diff --git a/manual/addons/import_export/scene_3ds.rst b/manual/addons/import_export/scene_3ds.rst index b725e0686..a225e01cb 100644 --- a/manual/addons/import_export/scene_3ds.rst +++ b/manual/addons/import_export/scene_3ds.rst @@ -140,7 +140,7 @@ The exporter uses the integer values, since this is used from 3ds version 3 and The material definitions which Blender can use are the following: - 3ds Diffuse Color <-> blender Base Color -- 3ds Specular Color <-> blender Specular Color +- 3ds Specular Color <-> blender Specular Tint - 3ds Ambient Color <-> blender Emission Color - 3ds Mat Shininess <-> blender Roughness inverted - 3ds Mat Shin2 <-> blender Specular Intensity @@ -171,7 +171,7 @@ The material mappings are defined as following: - 3ds Bump Map <-> blender Normal Map (tangent space) - 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader) -.. figure:: /images/addons_io_3ds_material-nodes.jpg +.. figure:: /images/addons_io_3ds_shader-nodes.jpg An example of a 3ds file with all image maps imported. diff --git a/manual/images/addons_io_3ds_shader-nodes.jpg b/manual/images/addons_io_3ds_shader-nodes.jpg new file mode 100644 index 000000000..8320233ff --- /dev/null +++ b/manual/images/addons_io_3ds_shader-nodes.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:01a0c2aa109809da91d3cce35081121dda394c28a78d58b2837708a8aa34216b +size 246310