Fix #107265: Compositor: output node remove note that z-depth can be saved #104457
@ -15,6 +15,8 @@ Most of the settings in the *Shape* panel are shared with those of
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:doc:`Curves </modeling/curves/properties/shape>`
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:doc:`Curves </modeling/curves/properties/shape>`
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data-blocks, please refer to those for details.
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data-blocks, please refer to those for details.
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.. _bpy.types.TextCurve.use_fast_edit:
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Fast Editing
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Fast Editing
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Does not fill the letters in Edit Mode, only show their outline.
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Does not fill the letters in Edit Mode, only show their outline.
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@ -101,16 +103,31 @@ but you have to choose between different styles of a same font, or different fon
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Blender has a number of typographic controls for changing the style and layout of text,
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Blender has a number of typographic controls for changing the style and layout of text,
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found in the *Font* panel.
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found in the *Font* panel.
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.. _bpy.types.TextCharacterFormat.use_bold:
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Bold
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Bold
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Toggled with the *Bold* button before typing. Text can also be set to
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Toggled with the *Bold* button before typing. Text can also be set to
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**bold** by selecting it then using the *Bold* entry in the *Text* menu of
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**bold** by selecting it then using the *Bold* entry in the *Text* menu of
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the 3D Viewport.
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the 3D Viewport.
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Italics
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.. _bpy.types.TextCharacterFormat.use_italic:
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Italic
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Toggled with the *Italic* button before typing. Text can also be set to
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Toggled with the *Italic* button before typing. Text can also be set to
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*italic* by selecting it then using the *Italic* entry in the *Text* menu of
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*italic* by selecting it then using the *Italic* entry in the *Text* menu of
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the 3D Viewport.
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the 3D Viewport.
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.. _bpy.types.TextCharacterFormat.use_underline:
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Underline
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Underline
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Enables underlining, as controlled by the :ref:`underline settings <modeling-text-character-underline>` below.
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Toggled with the *Underline* button before typing.
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Text can also be set to Underlined by selecting it
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then using the *Underline* entry in the *Text* menu of the 3D Viewport.
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See also :ref:`underline settings <modeling-text-character-underline>` below.
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.. _bpy.types.TextCharacterFormat.use_small_caps:
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Small Caps
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Small Caps
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Enable this option to type characters as small caps.
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Enable this option to type characters as small caps.
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@ -121,9 +138,14 @@ Small Caps
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Transform
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Transform
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---------
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---------
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.. _bpy.types.TextCurve.size:
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Size
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Size
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Controls the size of the whole text (no way to control each char size independently).
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Controls the size of the whole text (no way to control each char size independently).
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Note however, that chars with different fonts (different styles, see below) might have different visible sizes.
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Note however, that chars with different fonts (different styles, see below) might have different visible sizes.
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.. _bpy.types.TextCurve.shear:
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Shear
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Shear
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Controls the inclination of the whole text.
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Controls the inclination of the whole text.
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As similar as it may seem, this is not the same thing as italics style.
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As similar as it may seem, this is not the same thing as italics style.
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@ -133,6 +155,8 @@ Shear
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Shear example.
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Shear example.
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.. _bpy.types.TextCurve.family:
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Object Font
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Object Font
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Allows individual objects to be used to render fonts, you can create/model your own complex font inside Blender!
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Allows individual objects to be used to render fonts, you can create/model your own complex font inside Blender!
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This field is used to select the objects prefix name (object "family") to be used
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This field is used to select the objects prefix name (object "family") to be used
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@ -153,6 +177,8 @@ Object Font
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The objects are duplicated so that their center is positioned at
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The objects are duplicated so that their center is positioned at
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the *lower right corner* of the corresponding characters.
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the *lower right corner* of the corresponding characters.
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.. _bpy.types.TextCurve.follow_curve:
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Text on Curve
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Text on Curve
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Select a curve object for the text object to follow.
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Select a curve object for the text object to follow.
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@ -167,15 +193,18 @@ Text on Curve
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which offers more control, and is the standard way to achieve such effects in modern Blender.
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which offers more control, and is the standard way to achieve such effects in modern Blender.
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.. _modeling-text-character-underline:
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.. _modeling-text-character-underline:
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.. _bpy.types.TextCurve.underline_position:
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Underline
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Toggled with the *Underline* button before typing.
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Text can also be set to Underlined by selecting it
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then using the *Underline* entry in the *Text* menu of the 3D Viewport.
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Underline Position
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Underline Position
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This allows you to shift vertically the position of the underline.
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This allows you to shift vertically the position of the underline.
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.. _py.types.TextCurve.underline_height:
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Underline Thickness
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Underline Thickness
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This controls the thickness of the underline.
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This controls the thickness of the underline.
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.. _bpy.types.TextCurve.small_caps_scale:
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Small Caps Scale
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Small Caps Scale
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The scaling applied to capital letters to turn them into small caps.
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The scaling applied to capital letters to turn them into small caps.
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@ -198,6 +227,8 @@ The *Paragraph* Panel has settings for the alignment and spacing of text.
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Alignment
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Alignment
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---------
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---------
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.. _bpy.types.TextCurve.align_x:
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Horizontal
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Horizontal
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:Left:
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:Left:
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Aligns text to the left of the frames when using them,
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Aligns text to the left of the frames when using them,
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@ -218,6 +249,8 @@ Horizontal
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.. note:: Both *Justify* and *Flush* only work within frames.
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.. note:: Both *Justify* and *Flush* only work within frames.
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.. _bpy.types.TextCurve.align_y:
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Vertical
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Vertical
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:Top:
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:Top:
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- With text boxes, aligns the top of the text to the top of the frames.
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- With text boxes, aligns the top of the text to the top of the frames.
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@ -247,16 +280,27 @@ Vertical
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Spacing
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Spacing
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-------
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-------
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.. _bpy.types.TextCurve.space_character:
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Character Spacing
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Character Spacing
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A factor by which space between each character (kerning) is scaled in width.
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A factor by which space between each character (kerning) is scaled in width.
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In Edit Mode in the 3D Viewport, you can also control individual kerning
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In Edit Mode in the 3D Viewport, you can also control individual kerning
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at text cursor position by pressing :kbd:`Alt-Left` / :kbd:`Alt-Right` to decrease/increase it.
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at text cursor position by pressing :kbd:`Alt-Left` / :kbd:`Alt-Right` to decrease/increase it.
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.. _bpy.types.TextCurve.space_word:
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Word Spacing
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Word Spacing
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A factor by which whitespace between words is scaled in width.
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A factor by which whitespace between words is scaled in width.
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.. _bpy.types.TextCurve.space_line:
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Line Spacing
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Line Spacing
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A factor by which the vertical space between lines is scaled.
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A factor by which the vertical space between lines is scaled.
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.. _bpy.types.TextCurve.offset_x:
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.. _bpy.types.TextCurve.offset_y:
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Offset X, Y
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Offset X, Y
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These settings control the X and Y offset of the text position within the object.
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These settings control the X and Y offset of the text position within the object.
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This applies relatively to the object's origin, either to the whole text or, when using text boxes, to each frame.
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This applies relatively to the object's origin, either to the whole text or, when using text boxes, to each frame.
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@ -284,13 +328,19 @@ If the last frame is reached, text overflows out of it (by default, see options
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Text Boxes panel.
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Text Boxes panel.
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.. _bpy.ops.font.textbox_add:
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Add Textbox
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Add Textbox
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Inserts a new frame, just after the current one (in text flow order).
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Inserts a new frame, just after the current one (in text flow order).
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The new frame will have the same size and position as the selected one.
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The new frame will have the same size and position as the selected one.
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.._bpy.ops.font.textbox_remove:
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Delete ``X``
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Delete ``X``
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Delete the current frame.
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Delete the current frame.
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.. _bpy.types.TextCurve.overflow:
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Overflow
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Overflow
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How to handle text overflowing available space in the defined boxes.
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How to handle text overflowing available space in the defined boxes.
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@ -306,10 +356,15 @@ Overflow
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It will only truncate in *Object Mode*,
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It will only truncate in *Object Mode*,
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in *Edit Mode* the whole text remains visible (and overflows as needed).
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in *Edit Mode* the whole text remains visible (and overflows as needed).
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.. _bpy.types.TextBox.width:
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Size X, Y
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Size X, Y
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Specifies the width and height of the text box, if set to **zero** no word wrapping happens
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Specifies the width and height of the text box, if set to **zero** no word wrapping happens
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(it is ignored, and the whole text box system is disabled if all are set to a null size).
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(it is ignored, and the whole text box system is disabled if all are set to a null size).
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.. _bpy.types.TextBox.x:
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.. _bpy.types.TextBox.y:
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Offset X, Y
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Offset X, Y
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Controls the *X* and *Y* offset of the frame, i.e. its position.
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Controls the *X* and *Y* offset of the frame, i.e. its position.
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Block a user