diff --git a/docs/features/nodes/adding_a_node.md b/docs/features/nodes/adding_a_node.md index af04b7d6..56182673 100644 --- a/docs/features/nodes/adding_a_node.md +++ b/docs/features/nodes/adding_a_node.md @@ -7,7 +7,7 @@ A good example is this recent node addition: blender/blender@48b08199d5dde4efb7c A few changes are necessary: -1. Add the definition for the node type (`GEO_NODE_*`) in the [nodes header](https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/BKE_node.h). +1. Add the definition for the node type (`GEO_NODE_*`) in the [nodes header](https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/BKE_node.hh). - This integer is used in some places to access the node type without its string idname 2. Add a new file with the node's implementation in the geometry nodes [folder](https://projects.blender.org/blender/blender/src/branch/main/source/blender/nodes/geometry/nodes). - This file initializes the node type when Blender starts. The node type contains its inputs/outputs, execute callback, and other functions.