From 6706bd45e528e22d31eed63c54df83390b4b5868 Mon Sep 17 00:00:00 2001 From: Mangal Kushwah Date: Sun, 25 Feb 2024 09:09:46 +0100 Subject: [PATCH] Edit link to point BKE_node.hh instead of BKE_node.h Since BKE_node.h no longer exists, so old link throw status code 404 --- docs/features/nodes/adding_a_node.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/features/nodes/adding_a_node.md b/docs/features/nodes/adding_a_node.md index af04b7d6..56182673 100644 --- a/docs/features/nodes/adding_a_node.md +++ b/docs/features/nodes/adding_a_node.md @@ -7,7 +7,7 @@ A good example is this recent node addition: blender/blender@48b08199d5dde4efb7c A few changes are necessary: -1. Add the definition for the node type (`GEO_NODE_*`) in the [nodes header](https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/BKE_node.h). +1. Add the definition for the node type (`GEO_NODE_*`) in the [nodes header](https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/BKE_node.hh). - This integer is used in some places to access the node type without its string idname 2. Add a new file with the node's implementation in the geometry nodes [folder](https://projects.blender.org/blender/blender/src/branch/main/source/blender/nodes/geometry/nodes). - This file initializes the node type when Blender starts. The node type contains its inputs/outputs, execute callback, and other functions. -- 2.30.2