Fix #107265: Compositor: output node remove note that z-depth can be saved #104457

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Habib Gahbiche wants to merge 53 commits from zazizizou/blender-manual:com-outputfile into blender-v3.6-release

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5 changed files with 48 additions and 6 deletions
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introduction.rst
tools.rst
tool_settings/brush.rst
tool_settings/index.rst
weights_menu.rst

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.. _tool-grease-pencil-weight-paint-weight:
*****
Brush
*****
**************
Brush Settings
**************
Painting needs paint brushes and Blender provides a Brush panel within the Toolbar
when in *Weight Paint Mode*.
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In the :ref:`Data-Block menu <ui-data-block>` you find predefined Brush presets.
And you can create your own custom presets as needed.
Radius
Radius :kbd:`F`
The radius defines the area of influence of the brush.
Strength
This is the amount of paint to be applied per brush stroke.
Use Falloff
When enabled, use Strength falloff for the brush.
Brush Strength decays with the distance from the center of the brush.
Weight
Weight :kbd:`Ctrl-F`
The weight (visualized as a color) to be used by the brush.
Using :kbd:`Ctrl-RMB` you can set the weight to the value thats under the cursor.
Direction :kbd:`D`
Brush direction toggle, *Add* adds weight value while *Subtract* removes weight value.
This setting can be toggled with :kbd:`D`.

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#################
Tool Settings
#################
.. toctree::
:maxdepth: 2
brush.rst
options.rst

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*******
Options
*******
Auto Normalize
Ensures that all deforming vertex groups add up to one while painting.
When this option is turned off, then all weights of a point can have any value between 0 and 1.
However, when vertex groups are used as deform groups for character animation
then Blender always interprets the weight values relative to each other.
That is, Blender always does a normalization over all deform bones.
Hence in practice it is not necessary to maintain a strict normalization and
further normalizing weights should not affect animation at all.
This option works most intuitively when used to maintain normalization while
painting on top of weights that are already normalized with another tool.

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Draw
Paints a specified weight over the strokes.
Blur
Smooths out the weighting of adjacent points. In this mode the Weight
Value is ignored. The strength defines how much the smoothing is applied.
Average
Smooths weights by painting the average resulting weight from all weights under the brush.
Smear
Smudges weights by grabbing the weights under the brush and "dragging" them.
This can be imagined as a finger painting tool.
:ref:`Annotate <tool-annotate-freehand>`
Draw free-hand annotation.