diff --git a/manual/render/shader_nodes/shader/holdout.rst b/manual/render/shader_nodes/shader/holdout.rst index 585853d02..c4df33804 100644 --- a/manual/render/shader_nodes/shader/holdout.rst +++ b/manual/render/shader_nodes/shader/holdout.rst @@ -11,10 +11,6 @@ Holdout The *Holdout* shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see :term:`Alpha Channel`). -Note that the holdout shader can only create alpha when -:menuselection:`Properties --> Render --> Film --> Transparent` is enabled. -If it is disabled, the holdout shader will be black. - Inputs ======