blender-addons/rigify/utils
Alexander Gavrilov 152f5205c5 Rigify: revert D8801 to restore dots marking layers of the active bone.
The built-in layer button UI only draws dots if the property
belongs to an Armature, as a special behavior hard-coded in C.

This returns to drawing the UI from Python but using cleaner code.
2021-02-12 22:24:38 +03:00
..
__init__.py Rigify: implement a new reload process to support Reload Scripts properly. 2019-09-29 11:03:27 +03:00
animation.py Rigify: make the generic FK to IK snap operator even more generic. 2019-10-23 13:17:04 +03:00
bones.py Rigify: move drivers together with constraints and code improvement. 2021-01-04 11:48:37 +03:00
collections.py Rigify: use separate widget collection for each generated rig. 2020-12-07 22:43:22 +03:00
components.py Rigify: clear custom pivots in IK->FK snap and use in widget placement. 2019-10-22 19:26:51 +03:00
errors.py Rigify: redesign generate.py and introduce a base rig class. 2019-09-14 09:29:26 +03:00
layers.py Rigify: revert D8801 to restore dots marking layers of the active bone. 2021-02-12 22:24:38 +03:00
mechanism.py Rigify: make properties overridable when copying. 2021-01-18 12:31:09 +03:00
metaclass.py Rigify: a number of small fixes. 2020-12-05 00:27:20 +03:00
misc.py Rigify: implement optional custom pivot controls. 2019-10-16 13:41:48 +03:00
naming.py Rigify: generate UI script for custom properties from metarig. 2020-12-21 15:23:04 +03:00
rig.py Rigify: include widgets in generated metarig code. 2020-12-07 23:21:35 +03:00
switch_parent.py Rigify: allow passing Armature "targets" as a kwarg for make_constraint. 2020-11-05 16:13:40 +03:00
widgets_basic.py Rigify: add the jaw and teeth widgets to the registered list. 2020-12-08 21:40:47 +03:00
widgets_special.py Rigify: add support for user-defined rig packages and related utilities. 2019-03-14 14:39:16 +03:00
widgets.py Rigify: when using a widget from the metarig, create a linked duplicate. 2020-12-09 17:57:16 +03:00