From e24f6c37d89d408481ab3286509407fdd45ca6a0 Mon Sep 17 00:00:00 2001 From: Sean Kim Date: Wed, 27 Mar 2024 15:53:28 -0700 Subject: [PATCH] Fix: Mesh topology information --- docs/features/objects/mesh/mesh.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/features/objects/mesh/mesh.md b/docs/features/objects/mesh/mesh.md index b1519e3e..30974c0f 100644 --- a/docs/features/objects/mesh/mesh.md +++ b/docs/features/objects/mesh/mesh.md @@ -76,8 +76,9 @@ that can always be recreated from the basic data. into many contiguous groups. Every group is represented by a single integer-- the first index of the elements in the group. The end of the group is simply the next integer in the offsets array. For example, the - face offsets `[0,3,4,7,11]` encode a triangle, a quad, a triangle, and + face offsets `[0,3,7,10,14]` encode a triangle, a quad, a triangle, and a quad, in that order. + - **Face Corners**: Corners are how faces reference edges and vertices. They aren't shared between faces, unlike edges and vertices. In the mesh arrays, each face corner knows the indices of the vertex it's -- 2.30.2