diff --git a/manual/render/output/properties/format.rst b/manual/render/output/properties/format.rst index 0830efcc9..f7c783315 100644 --- a/manual/render/output/properties/format.rst +++ b/manual/render/output/properties/format.rst @@ -40,10 +40,6 @@ Render Region See the :ref:`Render Region ` documentation to see how to define the size of the render region. - .. note:: - - This disables the *Save Buffers* option in the Performance panel. - .. _bpy.types.RenderSettings.use_crop_to_border: Crop to Render Region diff --git a/manual/render/output/properties/frame_range.rst b/manual/render/output/properties/frame_range.rst index 204441b23..579839e14 100644 --- a/manual/render/output/properties/frame_range.rst +++ b/manual/render/output/properties/frame_range.rst @@ -24,8 +24,8 @@ Step Controls the number of frames to advance by for each frame in the timeline. -Time Remapping -============== +Time Stretching +=============== Use to remap the length of an animation; making it run slower or faster. The *Old* and *New* settings may either be used as absolute values or as a ratio: @@ -33,7 +33,7 @@ For example, setting *Old* to a value of 2 and *New* to 1 will run the animation .. warning:: - Using *Time Remapping* will not influence the *Start* or *End* frames set above, + Using *Time Stretching* will not influence the *Start* or *End* frames set above, so make sure that your animation is not cut off or has extraneous still frames at the end. .. _bpy.types.RenderSettings.frame_map_old: diff --git a/manual/render/output/properties/stereoscopy/introduction.rst b/manual/render/output/properties/stereoscopy/introduction.rst index 9e30b9fe7..1d4708319 100644 --- a/manual/render/output/properties/stereoscopy/introduction.rst +++ b/manual/render/output/properties/stereoscopy/introduction.rst @@ -13,5 +13,5 @@ There is support for many different stereo 3D visualization types. .. note:: If you have a real 3D display at some point you can change the 3D display mode in the Window menu, - by calling the Stereo 3D operator. + by calling the *Stereo 3D* operator. Be aware that some modes require a fullscreen editor to work, and this can be taxing on your CPU.