diff --git a/manual/compositing/realtime_compositor.rst b/manual/compositing/realtime_compositor.rst index bd5ec62c2..01c458af9 100644 --- a/manual/compositing/realtime_compositor.rst +++ b/manual/compositing/realtime_compositor.rst @@ -1,10 +1,10 @@ .. _realtime-compositor: -******************* -Realtime Compositor -******************* +************** +GPU Compositor +************** -The Realtime Compositor is a new GPU accelerated compositor introduced in Blender 3.5 and is +The new GPU accelerated compositor introduced in Blender 3.5 and is currently used for :ref:`viewport compositing `. This compositor is currently more limited and not all :ref:`Compositor Nodes ` are supported, such nodes are marked with the :guilabel:`CPU Compositor Only` label along with notes about other limitations. @@ -319,7 +319,7 @@ pixel space of the input. Output ====== -The realtime compositor only supports a single active output target, that is, only one of the +The GPU compositor only supports a single active output target, that is, only one of the :ref:`Composite nodes `, :ref:`Viewer nodes `, or :ref:`Split Viewer nodes ` in the node tree will be considered active and the rest will diff --git a/manual/editors/3dview/display/shading.rst b/manual/editors/3dview/display/shading.rst index b24daf16c..2c7f1f645 100644 --- a/manual/editors/3dview/display/shading.rst +++ b/manual/editors/3dview/display/shading.rst @@ -244,7 +244,7 @@ Render Pass Compositor Controls the enablement of the compositor in the viewport. If enabled, the scene compositor node - tree will be evaluated using the :ref:`Realtime Compositor ` and the output + tree will be evaluated using the :ref:`GPU Compositor ` and the output will be displayed directly in the viewport. :Disabled: Always disabled.