue
s = curve.splines.new(spline_type)
n_pts = len(pts)
s.points.add(n_pts-1)
w = np.ones(n_pts).reshape((n_pts,1))
co = np.concatenate((pts,w),axis=1).reshape((n_pts*4))
s.points.foreach_set('co',co)
if use_rad: s.points.foreach_set('radius',rad)
s.use_cyclic_u = bool_cyclic
if only_data:
return curve
else:
ob_curve = bpy.data.objects.new(name,curve)
bpy.context.collection.objects.link(ob_curve)
if set_active:
bpy.context.view_layer.objects.active = ob_curve
return ob_curve
def update_curve_from_pydata_simple(curve, points, radii, indexes, skip_open=False, merge_distance=1, set_active=True, only_data=False, spline_type='POLY'):
curve.splines.clear()
curve.dimensions = '3D'
use_rad = True
for c in indexes:
bool_cyclic = c[0] == c[-1]
if bool_cyclic: c.pop(-1)
@ -1043,7 +1279,7 @@ def curve_from_pydata(points, radii, indexes, name='Curve', skip_open=False, mer
if use_rad: rad = rad[mask]
if skip_open and not bool_cyclic: continue
s = curve.splines.new('POLY')
s = curve.splines.new(spline_type)
n_pts = len(pts)
s.points.add(n_pts-1)
w = np.ones(n_pts).reshape((n_pts,1))
@ -1091,13 +1327,14 @@ def update_curve_from_pydata(curve, points, normals, radii, indexes, merge_dista
#if skip_open and not bool_cyclic: continue
n_pts = len(pts)
series = np.arange(n_pts)
if pattern[0]*pattern[1] != 0:
patt1 = series + (series-series%pattern[1])/pattern[1]*pattern[0]+pattern[0]
patt1 = patt1[patt1<n_pts].astype('int')
patt0 = series + (series-series%pattern[0])/pattern[0]*pattern[1]
patt0 = patt0[patt0<n_pts].astype('int')
nor[patt0] *= 0.5*depth*(1 + offset)
nor[patt1] *= 0.5*depth*(-1 + offset)
if pattern[0]*pattern[1] != 0: pts += nor
pts += nor
s = curve.splines.new('POLY')
s.points.add(n_pts-1)
w = np.ones(n_pts).reshape((n_pts,1))
@ -1253,7 +1490,7 @@ def get_weight(vertex_group, n_verts):
:type vertex_group: :class:'bpy.types.VertexGroup'
:arg n_verts: Number of Vertices (output list size).
:type n_verts: int
:return: Read weight values.
:return: Readed weight values.
:rtype: list
"""
weight = [0]*n_verts
@ -1269,22 +1506,24 @@ def get_weight_numpy(vertex_group, n_verts):
:type vertex_group: :class:'bpy.types.VertexGroup'
:arg n_verts: Number of Vertices (output list size).
:type n_verts: int
:return: Read weight values as numpy array.
:return: Readed weight values as numpy array.
:rtype: :class:'numpy.ndarray'
"""
weight = [0]*n_verts
weight = np.zeros(n_verts)
for i in range(n_verts):
try: weight[i] = vertex_group.weight(i)
except: pass
return np.array(weight)
return weight
def bmesh_get_weight_numpy(group_index, layer, verts):
def bmesh_get_weight_numpy(group_index, layer, verts, normalized=False):
weight = np.zeros(len(verts))
for i, v in enumerate(verts):
dvert = v[layer]
if group_index in dvert:
weight[i] = dvert[group_index]
#dvert[group_index] = 0.5
if normalized:
weight = (weight - np.min(weight))/np.ptp(weight)
return weight
def bmesh_set_weight_numpy(group_index, layer, verts, weight):
@ -1410,6 +1649,22 @@ def mesh_diffusion_vector(me, vectors, iter, diff, uv_dir=0):
vectors[:,2] = z
return vectors
def fill_neighbors_attribute(verts,weight,attribute):
neigh = {}
for v0 in verts:
for f in v0.link_faces:
for v1 in f.verts:
if attribute == 'GEODESIC':
dist = weight[v0.index] + (v0.co-v1.co).length
elif attribute == 'TOPOLOGY':
dist = weight[v0.index] + 1.0
w1 = weight[v1.index]
if w1 == None or w1 > dist:
weight[v1.index] = dist
neigh[v1] = 0
if len(neigh) == 0: return weight
else: return fill_neighbors_attribute(neigh.keys(), weight, attribute)
# ------------------------------------------------------------------
# MODIFIERS
# ------------------------------------------------------------------
@ -1434,7 +1689,7 @@ def mod_preserve_shape(mod):
def recurLayerCollection(layerColl, collName):
'''
Recursively transverse layer_collection for a particular name.
Recursivly transverse layer_collection for a particular name.
'''
found = None
if (layerColl.name == collName):
@ -1456,3 +1711,15 @@ def auto_layer_collection():
lc = recurLayerCollection(layer_collection, c.name)
if not c.hide_viewport and not lc.hide_viewport:
bpy.context.view_layer.active_layer_collection = lc
def np_remap_image_values(img, channel=0, min=0, max=1, invert=False):
nx = img.size[1]
ny = img.size[0]
px = np.float32(np.zeros(nx*ny*4))
img.pixels.foreach_get(px)
px = np.array(px).reshape((-1,4))
values = px[:,channel]
values = values.reshape((nx,ny))
if invert:
values = 1-values
return min + values*(max-min)

View File

@ -1,7 +1,25 @@
# SPDX-FileCopyrightText: 2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# Author: Stephen Leger (s-leger)
#
@ -26,7 +44,7 @@ class Pip:
import sys
site_package = site.getusersitepackages()
if not os.path.exists(site_package):
site_package = bpy.utils.user_resource('SCRIPTS', "site_package", create=True)
site_package = bpy.utils.user_resource('SCRIPTS', path="site_package", create=True)
site.addsitedir(site_package)
if site_package not in sys.path:
sys.path.append(site_package)

View File

@ -1,7 +1,23 @@
# SPDX-FileCopyrightText: 2017-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# --------------------------------- UV to MESH ------------------------------- #
# -------------------------------- version 0.1.1 ----------------------------- #
# #

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