scene_3ds: Updated screenshot due recent Principled BSDF changes #104574

Merged
Sebastian Sille merged 3 commits from NRGSille/blender-manual:main into main 2023-10-03 04:27:28 +02:00
2 changed files with 5 additions and 2 deletions

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@ -140,7 +140,7 @@ The exporter uses the integer values, since this is used from 3ds version 3 and
The material definitions which Blender can use are the following:
- 3ds Diffuse Color <-> blender Base Color
- 3ds Specular Color <-> blender Specular Color
- 3ds Specular Color <-> blender Specular Tint
- 3ds Ambient Color <-> blender Emission Color
- 3ds Mat Shininess <-> blender Roughness inverted
- 3ds Mat Shin2 <-> blender Specular Intensity
@ -171,7 +171,7 @@ The material mappings are defined as following:
- 3ds Bump Map <-> blender Normal Map (tangent space)
- 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader)
.. figure:: /images/addons_io_3ds_material-nodes.jpg
.. figure:: /images/addons_io_3ds_shader-nodes.jpg
An example of a 3ds file with all image maps imported.

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manual/images/addons_io_3ds_shader-nodes.jpg (Stored with Git LFS) Normal file

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