Extra documentation for outputting UV maps from Geometry Nodes #104392
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Reference: blender/blender-manual#104392
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Add 2 small blurbs to the UV Unwrap node and the attributes output docs
This is also the case with byte color data, the node has to be used there too. Maybe it could say something more basic like "In order to create UV maps (2D vectors) and byte colors, the store named attribute node must be used instead"
This isn't quite true though, if the goal is just to create an attribute. We also try to avoid second person in the manual (and in UI text in Blender) since it reads weirdly like a command. it might be more helpful to be more specific:
Better like this?
I couldn't find if there is a way to link to a specific section in another file
Seems good to me, I will apply this Monday unless @HooglyBoogly has something to add.
Just a couple things, but yeah, looks good.
:doc:`store named attribute node</modeling/geometry_nodes/attribute/store_named_attribute>
->:doc:
/modeling/geometry_nodes/attribute/store_named_attribute`` That will fill in the name automatically.:ref:
attribute domain ``@Blendify Do you commit it? Or should I commit it to svn myself ? (3.5 branch and trunk I guess? )
Committed as revision r10104.