scene_3ds: Updated screenshot due recent Principled BSDF changes #104574
@ -140,7 +140,7 @@ The exporter uses the integer values, since this is used from 3ds version 3 and
|
|||||||
The material definitions which Blender can use are the following:
|
The material definitions which Blender can use are the following:
|
||||||
|
|
||||||
- 3ds Diffuse Color <-> blender Base Color
|
- 3ds Diffuse Color <-> blender Base Color
|
||||||
- 3ds Specular Color <-> blender Specular Color
|
- 3ds Specular Color <-> blender Specular Tint
|
||||||
- 3ds Ambient Color <-> blender Emission Color
|
- 3ds Ambient Color <-> blender Emission Color
|
||||||
- 3ds Mat Shininess <-> blender Roughness inverted
|
- 3ds Mat Shininess <-> blender Roughness inverted
|
||||||
- 3ds Mat Shin2 <-> blender Specular Intensity
|
- 3ds Mat Shin2 <-> blender Specular Intensity
|
||||||
@ -171,7 +171,7 @@ The material mappings are defined as following:
|
|||||||
- 3ds Bump Map <-> blender Normal Map (tangent space)
|
- 3ds Bump Map <-> blender Normal Map (tangent space)
|
||||||
- 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader)
|
- 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader)
|
||||||
|
|
||||||
.. figure:: /images/addons_io_3ds_material-nodes.jpg
|
.. figure:: /images/addons_io_3ds_shader-nodes.jpg
|
||||||
|
|
||||||
An example of a 3ds file with all image maps imported.
|
An example of a 3ds file with all image maps imported.
|
||||||
|
|
||||||
|
BIN
manual/images/addons_io_3ds_shader-nodes.jpg
(Stored with Git LFS)
Normal file
BIN
manual/images/addons_io_3ds_shader-nodes.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user