From ba842ee19f9e3fa44c815359ad4394b242b9c340 Mon Sep 17 00:00:00 2001 From: Michael Burt <23486102+bikemurt@users.noreply.github.com> Date: Mon, 29 Jan 2024 19:22:59 -0500 Subject: [PATCH] Bevel modifier: vertex/edge weight attributes now exposed as string input --- docs/release_notes/4.1/modeling.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/release_notes/4.1/modeling.md b/docs/release_notes/4.1/modeling.md index eb2860e0..66c90d61 100644 --- a/docs/release_notes/4.1/modeling.md +++ b/docs/release_notes/4.1/modeling.md @@ -29,3 +29,9 @@ sculpting or edit mode transformation tools and operators. (blender/blender@b350d7a4c311ec6a3065ac89febafc3ba6bd43a2, [Manual](https://docs.blender.org/manual/en/4.1/animation/shape_keys/shape_keys_panel.html#bpy-types-shapekey-lock-shape)) +- The bevel modifier now includes an input to manually set the attribute + associated with beveling by "Weight" in "Vertices" mode or "Edges" mode. + In "Vertices" mode, the attribute input defaults to "bevel_weight_vert" + and in "Edges" mode, the attribute input defaults to "bevel_weight_edge". + This ensures that the default weights are applied if the setting is not used + (link to commit). -- 2.30.2